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- snakebacon97
There's doubtlessly a lot of content in PD's library; hundreds of cars and dozens of tracks in various states of readiness. Some are being prepped for free updates, others for the next game (and the games after that). I'm sure corporate people have salivated over plans for some repugnant GT Battle Pa— excuse me, I need some cranberry juice, burnt my throat on the vomit. I don't think that's coming to GT7.Given Sony´s ongoing switch from a single player to a service game company I do wonder if PD have to / are currently holding back content while trying to figure a new monetization and distribution system for it.
Modern day Sony must absolutely HATE free monthly updates.
GT7 was called a service game by Sony and PD before. IMO the service elements of GT7 are paper thin and certainly not the full extent of the initial vision yet.
I can se GT7 changing a bit over time or a surprisingly soon GT8 that throws old ballast (PS4) over board and "finally" becomes the service game hell that we all fear and Sony wants so bad.
PD have dabbled in Newfangled Money Acquisition before, indeed they were pioneers, had GTHD stayed to its TGS 2006 plans, we'd have seen a modular, iTunes-esque Gran Turismo game.
GT5 had a few DLC bundles, which had nice content but fractured the online playerbase in a way that would no longer work in a series with an online focus.
GT6 had Credit packs, quietly and insidiously sitting in the background, but you could make so much money from Drift Trials they were superfluous.
GT Sport had a "real-money-for-any-in-game-acquirable-car-under-10,000,001 Credits" system begrudgingly tacked on in an update. The system's main flaw was the illogical scaling, that made cheap cars ludicrously expensive relative to the AU$15/10,000,000Cr cars. There was an excellent menu option allowing you to hide all mentions of the system. Oh, and the PDLC Lewis Hamilton Challenge, which is like a 100,000,000+ Credit pack that you pay for with money and tremendous skill.
GT7 now has Credit packs again, and they're pushed harder than they were in GT6, with "top-up" reminders at all times, in an (in-game) economy with fewer viable options. This system's main flaw is that the Credits themselves are ludicrously expensive, and only have any value for very rich, time-poor players.
The free monthly updates seem to be a positive for everybody. Players come back, new players who haven't bought the game yet are enticed to (I held back from GTS until mid-2019, when the content was too good to refuse), and goodwill is fostered. Can you imagine if each monthly update was not free, but $5? Nobody would enjoy that. I don't think Sony execs are fuming in their offices over PD giving away too much content for free. (FOR FREE!?)
I feel it's best for everybody involved if PD and Sony focus on making full Gran Turismo games, good enough for people to buy at full price and be satisfied with; the old-fashioned model that still works. I can see GT7 adding an average of three cars per month through 2025 at least, and hopefully not tapering off abruptly two years before the next game like last time.
If GT8 is to be a service, Sophy will need to learn how to create her/its own events because no human is doing it fast enough!