Gran Turismo 7: Latest news and discussion thread

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FFB development between titles has been minimal to be perfectly honest.

As far as improvements go, well I could just cheat and say they need to mirror RF2/AMS and be done with it, but to provide more detail:

  • Realistic build-up of steering weight based on lateral load, currently the progression just isn't accurate, and feels like the FFB version of audio rammed through a low quality compressor.
  • With the above the fake FFB chatter on understeer wouldn't be required, honestly it really wouldn't
  • FFB tied to the actual steering geometry changes, as either steering geo isn't currently modelled correctly or the two are not fully linked. The easiest way to experience this Paddock Hill at Brands Hatch, as you cross the crest the car is at an angle to it, so the left and right suspension are not experiencing the same changes, in every other sim (and more importantly reality) this causes the steering to pull to the right while unloading the wheel. It only occurs for a fraction of a second, but its both accurate and important communication, and it's missing in GT.
  • The above may also explain why the FFB in GT isn't as sensitive to camber changes as it should be, but that could also be down to some real world tracks being far smoother than they should be.
  • More set-up options are needed, from a straight physics feed to the FFB (as almost every other sim on the market offers) to canned effects for those who want them, driven via sliders and pre-sets to allow people to tune it the way they want it.

Currently the FFB in GT feels to disconnected from the physics engine that should be driving it. In most other titles you get (or at least get the option for) a direct raw feed from the physics engine, which you can then apply dampers to, add canned effects (for Seat of the Pants feel, etc.), and tune the mix yourself. GTS feels like audio that's been passed through heavy studio production, it's had harsh high and low pass filters added to it, its been compressed and the engineers behind the desk has removed anything they think isn't needed, and then finally added auto-tune to it when they think you need it (FFB chatter on understeer). The end result is middle of the road FFB (to mix puns in a bad way) that attempts to offend no-one, but ends up being too safe and bland for those who know what it should feel like.

Now I would have no issue with that being the 'default mix' if we had the option of bypassing all of it and putting our own mix together, but PD still really don't like giving people options, so all we get is tone and volume sliders (to use the audio analogy again).

Don't get me wrong, it's also possible to go to far the other way, see the original Project Cars for an example of that. Dialling in FFB on every car individually is not the answer either, but plenty of other titles on the market have got the balance right, so it's not like this isn't possible. Nor is this something that can only happen on PC, as AC got the balance right on console with far less resource than PD and with a few options and sliders provided FFB that's far more accurate and tuneable (in terms fo canned effects should you want/need them).
The disconnect from the physics definitely seems to be a thing and can be experienced (on occasion) at Tokyo Expressway. Unless I'm misunderstanding how car feel works, there are certain odd scenarios on this track when the wheel will 'judder' in sync with the 'passing under bridge/signage' wind sound effects as if the car itself has experienced some form of vibration from driving under the under expressway roads/beside signs at high speed.

Either that - or my Fanatec is on the fritz. 😂

Mystery likely solved below but I'd still like to see what FFB improvements PD has in store - especially with the new Fanatec partnership.
 
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The disconnect from the physics definitely seems to be a thing and can be experienced (on occasion) at Tokyo Expressway. Unless I'm misunderstanding how car feel works, there are certain odd scenarios on this track when the wheel will 'judder' in sync with the 'passing under bridge/signage' wind sound effects as if the car itself has experienced some form of vibration from driving under the under expressway roads/beside signs at high speed.

Either that - or my Fanatec is on the fritz. 😂
I haven't driven that track much, but isn't there some sort of edge on the asphalt there?
 
The disconnect from the physics definitely seems to be a thing and can be experienced (on occasion) at Tokyo Expressway. Unless I'm misunderstanding how car feel works, there are certain odd scenarios on this track when the wheel will 'judder' in sync with the 'passing under bridge/signage' wind sound effects as if the car itself has experienced some form of vibration from driving under the under expressway roads/beside signs at high speed.

Either that - or my Fanatec is on the fritz. 😂
I always thought that was an attempt at showing you passing over expansion joints in the elevated sections.
 
I haven't driven that track much, but isn't there some sort of edge on the asphalt there?
In fairness, yeah - that is absolutely possible but it feels so over the top that it still feels a bit too artificial and it doesn't seem to be, visually, connected to the tarmac textures or anything.

@Scaff - Aaah that would make sense! Never thought about that.
 
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I believe what they are trying to say is that on a flat screen elevation changes don't come across as much as they do in reality, if you also have your FoV wrong (which is pretty much a given for most in GTS) that does then compound the problem.

