Gran Turismo 7 February 2025 Update 1.56 Now Available

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The one featured in GT4 was the pre-facelift '03 model, while the one featured as a Premium in the PS3 games was the facelifted '04 model. :sly:
Ok, but for this type of analysis I think it suffices to just say that the DC5 was in GT4 and GT5/6. We have seen before that PD has brought back cars from older games and refreshed them for GT7, but with minor differences in year and trim.
 
Which brings me to heavy thoughts, made me think what American make is an important part of automotive history that HAS NOT been part of the Gran Turismo series...
Ford GT40
Chevy Corvette
Dodge Charger
Shelby Cobra Daytona Coupe
Buick GNX
Plymouth Superbird
Chapparal 2D, 2J
Willys Jeep
32 Ford Coupe
They have been in game, cannot really think of a significant American car of history that has not made it in game....
There are some Trans Ams, late 80s-early90s, and the 2000 Ram Air Firehawk.
Olds 442.......
 
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Which brings me to heavy thoughts, made me think what American make is an important part of automotive history that HAS NOT been part of the Gran Turismo series...
Ford GT40
Chevy Corvette
Dodge Charger
Shelby Cobra Daytona Coupe
Buick GNX
Plymouth Superbird
Chapparal 2D, 2J
Willys Jeep
32 Ford Coupe
They have been in game, cannot really think of a significant American car of history that has not made it in game....
Was the original Pontiac Le Mans GTO
ever in a GT game?
Also the Tucker Torpedo should be considered.
And if we go into pre-war territory, I would also add the Duesenberg SSJ, Cord 812.
 
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Was the original Pontiac Le Mans GTO
ever in a GT game?
Also the Tucker Torpedo should be considered.
And if we go into pre-war territory, I would also add the Duesenberg SSJ, Cord 812.
While I drew this up last night about the GTO forgot to post.

GT finally having the Pontiac GTO Judge fits in that class of other cars that should be in the game. We had the Tempest GTO, but having the ‘70 Chevelle and ‘69 GTO nearly gives us a theme that PD seem to be giving in this game with various models. A Buick GSX and 442 wouldn’t be seen as wishes, as much as a high probability into the theme of the current A-bodies.
 
PD has been struggling to keep up with modelling cars since the HD era started, the current list is a weird mish mash of random classics, some updated models from GT5/6 and a small handful of modern cars. The list is barely coherent and you can poke so many holes in it. They really need to increase the number of modellers and lean harder on outsourcing.
It’s not just the modelling, it’s the physics too. Each car needs to be simulated, not just stock, but with a multitude of combinations of tweaks and aero. For example, is the sports suspension physics model a standard model, or is it specific per car? I don’t know, but whilst I’ve no doubt the car models are a huge timesink, I have to imagine the car physics are more so. I don’t see how PD can outsource the physics aspect.
 
Which brings me to heavy thoughts, made me think what American make is an important part of automotive history that HAS NOT been part of the Gran Turismo series...
Ford GT40
Chevy Corvette
Dodge Charger
Shelby Cobra Daytona Coupe
Buick GNX
Plymouth Superbird
Chapparal 2D, 2J
Willys Jeep
32 Ford Coupe
They have been in game, cannot really think of a significant American car of history that has not made it in game....
The '32 coupe was never featured in the series. The closest thing we have is the '63 roadster which is a modified "hot-rodded" variant. The original? Nope.

Also, if I were to go on about important American cars...

1952 Hudson Hornet (road car, the GT6 Mario Andretti nascar variant doesn't count)
1948 Tucker Torpedo
1934 Chrysler Airflow
1928 Cadillac Town Sedan (aka Al Capone's car)
1957 Chevrolet Bel-Air (arguably the most popular 1950s American car)
1958 Plymouth Fury (aka "Christine")
1948 Ford F-1 (truck that started the popular F-series)

Just to name a few. The post would be ten times longer if I continued.
 
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I'm surprised the GMC Syclone or Typhoon hasn't made an appearance. Especially back in GT5, I think it was, when they had quite a few trucks, like the X Runner, SSR, Ram, Silverado SS concept. Seems like I'm forgetting one.

Anyway the Syclone certainly created a buzz in the early 90's, still has a serious following, and some pretty decent market value, for a 30+ year old pickup.
 
