Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 44,188 comments
  • 5,171,410 views
Another feature from GT Sport that is absent in 7. I can't understand why PD removed it as the work was already done... they had the meshes and textures and all that made for those three scenes.
The sad thing is, its not that surprising that we only got the gray background. No good design choices were made in this game, even in so little things like garage backgrounds.
But of course, we have a new location in screen saver demos...
 
That would be a expensive depressant. AS GT7 as microtransaction simulator.

As longer as I play GT7, i have the feeling it's a beta and the publisher makes jokes about us.

No one can explain me, 9 years!! after GT6, we only can get that what we now have...
You’re stating hard facts. I make some custom races here and there (Alpine A110 is nice to use), but mostly I walk away depressed.
 
They need proper lobby options like qualifying, banning shifters and being able to set weight and power limits. There's so few cars you can actually do league races with given that H pattern shifters are worth several tenths a lap for cars that enable them.
 
They need proper lobby options like qualifying, banning shifters and being able to set weight and power limits. There's so few cars you can actually do league races with given that H pattern shifters are worth several tenths a lap for cars that enable them.
I thought 2/3 of those were already a feature in the lobby settings. Although being able to set a maximum power and minimum weight, but not the other way round, is pretty silly.
 
If I’m honest I don’t think PD really cares about Forza. I suspect it’ll be just a regular update!
Probably. But that would mean they really dont care about their one and only product.
Is it that dificult to throw us something decent from time to time? Not the annoying drip feed of monthly cars and one time races. Is it that dificult to make something like another human comedy missions? PD are just lazy and dont care about their community.
Not to say forza is any better. In their own way, Turn10 is has bad as PD. Played FM7, starting at about 1 or 2 months after launch, and I dont remember anything new besides dlc car packs (lots of cars, but only cars). No new tracks, nothing new in the career mode, only new cars. They dropped everything on release.
I like FM7 but I actually prefer GTS, even though forza has more tracks and way more cars.
But for gt7...I hope FM8 has a glorious release. Maybe that will PD wake up and start caring about their product and their comunity.
 
I thought 2/3 of those were already a feature in the lobby settings. Although being able to set a maximum power and minimum weight, but not the other way round, is pretty silly.
Nope, There's no set qualifying period. You can't check power and weight for different cars in the lobby so you can only do an honesty policy and you can't ban people from using H-pattern shifters either
 
Last edited:
There's no set qualifying period. You can't check power and weight for different cars in the lobby so you can only do an honesty policy and you can't ban people from using H-pattern shifters either
Fair enough then, I haven't looked too much into those settings - just remember seeing them. As for being able to check other player's power and weight, I distinctly remember that being a feature in one of the older GTs - can't remember if it was 5, 6 or Sport - but I guess they ditched that for 7 as well.
 
Not sure if this has been pointed out already but the arcade races that seem to use some precalculated lighting (basically any of them that have real clouds on the skybox instead of the dynamic in-game ones) also seem to have some extra effects enabled during gameplay. It's most easily noticeable in Trial Mountain, where volumetric light shafts are visible during gameplay in the second straight, which are disabled during gameplay when using the fully in-game dynamic model (on say, custom races or some of the menus). On replays, if you use the regular replay camera (the one that's 30FPS if RT is on) they appear again, or also whenever you're in photo mode. It's actually quite a neat effect so I wish they enabled it during gameplay but I guess it's a performance-saving measure and they just have the headroom for it when the lighting is pre-calculated?
 
Not if it isn't intentional it doesn't. If someone tells you that the pattern that you're seeing it purely by coincidence, you should know not to put much faith in that pattern regardless of how long it's been going on.

That's what it means to be a coincidental pattern - if I flip a coin randomly I might get five heads in a row. But just because I got five in a row doesn't mean that it's highly likely to be a head next flip too. Just because the patches that Polyphony has been working on so far have taken them roughly a month to complete and push, doesn't mean that every patch will if they're not working to a particular schedule.
There’s a difference in saying that the monthly pattern is a coincidence and saying that the updates are arriving every month coincidentally. I think Kaz was referring to the first scenario.

The former suggests an established workflow pattern that happens to result in monthly content updates. Thus, the more you get in a row, the more reliable the pattern becomes, because it has become PD’s internal rythm.

The latter suggests a workflow that is random and that the content updates are arriving monthly by chance. I don’t believe that’s what Kaz was saying, but in that case you’d be right.

Finally, GT Sport updates were referencing the months in which they arrived, which strongly suggests that monthly updates used to be by design. Even the two first content updates for GT7 were referencing May and June, but subsequently they started naming them patch (insert number) instead. Likely because it enables them to skip a month without making it look like something got delayed, but the pattern is definitely there and it’s not random. Kaz is just saying it’s a coincidence that this pattern got established, and he’s probably only saying it to avoid overpromising.
 
We’re thrilled that Gran Turismo 7 will be a PS VR2 launch title! Through a free upgrade, for those who have already purchased Gran Turismo 7, players will experience all cars and tracks in VR like never before. GT7 in VR takes full advantage of PS VR2’s next gen features. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars. While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life.

Kazunori Yamauchi, President of Polyphony Digital

The text from the blog.