Which is an accurate observation to make, however if you play in VR is does correct for a lot of that, mainly because of two factors. The first being that the FoV is correct in VR and the second being that you don't have an 'edge' to the viewing screen, so the immersion helps significantly as well. Certainly for all the tracks I've driven in reality, the elevation changes are much more accurately represented in terms of feel and scale in VR than they ever will be on a flat screen, even with the correct FoV.

VR gives you that rollercoster feeling, along with the wall of tarmac in front of you and/or drop to nowhere feeling that some tracks have when driven in reality.
You are spot on, I have only tried VR for GTS and while the graphics weren’t the best I was shocked how different the elevation changes were vs playing the game regularly. Just as you said it was like a roller coaster. I was sold right after playing! Only reason I haven’t bought one yet is because I was going to wait for the new version. Developers really need to tap into the VR scene especially for driving games!
 
You are spot on, I have only tried VR for GTS and while the graphics weren’t the best I was shocked how different the elevation changes were vs playing the game regularly. Just as you said it was like a roller coaster. I was sold right after playing! Only reason I haven’t bought one yet is because I was going to wait for the new version. Developers really need to tap into the VR scene especially for driving games!
In all honesty it's one of the things that sold me on investing in PC gaming, I'm hoping that PSVR2 will end up being widely adopted for racing titles on the platform as we have over on PC. As the options on PS4 were quite limited, but even those demonstrated the potential in racing titles.



 
In Chinese, maybe.

Don't expect much from localised events unless it's a Japanese event.
When it’s a game show, i could imagine they present the hopeful finished game and pick out for example the career and make happen a Show Race.
 
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In Chinese, maybe. This event is not targeted at the WW audience.

Don't expect much from localised events unless it's a Japanese event.
Siliconera
The streams will be available publicly on multiple sites, including YouTube and Twitch. The organizers also promised that the programs will have subtitles in Chinese and English.

Additionally, PlayStation Taiwan already sort of done that job you mentioned by uploading Chinese dub of Behind the Scenes videos (these don't have any subs on them, iirc) anyway.
 
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When it’s a game show, i could imagine they present the hopeful finished game and pick out for example the career and make happen a Show Race.
I highly doubt it. PD/Kaz probably won't even be there, just local Sony people.

They're simply not going to do any big reveals at a Chinese gaming show. Don't get your hopes up, is all I'm saying.

They might provide English subs but that is primarily for the fans of Chinese language games outside of China.
 
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I highly doubt it. PD/Kaz probably won't even be there, just local Sony people.

They're simply not going to do any big reveals at a Chinese gaming show. Don't get your hopes up, is all I'm saying.

They might provide English subs but that is primarily for the fans of Chinese language games outside of China.
Than i cant really Imagine, what they want to share with us there at this point. When they schedule an event stream.
 
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Its so crazy.

I started watching all the old GTS trailers last night. PD was so much more forthcoming with information about the game then. New physics, new tire models. they even had a trailer that showed game-play featuring our very own @Tidgney racing against the generic AI dudes. Hell, they even had one trailer dedicated to the E-sports side of things!!

Hey Tidge, do you have any info you're able to legally dispel to us yet??
 
Its so crazy.

I started watching all the old GTS trailers last night. PD was so much more forthcoming with information about the game then. New physics, new tire models. they even had a trailer that showed game-play featuring our very own @Tidgney racing against the generic AI dudes. Hell, they even had one trailer dedicated to the E-sports side of things!!

Hey Tidge, do you have any info you're able to legally dispel to us yet??
GT Sport against GT7 was a completly new development. GT7 not. So no new physics, tire model and so on. If that would be the case, they surely would had advert with highlights. So GT7 will difference from GT Sport mainly in content and not features, and that details gets shared at last, as it seems.
 
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Than i cant really Imagine, what they want to share with us there at this point. When they schedule an event stream.
With you in Germany and me in the UK? Nothing, it's an event to show the game directly to the Chinese market. Before live streams were a thing these events would happen all the time and we'd know nothing about it.
 
The funny thing is, I'm willing to bet that 85% of the answers we seek, are known by people who frequent, and run this site. We for one know @Tidgney knows stuff. I'm wiling to bet my paycheck that @Famine and @Scaff and some of the other mods and admins know details. Of course they do actually.

This is the biggest site for sim racing. They've built relationships over the years with these people. Things get leaked to them. Its how it works in the motorcycle industry at least between the manufacturers and the press (mags). But discussion is good for business for this site, so they're rightfully holding the info close to their chests... and probably by law since they're under NDA's..


