Gran Turismo 7: Latest news and discussion thread

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Been tipped off about a new datamining list, I'm sure there's plenty of you out there more capable than me to judge its validity so here:




Spoiler: doesn't appear to have much new stuff compared with the old one, with a couple notable exceptions/omissions.

Hagerty_Type37a_28 must be this bugatti.
Probably very expensive and great to take pictures if it comes to gt7.
9478_bugatti-type-37a.jpg
 
Okay, sure, but you're still not answering the questions at all. This is now the third attempt at a straighforward answer to a straightforward question about a straightforward opinion.

You say it's shameful - shameful! - that this particular car isn't in the game. Why is it "shameful" for this specific car to be absent and who should be ashamed of this situation.

It's your adjective, chosen after I'm sure very careful thought, so it shouldn't be so tricky to justify that you're evading doing so. And the second part of the question only really requires you to point the finger at the party you think should be ashamed of the situation.
Shameful as in pd cant negotiable a new contract with pratt and miller to add any of the corvette race cars when other developers big and small have done so. I mean the c8r has been added to the crew 2 for goodness sake.

C8R is in...
Real Racing
Forza 8
Automobilista 2
Iracing

Also staying within that users reply is also shameful that the latest Ferrari race car is from 2013.
 
The only way that missing any given car could be shameful in any racing game, ever, is if the developers were to explicitly say that said car would appear in the game and then not deliver on it.

Other than that, you're just spitting out your dummy.
 
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Shameful as in pd cant negotiable a new contract with pratt and miller to add any of the corvette race cars when other developers big and small have done so.
Okay, so I think you're saying PD should be ashamed that the C8.R isn't in the game, based on the apparent assumption that Pratt & Miller/Corvette Racing is so totally free with the licence that it appears in all these other titles and PD has dropped the ball in some way.

It's not a safe assumption to make, especially if you don't know how much P&M/CR charges for the licence. We've already heard from Jim Glickenhaus that he doesn't believe what PD is offering for the SCG brand is "a fair price", but then we've got 60 manufacturers who think that what they're being offered is. Perhaps Glickenhaus's own perceived valuation is so high it would break the pricing structure and PD would have to drop two or three smaller brands, so PD opts to have ten cars instead of one SCG007.

The same could well apply to P&M/CR. If the choice is "give P&M what they want for the C8.R but lose Subaru" then **** the Vette. A very similar thing purportedly happened with the DeltaWing, with the image rights holder Don Panoz reportedly wanting $1m to licence it to any game; I can't give you GT-accurate figures, but that'd take up a significant proportion of the licensing budget (hell, it'd be 1.53% of GT5's entire budget) and probably take 20 other cars off the slate.

We also had that choice with Spa, which was allegedly very expensive to licence, but at least Spa has the legacy, the challenge, and the name to really make that price still a reasonable value proposition.

So what if Real Racing, Microsoft, iRacing, and Reiza overstretched their budgets for it? Why does that make it shameful if PD won't?

And that's just one possibility. What if P&M really hated what PD did to the C5.R in GT3 (and 4, and 5, and 6) and resolved never to deal with them again (which would also neatly explain the absence of the C6.R and C7.R)? Maybe they didn't want to licence the C6.R and got super pissed by the P&M logo on the C6 RM in GT6.

What if - and this is just another example of something that you've not stopped to consider for even a second, but there's zero evidence this is a thing in this specific instance - a given car company was just racist against the Japanese and didn't want its cars in Japanese games. Would you still want PD to be ashamed of being victims of racism in that entirely hypothetical scenario because the game doesn't have this one car?


What you're saying is absolutely ridiculous. Be disappointed that a car you like isn't in a game you like, sure, but saying it's "shameful" when clearly you don't know the first thing about the situation is... well, pretty shameful. And that very much is an appropriate use of the word.
 
Okay, so I think you're saying PD should be ashamed that the C8.R isn't in the game, based on the apparent assumption that Pratt & Miller/Corvette Racing is so totally free with the licence that it appears in all these other titles and PD has dropped the ball in some way.

It's not a safe assumption to make, especially if you don't know how much P&M/CR charges for the licence. We've already heard from Jim Glickenhaus that he doesn't believe what PD is offering for the SCG brand is "a fair price", but then we've got 60 manufacturers who think that what they're being offered is. Perhaps Glickenhaus's own perceived valuation is so high it would break the pricing structure and PD would have to drop two or three smaller brands, so PD opts to have ten cars instead of one SCG007.

The same could well apply to P&M/CR. If the choice is "give P&M what they want for the C8.R but lose Subaru" then **** the Vette. A very similar thing purportedly happened with the DeltaWing, with the image rights holder Don Panoz reportedly wanting $1m to licence it to any game; I can't give you GT-accurate figures, but that'd take up a significant proportion of the licensing budget (hell, it'd be 1.53% of GT5's entire budget) and probably take 20 other cars off the slate.

