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Sadly seems like wishful thinking if we look at recent co-operations like Michelin or KW which both brought nothing to the came except a few logos.They better implement brake temperature now that Brembo is on board.
Sadly seems like wishful thinking if we look at recent co-operations like Michelin or KW which both brought nothing to the came except a few logos.They better implement brake temperature now that Brembo is on board.
I’m not sure if there is a brake icon in the HUD, but would make sense if there is a heat meter, like the tyres and the grip percentage for the track surface, as shown in the reveal trailer footage.I sort of doubt it. Which is probably for the best, for the sort of audience Gran Turismo is targeted at I think it could be a real struggle to get them to learn that the reason why their brakes didnt work on that corner is that they were too cold. That's pure sim-racing territory, and just doesn't seem that fun for someone who only wants to jump in a race and go fast.
It's a shame that they end up appropriating real world engineering terms for what will at best probably end up being a braking grip multiplier and more likely end up being a brake bias unlock with no change in the driving physics of the car, but understandable for the type of game they're trying to create.
The top bar thing (taskbar?) is also different too.Something I noticed in the Brembo trailer. If you look at the wheel reflection on the floor you will notice the reflection using very low LOD quality. Probably it's the direct result of trying to optimized RT quality. Increase the reflection resolution by simplifying geometry.
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Here is the comparison from the first reveal trailer. You can see that the reflection is using higher geometry. Also, the top bar UX design changed a lot.
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Only PS5 will support ray tracing.The top bar thing (taskbar?) is also different too.
Im wondering if the the reflection geometry is going to be dependent on what system you are playing GT7 on.
I hope there is an option to turn off raytracing in the menus tbh. That scene didn't even look like it was running above 30FPS, along with stutters. Those performance issues, and the poor LOD's in the reflection will be way more noticeable than the actual raytracing.Something I noticed in the Brembo trailer. If you look at the wheel reflection on the floor you will notice the reflection using very low LOD quality. Probably it's the direct result of trying to optimized RT quality. Increase the reflection resolution by simplifying geometry.
View attachment 1085000
Here is the comparison from the first reveal trailer. You can see that the reflection is using higher geometry. Also, the top bar UX design changed a lot.
View attachment 1085001
Let's be honest, the actual calculations to do basic brake temperature modelling are trivial to do to a level that would be acceptable for a game like Gran Turismo. This isn't an F1 simulator, it's a bare-bones sim that's trying to stay as accessible as possible.but i think pd had already modelled brake temperatures in the gt sport physics, they just hold it up or tune the effect to none to avoid confusion since we already have pretty much to think about during the races.
Im curious to see what the difference between "simulation based PP" and actual PP is going to be in the final game.
Daytona at night on PS5 should look marvelousOn this subject. I'm not saying there will be an actual 'partnership' with IMSA, and this post is purely speculation on my part. As such I recommend readers take what I say with a grain of salt. I know I don't have the concrete answers.
It at least 'seems' (italics aren't working for me right now) to me that there is at least 'some' content coming to the game that has connections with IMSA. Here's my speculation points:
* Daytona is coming back. That much has been confirmed, however literally nothing so far about NASCAR or other oval-specific cars in GT7, at least at this time. The Rolex 24H is the biggest race that the road course hosts, and it happens to be part of the IMSA Endurance Cup.
* Road Atlanta being found in the code of GT Sport. I kinda saw the possibility of it coming to the series being higher ever since the Michelin partnership featured the North America branch in the live stuff, who now also own the circuit. A bit of a side note but JP Montoya was driving a Michelin liveried Honda NSX Gr.3 at that live event. He was driving for Acura Team Penske at the time in real life, but besides that nothing particularly of note to do with this topic.
* Watkins Glen was found added a couple of minor updates ago too. That means that 3 of the 4 tracks featured on the IMSA Endurance Cup calendar have been found in the GT Sport code, and in Daytona's case in GT7's circuit menu too.
* The missing track to get all 4 of the IMSA Endurance Cup tracks, is Sebring, which has no concrete evidence outside of this speculation (which isn't concrete either, hence it's speculation) of showing up.
