(Gran Turismo 7) If you were to purchase the McLaren F1 '94 currently in Hagerty's with just purchased credits, the cost is quite an eye opener.

The pricing isn't really an issue, IMO. It's just that there are no reasonable ways to obtain that kind of money without making GT7 your second job.

Significantly improved online payouts, the return of the login bonus, and at least doubling the credit cap are things that would take them just a single day to implement, and it'd be a good move in the right direction. This is before we consider the game's dire need of more World Circuit events (yes, there are custom races and they're great fun, but not economically viable atm).

More ways to make more money would change how the McLaren's price tag looks. "That's crazy, but doable," instead of "that's downright egregious and I'm not doing it."
 
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Eks
The pricing isn't really an issue, IMO. It's just that there are no reasonable ways to obtain that kind of money without making GT7 your second job.

Significantly improved online payouts, the return of the login bonus, and at least doubling the credit cap are things that would take them just a single day to implement, and it'd be a good move in the right direction. This is before we consider the game's dire need of more World Circuit events (yes, there are custom races and they're great fun, but not economically viable atm).

More ways to make more money would change how the McLaren's price tag looks. "That's crazy, but doable," instead of "that's downright egregious and I'm not doing it."
This. Going for the 18 mil should be a fun challenge - a steep mountain to climb, but enjoyable to do and doable for a dedicated player, who's willing to put in an hour or two every day for a week.
 
18.5M credits would take running the 60k race at Colorado 308 times, x 4 min per race is 1,232 min/20.5 hours of time, not including reload/menu time. That’s over $650 CAD worth of my time(your free/personal time is MORE valuable than your daily work wages), to grind for a car. Or I can buy the 20,000,000 credits for a cool $300 CAD instead. Yeah, WTF is Sony/PD smoking? That’s absolutely ludacris!! 🤣
 
They really needed to do a better market analysis when it comes to these prices. I might actually be willing to spend $3 on a car that costs 20m credits to avoid the grind. It's just $3 after all. But $200 is insanity.

Let's say we've got a pool of 100 people, and judging by the backlash every single one of them would scoff at paying $200 for a car. That means zero people bought MTX and Sony made $0 off it. But out of 100 people, how many do you think would pay $3 similar to GTS? Ten of them? I'd consider it myself. Boom, $30 profit for Sony. Scale that up to a million sales in the first week, that's $300,000 profit for Sony in only 10% of customers were willing to part ways with a measly $3 to avoid grinding. Scale that up by the number of sales this game will see over time, the number of cars in the game, the number of cars added, etc.

If they absolutely must include MTX then I think the compromise is an obvious factor of human nature which brands like M&M and Snickers and Mentos have known for literally 80+ years: People are very willing to part ways with small amounts of money for convenience's sake, which is why all these chocolates and candies are located right on the shelf at the cash register to make it as easy as possible to grab them. Hell, I already spent $100 on groceries (this game), what's another couple dollars for some candy as a treat?

This was undoubtedly the strategy used for GTS and is the entire concept behind MTX. How Sony management to blow up a well-known marketing tactic I have no idea but whoever made these decisions not only deserves every ounce of backlash they're getting, but they deserve to lose their job because they're terrible at it. How they managed to price MTX at literally 100x a reasonable price is inexplicable to me.
 
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They really needed to do a better market analysis when it comes to these prices. I might actually be willing to spend $3 on a car that costs 20m credits to avoid the grind. It's just $3 after all. But $200 is insanity.

Let's say we've got a pool of 100 people, and judging by the backlash every single one of them would scoff at paying $200 for a car. That means zero people bought MTX and Sony made $0 off it. But out of 100 people, how many do you think would pay $3 similar to GTS? Ten of them? I'd consider it myself. Boom, $30 profit for Sony. Scale that up to a million sales in the first week, that's $300,000 profit for Sony in only 10% of customers were willing to part ways with a measly $3 to avoid grinding. Scale that up by the number of sales this game will see over time, the number of cars in the game, the number of cars added, etc.

If they absolutely must include MTX then I think the compromise is an obvious factor of human nature which brands like M&M and Snickers and Mentos have known for literally 80+ years: People are very willing to part ways with small amounts of money for convenience's sake, which is why all these chocolates and candies are located right on the shelf at the cash register to make it as easy as possible to grab them. Hell, I already spent $100 on groceries (this game), what's another couple dollars for some candy?

