Sony just revealed a release date trailer for Ratchet and Clank for June. GT7 will probably be for the holidays.
Why are you on this forum? If you really believe that the old GT formula is boring and repetitive, how can you possibly consider yourself to be a fan?
Sony just revealed a release date trailer for Ratchet and Clank for June. GT7 will probably be for the holidays.
What’s with Q3?
I have the feeling, the ultimate blockbuster this year for Sony is Horizon Forbidden West. As I think from marketing view, the target group is much bigger with action & adventure as „only“ racing game. They certainly know, GT has a huge fan base and haven’t to do such a marketing phrase for it and there isn’t another racing game in Sony Studios anymore. Btw. Jim Ryan isn’t personally a fan of racing as I read anytimes. That could be a point on any view, too.Horizon Forbidden West i guess
...Source for that, please?Btw. Jim Ryan isn’t personally a fan of racing as I read anytimes
https://blog.playstation.com/archiv...nori-yamauchi-and-jim-ryan-on-15-years-of-gt/...Source for that, please?
Um, he means real world motorsport, not racing in general. He still says he enjoys GT a great deal.
In the real world Lewis Hamilton didn't have to grind the same race for hours over and over to earn his millions,
You know what he meant.Except he did. As did the drivers before and after him.
You know what he meant.
The reason I posted 'Why?'. Removing a credit cap and/or decreasing a car price, really doesn't matter. To make Cr. easy or difficult to earn, is something PD are going to decide to adjust or not. It's a question that should be put to PD/Kaz. I'd love for clarity about this subject.But as said before, they don't also simulate ways to earn big money like the real world so it's not balanced or fair at a
In the real world Lewis Hamilton didn't have to grind the same race for hours over and over to earn his millions, nor do any millionaires or billionaires who buy those cars in real life. They have yearly salaries, they can invest, they can run 34 businesses and so on.
Yet in GT world we are left grinding out the meta events over and over as the primary income and nothing else .
You can't just simulate one aspect of the economy and not others and expect it to work for the players.
Why? PD are trying to simulate real prices. Lucky they didn't simulate the 250 GT price, regardless of year.
The Most Expensive Classic Cars Ever Sold At Auction
- 1955 Jaguar D-Type, XKD501, US$21.78 million. ...
- 1939 Alfa Romeo 8C 2900B Lungo Spider, US$19.8 million. ...
- 1970 Porsche 917K, US$14 million. ...
- 1935 Duesenberg SSJ, US$22 million. ...
- 1956 Aston Martin DBR1, US$22.55 million. ...
- 1954 Mercedes-Benz W196 Formula 1, US$29 million. ...
- 1962 Ferrari 250 GTO, US$70 million.
They aren't simulating real world prices at all, some cars are a similar-ish to real world price somewhere in the world, other cars are miles away from the real world price/evaluation. They just look at a certain cars and say "this should be 20mCr" of course there probably is an element of "this car is hyper expensive and rare in real life" but they just whack it in at 20m Cr, they don't reflecct the actual real price for most of the cars.Why? PD are trying to simulate real prices. Lucky they didn't simulate the 250 GT price, regardless of year.
The Most Expensive Classic Cars Ever Sold At Auction
- 1955 Jaguar D-Type, XKD501, US$21.78 million. ...
- 1939 Alfa Romeo 8C 2900B Lungo Spider, US$19.8 million. ...
- 1970 Porsche 917K, US$14 million. ...
- 1935 Duesenberg SSJ, US$22 million. ...
- 1956 Aston Martin DBR1, US$22.55 million. ...
- 1954 Mercedes-Benz W196 Formula 1, US$29 million. ...
- 1962 Ferrari 250 GTO, US$70 million.
I typed "trying" to simulate. I think we know they've been quite unsuccessful in GT Sport with the game economy.They aren't simulating real world prices at all, some cars are a similar-ish to real world price somewhere in the world, other cars are miles away from the real world price/evaluation. They just look at a certain cars and say "this should be 20mCr" of course there probably is an element of "this car is hyper expensive and rare in real life" but they just whack it in at 20m Cr, they don't reflecct the actual real price for most of the cars.
The problem with having these cars set at such high prices is there is no means to purchase them that doesn't require hours and hours of needless grinding. This is a topic that has been done to feath before though, and the fact is it takes longer to save up enough Cr to buy these cars in GT Sport than in past titles.
What GT doesn't do is provide a means when you are the top to earn Cr quick enough, so it needs to either increase the Cr earning curve so you start to earn considerably more as you progress to the latter stages, or reduce the cost of these top end cars.
@Samus point about grinding, Lewis Hamilton did not have to grind as much to get to where is as a person does in GT Sport. Real racing doesn't work like that anyway, you don't keep redoing the F1 race at Monaco because youre good at it, but he's done that race what, about 13-14 times now, becuase he's an F1 driver. A game won't simulate real life to he fullest degree, and nor should it either, games are at thier core, meant to be enjoyable escapism, doing stuff most people (if not all) wouldn't be able to do in real life.
