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- Fürstentum Lippe
- GTP_Nuschel
Fixed that for youBy the time GT8 comes out on PS6 we will finally have 2018 cars and actual PS5 graphics.
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Fixed that for youBy the time GT8 comes out on PS6 we will finally have 2018 cars and actual PS5 graphics.
Lol, so fricken true. I bet $ony and PD will have a log in limit where if you play the game too much you have to pay more.Fixed that for you
No, you can't. What you can do with $200 is; driving a supercar for a few laps VERY SLOWLY, and that's about it. Even if you bring your car, and your car is pretty slow FF econo box, your hourly cost is roughly $300 unless you drive very slowly. Although the following price list is for a bit more than an hour (more like 1.2-1.5 hours), but these are pretty much what you should expect when you're driving someone else's cars for an hour on track at full blast. If you drive your car, then multiply 0.25-0.5 depending on how much you preserve the consumables (mixing cooling laps, etc).you can do a track day in a super car for less than $200. I know which one I would prefer to do.
thanks for that; I guess my rudimentary research only showed the super slow laps.No, you can't. What you can do with $200 is; driving a supercar for a few laps VERY SLOWLY, and that's about it. Even if you bring your car, and your car is pretty slow FF econo box, your hourly cost is roughly $300 unless you drive very slowly. Although the following price list is for a bit more than an hour (more like 1.2-1.5 hours), but these are pretty much what you should expect when you're driving someone else's cars for an hour on track at full blast. If you drive your car, then multiply 0.25-0.5 depending on how much you preserve the consumables (mixing cooling laps, etc).
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Edit: I'm talking about track days! NOT super car rentals, LOL.No, you can't. What you can do with $200 is; driving a supercar for a few laps VERY SLOWLY, and that's about it. Even if you bring your car, and your car is pretty slow FF econo box, your hourly cost is roughly $300 unless you drive very slowly. Although the following price list is for a bit more than an hour (more like 1.2-1.5 hours), but these are pretty much what you should expect when you're driving someone else's cars for an hour on track at full blast. If you drive your car, then multiply 0.25-0.5 depending on how much you preserve the consumables (mixing cooling laps, etc).
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No. That's just entry fee. The biggest spending comes from the consumables, tires/pads/petrol/etc. However, the degree of wear and tear is heavily affected by your speed as well as how you drive, the duration of your sessions, etc. If you're fast enough, the tire lifespan is usually somewhere between 1-2 hour (for the continuous full attack mode) and 3-4 hours (with some cool down laps + short sessions). Also, pads usually last only somewhat longer than that (similar to fluid and oil), and rotors last quite a bit longer than pads, but nothing last a dozens of track days. So these are far more expensive than the entry fee.Edit: I'm talking about track days! NOT super car rentals, LOL.
This depends on the track day in what part of the planet. SOME track do have $200/days, that would be like a week day and its an organization that has like 100 cars on the track (or close to the limit) to max out on their earnings. But they are typically $395 and up, sometimes $700-$800 for two days.
I've done a track day at Laguna Seca in my Viper, by the end of the first session I knew the pirelli p-zero grips are ****** tires and I needed better brake pads! I was able to run the car through all five 20-minute sessions. From what I remember I paid $395 back in 2017.
Good point. Added.Don't forget that the cost of the Credit packs is scaled to encourage you to buy more, the Cr.2m one is less than half the price (per credit) of the Cr.100k one. Yet these have no cost of production, no economy of scale in production exists, it's a mechanism that only exists to reward you if you spend more on the microtransactions, and has denominational splits designed to get you to up-spend.
Gran Turismo 7's Microtransaction Pricing Revealed
"To put these values into context, buying enough credits to pay for a single, 20,000,000-credit car in GT7 would cost $214. Although we haven’t seen full vehicle pricing yet there stands to be at least five such cars in the game, along with six other seven-figure cars." Seem a bit steep and...www.gtplanet.net
Or rich. Don't forget rich. There are going to be a non-zero number of people playing this game who will pay that and not worry about it at all.You would have to be an idiot to buy the McLaren F1 with real money in this game.
I know this is now 7 pages ago but I did a deeper peruse just now on Hagerty's site of their values for road cars (since the racers are absent) that have already been seen in GT7's legendary (including today's GT40) and to an extent used dealers, matching closest to model/year/spec in their listings. Of course, I'm not gonna sign up to Hagerty to see the concours condition or excellent condition values, so all I see is 'good condition' values. The Legend dealer is consistently on the models rotated in so far charging in credits a number around 20% higher (sometimes more, sometimes less) than the US$ number good condition valuation on Hagerty, which I guess might be a concours or excellent condition valuation. The disparity is much larger on lower value classics like the Corvette C2, and those that land in the UCD (the 300ZX, Golf GTI, etc. cost multitudes more than the Hagerty good condition value).After looking at the real world Hagerty website, it seems to me that PD have foolishly struck a deal where they are forced to price cars according to Hagerty's valuation system. They might be unable to price cars lower, because that would go against the prices you can find using the Hagerty's tool. Here https://www.hagerty.com/valuation-tools/mclaren/f1/1994/1994-mclaren-f1 Hagerty's has valued a McLaren F1 at $17m.