We also had that choice with Spa, which was allegedly very expensive to licence, but at least Spa has the legacy, the challenge, and the name to really make that price still a reasonable value proposition.

So what if Real Racing, Microsoft, iRacing, and Reiza overstretched their budgets for it? Why does that make it shameful if PD won't?

And that's just one possibility. What if P&M really hated what PD did to the C5.R in GT3 (and 4, and 5, and 6) and resolved never to deal with them again (which would also neatly explain the absence of the C6.R and C7.R)? Maybe they didn't want to licence the C6.R and got super pissed by the P&M logo on the C6 RM in GT6.

What if - and this is just another example of something that you've not stopped to consider for even a second, but there's zero evidence this is a thing in this specific instance - a given car company was just racist against the Japanese and didn't want its cars in Japanese games. Would you still want PD to be ashamed of being victims of racism in that entirely hypothetical scenario because the game doesn't have this one car?


What you're saying is absolutely ridiculous. Be disappointed that a car you like isn't in a game you like, sure, but saying it's "shameful" when clearly you don't know the first thing about the situation is... well, pretty shameful. And that very much is an appropriate use of the word.

Sorry, but it's really strange just in general how we barely get any new era cars in GT7. Like it's one of the true AAA staples of racing games, just feels a bit sad
 
Sorry, but it's really strange just in general how we barely get any new era cars in GT7. Like it's one of the true AAA staples of racing games, just feels a bit sad
I’ll just bring up one particular licence that we got a bit of insight from a former developer. When Ian Bell spoke about V8 Supercars, he mentioned V8 Supercars themselves would licence SMS the cars, if they also included the tracks. V8SC were supposedly asking too much(probably due to SMS not having as much money as Sony-PD). Which is probably why the games only have the one 2013 FG Falcon COTF V8 Supercar.

Now, in the GT franchise, it’s definitely bewildering to have had Australian cars from Gran Turismo 3-6 and not to be seen in the GT Sport. n moreso, is to have had the partnership with Nissan and not get the GT Academy sponsored Nissan Altima V8 Supercar. Ford Performance Vehicles have changed hands during and after those years and are also no longer available. Same goes for the Holden brand. However, T10 did have V8 Supercars(most likely due ex-V8 Supercars driver Mark Skaife, having longtime XBox sponsorship), but not all the circuits.

Going back even further, Codemasters had the rights to the V8 Supercars Championship. Now, the series runs in eSports via iRacing.

Not shameful, but definitely weird, for us folk that don’t know how licensing works.
 
iRacing staff have also been rather vocal in the past about how much of a pain P&M were to work with when getting the Corvette C6R into the game, and how much of a pain they were to deal with when considering getting later Corvettes into the game. It was a bit of a surprise and a miracle to a lot of people when it was revealed the C8R would be coming in 2020, which is still over a half decade since the C6R debuted in the service.
Look up any info (before 2020) about new Corvette models coming to iRacing, and it all says the same thing.

It's absolutely no secret they're trouble to deal with, and considering Gran Turismo has to contend with including literally the entirety of car culture when adding new cars, I can hardly blame them for deciding not to prioritise something that's notoriously a hassle to deal with, and that's assuming P&M haven't just blacklisted them for some arbitrary reason (as far as I'm aware, the whole reason P&M were such a hassle with iRacing is because they refused to give out the intricate details the car needed for a proper representation).

Respectfully, there's near enough 500 cars in the game now, you'll survive. It's not worth throwing the toys out the pram to cry about it being 'shameful'; especially in a situation where P&M are just as likely to be the problem.
 
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The one thing in gt7 trully shameful. Like really, really shameful. Embaressingly shameful. The efing ticket system.
Mmm... no, I wouldn't say so.

I mean, I get why people hate it - 80% of prizes are low credit items, the whole illusion of chance when it's preset - and along with the invitations it's a top-seven complaint. Both wholly valid reasons to dislike it, I agree. Edit: Oh, and the special parts/engines limited to it. I actually forgot about that :dunce:

But it's a callback to previous titles and even at the paltry 5k rewards it's free money in a game where money is a grind or a microtransaction.

If you only got a 5k ticket every day you'd have 1.8m extra credits a year. Which is basically an hour of your life not grinding, so not much... :lol: but it would average out a bit higher, with more credits slightly more common than non-credit rewards (and many non-credit rewards saving you five/six-figure sums). Probably 4m+ in value and saved spending if my napkin calculation is near enough.
 
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The problem with the ticket system is down to the fact you only get one ticket per day after beating the career mode, plus tickets you get from those stupid extra-menu challenges. PD could easily make it so that you earn a ticket every 50 miles of driving in-game or based on how many races you complete, doing challenges with different cars. But no, they choose not to do any of that.
 
