(Gran Turismo 7) If you were to purchase the McLaren F1 '94 currently in Hagerty's with just purchased credits, the cost is quite an eye opener.

After looking at the real world Hagerty website, it seems to me that PD have foolishly struck a deal where they are forced to price cars according to Hagerty's valuation system. They might be unable to price cars lower, because that would go against the prices you can find using the Hagerty's tool. Here https://www.hagerty.com/valuation-tools/mclaren/f1/1994/1994-mclaren-f1 Hagerty's has valued a McLaren F1 at $17m.
If PD tried to sell the McLaren F1 at, say, $3m, Hagerty's would likely protest - because they would never value an F1 like that irl. So that, to me, explains the 18m credits for the F1. PD have no choice in the matter.
Where they do have a choice is in the cost of credits on PSN and the rewards for races. Both of these need to be buffed in favour of the consumer.

This is gonna be a disaster if it's the case, lol. People won't calm down until PD adds lots of events with big payouts.

I hate Hagerty because they, among other houses, are very clearly trying to inflate the vintage/classic car market so they can get a bigger cut when auctioning their stock. And they're using journalists to do that (hi, Jason Cammisa). All of them have skillfully used the electric car scare to considerably inflate the price of these older cars, which are becoming rarer by the day. Manuals are less in number, because the actual customers did not want them when the cars were new, so let's sing the praises of manual transmission to make that manual F430 cost a hefty premium above an F1 equivalent.

The prices in Gran Turismo will now reflect that.
 
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So morbid curiosity struck me when I logged on this morning and saw that the McLaren F1 was in Hagerty's, And then the price itself struck me.
The car at this time is a staggering 18.5 million CR, up by 17.5 million CR from it's appearance in GT Sport. Now I knows cars at such prices aren't new to the series (Vintage racecars in past titles say hi), and I also know of the whole "dynamic price" feature that Hagerty's has, But I decided to go on ahead and figure out the price of this car if you were to buy it with just MTX.
So, factoring in estimated tax where I live (Local MS tax), If you were to buy the car only with purchased credits at least where I live, it will equate to a mind-blowing $203.28 USD (Again, an estimated price. Uncertain if it's slightly higher or lower.). Now, if you were to buy this same car in GT Sport with USD here, it would cost about $3.2 USD. That's a $200 mark-up from Sport.
As much as I being the millionth person to scream over the MTX in this game here (and also join in on the negativity trend on a game I have been loving), and as much as I hate that this is gonna be my first post here, I really cannot just stand there and go "just grind the game lol" and scoff at such a wild price. I love this game to death, but I absolutely hate how this game has to get stained by such awful practices.
And apparently (Don't exactly take it as hard facts), I was told that it would take you about approx. 20 hours to grind for this car normally, so if you aren't wanting to spend over 200 bucks on one single car (why would you even do that), Then I do hope you've started your grind cause these cars only stay around for like 2-4 days thanks to dealer cycles.
Yes you can argue MTX both ways. But seriously, makes no sense that it is 200 USD.. Why not like 15-20 USD max? Still expensive, but some F1 fans might even pay that 🤔
 
Yes you can argue MTX both ways. But seriously, makes no sense that it is 200 USD.. Why not like 15-20 USD max? Still expensive, but some F1 fans might even pay that 🤔
Because they know they'll still sell enough credits at that price point. 1% of the players buying €200 worth of credits each is more profitable than 99% of players buying €2 worth of credits each.
 
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Because they know they'll still sell enough credits at that price point. 1% of the players buying €200 worth of credits in total is more profitable than 99% of players buying €2 worth of credits in total.
Yeah true.. For the rich 200€ is no problem either 😅
 
Because they know they'll still sell enough credits at that price point. 1% of the players buying €200 worth of credits each is more profitable than 99% of players buying €2 worth of credits each.
just barely, the tipping point is 99.09% using 2 & 200.
 
I preordered this game with the expectation that I would be able to fast track and get the cars I wanted for a reasonable $ amount like how it was with the previous title.
This new pricing scheme is outrageous and pretentious at the very least. Im actually glad I couldnt get my hands on a PS5 because I would have wasted even more money on this game.
just barely, the tipping point is 99.09% using 2 & 200.
I really doubt that even 0.01% of MTX players would be willing to pay what PD/Sony is asking. All they are doing with their current scheme is alienating thousands of players who were willing to outright pay for cars if the price was right.
 
