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Narcissism is a psychopathic form of self-centeredness. I’m not sure it can be applied to all the top players.Why? None of the top players are there for the game, they're there for themselves.
Narcissism is a psychopathic form of self-centeredness. I’m not sure it can be applied to all the top players.Why? None of the top players are there for the game, they're there for themselves.
The same way you have to wonder who in their right mind greenlighted Concord the way it was.so you have to wonder just who at PD is in charge of these things.
Bit much.glory seeking narcissists that want to succeed in online competition
I post a picture from Dumb & Dumber with the laughing emoji and that's being too serious?gee whiz guys, i am seeing all this negativity and believing you all are taking this way too seriously...
Did you forget to add Petey the Budgie ?I post a picture from Dumb & Dumber with the laughing emoji and that's being too serious?
Some of that can simply be nostalgia. But sometimes instead of building on something, it seems they eliminate it. Where tune sharing abilities go? Track editor/maker? Gifting cars? Missing tracks… especially original ones you need no licensing for?So I think the players can offer legitimate inputs, because PD themselves do not seem to understand the exact reasons why their older game designs generally were more loved than their more recent approaches.
Something he mention was about following a road map and always looking to the future. I find this hilarious because he idea of a sufficient way of sharing tunes is to screenshot two pages (which have missing info regarding widebody and tire widths and aero) Filling up your harddrive with screenshots to send to friends in a PS chat is 100% not ideal. The future for sharing tunes was in 2003 or 2004 in GT Legends… want my tune? Sure. Sent. Got it. Loaded. Let’s race. Took like ten seconds and you could apply the setup in the lobby.He did just not in the way we thought he would because he did it the way he wanted to.
Kazunori Yamauchi on Gran Turismo 7’s Future, the GT World Tour, and More
Image via Roger Sieber, games.ch The recent Gran Turismo World Final in Monaco was a chance for the attending media outlets to sit down with series creator Kazunori Yamauchi for some round-table interviews. We've already covered some of the juicier answers to the larger questions, such as thewww.gtplanet.net
I'm sorry but what a dumb take. What bugs me in this industry is that all talented gaming companies are playing on safe. Release a new IP? No wait, lets release a remaster of a remakte or release sequel number #12.In all fairness, the person at the head of the project should be fully liable for all damages (im form of development cost), the only reason I see to still say "develope and release with these conditions" would be that one person wanting a game for only one player ever to see.
There’s always some nostalgia attached to good things from the past, but GT1 - GT4 had engaging campaigns where you had to be strategic about how you managed and expanded your car collection. In GT4 there were weeks of gameplay like this. In GT7 there’s hardly a campaign and it’s all so linear, almost like it’s an interactive ad for the car manufacturers.Some of that can simply be nostalgia. But sometimes instead of building on something, it seems they eliminate it. Where tune sharing abilities go? Track editor/maker? Gifting cars? Missing tracks… especially original ones you need no licensing for?
I agree with most of that. The only thing I’m partial to is the car collection campaign strategy. I faintly remember GT Legends campaign, you had to win championships to unlock the next class of group of cars. Working your way to the faster cars.There’s always some nostalgia attached to good things from the past, but GT1 - GT4 had engaging campaigns where you had to be strategic about how you managed and expanded your car collection. In GT4 there were weeks of gameplay like this. In GT7 there’s hardly a campaign and it’s all so linear, almost like it’s an interactive ad for the car manufacturers.
Part of the blame can be attributed to how modern games get released in an unfinished state, because the developers will just add stuff later via updates. This sort of fluidity may create long term player engagement, but the core design also suffers because nothing is set in stone from day one. In the old days they printed a disc and from that moment the game was effectively done and dusted. It had to be good, as the “we might add it later” option was nonexistent.
That feels pretty do-or-die for the hypothetical PC port people speculate about. If they don't put whatever this is on PC then I feel pretty comfortable saying it's never happening.Demo thing for GT7 announced on the latest PS Blog.
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Celebrating 30 years of PlayStation: My First GT, digital soundtracks, “Shapes of Play” collection – and there’s more to come
An early glimpse into some of the ways we’re giving thanks to you, our community.blog.playstation.com
Close enough, welcome back Gran Turismo for BoysDemo thing for GT7 announced on the latest PS Blog.
View attachment 1386737
Celebrating 30 years of PlayStation: My First GT, digital soundtracks, “Shapes of Play” collection – and there’s more to come
An early glimpse into some of the ways we’re giving thanks to you, our community.blog.playstation.com
There is one issue with porting console games to PC. We play COD on DMZ and it is an absolute hack fest. Most PC gamers don’t understand how to play the game as intended. Can see it now… unlimited grip off track, undetected extra hp and traction or bypassing lobby settings. Which in all fairness I’ve ran across that before. 500pp limit with comfort soft tires. Race starts and some bozo takes off like a lightning flash and laps up once in a five lap race.That feels pretty do-or-die for the hypothetical PC port people speculate about. If they don't put whatever this is on PC then I feel pretty comfortable saying it's never happening.
That seems to be the intention, or part of the intention at least.Might just be me, but "my first GT" is like those preschool books.
Also, why announce this now? It sounds like a bad Christmas sales bump Hail Mary play
The article says it's a free trial version of GT7, seems like it's basically a separate demo with a few cars and tracks. I don't think any content in GT7 will come from it.Anyone know what this My First GT will be? Curious... Some 3 lap events in GT7 for content?
"This upcoming release will include some of the favorite cars, tracks, and race events that evoke the nostalgia and excitement of the very first GT experience."
Hmmm... 🤔 might be a good time to get Autumn Ring back
I don’t think “first” is intended to be a reference to GT1. I think it refers to the shared characteristics of people’s first experiences with GT in general.I will need the help of GT historian, but I find weird to see the Countach used as "My first GT" while it wasn't in the original carlist. And sorry if i'm wrong 🤔
If they want everyone, including children, then it is probably that will be quite shallow. Still, maybe not.That seems to be the intention, or part of the intention at least.
"attract a diverse players of all skill levels"
They want to attract a more mainstream audience including children.
Also even Special Stages Routes 5 and 11. Would be best to have them set around Los Angeles, specifically near the Santa Monica Pier, to make sure there's consistency with Special Stage Route X being set in San Diego."This upcoming release will include some of the favorite cars, tracks, and race events that evoke the nostalgia and excitement of the very first GT experience."
Hmmm... 🤔 might be a good time to get Autumn Ring back