This was undoubtedly the strategy used for GTS and is the entire concept behind MTX. How Sony management to blow up a well-known marketing tactic I have no idea but whoever made these decisions not only deserves every ounce of backlash they're getting, but they deserve to lose their job because they're terrible at it. How they managed to price MTX at literally 100x a reasonable price is inexplicable to me.
Yeah I agree. Must admit I 'splashed out' on an xbox game (not forza) on 3 2 or 3 pound micro transactions as decided outlay v time taken (and still not guaranteed to get it) v joy I'd get was worth it. Don't regret it now still.

But money for this game is simply ludicrous.
 
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Nobody wanted GT games to simulate the unobtainable aspect of rare cars. The whole point of these games is to be able to drive cars you could only dream of in real life. If I can only dream of them in-game too, then they're completely out of touch with both reality and their player base.
 
The pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices.
Speaking of rarity, they should limit the number of McLaren F1s available to 64 units and once they're snatched up by the first 64 whales nobody can own a McLaren F1 anymore.
 
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Speaking of rarity, they should limit the number of McLaren F1s available to 64 units and once they're snatched up by the first 64 whales nobody can own a McLaren F1 anymore.
i am really curious about this if this is become reality.

maybe someone will make new ID, grind money, buy the mclaren F1 and sell their PSN ID!
 
The intent is to provide players with a sense of pride and accomplishment for unlocking different cars.
Go forth and make us proud then. And come back in 20 hours to let us know how it was all worth the accomplishment. But understand one thing; if you're not willing to do it yourself, then do not expect others to either.
 
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Letter from Kaz after that long downtime:

My take: he want us to save the credit money or at least for now; use the money wisely. Lets take that "growth" into longer term point of view: we will take 3 years of updates; thus we will have more race options and 'grind' options. 3 years will have 1000 days and lets say you earn 20.000 credits per day by just racing like 10 minutes per day and you will earn 20.000.000 Cr. already -- does not really take your time or even needed second jobs.

3 years after release, oh finally we could afford that Mclaren F1! (assuming hagerty value stays the same or similar)

We worrying so much because in our mindset we wanted that mclaren f1 like right now or not too far away.
If he wants us to think of GT7 as a long term thing then he needs to put the work in to make it a long term thing.

If they want to create a 'games as a service' then they need to actually provide a service. All they've done so far is lock a full price single player game behind MTX or an insane grind.
 
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KJF
If he wants us to think of GT7 as a long term thing then he needs to put the work in to make it a long term thing.

If they want to create a 'games as a service' then they need to actually provide a service. All they've done so far is lock a full price single player game behind MTX or an insane grind.
Pretty much, I can buy any car I want in iRacing at any time, all for the exact same “car price”. You never have to pay more for a car that’s only available for a limited time, in limited numbers, or for any car for that matter. Same goes for tracks, all are available for purchase right off the bat, should you choose to want to buy them. If they wanna be a service, then be a service, and do it properly.
 
Speaking of rarity, they should limit the number of McLaren F1s available to 64 units and once they're snatched up by the first 64 whales nobody can own a McLaren F1 anymore.
You know what's scary about that?

Sony would absolutely accomplish their desired goal of wanting MXTs in the game because you just know at least 100 people would be opening their wallets to snatch it up.
 
When they announced Hagerty partnership, I was actually scared they were gonna do this.
That would be pretty funny though. :lol:
Sony would absolutely accomplish their desired goal of wanting MXTs in the game because you just know at least 100 people would be opening their wallets to snatch it up.
That would only let them successfully bait 64 whales into buying microtransactions. Here's the next step:

Add an online auction where you can sell your car to other players at whatever price you want to set. So the whales pretty much control the collectors car market. McLaren F1s change hands between whales for increasingly higher value and Sony gets paid every single time.

Imagine one whale slowly buys up all 64 McLaren F1s just out of spite lol. Nobody gets to drive McLaren F1s, only me!
 
Who actually has 18.5 million credits in this stingy game without intentionally grinding or just buying them? The car will be gone in a day or whatever.

Like the FOMO stuff would work a bit more if the prices weren’t insane. They charge $20 for 2 million credits. I have like 2 million credits after finishing the cafe. I can’t afford these cars in real life or a video game.
 
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That would only let them successfully bait 64 whales into buying microtransactions. Here's the next step:

Add an online auction where you can sell your car to other players at whatever price you want to set. So the whales pretty much control the collectors car market. McLaren F1s change hands between whales for increasingly higher value and Sony gets paid every single time.

