Being also disappointed with some of the decisions in the game, let’s not exagerate and just see this game as just a cash grab. Maybe it isn’t intended to own the most valuable cars in the first 2 weeks or all cars like some demand here (what would also be pretty boring in my opinion).
There's no exaggeration, it is a cash grab. Every time you click on a car to buy (including the timed invitations, used and legendary cars) you are invited to top up your credits. That's cash grabbing. Here's a car you can't afford that will only be availalbe to buy for another day, it can still be yours now for £X.
I don't think anyone has argued they should have all the expensive cars right away, but what's been presented is such an inflated price point in relation to the in game economy it'll take some people literal years for them to obtain just one.
In hood RPG games there’s weapons, armor sets, Runes or whatever you also have to work pretty hard for and put hours and hours in. Sure, the difference here are the Microtransactions (which are really pricey), but it looks like it get interpreted that if there weren’t no MT‘s, we would get legendary much easier and that’s a wrong interpretation in my view.
Agreed, but these RPG's also tend to have hundereds of hours worth of content and things to do without repeating yourself.
These High-Rollers were also pretty expensive in past GT Titles, I just had one or two of them in GT Sport (and they weren’t buyable with MTs). So even without MTs they would be pretty expensive, the main problem as I see it is just the lack of events, especially more difficult events like endurance, GR.1 etc. which then should be also more rewarding. I put the game hold right now till more events are coming with updates (which is really sad for a fresh game that is a full price title), but I also don’t expect to be able to own every car so quick, especially not the Legendary ones, and that’s ok.
They were, but GT7 is the hardest game to save Cr for, the most effiicient Cr per hour net you less than 1m Cr per hour. In other games it was always more than that, except earlier GT titles, but GT1-4 had much different car prices (GT1 the most expensive cars for 500,000Cr, GT2's were 2m Cr, I think GT3's was the same and GT4's was 4.5m Cr. And you could save up to buy the most expensive cars in all of those in an hour or two without repeating the most efficient means.
GT5 onwards threw that economy scale out the window by reducing prize Cr in many instances (outside of one off prizes) and inflating prices massively.
There's clearly a balance to be had, as you progress in the game the amount of Cr per minute should sufficiently increase. GT7 appears to have two big problems in this area, firstly, the most eficient races to grind Cr are not end game races and secondly there isn't that much in the way of race events and championships to prevent excessive grinding.
As it is, it would take over 20hrs of grinding the most efficient race (and landing the clean race bonus each time) to afford the McLaren F1 alone. On top of that, there are numerous other elite level cars (including at least one that is more expensive) that you need to keep grinding for if you have any hope of obtaining any of them.
The game should be long enough and balanced enough that by the time you have reached the late/end game races, you can naturally afford some of the more expensive cars. You don't need to be able to afford all without grinding, of course not, but you should be able to afford something that rewards you for reaching that late stage of the game.
As I said before, there's a balance to be had, and a perfecly balanced game that's well designed will see a person winning all their races having little need for repetition outside of choosing to repeat events by choice alone.