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For approximately 99,000,000,000,000 credits due to inflation.The 499P will be added for GT11 in 2053 as a 30yo car in the LCD.
Save the date.
For approximately 99,000,000,000,000 credits due to inflation.The 499P will be added for GT11 in 2053 as a 30yo car in the LCD.
Save the date.
What?PD liked a post of the 499 car a few months ago.
PD's outsourced social media person liked a post several months ago which, not for the first time, led to rampant speculation from the community about what the development team might be working on.What?
They need to ramp up the count of cars on track first before thatI would love true multi class racing in GT.
Car licenses are not usually exclusive to the series license. That was also confirmed by the PR/Social Media manager for Le Mans Ultimate. A number of Hypercars that have launched in other titles have WEC/Le Mans branding.While I think some LMDh hypercars will eventually come, I'm not confident we'll get the 499P specifically, just because of how the licensing situation seems to be for the current crop of hypercars. LMDhs seem fairly easy to get the licenses for, probably from IMSA partnerships - the Porsche, Cadillac, Acura and BMW seem pretty common across multiple sims. But for LMHs, I'm pretty sure the GR010 in GT is the only non-mobile, non-Le Mans Ultimate appearance of one so far. And PD don't have the relationship with Ferrari that they do with Toyota.
Gran Turismo sponsor Pikes Peak, they all have the logo. Same with the Nurburgring 24.F150 Lightning Pikes Peak got a Gran Turismo logo on it (idk if this has been discussed)
This is something I really can't understand, GT Sport had that endurance mission with 30 cars on track and it ran just fine. I'm sure GT7 on PS5 can pull that off too, but imagine the nightmare doing Catch the Rabbit races with 40 cars on trackThey need to ramp up the count of cars on track first before that
GT Sport could go over 30 cars but it would obviously struggle - i think originally PS5 only GT7 had a new coding but for whatever reason they reverted the code and we are stuck with 16 cars in MP + some odd framerate issuesThis is something I really can't understand, GT Sport had that endurance mission with 30 cars on track and it ran just fine. I'm sure GT7 on PS5 can pull that off too, but imagine the nightmare doing Catch the Rabbit races with 40 cars on track![]()
I think that 20 car limit was made for future Sophy implementation so that we will not be critical about „grid size downgrade”.GT Sport could go over 30 cars but it would obviously struggle - i think originally PS5 only GT7 had a new coding but for whatever reason they reverted the code and we are stuck with 16 cars in MP + some odd framerate issues
i am pretty sure if PD optimized the code properly for PS5 it could run those 30 cars like nothing
perhaps for the future the mesh shaders should also help and better lod system
only if we had Sophy for everything and endurance :/I think that 20 car limit was made for future Sophy implementation so that we will not be critical about „grid size downgrade”.
They working on it. We should just wait.only if we had Sophy for everything and endurance :/
Can't waitThey working on it. We should just wait.
How do you know that ?They working on it. We should just wait.
They are dumbing Sophy down so she can work on PS4 tooThey working on it. We should just wait.
I doubt that but i wish there was just percentage or a setting how difficult Sophy will beThey are dumbing Sophy down so she can work on PS4 too![]()
Sophy wasn't meant to be implemented to GT7 at the first place. Therefore, I don't think the 20 cars grid limit has anything to do with it.I think that 20 car limit was made for future Sophy implementation so that we will not be critical about „grid size downgrade”.
Its given pd and sony are working on sophy ai.How do you know that ?
We hope to have GT Sophy offered on many more tracks as well as at different performance levels that are personalized to and can challenge each individual player.
Source: https://ai.sony/blog/From-Hypothesi...s-the-Evolution-of-the-Breakthrough-AI-Agent/While our current version of GT Sophy is a competitive AI racing agent, we understand there are skills it still needs to learn about. For example, exploring more cars and tracks in the game as well as driving proficiently with dynamic weather conditions or in long endurance races.
They said that in numerous of interviews and official articles?How do you know that ?
Ohhhhhhhh that would be fascinating! Too bad it can't be done.We need AI races. I wanna see Sophy vs the ACC AI vs iRacing AI on Nordschleife😉
I mean, not really?GT Sport could go over 30 cars but it would obviously struggle
I know i seen these videos but its offline - what i meant in Sport modeI mean, not really?
I remember seeing this video showing a jailbroken GT Sport running 38 cars on a "rainy" Nürburgring.
The author said that the game ran just fine, except for a FPS drop in the first corner. It's definitely possible, PD probably didn't do it because there would be a lot more issues with the FPS on multiplayer.