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- The failed experiment entitled “California”.
FFB question for longtime Gran Turismo players...
GTS was my first game I ever got a wheel for. Well, that's a lie. My brother and I got a wheel for Ridge Racer way back in the day, but that doesn't count.
Anyways, what was the FFB progression from GT5 --> GT6 --> GTS? I want to try to gather a feel for what kind of FFB update we'll get with GT7... if any.
Second part to my query:
What all do people want from GT7 regarding FFB improvements? Yes I know... physics and FFB kinda go hand in hand. Better rumble strip feel? More realistic feel of the wheel going light when you understeer? (although I'm pretty sure PD coded in some FFB chatter when you understeer on purpose, to offer some nuance to people whom are either not old enough, not able, or have limited experience driving..... I for one don't mind it and appreciate the cue that I'm going a little too fast...but that's subjective of course)
As far as physics, I don't think PD should sacrifice the accessibility of GT by going full-sim and all... but I would appreciate a little more realism in the way how you can absolutely hammer kerbs and such. Getting a good time at Monza or NBGP basically requires that you jump the chicane kerbs. And a good time at Dragon Trail seaside requires that you hook the inside kerbs at a few corners so you can get "pulled" around; and of course there's the COD.
Funny story....
I had no clue you could look at replays of fast laps in the daily's for probably the first 4-5 months I played GTS. Even as my skill increased, I couldn't figure out how the top guys in even the "B's" were so much faster than me. I then discovered replays (after joining this forum of course) and saw that the fast guys were literally driving a different track than me
. My point is that I had an absolute blast with this game, driving courses and cars how they should be driven IRL, before I was enlightened by some of the arcade aspects of this game.
GTS was my first game I ever got a wheel for. Well, that's a lie. My brother and I got a wheel for Ridge Racer way back in the day, but that doesn't count.
Anyways, what was the FFB progression from GT5 --> GT6 --> GTS? I want to try to gather a feel for what kind of FFB update we'll get with GT7... if any.
Second part to my query:
What all do people want from GT7 regarding FFB improvements? Yes I know... physics and FFB kinda go hand in hand. Better rumble strip feel? More realistic feel of the wheel going light when you understeer? (although I'm pretty sure PD coded in some FFB chatter when you understeer on purpose, to offer some nuance to people whom are either not old enough, not able, or have limited experience driving..... I for one don't mind it and appreciate the cue that I'm going a little too fast...but that's subjective of course)
As far as physics, I don't think PD should sacrifice the accessibility of GT by going full-sim and all... but I would appreciate a little more realism in the way how you can absolutely hammer kerbs and such. Getting a good time at Monza or NBGP basically requires that you jump the chicane kerbs. And a good time at Dragon Trail seaside requires that you hook the inside kerbs at a few corners so you can get "pulled" around; and of course there's the COD.
Funny story....
I had no clue you could look at replays of fast laps in the daily's for probably the first 4-5 months I played GTS. Even as my skill increased, I couldn't figure out how the top guys in even the "B's" were so much faster than me. I then discovered replays (after joining this forum of course) and saw that the fast guys were literally driving a different track than me
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