However, Lewis Hamilton earned about £40m in salary for racing the F1 season back in 2019, you can't earn close to that much in GT Sport. Not close. So it's impossible to argue even if you do beleive the prices are "real" that it's a fair system until the in game earnings also somewhat reflect what is "real", at the very least when you hit the end game. Personally, I'd just reduce those prices as that will cause less upset to the overall balance of the in game economy, but the in game economy is very poor right now.
Of course in real life, there's much more variety to do like invest or business etc. But then how about other games, other than GT, particularly racing ones too? I don't think that games let the player do something outside the video game's genre, with open world being the one that comes the close.But as said before, they don't also simulate ways to earn big money like the real world so it's not balanced or fair at all.
In the real world Lewis Hamilton didn't have to grind the same race for hours over and over to earn his millions, nor do any millionaires or billionaires who buy those cars in real life. They have yearly salaries, they can invest, they can run 34 businesses and so on.
Yet in GT world we are left grinding out the meta events over and over as the primary income and nothing else .
You can't just simulate one aspect of the economy and not others and expect it to work for the players.
They should use the most expensive and unobtainable car as prize cars, and let the players sell them, and give payouts appropriate to the races, like the longest Endurance race gives credit close to the most expensive thing in the game such as 20m?The reason I posted 'Why?'. Removing a credit cap and/or decreasing a car price, really doesn't matter. To make Cr. easy or difficult to earn, is something PD are going to decide to adjust or not. It's a question that should be put to PD/Kaz. I'd love for clarity about this subject.
F1 season is now 20+ races, iirc for 10s the highest amount is 21 races. Though 2020 season had 17 races, similar to the 00s, but 2021 is planned to have 23 races.@Samus point about grinding, Lewis Hamilton did not have to grind as much to get to where is as a person does in GT Sport. Real racing doesn't work like that anyway, you don't keep redoing the F1 race at Monaco because youre good at it, but he's done that race what, about 13-14 times now, becuase he's an F1 driver. A game won't simulate real life to he fullest degree, and nor should it either, games are at thier core, meant to be enjoyable escapism, doing stuff most people (if not all) wouldn't be able to do in real life.
However, Lewis Hamilton earned about £40m in salary for racing the F1 season back in 2019, you can't earn close to that much in GT Sport. Not close. So it's impossible to argue even if you do beleive the prices are "real" that it's a fair system until the in game earnings also somewhat reflect what is "real", at the very least when you hit the end game. Personally, I'd just reduce those prices as that will cause less upset to the overall balance of the in game economy, but the in game economy is very poor right now.
I'm all for prize cars, as in GT3. I still had to grind to get each color choice on the wheel. Some cars I got the same color over and over until I got all colors.Of course in real life, there's much more variety to do like invest or business etc. But then how about other games, other than GT, particularly racing ones too? I don't think that games let the player do something outside the video game's genre, with open world being the one that comes the close.
They should use the most expensive and unobtainable car as prize cars, and let the players sell them, and give payouts appropriate to the races, like the longest Endurance race gives credit close to the most expensive thing in the game such as 20m?
F1 season is now 20+ races, iirc for 10s the highest amount is 21 races. Though 2020 season had 17 races, similar to the 00s, but 2021 is planned to have 23 races.
Yeah, but I specifically suggested that the prize cars use the hardest to obtain car, like 330 P4 on the hardest/longest events. In GT5 there's something where Formula GT gives Caterham 7, or that 24h races give McLaren 12C.I'm all for prize cars, as in GT3. I still had to grind to get each color choice on the wheel. Some cars I got the same color over and over until I got all colors.
GT Sport is nearly backwards. We get prize cars for DAily Mileage. We get prize cars for Missions and driving school. However, we get prize cars for Circuit Experience, but not the cars we used to complete each Circuit Experience. Say what? Would have made sense to recieve the car we actually used.
Except he did. As did the drivers before and after him.
Not in the context of their flawed argument, no.
You can't bring up millionaires and billionaires that "run 34 businesses" as if they are mythical beings that came from a land unknown. They had to grind to get where they are, to earn those salaries and finally be able to afford their dream cars that they don't even drive due to lack of time.
A little grind mechanism brings more life to the game, especially to Granturismo Sport where not everyone is keen on the esports pitch. The economy as is, isn't game breaking. You can earn credits from other avenues like: online lobbies, Sport Mode, Mission Challenges, etc.
It is not that difficult to earn Credits in this game. Especially when you don't make it a goal.
Of course in real life, there's much more variety to do like invest or business etc. But then how about other games, other than GT, particularly racing ones too? I don't think that games let the player do something outside the video game's genre, with open world being the one that comes the close.