If PD tried to sell the McLaren F1 at, say, $3m, Hagerty's would likely protest - because they would never value an F1 like that irl. So that, to me, explains the 18m credits for the F1. PD have no choice in the matter.
Where they do have a choice is in the cost of credits on PSN and the rewards for races. Both of these need to be buffed in favour of the consumer.
I'm not sure if people realize how many people in the world make alot of money, like for real,i know of many people who made way more money than myself.You would have to be an idiot to buy the McLaren F1 with real money in this game.
What a rip off. Much cheaper here in the UK.No, you can't. What you can do with $200 is; driving a supercar for a few laps VERY SLOWLY, and that's about it. Even if you bring your car, and your car is pretty slow FF econo box, your hourly cost is roughly $300 unless you drive very slowly. Although the following price list is for a bit more than an hour (more like 1.2-1.5 hours), but these are pretty much what you should expect when you're driving someone else's cars for an hour on track at full blast. If you drive your car, then multiply 0.25-0.5 depending on how much you preserve the consumables (mixing cooling laps, etc).
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People paying for the cars are most likely not rich.I'm not sure if people realize how many people in the world make alot of money, like for real,i know of many people who made way more money than myself.
I had one friend who made $200 an hour from the time he left the shop until he got back which could be 6 hours to 3-4 days, make like $20,000 in less than a week.To him to buy that car would be an hours pay.
I've know many people who made from 10s of 1000s to millions flipping real estate.
And that's just a tip of the iceberg with all the money that's out there.
Years ago Warcraft used to sell special mounts/pets by purchase only at 20 or $25 each and sell millions of them over the years.
It's all about revenue income and it's not good that this game has gone down that path @$200+ for one car.
Except the thing with the cash grab I agree with you totally. The main problem is the lack of events, more rewarding endgame events and you should be able to afford something at the end of a campaign, at least one legendary car without grinding, absolutely.There's no exaggeration, it is a cash grab. Every time you click on a car to buy (including the timed invitations, used and legendary cars) you are invited to top up your credits. That's cash grabbing. Here's a car you can't afford that will only be availalbe to buy for another day, it can still be yours now for £X.
I don't think anyone has argued they should have all the expensive cars right away, but what's been presented is such an inflated price point in relation to the in game economy it'll take some people literal years for them to obtain just one.
Agreed, but these RPG's also tend to have hundereds of hours worth of content and things to do without repeating yourself.
They were, but GT7 is the hardest game to save Cr for, the most effiicient Cr per hour net you less than 1m Cr per hour. In other games it was always more than that, except earlier GT titles, but GT1-4 had much different car prices (GT1 the most expensive cars for 500,000Cr, GT2's were 2m Cr, I think GT3's was the same and GT4's was 4.5m Cr. And you could save up to buy the most expensive cars in all of those in an hour or two without repeating the most efficient means.
GT5 onwards threw that economy scale out the window by reducing prize Cr in many instances (outside of one off prizes) and inflating prices massively.
There's clearly a balance to be had, as you progress in the game the amount of Cr per minute should sufficiently increase. GT7 appears to have two big problems in this area, firstly, the most eficient races to grind Cr are not end game races and secondly there isn't that much in the way of race events and championships to prevent excessive grinding.
As it is, it would take over 20hrs of grinding the most efficient race (and landing the clean race bonus each time) to afford the McLaren F1 alone. On top of that, there are numerous other elite level cars (including at least one that is more expensive) that you need to keep grinding for if you have any hope of obtaining any of them.
The game should be long enough and balanced enough that by the time you have reached the late/end game races, you can naturally afford some of the more expensive cars. You don't need to be able to afford all without grinding, of course not, but you should be able to afford something that rewards you for reaching that late stage of the game.
As I said before, there's a balance to be had, and a perfecly balanced game that's well designed will see a person winning all their races having little need for repetition outside of choosing to repeat events by choice alone.
How does FM7 play in all seriousness, I started playing FM3 after GT5 disappointment and loved the mammoth content but felt the physics were a bit ‘thin’ of that makes sense?Let me see your Jaguar Xj13, Mclaren F1 and Porsche 917K. If you didnt felt any then you somehow bought those cars without MTX.
Fm7 has Porsche 917/20.
FM7 is fun and has a great variety of cars. I do think GT Sport was more polished and had better physics. The AI is pretty bad in both, but grid starts in Forza are better than the rubbish PD dish up. There are pros and cons to both games, but I spent considerably more time in Sport. Once I finished the campaign in FM7 I was pretty much done with it. I will add that a lot of my time in Sport was doing over 1000 daily races in Sport mode. If it was just to be judged on single player the time spent on each would be closer. FM7 multiplayer cant hold a candle to GT imo.How does FM7 play in all seriousness, I started playing FM3 after GT5 disappointment and loved the mammoth content but felt the physics were a bit ‘thin’ of that makes sense?