The roulette would be fine if it were just a bonus on top of normal gameplay. But no, PD made it the only way to access certain cars and customization features that have a direct impact on performance.

Perhaps that'll change as Nenkai hinted but as of now the system is garbage from a player's point of view.
 
Not posting in Undocumented Changes thread because I'm not sure when this appeared but...

Did anyone else notice the only place in the game which shows us Power to Weight Ratio is in the UCD's car appraisal section?
 
I was really hoping they would add some interesting events for the new Super Formula cars but of course it’s just a few more races where you start from the back.

I’m just sitting here trying to wrap my head around why they keep doing this. There has to be a reason, to me they either don’t want people to truly see how bad the ai is or there is some kind of problem with coding those kind of races into the game, idk.

It makes no sense. They have so much content that they don’t put to use. They just expect us to make custom races and do it ourselves. That’s pretty lazy to me.
 
I was really hoping they would add some interesting events for the new Super Formula cars but of course it’s just a few more races where you start from the back.

I’m just sitting here trying to wrap my head around why they keep doing this. There has to be a reason, to me they either don’t want people to truly see how bad the ai is or there is some kind of problem with coding those kind of races into the game, idk.

It makes no sense. They have so much content that they don’t put to use. They just expect us to make custom races and do it ourselves. That’s pretty lazy to me.
I think they just like it like that. Every GT game since GT5 has been using the same format. It's not like they've not had time to change it. For whatever reason, it seems to be their design choice.
 
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You can quite clearly see that the track doesn't support rain features - the road hasn't changed, there's no puddles, the rest is all part of the dynamic sky rendering.
In fact GT5/GT6 pretty much behaves that way aswell when "forcing" through hacks rain conditions onto a track that does not support it. Nothingburger from this person as usual.
 
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Hostility for no reason; it's literally just a video of that track in the rain from a person who does that kind of stuff often with their jailbroken PS. I don't think they're trying to claim it's a leak or anything.
 
Hostility for no reason; it's literally just a video of that track in the rain from a person who does that kind of stuff often with their jailbroken PS. I don't think they're trying to claim it's a leak or anything.
The lack of information is very easily misleading that it needs to be pointed out as soon as possible, especially from this individual that commonly claims debug game features among other content are ready for release on other platforms/socials (when there is in fact, absolutely nothing indicating as such, expressing a strong misunderstanding of game development).

My intent isn't to be hostile. But it needs to be made clear that this sort of content can, would, and is taken as face value without details - such as the one you've mentioned - performed on a jailbroken console.
 
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@Famine : The C7 Gr3 is "fictional", but as it is pretty close to the real C7R, can it be considered by Pratt and Miller as a "counterfeit"? Because if not, the best way to counter this licensing problem is to make a C8 Gr3 "based on" the C8R
 
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The C7 Gr3 is "fictional", but as it is pretty close to the real C7R, can it be considered by Pratt and Miller as a "counterfeit"? Because if not, the best way to counter this licensing problem is to make a C8 Gr3 "based on" the C8R
C7 Gr.3 is 95% the Callaway Corvette C7 GT3-R with livery loosely based on C7.R

we might see similiar thing with C8 , maybe it will be based on the upcoming C8 GT3.R
 
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I think they just like it like that. Every GT game since GT5 has been using the same format. It's not like they've not had time to change it. For whatever reason, it seems to be their design choice.
I agree, I think that they beleive it makes the races better for people of all skill levels. With a stretched out grid you shouldn't ever be too far away from an AI rival. However, a better way to cater for this is simply allow for scaling the AI's ability. Something they've actually done this time around whiles keeping these long stretched out rolling starts. Though for no apparent reason, they've limited this difficulty to a 1-3 scale even though the game supports the difficulty going up to 5.

It's like in previous GT games where the race difficulties were predetermined by the license levels and event, the games supported higher difficulties than were actually used as well as higher skilled AI. Through modding tools you can atually modify and create events in GT5 and 6 for example, that take advantage of this. And with proper grid starts as well. The features for a cracking game are there.

It's a very strange decision, there is a logic to it, but it's done in a very Polyphony way, there are much, much better solutions to the issue of catering for a wide range of skill levels.
 
V8SC were supposedly asking too much(probably due to SMS not having as much money as Sony-PD). Which is probably why the games only have the one 2013 FG Falcon COTF V8 Supercar.