I really doubt that even 0.01% of MTX players would be willing to pay what PD/Sony is asking. All they are doing with their current scheme is alienating thousands of players who were willing to outright pay for cars if the price was right.
Yeah. I'm not totally opposed to paying for stuff in games cause my free time is tight with my job and having other interests. $200 a legendary car or $80 for a nice car hell no. There's too much competition in the driving game market for me to spend that type of money.

You would think Sony had numbers on their customers to back up their prices but I just don't see it.
 
Well, there you have it, one of Sony's biggest shills finally got around to actually calling out PD and Sony for this MTX fiasco. It's now spreading like wildfire in the gaming community how much GT7 has bleeped with people's mind's and wallets.

What an unmitigated disaster.

 
I’ll play devils advocate here… the ridiculous MTX price makes them entirely unattractive to everybody who isn’t loaded, making playing the game the only viable option even if it does take 20+ hours to obtain the requisite credits. So cars with price tags approaching 20M are meant to be a carrot for those who are gonna sink hundreds (if not thousands) of hours into the game over its lifespan, and if they happen to push Mr Moneybags to part with his cash ‘cause he gotta have his instant gratification… well sure, why not?
What is the point when they are promising to periodically add more content? Also what is the point in punishing players with 30 hour grinds after many of them have already waited for months if not years for this game with the expectation that they can MTX cars for similar prices to what Sport was charging?
 
This actually shows how lightly PD and Sony are getting off in my opinion. EA do it, come back with that statement, and it's the world record books like you said. PD do it, Kaz comes out with a statement that isn't any better than that EA one, then rubs salt into the fresh wound with the McLaren? Should be a new world record entry.

If EA published this game, doing what PD are doing, they'd have been ended.
Just wait; someone will go further than PD. Remember that EA only suffered online humiliation after that statement, and that didn't stop them from further ruining multiple franchises with MTX.
 
People need to keep something in mind...

These cars will come around multiple times over the game's lifespan.

The used car dealership, and how the legendary dealership works, are like the ones in past games, just based on real time instead. ...whether or not that's a good thing is up for debate, though personally I don't mind it.

The real problem here is that people are impatient. We know there will be more events, there will be more to do. It's very obvious after you spend a few hours in the game that it is far from complete. Just think of it as an early access buy. It was released way too early and the bugs are clear evidence of that.

Give it time.
 
My problem is PD using typical F2PMMO tactics in a game I paid full ****ing price for.

If GT7 was F2P I'd understand them trying to make credits scarce and locking them behind MTX - devs gotta eat, too. But this is a full price game treating it's players like they're playing Warframe or Apex Legends or some other crappy F2P title.

Let's just go through the standard F2P game checklist and see what GT7 ticks off shall we?
"Premium"/paid currency option? Check!
Daily reward/tribute system? Check!
A lack of respect for players time? Check!
Rewards that don't feel good? Check!
Lootoxes? Check!

Not being able to sell cars is the icing on the cake. It's literally PD saying "nuh-ah-ah, you need to grind for those credits bucko! no selling Toyota Rally Raids for you, nyah!"

It honestly feels like I'm playing Path of Exile again - except this time I paid $80 for the privilege to do so.
World of tanks, but worse, and more expensive!
Atleast on WoT you buy "gold" tanks which are better than the non gold versions.

Gt7's worst feature is the lack of ability to sell cars, gt games from day 1 was win cars you didn't want or need or when you'd done with them, sell them to buy the car you did want.

Somebody said it earlier too - the rare or valuable cars lose any value or worth as soon as you own them and they then have zero value except you can say you own one (sarcastic excitement)
 
Yeah. I'm not totally opposed to paying for stuff in games cause my free time is tight with my job and having other interests. $200 a legendary car or $80 for a nice car hell no. There's too much competition in the driving game market for me to spend that type of money.

You would think Sony had numbers on their customers to back up their prices but I just don't see it.
if cars are 5$ each then i would easily spend 200$ over the months (buy a couple of cars each month so i can get into events i want to play instead of busy work bumper cars). make them 40$ plus then im not even going to buy a single one on principle, i dont even feel like playing the game anymore just because of their pretentious "real world" pricing ********.
 
