Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 42,656 comments
  • 4,832,771 views
I think they mean car selection. In the OP's eyes perhaps, they would rather that PD add cars they feel are quality cars to them, selection wise, rather than lots that maybe are not interesting to a large section of the player base (the percentage would possibly vary a lot per car).

That's the only way I can see it anyhow. Or maybe like, they'd like requested community choices vs. multiple trim levels/models of an iteration of GT-R, for example.

But of course, there are people who'd like a full GT-R line including trims or special one-off models.
I think we all want cars that fit our personal preferences. That’s self-explanatory. However, the phrase quality over quantity was used and it literally means to prioritize effort.
That's where the personal preference comes in.
Again, it doesn’t make sense in the context of quality over quantity.

I think we should stop this. You didn’t make the original comment and you guessing what was meant doesn’t really clarify anything (for the reason I’ve already stated). People should answer for themselves when called out on random comments lacking context.
 
Last edited:
I think we all want cars that fit our personal preferences. That’s self-explanatory. However, the phrase quality over quantity was used and it literally means to prioritize effort.

Again, it doesn’t make sense in the context of quality over quantity.

I think we should stop this. You didn’t make the original comment and you guessing what was meant doesn’t really clarify anything (for the reason I’ve already stated). People should answer for themselves when called out on random comments lacking context.
You’re not wrong, though I’ll just end on - quality for some might be tied to/represent personal preference/cars that are highly requested. I can see where the OP is coming from looking through a certain lens. But you can also make the argument you’re making. So, yeah, if OP clarifies then we’ll understand more what they mean.
 
Quantity does help games, especially with replayability.

GT3 and GT7 are polar opposites in this regard. GT3 has great event freedom quality since you can do all of a series in any order, but the car freedom quantity hurts it on replays since there are so many events on the main path in that game that only have one or two eligible cars (there's 10 Yaris races you have to do with only 2 Yarises in the game, for example, so those events will feel the same every time). GT7 by contrast has great car freedom quality, almost too much - with the sole exception of the truck races, every race on the main path has at least nine cars you can pick from. But it's hurt by event freedom quality, in that it has none, since the café is strictly linear.

That's why GT4's career is held up as the pinnacle, because it has both - there's tangible progression but not a strict linear event path, while having enough car choice that replay value doesn't suffer.
 
Quantity does help games, especially with replayability.

GT3 and GT7 are polar opposites in this regard. GT3 has great event freedom quality since you can do all of a series in any order, but the car freedom quantity hurts it on replays since there are so many events on the main path in that game that only have one or two eligible cars (there's 10 Yaris races you have to do with only 2 Yarises in the game, for example, so those events will feel the same every time). GT7 by contrast has great car freedom quality, almost too much - with the sole exception of the truck races, every race on the main path has at least nine cars you can pick from. But it's hurt by event freedom quality, in that it has none, since the café is strictly linear.

That's why GT4's career is held up as the pinnacle, because it has both - there's tangible progression but not a strict linear event path, while having enough car choice that replay value doesn't suffer.
Yep, exactly this. I've always maintained that the best racing game careers are open-ended, letting you do a lot of things in different orders depending on how you play the game, while also making sure there are plenty of options available to you at once.

GT used to be the absolute champion of this type of career, but I feel the spark has been missing ever since GT6.
 
I think they mean car selection. In the OP's eyes perhaps, they would rather that PD add cars they feel are quality cars to them, selection wise, rather than lots that maybe are not interesting to a large section of the player base (the percentage would possibly vary a lot per car).

That's the only way I can see it anyhow. Or maybe like, they'd like requested community choices vs. multiple trim levels/models of an iteration of GT-R, for example.

But of course, there are people who'd like a full GT-R line including trims or special one-off models. That's where the personal preference comes in.
Hah, that example of the GT-R‘s couldn’t have a better timing, as it seems we are getting another one in next weeks update😀
 
Yep, exactly this. I've always maintained that the best racing game careers are open-ended, letting you do a lot of things in different orders depending on how you play the game, while also making sure there are plenty of options available to you at once.

GT used to be the absolute champion of this type of career, but I feel the spark has been missing ever since GT6.
For me if they really wanted to bring the classic and modern together, all they needed to do was have driver levelling that was paired to events.

You arrive in a fictional setting as a Sunday driver, you have enough to scrape a box and try to win stuff like Sunday cup, clubman cup or a hatchback series. Then rank up to something like Amateur racer. Now you can do stuff like rallycross. How do you gate check this? The licence tests. Which unlock as you driver progression goes.

It is all in the game and would have been easy to implement
 
I know that, thats why i said i rather wait for the cars for as long it takes.
You didn’t say that in the post I quoted.
Now that the silhouette's out, here are my guesses at what the cars are:

Nissan GT-R '07 (datamine)
Mitsubishi Lancer Evolution VIII RS '03
Toyota HiAce Van '16
Why are you choosing the 2003 Evo RS when the 2004 GSR MR is in the datamine?
 
Last edited:
Out of curiosity, is the Lancer Evo VII in GT7? Kinda lost track on which of the Lancers are in the game and want to know if the 2001 car is among them.
 
Last edited:
Out of curiosity, is the Lancer Evo VII in GT7? Kinda lost track on which of the Lancers are in the game and want to know if the 2001 car is among them.
Nope, but I REALLY wish the next update was bringing the Evo VII, instead of the Evo VIII.

The Evo VIII is by far my least favourite Evo (Aesthetically speaking). That nose is absolutely hideous. It looks like it has a Mitsubishi branded wart in the middle of it's face...
 
Does anything modern have a licensed Evo VII? I know Forza doesn't.

I do wonder if there's some lingering resentment to how badly the Evo VII rally car went that makes Mitsubishi hesitant to license that car to anyone (similar to how we'll never see the Mercedes CLR in a game because Merc just want to forget it existed).
 
Out of curiosity, is the Lancer Evo VII in GT7? Kinda lost track on which of the Lancers are in the game and want to know if the 2001 car is among them.
All Lancers currently in GT7 :

Lancer Evolution III GSR ‘95
Lancer Evolution IV GSR ‘96
Lancer Evolution V GSR '98
Lancer Evolution VI GSR Tommi Makinen Edition Special Colour Package '99
Lancer Evolution IX MR GSR '06
Lancer Evolution Final ‘15
 
I hope they add the original Lancer sometime (the one from the 70s). Probably will be in Hagerty's.
Great call, and I wouldn't mind the 2nd gen either while we're at it! Always been a favourite of mine in GT4.
And we could do with a few more 80s road cars in general.
 

Latest Posts

Back