If everything was affordable after an hour, what's the point in money? There would be no sense of accomplishment.
Forza is an example of a game that hands out money and cars like they're nothing and it gets boring quick, in my opinion. Some people like that, which I understand. GT offers a sense of earning what you want.
They're different games. GT has a focus on car collection, tuning, culture. Those games are focused purely on racing. GT and Assetto Corsa are two of my favourite games, but for different reasons.20.
By that arguement, Project cars 2 and Asetto Corsa are Complete Dumpster Fire because all cars are given away for free.
This logic LMAO.
The presumed deal between PD and Hagerty's which links the Legend car prices in the game to the actual real-life valuations offered by Hagerty's seems to me a consequence of Kaz spending too long hob-nobbing with the high-rollers at Pebble Beach. He wants to make us pay 'real world' prices but denies us the mechanisms we would have in the real world to realise the best prices for selling our own cars. A deal with Christies, for example, would balance this mechanism by letting us sell cars for real world prices too.I did a deeper peruse just now on Hagerty's site of their values for road cars (since the racers are absent) that have already been seen in GT7's legendary (including today's GT40) and to an extent used dealers, matching closest to model/year/spec in their listings. Of course, I'm not gonna sign up to Hagerty to see the concours condition or excellent condition values, so all I see is 'good condition' values. The Legend dealer is consistently on the models rotated in so far charging in credits a number around 20% higher (sometimes more, sometimes less) than the US$ number good condition valuation on Hagerty, which I guess might be a concours or excellent condition valuation. The disparity is much larger on lower value classics like the Corvette C2, and those that land in the UCD (the 300ZX, Golf GTI, etc. cost multitudes more than the Hagerty good condition value).
I think your assessment of the link between them is very real. That would suggest models like the F40 and 288 GTO coming in/coming back close to 3 million credits (Hagerty good condition value hovering around 2-2.5 million), the 365 GTB/4 Daytona above 1 million, etc.
It's frustrating because Gran Turismo is not the real world, so it shouldn't have to conform to the real world's limitations and valuations. It's anti-player to do so.
Gt7 is the only game that actually focus on car collection. Rest of the Gt games do not interested in if you collect all cars or not. Tuning is a thing Pc2 and Assetto Corsa either. About Culture ehh Gt7 has some dialogs and features but not exactly a big deal.They're different games. GT has a focus on car collection, tuning, culture. Those games are focused purely on racing. GT and Assetto Corsa are two of my favourite games, but for different reasons.
Not a lot of logic knocking about in your head apparently.
The problem is that there's plenty of idiots out there. As a wise man once said, think about how stupid the average person is and then realise that half of the population is dumber than that.You would have to be an idiot to buy the McLaren F1 with real money in this game.
Sorry man (or boy) but you act childish.No. You're using yourself as an example to dismiss the criticism. You're not slick.
Keep repeating it. People might believe you.
The current state of the game is how PD deliberately released it. There's no reason for the game to be in the state it is in now other than that's how PD wanted it. Event payouts were PD's decision. Career structure was PD's decision. The amount of events was PD's decision. The microtransactions were either PD or Sony's decision. The cost of them was either PD or Sony's decision. This isn't "the game was claimed to be done but released in a disastrous state" like GT5 was. This was the game as they intended it to be; up to and including making major changes to it after the review period was largely over so they could try to get away with it. It's notable that Kaz did not do the "please understand we're actively working to solve all the problems" song and dance from GT5 and GT6 and GT Sport until after the disastrous response to patch 1.07.
There's no telling when (or, frankly, after GT6, even if) "a lot of events and stuff" will come to the game. The current state of the game is the game after PD deliberately modified it to make it harder to earn credits. The current state of the game is what we have now. Not some probably-imaginary future that Kaz wants people to believe will happen so they stop review-bombing the game and ripping it on social media and YouTube due to PD's own actions.
As someone who's played Gran Turismo since the very 1st one as a small child this is affecting me more than most people probably, this statement hit me hard. Kaz legitimately made my childhood worth living with all the dysfunction that went on inside it.I'm sorry that your hero turned out to be a greedy money grubber. It's a disappointment to a lot of us who had respect for Polyphony and Mr. Yamauchi. But that's how the world goes sometimes. People aren't who you thought they were.
Pure greed plain an simple. An NSX-R has never sold for anywhere close to half a million. Same with the R34 GTR.. Half a million.. But atleast you can win that one in the cafe.I went to look at the 2002 NSX-R prices in Brand Central since I just recently finished the menu and that was one of my favorite cars from older GTs. $500k....I thought that was insane. Went to see other sports car, that is basically more than all the 911GT3s combined(I think), more than Ferraris in UCD...