 
Last edited:
We’re thrilled that Gran Turismo 7 will be a PS VR2 launch title! Through a free upgrade, for those who have already purchased Gran Turismo 7, players will experience all cars and tracks in VR like never before. GT7 in VR takes full advantage of PS VR2’s next gen features. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars. While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life.

Kazunori Yamauchi, President of Polyphony Digital

The text from the blog.
Just wait for that guy on here to post “PSVR users have such an advantage over others” thread once this is live!
 
Ultimately we don't have enough info on FM to know what, if anything, is being sacrificed. Obviously the feeling among the GT fan crowd is that something absolutely has to have been sacrificed to achieve 4k60+RT in gameplay, because GT7 can't do it.

Remember, FM is being developed solely for next gen, it's a title that will be able to use all available power. Something GT7 should have done by dropped older consoles and committing to the PS5, PD and the PS5 are capable of doing 4k60+RT in gameplay, they just couldn't because of the choice to release the game on near decade old hardware (in my opinion, not a hard fact). FM on the other hand is being developed for the XSX first and foremost, it'll be interesting to see how it scales to the XSS more than anything. I still fully expect to see 24 car grids and more advanced car physics than FM7. Especially if they lean more into the Motorsport aspect of the name.

But you can see games like Ratchet and Clank that is 100% next gen and they had to make tje game running at 30 fps on 4K or 1080p on 60 fps to have ray tracing (plud reductions on details like NPCs count), is not GT7 related but in general what we have seen, even people on Pcs with RTX 30 series GPU are struggling with RT.
 
But you can see games like Ratchet and Clank that is 100% next gen and they had to make tje game running at 30 fps on 4K or 1080p on 60 fps to have ray tracing (plud reductions on details like NPCs count), is not GT7 related but in general what we have seen, even people on Pcs with RTX 30 series GPU are struggling with RT.

There's more than one type of RT though, and it's likely Forza will use the less intensive version of it, certainly that's what digital foundry felt.

They also mentioned certain parts of the trailer resolved down to 1080p whereas some at 4k, so could be using a blend of native targets across different situations.
 
Honestly years ago everyone here was quite sure also to see at least 24/32 cars on the grid. Result? We are stuck at 20 oflline and 16 SIXTEN online. Cmon😅😅😅
True. If this would be expanded that would be a hell of game changer and a mega improvement for the game. It really is a massive shame that we’re still only 16/20.
 
if you want to see your car with your pleasure use the Livery Editor
Can't access the Livery Editor from the Garage.

It's not exactly a great user experience to have to exit the Garage, wait for the loading screen, go to GT Auto, wait for the loading screening, jump to Customize Cars, wait for the loading screen, then Livery Editor, wait for the loading screen, then Edit/Open Livery, wait for the loading screen, before finally getting into the editor itself just to get access to a free roam camera to look at your car.

And if you want to swap to another car, you backtrack every step of the way to the Garage and repeat.

Nevermind that the Livery Editor can randomly bug out on an infinite loading screen.
 
Last edited:
Physics are more CPU side of things... Ray Tracing is definately GPU. I bet that sooner we will see less cars on grid (16? 12?) then physics downgrade.
Ray Tracing is incredibly heavy on the CPU as well as being incredibly heavy on the GPU. This isn't to say that Forza will have worse physics than GT7 because of it having RT in gameplay (GT7 physics still have to run on PS4 afterall so I doubt that there's not enough CPU headroom for RT) but it's often not just a case of lowering the resolution and calling it a day. For example in the PS5 versions of the Spider-Man games for example, on the 60FPS RT modes crowd and traffic density is lowered to even lower than the lowest option on the PC port, while the other modes use the highest preset.

For Forza, they're already are multiple optimizations that can be seen to achieve RT during gameplay. RTGI is only present on replays for example, there's also no diffuse reflections which saves performance, and the game is also likely reconstructing from lower internal resolutions as Digital Foundry noted sub-4K pixelcounts on some shots of the trailer. So basically, you shouldn't really worry about them sacrificing physics for Ray Tracing.
 
Yet it basically hasn't changed in the slightest since GT1. It gets so little attention at all, it sometimes seems they forget it's there.
Its probably included more out of habit then anything else.
 
Sorry if I missed this and it was already brought up, but I was playing GT7 on my PS4 when I noticed something funny

Gran_Turismo_7_20230119211520.png


I had my PS VR headset plugged in, as my PS4 is no longer connected to a TV, so I guess it's some weird glitch with the headsets? The VR Replay "works", it's basically a music replay where you can choose the song and stuff but the cameras are stationary alongside the track. It's not actually viewable in VR in the headset, but given the logo on the VR Replay option is the VR2 headset I'm guessing it's just a glitch and it's not really meant to work with VR1.
 
Sorry if I missed this and it was already brought up, but I was playing GT7 on my PS4 when I noticed something funny

Gran_Turismo_7_20230119211520.png


I had my PS VR headset plugged in, as my PS4 is no longer connected to a TV, so I guess it's some weird glitch with the headsets? The VR Replay "works", it's basically a music replay where you can choose the song and stuff but the cameras are stationary alongside the track. It's not actually viewable in VR in the headset, but given the logo on the VR Replay option is the VR2 headset I'm guessing it's just a glitch and it's not really meant to work with VR1.
I believe it's the notorious glitch that some don't want patched.
 
Back