Imagine one whale slowly buys up all 64 McLaren F1s just out of spite lol. Nobody gets to drive McLaren F1s, only me!
I hate that you've found a way to make this scenario even worse. :lol:
 
Letter from Kaz after that long downtime:

My take: he want us to save the credit money or at least for now; use the money wisely. Lets take that "growth" into longer term point of view: we will take 3 years of updates; thus we will have more race options and 'grind' options. 3 years will have 1000 days and lets say you earn 20.000 credits per day by just racing like 10 minutes per day and you will earn 20.000.000 Cr. already -- does not really take your time or even needed second jobs.

3 years after release, oh finally we could afford that Mclaren F1! (assuming hagerty value stays the same or similar)

We worrying so much because in our mindset we wanted that mclaren f1 like right now or not too far away.

What you (and, if that’s really what he’s meaning, Kaz) are failing to realise is that three years is just too long. Many people who bought the game full-priced, day one will be dead by then. Seriously. Could even be you.

Remember, Kaz repeatedly said this would be the best single-player version of GT yet. If he meant three years after launch he should have made it clear, as many, myself included, preordered in good faith based on the pre-launch info we were provided with.

A sane economy would ignore the casuals, and their opposites, the mad grinders, and plan a game that, if played 10-15 hrs a week by a reasonably competent player, would allow them to race varied random races and be able to buy a legend car at least every week or so on average, alongside a couple of BC and UCD cars, and taking into account tyres and other stuff too ofc. With about 70 legends in the game (of very varying prices ofc) as well as all the expensive cars in B Central (and of course who-knows-what to come via updates) you’d still be talking at least a year or two to collect all the cars you might want. As it is now, it’s INSANE. No other word for it.

£70 for a promise of a full game in a couple of years, and an insane economy in the meantime, just ain’t good enough. I’m surprised anybody but a hardcore masochist could make excuses for it tbh...
 
I don't have a life so I put in about 400 miles a day. I don't grind on single events I just run whatever wherever regardless of payouts. Exactly what PD wants us to do in there ideal world. I earn 1.5m per day and spend about 200k of that buying cars and upgrades. It would take me roughly 2 weeks of game play to buy the 18m F1. At some point I will just burn out on this game, playing 8 to 10 hours a day it's just inevitable. Why would I drop $200 on a car that I might get to it's first oil change with? I'm not going to use that car exclusively for the rest of my time in this game so why go through the expense and time to obtain it?
I'm an extreme example of the player base. Most players will be on to something else with way less time spent in the game. For the price of one car you can buy 3 more AAA games that would bring you way more enjoyment then this single car. Again it dose not make sense.
I have already paid $70 for this game and I will never have access to half of the content in it. My give a damn will run out way before I get to most of the cars. That annoys me to the point of never wanting to give these people another cent. Again it makes no sense.
 
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A brief summary of how I feel PD sees us at this time:

“Now the fans got GT7 as wanted. Any problems, they go to PD. Trouble with the game? They can go to PD. Trouble with the cheaters, trolls, the internet, they can call PD. But now the fans gotta come up with PD’s money every race no matter what. Business bad? **** you, pay me. Oh, you had a fire? **** you, pay me. Place got hit by lightning huh? **** you, pay me."
 
Polyphony twisting that knife even further, I see. Nobody would have an issue with selling the McLaren for such an exorbitant price if:

a) It was on sale at all times (this thing will disappear either when it sells out or in like five days or so, who knows when it'll be back in the legend dealership)
b) There was a way to accrue credits without slaving away for weeks/months on end
c) Polyphony didn't put this thing on sale literally a few days after slashing payout by (almost) half

It's funny. Not a "haha" funny, but "screw you" funny. Polyphony has no chill.
 
Seriously? And I say that even if I'm a GT fan: heads would roll in any other company. This is probably the most stupid thing to do at the moment. They know fans are mad with the pricing, lack of way to win cars via events and they don't even change the cost of the F1?!! It's all predetermined but they don't even change some stupid integer values before the dealership refresh.
 
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FYI... My total credits to date is just over 22 million... since day 1...

Pretty much a joke now to try and make credits for any of these expensive cars.

I wouldn't mind actually, if the cars were permanently for sale in the dealership... but this is soooo a MTX play with a limited amount of time to make the $$$ needed... AND slashing the rewards??? it is sad...

TBH, I just don't have that mega urge or drive to go and turn on the game like I did pre-updates... I still play, but meh... The livery editor is buggy still as well...
 

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