However, T10 did have V8 Supercars(most likely due ex-V8 Supercars driver Mark Skaife, having longtime XBox sponsorship), but not all the circuits.
We should also consider that the Forza series is supported with ‘Daddy’s money’ from Microsoft, where they could negotiate higher-priced licenses than Polyphony. So naturally I would expect some of the obscure racing cars in Forza to never come to GT.
The problem with the ticket system is down to the fact you only get one ticket per day after beating the career mode, plus tickets you get from those stupid extra-menu challenges. PD could easily make it so that you earn a ticket every 50 miles of driving in-game or based on how many races you complete, doing challenges with different cars. But no, they choose not to do any of that.
I was thinking about the daily marathon, and a simple ease of use update for that would be to simply let the marathon reset once you’ve completed it. So you’d be able to earn a ticket for every 26.2 miles you’ve completed, and not just one a day
 
FYI, the only track that doesn't currently have rain but does actually support it seems to be Tokyo South, if the GT Sport weather glitch years back is to tell (with note that it still rains inside the pit building/tunnels, so that's the reason why it is not yet raceable at rain for now in GT7):


Also back to the Corvette talk, the C6 RMs from the PS3 era somehow have a Pratt & Miller logos on them. They would probably remove them if they add it back though.
d5c8bd0-b845f146-f701-4651-9810-b1505b55bacc.jpg
 
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Mmm... no, I wouldn't say so.

I mean, I get why people hate it - 80% of prizes are low credit items, the whole illusion of chance when it's preset - and along with the invitations it's a top-seven complaint. Both wholly valid reasons to dislike it, I agree.

But it's a callback to previous titles and even at the paltry 5k rewards it's free money in a game where money is a grind or a microtransaction.

If you only got a 5k ticket every day you'd have 1.8m extra credits a year. Which is basically an hour of your life not grinding, so not much... :lol: but it would average out a bit higher, with more credits slightly more common than non-credit rewards (and many non-credit rewards saving you five/six-figure sums). Probably 4m+ in value and saved spending if my napkin calculation is near enough.
My problem with the ticket system is not related to money. If they took all the cash rewards out of the game, I wouldnt care. The only thing i'll do with those money tickets (and from the online time trials aswell) is saving them for the next update so farming back the money spent on the new cars and their parts takes less time. If that wasnt an option, it would just take more time but still no problem for me.

My problem with this system is locking cars and engine swaps behind rng without giving the player an alternative way of getting them with only one try a day.
Yes they had rng rewards in the past. But hasnt anything like this is.
In the past if they'd put 2 or 3 diferent unbuyable cars has a reward for an endurance race, you could repeat the race until you get the 3 cars. I remember very well farming seatle in gt2 for ford gt90.
Now they lock cars behind a 1% change and give 1 try a day. You dont have loss protection (slight increase in chance to rewards you dont have), and you can even have limited time to cash in your invites. If you are unlucky you could never ever get a car you want.
If PD put those brand invite cars in the psstore it would be more understandable than this. It would be greedy and slimy, yes, but at least you would understand they were trying to suck extra money out of players. But like this they dont gain anything. Nodoby gains anything. PD gets no money and players get pissed. Its uterly batheling to me that someone in PD thought this was a good idea.

Not even going to talk about engine swaps, that increase their number every update but, apart from the free one we get some updates, their probability still is low. Most of what I said about locked cars above aplies to engine swaps aswell. Also no loss protection. I already won the 787b engine 4 times.

But the icing on the cake has to go to that spinning wheel animantion.
Giving players the illusion they have a chance at a certain reward when its predetermined from the beggining. You always get the same reward. If you leave game and try again you still get the same reward but the ones you didnt win change.
That to me is manipulative and their lack of effort in trying to hide it leads me to believe PD has little respect for its community. They think players are dumb little sheep.
That one alone is worthy of the word "shameful"

After more than a year of gt7. The community almost universally 💩 on the ticket system, havent seen a single gt youtuber ever praising it. PD most likely knows this, but did little change to it.
Actually I'll take that back. I think they did change something in the beggining of this year. Until the end of last year I used to get mostly 4star tickets. Starting in January I started getting 3star tickets like 4 and 5 times in a row. Almost feels like they do the opposite of what the community asks.

But lets wait and see if the nenkai's info means they, finally, are course correcting.
 
Yesterday my router froze/lost the internet connections during a race (super formula @ watkins glen) and had to be power cycled.
It came up with another ip address and gt7 didn't like it: Not only was the progress/daily marathon miles/earned credits not saved but the ticket changed from a 5 star ticket to a 3 star ticket (5k credits ._.) after completing the daily marathon again.

This "always online" ******** needs to stop ._.
 
The lack of information is very easily misleading that it needs to be pointed out as soon as possible, especially from this individual that commonly claims debug game features among other content are ready for release on other platforms/socials (when there is in fact, absolutely nothing indicating as such, expressing a strong misunderstanding of game development).

My intent isn't to be hostile. But it needs to be made clear that this sort of content can, would, and is taken as face value without details - such as the one you've mentioned - performed on a jailbroken console.
Hmm Im pretty sure you also mislead in past (not saying on purpose) ;)
 
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