and with so many cars with 20 mil..... i never bought something like that...I just hope the credit cap for GT7 is not 20M again.
Seriously. In GT1-GT4 there are no credit limits. Gameshark cheat codes let GT2 have 99 million credits (and it adds up when completing races or selling cars).Yeah seriously, what's the point of the credit limit? I really want this to be an interview question when (if?) the chance comes.
This is a very technical answer, but I feel like it might have to do with integer limits; assuming that past GT games were 32-bit the cap would be 2,147,483,647 CR before probably becoming -1 CR (see: GT3 Seattle/GT-One speed glitch, maximum money that can be earned in GTA games).Yeah seriously, what's the point of the credit limit? I really want this to be an interview question when (if?) the chance comes.
GT5/6/Sport aren’t region locked and thus not programmed differently between regions like 1-4 are, so I guess the 20 million hard cap is a fail-safe if the language changes to Japanese.
The 20m Cr cars were added post launch as DLC, the credit cap was already present however it was carried over from previous games.Don't forget that the credit cap increases if you have the Lewis Hamilton DLC and completed up to Gold to get the increased money.
In reference to the original question I think PD set the cap at 20 million because it was the most expensive car so why would we ever want to go over that amount of money.
A credit cap is unavoidable, all values will have a cap even if it is a figure you're never likely to reach. But having a cap that is set at an amount people must reach (multiple times I must add) is bad game design.Personally I prefer having the credit limit on games that I play, it makes managing my game currency/money a lot easier which reminds me I should pay a visit to Sport soon to try and resume the grind to Level 50 and buying the last of those 20 million cars...
The cost was pathetic for what you got. Locking an increase in the number of credits you can hold is no better than the total crap 3rd party publishers pull with DLC to ease the grind they purposely put in a game for that very reason.What people paid for? A pretty good challenge, a ridiculous amount of credits and an exclusive car if you beat everything. The cost for that DLC was peanuts.
It would be shocking if they realesed paid dlc with new content like cars or circuits and for example only players who bought dlc could play daylies on new circuits
In reference to the original question I think PD set the cap at 20 million because it was the most expensive car so why would we ever want to go over that amount of money.
This is a very technical answer, but I feel like it might have to do with integer limits; assuming that past GT games were 32-bit the cap would be 2,147,483,647 CR before probably becoming -1 CR (see: GT3 Seattle/GT-One speed glitch, maximum money that can be earned in GTA games).
It gets more complicated because in Japan 2 billion CR is the equivalent of 20 million in the West. GT5/6/Sport aren’t region locked and thus not programmed differently between regions like 1-4 are, so I guess the 20 million hard cap is a fail-safe if the language changes to Japanese.
Though I can assure you the JP credits are like this pseudocode:Plus the increase in the DLC completely negates that theory, it is now 10 billion in the Japanese language version.
credits = 100,000;
region = jp;
if region = "jp"
displaycredits = credits * 100
else
displaycredits = credits;
I wish we’d get fully fledged SUPER GT championships, with all current cars like we had NASCAR in GT5 (or at least the current models) and manual rolling starts with realistic start speed... Oh well, one can dream.What I found in interview:
- strong focus on ray tracing
- back to earlier gt so singleplayer again important
- japanese culture important so maybe super gt races ?
I wouldn't rule that out to be honest...I wish we’d get fully fledged SUPER GT championships, with all current cars like we had NASCAR in GT5 (or at least the current models) and manual rolling starts with realistic start speed... Oh well, one can dream.
Though I can assure you the JP credits are like this pseudocode:
However, the 32-bit/64-bit integer stuff may likely also still apply under that.
From my side I only bought the Hamilton DLC to unlock the credit cap. It was disappointing to see that I cannot save up more money than 20M. It was never cool about GTS. Imagine getting the money for your dream car, and at the same time you purchase it your current amount of credits are: Zero (0 Cr.) How's that looks honestly?
It's an unecessary restriction, there really is no need to have it set to a point that you must reach multiple times.It also means once you get close to the cap you risk losing earnings. Let's say you're on 19,700,000Cr and you enter a race where you win 600,000Cr, you've just lost 300,000Cr regardless of if you buy that 20mCr car straight after the race or not. There's no benefit to having the cap, the fact you have to pay for DLC that extends it makes the situation even worse. But on the grand scheme of things a Cr cap is not the biggest thing about GT Sport, though it is an easy thing to fix.The cap only really makes a difference to the money you get in the game if after successfully saving up to buy an expensive car you don't want to buy it straight away, which i doubt many people do.
It has one benefit, it’s much easier to get to 0 Cr. to obtain the trophyIt's an unecessary restriction, there really is no need to have it set to a point that you must reach multiple times.It also means once you get close to the cap you risk losing earnings. Let's say you're on 19,700,000Cr and you enter a race where you win 600,000Cr, you've just lost 300,000Cr regardless of if you buy that 20mCr car straight after the race or not. There's no benefit to having the cap, the fact you have to pay for DLC that extends it makes the situation even worse. But on the grand scheme of things a Cr cap is not the biggest thing about GT Sport, though it is an easy thing to fix.
But it's strange because is the only new game what disappeared in the list of the upcoming games in the PS5 StoreKinda weird Playstation recently posted a link to the GT7 game page under the trailer in the YT comments. Both of which, have been up since June.
View attachment 990801
Yeah, I've noticed this a few days ago. Not just for GT7, but for Ratchet (which is supposed to release, err, soon™) and Horizon. If they're doing this, then it must mean a State of Play event this month or something.Kinda weird Playstation recently posted a link to the GT7 game page under the trailer in the YT comments. Both of which, have been up since June.
View attachment 990801
Other than it being possibly delayed to 2022, most likely reason is that they've chosen some new cover art for the game... *shrug*But it's strange because is the only new game what disappeared in the list of the upcoming games in the PS5 Store
Other than it being possibly delayed to 2022, most likely reason is that they've chosen some new cover art for the game... *shrug*
It's an unecessary restriction, there really is no need to have it set to a point that you must reach multiple times.It also means once you get close to the cap you risk losing earnings. Let's say you're on 19,700,000Cr and you enter a race where you win 600,000Cr, you've just lost 300,000Cr regardless of if you buy that 20mCr car straight after the race or not. There's no benefit to having the cap, the fact you have to pay for DLC that extends it makes the situation even worse. But on the grand scheme of things a Cr cap is not the biggest thing about GT Sport, though it is an easy thing to fix.