******** ALL SPECULATION OF COURSE******** :lol:
 
With you in Germany and me in the UK? Nothing, it's an event to show the game directly to the Chinese market. Before live streams were a thing these events would happen all the time and we'd know nothing about it.
My money is on nothing new at all being shown, as the stuff we have seen to date is likely to have not been seen in China yet. The great firewall of China is a very real thing and a lot of what we take for granted on our side of it is not common knowledge on the other side.
The funny thing is, I'm willing to bet that 85% of the answers we seek, are known by people who frequent, and run this site. We for one know @Tidgney knows stuff. I'm wiling to bet my paycheck that @Famine and @Scaff and some of the other mods and admins know details. Of course they do actually.

This is the biggest site for sim racing. They've built relationships over the years with these people. Things get leaked to them. Its how it works in the motorcycle industry at least between the manufacturers and the press (mags). But discussion is good for business for this site, so they're rightfully holding the info close to their chests... and probably by law since they're under NDA's..


******** ALL SPECULATION OF COURSE******** :lol:
If any of the rest of the staff know anything then they certainly haven't shared it with me.

While as a site we do have good relations with Sony and PD, we are 100% independent and as such will not get any news or info ahead of any other news outlet or channel, and we will also be subject to the same NDA's and embargos that they are.
 
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Any news this year?
Given it says they were scanning the track last year it's unlikely to be in the game at release, but could be added in a update possibly later this year or next.

That depends on how long it takes from scanning a circuit to adding to the game.
 
If any of the rest of the staff know anything then they certainly haven't shared it with me.

While as a site we do have good relations with Sony and PD, we are 100% independent and as such will not get any OFFICIAL news or OFFICIAL info ahead of any other news outlet or channel, and we will also be subject to the same NDA's and embargos that they are.
Edited your post for some context and tongue-in-cheek humor. The last sentence all but confirms my suspicion.

Makes sense that they would have to leak some stuff though. Besides, your guy's well written articles with all your fancy words and fancy editing that almost simultaneously hit the wire at the same time a new GT7 youtube video drops, isn't by accident. :lol:


Those articles don't just write themselves :cheers:


Edit:

****** ALL SPECULATION OF COURSE ******
 
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The funny thing is, I'm willing to bet that 85% of the answers we seek, are known by people who frequent, and run this site. We for one know @Tidgney knows stuff. I'm wiling to bet my paycheck that @Famine and @Scaff and some of the other mods and admins know details. Of course they do actually.

This is the biggest site for sim racing. They've built relationships over the years with these people. Things get leaked to them. Its how it works in the motorcycle industry at least between the manufacturers and the press (mags). But discussion is good for business for this site, so they're rightfully holding the info close to their chests... and probably by law since they're under NDA's..


******** ALL SPECULATION OF COURSE******** :lol:
Given their disappointment in replies and reactions, I doubt it 😅
 
Given it says they were scanning the track last year it's unlikely to be in the game at release, but could be added in a update possibly later this year or next.

That depends on how long it takes from scanning a circuit to adding to the game.
Road Atlanta was added to the GT Sport database in April 2020, so unless they wasted time building the basic track layout with non-scanned data it must have been scanned much earlier than 2021.
 
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Makes sense that they would have to leak some stuff though. Besides, your guy's well written articles with all your fancy words and fancy editing that almost simultaneously hit the wire at the same time a new GT7 youtube video drops, isn't by accident. :lol:

Those articles don't just write themselves :cheers:
Considering I've known nothing about any of the GT7 videos on YouTube before they dropped, I'll take that as quite the compliment :lol:


I know more about GRID Legends at this point than I do about GT7.
 
What FFB settings in GT Sport do you find to be the best? And with what wheel is that?

I find 5/1 (5 max. torque and 1 ffb sens.) to be the best on my G29. I saw that Fanatec recommends 5/1 for their wheels, so I'll try the same with the GT DD Pro when I get it in March.

During this week's C race (full rain in Gr.3) I've got like 90-95% feeling of what's going on with the car and the grip, but the last 5-10% missing make it a brutal guesswork. Braking into corners, sliding, is no problem, but accelerating out of them the FFB is dead (heavy) until the slide has gone a bit too far - then it goes lighter. Also, when braking or accelerating in a straight line, the FFB is dead until the rear steps out, once again a bit too much.
Maybe it's just the weak G29 - I don't know.
I've just checked and I'm running 3/1, which would make sense as my T300 is a higher torque wheel than the G29.

I did give 5/1 a quick go and it felt like the power steering was broken on the Megane I tried it on.
 
I use 6:1-3 (car dependent….I use 1-sensitivity for the Ferrari 458 GT3 car) on my CSL elite. Torque of 3 doesn’t provide enough heaviness for me I’ve found.

Which is why I’m currently debating which DD wheel I’m going to get
 
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