dhandeh
Premium
- 11,390
- England
- dhandes
£££££££££This.
They have badly damaged their brand ..... for what?
£££££££££This.
They have badly damaged their brand ..... for what?
A mistake? No. But just think, for the same price as the McLaren F1 and Porsche 917K in GT7 using MTX you could very nearly buy a brand new Xbox Series X console from Microsoft.I'm wondering if the price of credits is a mistake, like an error in someone's spreadsheet that has got dollars vs cents wrong or something. I honestly can't believe that they think anyone will see $200 for ONE car out of hundreds, in a full price game, as reasonable. I don't care how rich someone is, they could still spend that $200 on something else instead that gives them more value. Even if there are a tiny number of people who will pay that, I struggle to see how the alienation of almost the entire customer base is worth it. It's so hard to comprehend that it being a mistake is the only way I can rationalise it having happened.
If $ony and PD don't go back on that online only bs, this will be the first GT game (not counting GT S) where you will not be able to play once server support ends. And it will end, it ain't forever!A mistake? No. But just think, for the same price as the McLaren F1 and Porsche 917K in GT7 using MTX you could very nearly buy a brand new Xbox Series X console from Microsoft.
Two digital models of cars I would drive a handful of times or a solid real-world current gen games console? Add one more 18 mil car from Hagerty's and I could get the Xbox Series X + Forza Horison. And I could always resell the console and the game to get some money back.
I really hope people who pay for these microtransactions see stuff like this.A mistake? No. But just think, for the same price as the McLaren F1 and Porsche 917K in GT7 using MTX you could very nearly buy a brand new Xbox Series X console from Microsoft.
Two digital models of cars I would drive a handful of times or a solid real-world current gen games console? Add one more 18 mil car from Hagerty's and I could get the Xbox Series X + Forza Horison. And I could always resell the console and the game to get some money back.
No way would anyone defend this, maybe real die hard gt fan boys. You know, the ones that have stuck with one brand. Grinding 18 mil credits is an accomplishment, but paying for the credits especially if this is online only which means there is an end of life, its truly nuts.I'm wondering if the price of credits is a mistake, like an error in someone's spreadsheet that has got dollars vs cents wrong or something. I honestly can't believe that they think anyone will see $200 for ONE car out of hundreds, in a full price game, as reasonable. I don't care how rich someone is, they could still spend that $200 on something else instead that gives them more value. Even if there are a tiny number of people who will pay that, I struggle to see how the alienation of almost the entire customer base is worth it. It's so hard to comprehend that it being a mistake is the only way I can rationalise it having happened.
Kaz will probably think the fans will like the fact they can get a 65m cr car for just 20m cr due to the credit cap.As I wrote on the other thread, I can't wait to witness the outrage when the 250GTO will appear at 65+ Millions cr.
Cause this is clearly the trend...
More realistic? They can't even do crash models, what the car would look like in different collisions like what happens in wheel to wheel racing!I think it just makes the game more realistic as I can only afford to drive in game what I can afford in real life.
A mistake? No. But just think, for the same price as the McLaren F1 and Porsche 917K in GT7 using MTX you could very nearly buy a brand new Xbox Series X console from Microsoft.
Two digital models of cars I would drive a handful of times or a solid real-world current gen games console? Add one more 18 mil car from Hagerty's and I could get the Xbox Series X + Forza Horison. And I could always resell the console and the game to get some money back.
Given how the game is currently focused on pushing MTX and its economy, I have major doubts about that, and I did not read anything in his letter that gives me hope or which can be interpreted as you do.Kaz already said they'll make sure they solve the low payouts issue.
I think either I failed to make the sarcasm clear or you failed to pick up on it.More realistic? They can't even do crash models, what the car would look like in different collisions like what happens in wheel to wheel racing!
Also, the cars seem to be from 2016/2017, how is it realistic if the "new" cars are 6+ years old? It should reflect car prices from 6 years ago.
Never tried RPCS3 - I still have a couple of PS3s kicking around from years ago. You're right though - GT4 was peak GT, building on GT3. It has some great cars in that I used to own - Vauxhall Corsa for example. Part of GT's appeal was the real world non-sports/racing cars you could own and drive. And in GT4 you could get really interesting niche stuff like a Jensen Interceptor, Mini Marcos, seven different TVRs, Jay Leno's Tank Car, Isuzu 4200R, Saleen S7, Spyker C8 etc. etc. GT7 is really a warmed over GTS as far as the car list goes - big name licences with big prices and very little of the original GT series soul.If $ony and PD don't go back on that online only bs, this will be the first GT game (not counting GT S) where you will not be able to play once server support ends. And it will end, it ain't forever!
I love going back and playing gt2, gt3 and gt4. To me it went downhill with gt5 and gt6 despite having those games and periodically trying them on RPCS3. That emulator is getting closer and closer to a fully playable game.
Where I live minimum wage is ~$16/hr, and it’s set to increase soon. At my state’s tax rate, take home income is around ~$13.20/hr.
It’d take roughly 15-16 hours of real life labor to scrounge up the MTX funds. Pretty sure that’s less time necessary than the in-game META grind.