* Now this is going VERY far back, and as I can't find the source don't quote me on this, but I recall there being some news (maybe something from a GTP article, I can't remember) that PD were at one of the IMSA races (Possibly the 2018 Rolex 24H Daytona) scanning and getting images of several GTLM, and even DPi cars. You'd think PD would probably have scanned a WEC Ford GT given their FIA connection, but as soon as I saw that this was the IMSA GTLM version it got me thinking back to what I heard, and if that news about PD scanning multiple IMSA cars has some substance. This might still not be the case however, and this Ford GTLM might be a one-off as RACECAR mentioned with the Lexus RC F.
That's pretty much all of the jigsaw pieces of speculation I could find regarding IMSA stuff and GT7. There's quite a few things, but again nothing is ever concrete until we see it in the game for ourselves.
Make of this speculation what you guys will. Remember it is just speculation. I don't have the answers.
Got this screenshot earlier today. Kind of impressed GT7 is doing that well here in Brazil, especially with the 25th Anniversary edition. Absolute best seller for this week, I presume.The anniversary edition started to be sold on the Brazilian Amazon. I couldn't see if it got to be in first place, but as we can see at that moment that I post is in excellent position.
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i should say first it's fully personal assumption
but i think pd had already modelled brake temperatures in the gt sport physics, they just hold it up or tune the effect to none to avoid confusion since we already have pretty much to think about during the races.
we know years before kaz showed a physics debug UI with cars running down various circuits,link here first:
the running clips are played at around 56:30-1:00:30 of the video, you may check it yourself
thanks to the poor recording quality we can't read any letter on the UI, but as personally I could guess around all the things with the car running as normal, so here is my assumption:
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check the video itself would make my point more clear imo, u may notice the changes of values by color
but all in all, its fully personal, any other thoughts welcome
Kaz mentioned in an interview that when a setting is changed, a simulation is ran on that car on a virtual course to predict the PP of the setting, to more accurately represent the cars PP value.Im curious to see what the difference between "simulation based PP" and actual PP is going to be in the final game.
What are you saying? They’re not still working on the Michelin’s new tire model for GT Sport??!Sadly seems like wishful thinking if we look at recent co-operations like Michelin or KW which both brought nothing to the came except a few logos.
I think gt7 is sucessifully tugging at people's nostalgia.Even with the market for racing games being more spread out today,people still remember the time GT was the only big boy on the block.Got this screenshot earlier today. Kind of impressed GT7 is doing that well here in Brazil, especially with the 25th Anniversary edition. Absolute best seller for this week, I presume.
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Yep. I want a Sunday cup or FF cup in an extreme hardcore mode. Cars tuned right up to the pp limit. Not just left for newbies races. I hate how the hard races are dull GT3 racing cars etc.If the game has such a strong physics engine underneath it, why does it feel soo bad in GT Sport?
Edit: I feel like GT7 needs a hardcore mode with all these features enabled for those who really want a challenge.
Like games such as GT2 or GT3 (for drivetrain ones... Sunday Cup pretty much has the likes of Clubman Cup as next level one). I do want for as many events to contain different levels of car performance, from low level perfomance, mid, and finally high level of that car type, like those 2 games, but also improved of course. Like for example in another drivetrain, MR event can be divided into low (MR-S level), mid (BMW i8 level), and high tier (FXX level).Yep. I want a Sunday cup or FF cup in an extreme hardcore mode. Cars tuned right up to the pp limit. Not just left for newbies races. I hate how the hard races are dull GT3 racing cars etc.
I hope we get B-Spec mode, 360 degree chase cam, track editor and VR support.... Any likely?Hi folks Ok what I know about GT7 is basically next to nothing,
I was an avid fan of GT up to GT6 which wasn't much good and GTS which I hated and threw in the bin after a week or so of owning it,
Does anyone know if GT7 is going to be like GTS or revert back to the best GT games like 3 and 4?
Is it more online racing or is there the more A-Spec racing where it is you and the game and online doesn't even have to come in to it?
I am hoping but I know it is a dream for it to have the Driveclub style sprints and a global leaderboard for such things, Is there?
In a way yes but much harder and I want the low powered races to be hard.Like games such as GT2 or GT3 (for drivetrain ones... Sunday Cup pretty much has the likes of Clubman Cup as next level one). I do want for as many events to contain different levels of car performance, from low level perfomance, mid, and finally high level of that car type, like those 2 games, but also improved of course. Like for example in another drivetrain, MR event can be divided into low (MR-S level), mid (BMW i8 level), and high tier (FXX level).
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