It’s not just the modelling, it’s the physics too. Each car needs to be simulated, not just stock, but with a multitude of combinations of tweaks and aero. For example, is the sports suspension physics model a standard model, or is it specific per car? I don’t know, but whilst I’ve no doubt the car models are a huge timesink, I have to imagine the car physics are more so. I don’t see how PD can outsource the physics aspect.
From my understanding the physics are done almost automatically by inputting all the car parameters into the engine, I think GT4 had something like 800 parameters, GT7 probably more but it's still a straitforward process. The only exception is when a car has unique hybrid systems or a crazy propulsion system like the Chapparal Vision GT, Kaz said they needed to develop a new physics system for that car. Most cars don't need a year of development for physics.
 
From my understanding the physics are done almost automatically by inputting all the car parameters into the engine, I think GT4 had something like 800 parameters, GT7 probably more but it's still a straitforward process. The only exception is when a car has unique hybrid systems or a crazy propulsion system like the Chapparal Vision GT, Kaz said they needed to develop a new physics system for that car. Most cars don't need a year of development for physics.
Yup, of course they aren't reinventing the wheel (or rather the suspension and tire models) for each vehicle, but I'm sure there are design loops involved with these parameters and after the initial data is fed into the model they have someone test drive it and tweak some parameters.

As someone who works in vehicle dynamics modeling, no model exists where you simply input all the real world values and it just works and feels right (!).

Because after all those are just models, and in some key areas they are never 100% accurate to the real thing, most notably the tire-road-contact.
 
I really fell in love with the 205. It‘s so much fun to drive, both stock and modified.

Also made a livery for it:

Colin McRae‘s & Derek Ringer‘s 205 from the 1988 RAC Rally.

View attachment 1432485

View attachment 1432486
Sorry for derailing the thread, but your liveries are absolutely amazing. The ‘92 F1 liveries and this one are perfect. Thank you for making and sharing them!
 
I was a little surprised how easy and simple the unimog is to drive out of the box, even when fully pimped. Most road cars get difficult to drive when heavily tuned. But the unimog is "beginner level", almost arcady (in a positive sense) even with all upgrades - virtually no under- nor oversteer. Even rallycross events are very easy with that car.

The 205 however heavily needs an individual setup to drive nicely, at least that's the case with mine tuned to 500pp for the weekly - I lost loads of time in alsace's corners due to bad steering. I'm yet to adjust its settings and hope it's gonna behave better after.
 
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MMX
I'm surprised the GMC Syclone or Typhoon hasn't made an appearance. Especially back in GT5, I think it was, when they had quite a few trucks, like the X Runner, SSR, Ram, Silverado SS concept. Seems like I'm forgetting one.

Anyway the Syclone certainly created a buzz in the early 90's, still has a serious following, and some pretty decent market value, for a 30+ year old pickup.
In general the game is severely lacking in American cars, especially compared to the offerings we've got from Europe and Japan. Ignoring the Escort, which should obviously count as a European car, the last American car we got in an update was the Chevelle all the way back in April, and before that was the Challenger and Charger in Spec II!
 
In general the game is severely lacking in American cars, especially compared to the offerings we've got from Europe and Japan. Ignoring the Escort, which should obviously count as a European car, the last American car we got in an update was the Chevelle all the way back in April, and before that was the Challenger and Charger in Spec II!
I am afraid the Trump tarrif threats have hit PDs production of American cars hard 😉
 
In general the game is severely lacking in American cars, especially compared to the offerings we've got from Europe and Japan. Ignoring the Escort, which should obviously count as a European car, the last American car we got in an update was the Chevelle all the way back in April, and before that was the Challenger and Charger in Spec II!
Yes, unfortunately also concerning race cars from American racing leagues; i.e. American and foreign manufacturer‘s IMSA and Trans Am vehicles.

It would be great to have modern DPi and GTP cars as well as classic IMSA GTO cars such as the Audi 90.
 
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I found that now in this update they seemed to be nerfed SRT Tomahawk X in low-drag mode, you know the one that allows car to reach its real top speed.
At the lowest ride height right around 645 km/h the car suddenly grew out its own speed governor and cut off power to the engine but it's very inconsistent sometimes the governor won't be kicking in until 674 km/h and also while the car slowing down its whole front skirt dipped and clipped through the road.
I used to be able to hold on at over 670 km/h on the straights without any limiter or governor intervene and ruins the fun, not anymore.
If it's a bug, then it's pretty interesting one or if they indeed nerfed it then I really don't see the point at all.
It supposed to be a fun car to unwind be hilariously OP fast while doing it as well, so why ruin the fun?
I'm also getting far more Invitation card than ever now and a duplicate Pagani invite card, like I was like "I'm practically broke why y'all want to invite me over to buy a Pagani?"
 
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