It's very obvious after you spend a few hours in the game that it is far from complete. Just think of it as an early access buy. It was released way too early and the bugs are clear evidence of that.
This alone is enough reason to be upset.
The real problem here is that people are impatient.
Expecting a finished product for full price when it isn't advertised as early access isn't impatience.
 
Yeah. I'm not totally opposed to paying for stuff in games cause my free time is tight with my job and having other interests. $200 a legendary car or $80 for a nice car hell no. There's too much competition in the driving game market for me to spend that type of money.

You would think Sony had numbers on their customers to back up their prices but I just don't see it.
If Im paying 200$ for a car it better be fully functional. I want to be able to open the trunks and engine bay, flip all the switches in the car, mess with the stereo, roll down the windows, etc! :D
 
People need to keep something in mind...

These cars will come around multiple times over the game's lifespan.

The used car dealership, and how the legendary dealership works, are like the ones in past games, just based on real time instead. ...whether or not that's a good thing is up for debate, though personally I don't mind it.

The real problem here is that people are impatient. We know there will be more events, there will be more to do. It's very obvious after you spend a few hours in the game that it is far from complete. Just think of it as an early access buy. It was released way too early and the bugs are clear evidence of that.

Give it time.
It’s not impatience to be annoyed at a grind. It’s been obvious how the entire economy is built to frustrate you into buying credits to cut grind time. It has f2p FOMO tactics in a $70+ game.

I think lots of people would have loved a longer career mode starting in a low car and progressing up to better ones. That’s a fun grind. Instead we just got the cafe tutorial and low payout for races.
 
PD can keep the legendary cars. They designed the game to make them unattainable, either through regular credits or micro-transactions. They might as well not be in the game or sell a limited edition version for $1,000.
Would have preferred the used car lot to rotate more often and have the Hagarty cars in there but not very often and for less money than they are so they're harder to drop on but easier to buy when they are
 
This alone is enough reason to be upset.

Expecting a finished product for full price when it isn't advertised as early access isn't impatience.
Well there's your first problem, expectations set too high. You saw how Sport's release went. More content and features were added over time. It's the same thing.

You own the game. It's not going anywhere. If they delayed its release, what would your reaction have been?

It’s not impatience to be annoyed at a grind. It’s been obvious how the entire economy is built to frustrate you into buying credits to cut grind time. It has f2p FOMO tactics in a $70+ game.

I think lots of people would have loved a longer career mode starting in a low car and progressing up to better ones. That’s a fun grind. Instead we just got the cafe tutorial and low payout for races.
Hence...more events will come, Kaz already said they'll make sure they solve the low payouts issue.

Like I said, give it time.

Patience.

Gamers deserve better than this.
By saying this, you mean, you'd rather the game gets delayed again, instead of being able to play it right now... I'd rather play it now.
 
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If they wanted this to be a true car collecting experience the used car dealership could have been an actual interactive dealership where users could actually sell to other users. I think that would have added a lot to the game.

I'd be more forgiving of the weak cafe menu options if they hadn't spent so much time during the advertisement period talking about how this would be a return to past GT offerings.

Additionally, as a consumer I would much rather have a game pushed back and get the finished product than play a beta version of it. Don't waste my time.
 
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Paying $70 for a game & expecting it to be finished is a high expectation?


I'm so glad more expensive products from other companies don't even think of attempting this sort of reasoning if one of their products is underwhelming. If the game still needs polishing, delay it. Stop letting the bean counters force games out prematurely.
 
Well there's your first problem, expectations set too high.
No.
You saw how Sport's release went.
I didn't, actually. I bought it earlier this year. I've since learned more about its history.
You own the game. It's not going anywhere. If they delayed its release, what would your reaction have been?
I would've been happy to know they'd rather delay the game to make sure they're releasing a finished game than rush out a game with nowhere near enough content.
Hence...more events will come, Kaz already said they'll make sure they solve the low payouts issue.
He said this as they were reducing payouts that were already too low. There was no need for the reduction.

Very convenient that it was 2 weeks after release too.
 
Hence...more events will come, Kaz already said they'll make sure they solve the low payouts issue.

Like I said, give it time.

Patience.
You'd think that a game priced at 70/80€ would have more content than any other GT game released prior, especially in this day and age - but of course not. We should just wait for more content. Because we are beta testers for Polyphony at this point.

Oh, but they told us they'll deliver a complete product eventually and that we should just take what we got shut our gobs. Screw that. We demand better, we deserve better.
 
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