I dont post here much, till recently, but there are diehards here that will defend this game, they probably give this an 11/10 even with all the shortcomings.I think either I failed to make the sarcasm clear or you failed to pick up on it.
The problem is that what Kaz says is not what he does. It's time for him to start doing what he says. Remember how Ian Bell threw his rep out the window? Kaz is firmly on the same path, if not further along already.Kaz already said they'll make sure they solve the low payouts issue.
And if someone crashes one in a race, it's gone forever. Someone doesn't like it and scrap it for parts: gone forever.Speaking of rarity, they should limit the number of McLaren F1s available to 64 units and once they're snatched up by the first 64 whales nobody can own a McLaren F1 anymore.
You can afford an RX-7 these days?! Where are you finding these deals?I think it just makes the game more realistic as I can only afford to drive in game what I can afford in real life.
Yes. Quite a few, actually. And there are also some that don't show up in the tuning shop at all, such as the engine swaps or the stage 5 weight reduction.Correct me if i'm wrong on this...
... is it true that certain car parts are ONLY obtainable by winning them on a lucky roulette spin and that's the reason why many of them say N/A in the menu list?
Yes. Quite a few, actually. And there are also some that don't show up in the tuning shop at all, such as the engine swaps or the stage 5 weight reduction.
He actually didn't say this. He said there will be more events; but not only did the opposite of "solve the low payouts issue" happen but he pointedly made sure to note that the artificial price inflation of the cars in the game was an important element which implies the opposite beleif of what you're claiming he said.Hence...more events will come, Kaz already said they'll make sure they solve the low payouts issue.
You own the game. It's not going anywhere. If they delayed its release, what would your reaction have been?
Nothing about the game as it is now is due to needing to meet its release date. Even if they were carefully curating the single player races (And they're not. It's still chase the rabbit), that sort of game structure is not hard. They could have had one guy come up with dozens of events in the afternoon that the game was down because they broke it in the process of lowering race payouts. The hardest part would be making the relevant race graphics; assuming they couldn't just reuse them from previous GT games.By saying this, you mean, you'd rather the game gets delayed again, instead of being able to play it right now... I'd rather play it now.
Being also disappointed with some of the decisions in the game, let’s not exagerate and just see this game as just a cash grab. Maybe it isn’t intended to own the most valuable cars in the first 2 weeks or all cars like some demand here (what would also be pretty boring in my opinion).Or simply don’t want to spend £200 to buy a virtual car in a game they already paid £70
Who has demanded that we have them in 2 weeks?Maybe it isn’t intended to own the most valuable cars in the first 2 weeks or all cars like some demand here
Unless it's an MMORPG like RuneScape, it's rarely a long grind to get them. Especially not 20+ hours.In hood RPG games there’s weapons, armor sets, Runes or whatever you also have to work pretty hard for and put hours and hours in.
No judgement mate, if you have the credits you have the credits, you don't need to justify how you got them.I had credits for this, done the grindy way pre patch.
The grind post patch - is too much... Each race payout feels pointless as the credits barely move now
I'm pretty sure someone did the math on what would make them the most money. I'm also pretty sure that in that calculation goodwill for the brand was assigned no value.MTX are one thing, but this just seems so extreme in pricing doesn;t it and I doubt its a mistake. Yeah some rich people would pay it, but not all as like you say very few can contemplate where the value is paying that for a digital car, even if you love them. Can't imagine many will pay near that to make it worth the alienation of such a large % of the fan base.
Like someone said before, if anything, they;d probably make the same, if not more, if mtx were priced at a few pounds for each car or coin bundles. And it much less likely to leave a bad taste in core customer bases mouths. Very odd indeed, not that we're ever likely to find out, but would be interesting to know their thought process behind this. Badly., badly misjudged and for little to nominal benefit I imagine.
Because that's not how overheads work. They're a fixed cost. If someone is choosing to work additional hours to pay for MTX, then the overheads are already paid and shouldn't be deducted.Well, you've factored in tax, so why not factor in the fact that everyone has overheads? Tax takes that wage down to circa 13.20, but then let's assume that person has a life that actually costs money. They have rent, house bills, food bills, fuel bills, a phone contract and so on. Let's say that person actually earns 3 dollars (not unrealistic) per hour of disposable income with which to buy sprites in an interactive entertainment product.
200 dollars becomes a long, long grind irl.
Looking at it this way, is 60ish hours of real work really shorter than the time it takes to earn it in game?
No.Yes, $200 is a lot of money to pay for a car, but I also think PD would think you're crazy if you bought that many credits to buy a car. It's not the intention.
Precisely. What we're asking for is MINIMAL prerequisites. All the cars/tracks should be readily available until we've completed the necessary in-game requirements to own/access them, not stuck behind a time-limit. We never had to unlock a specific track or wait until a car became available. Fact is, right now we could grind and it'd still not be enough before a legendary car is 'removed' from sale.Who has demanded that we have them in 2 weeks?
How many times will we hear about that mythical person who wants everything in 2 weeks before we actually see them?
The issue is that it will take many years. There's a huge middle ground between 2 weeks and, however many years (since it varies by how much someone plays, and what they do, it's hard to give an actual year number).
Unless it's an MMORPG like RuneScape, it's rarely a long grind to get them. Especially not 20+ hours.