Gran Turismo 7: Latest news and discussion thread

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Maybe redundant, buts again is whait it is.


Its not a limited by licensing, its just PD and they incompetence. They already have a good damage model
in some rally cars in 2010.



I played a lot GT Sport and the IA looks better, is not the best already, but seems they work on it

Don’t forget the GT5 “Best Buy demo” build. It had the best damage ever seen in GT.



You can find more videos of this build on YouTube.
 
Maybe it's updated version of track, that should be in this F1 season and new pit lane. 🤔
Yeah they certainly arent going to give us an older version of a track. If its true and does come to GT7.. it might be the first game to have it.. so some bragging rights?

Personally, i love Albert Park and would love to see it in the game.. some new content right 😂
Who knows.
 
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V8 Supercar would be awesome but im sure its on a mile long list of wanted cars.
I'll take my XR6 Falcon while were at it 😁
After only having one V8 Supercar in the franchise before, I think it's time Polyphony step up their representation of them. The more motorsports, the better. Considering FIA WEC, IMSA, Blancpain, International GT Open, Super GT, Super Formula and many more are coming our way...
 
Maybe it's updated version of track, that should be in this F1 season and new pit lane. 🤔
No, they are not moving the pitlane. The plans for the circuit are well known and it's a public park, anyone can go look.

Besides, the rest of the track is evidently the old layout.
 
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Don't get carried away. This is FAR from confirmation it's coming to the game. PD certainly didn't create that map outline with incorrect pitlane and corners, so who did, and why? Sony?
there is no pitlane on this poster from what I see (its marked 1953 version part)
 
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GTS is my first entry in the GT series but my impression so far is that car damage is not what they are after at all - they are celebrating cars, not trying to wreck them. So I think it must be very much intentional to not show much more than a dent or scrape.
Dents and scrapes would be fine, but even that's not consistent in GT Sport. I'm not actually that fussed about damage to be honest, just interesting that they never seem to talk about it.

PS tried to make a big deal about it with GT5 but the implementation was woeful, so maybe they've just given up on it.
 
Regarding the AI discussion: I have been a fan ever since the first one. Browsing youtube I found the best example to describe the ultimate GT feel….. Being first after the first corner😜


Never change PD. I will love you always. Can’t wait for Gt7.

Looks like GT Sport robbed you of the GT feel, given that the lead car starts after the first corner...
 
"I think the next title that we’re going to create will be a combination of the past, present and future – a complete form of Gran Turismo,” he answers.

So it'll be a combination of the past, the present and the past and the present again, because that is also the future apparently.
That's just a typical PR mumbo jumbo from him.
 
Don’t forget the GT5 “Best Buy demo” build. It had the best damage ever seen in GT.



You can find more videos of this build on YouTube.

Why was this scrapped??? How could they do that with the PS3 back in 2000-whatever but not with the PS4 which is a much more powerful console?
 
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Why was this scrapped??? How could they do that with the PS3 back in 2000-whatever but not with the PS4 which isa much more powerful console?
I'd be willing to bet that was an intentional design choice rather then a equipment difference.
 
Why was this scrapped??? How could they do that with the PS3 back in 2000-whatever but not with the PS4 which isa much more powerful console?
It's not about the power.

Most likely it's because PD did not and still does not model the internal structure of the cars like the engine bays, door jambs and such. There is nothing underneath the exteriors. The only exception are the rally cars in GT5.

I assume that the procedural damage system shown in the early GT5 demos would allow players to see the gaping black holes of nothingess on heavily damaged cars so PD toned it down for release and in later games opted for a less extreme but more controlled damage system like in GT Sport.

It's not a coincidence that in GT5 the only cars that were modelled beneath the surface are the only cars with the proper damage system.

Let's be honest, this really doesn't look very good...
gt5-bestbuy-damage-round2-7.jpg
 
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I agree that it was a valid approach when developping something as advanced as GT1/2/3 on PS1/PS2 but is it still acceptable 25 years after the first episode when they have an incredible amount of power at hand to model some good IA ? PD's original vision has evolved to something very contemplative which is now the Gran turismo touch... Only my personal opinion but Yamauchi should have been replaced a long time ago and the GT series be pushed toward something more ambitious. In comparison, look where Rockstar Games is now...

Lol Rockstar games. They are a joke now. Have you not kept with up the state of GTA Online and GTA Trilogy? They are one of the greediest game companies in the world alongside EA and Activison. Polyphony have their faults. But at least don’t disrespect them with comparisons with Rockstar games.
Let's be honest. According to what we've seen so far, the main reason people will buy gt7 is for the visuals. GT7 is no more than a tech demo for the ps5.
PD is so vague when talking about physics, AI, tire models... But they will take every opportunity to talk about nostalgia or scapes.
Maybe they wanna keep everything as a surprise but let's be honest, what we see is what we'll get.
I wish they kept gt sport graphics and used the extra power of the ps5 to make gt7 more realistic ( large grid size, realistic classes, strong AI, fewer concept cars, and more modern race cars...).
For the visuals? You are really wrong about that. Most people do not buy games based just on visuals. I mean having 20 cars is a pretty solid grid size. F1 has that grid size and that gives us really good racing.

Indeed. 6 weeks to go and we're still yet to see anything particularly newsworthy about GT7. Graphical improvements were a given with new hardware, everything else seems to be returning content that they cut out of GTS for whatever reason, other than new cars which again, are a given. Nothing PD/Sony have shown so far of GT7 has surprised or excited me. Sure, dynamic time/weather and more customisation is nice but it's not new, nor are the tracks. It's hard to get massively excited about giving me something back they took away, even if they have improved it.

GT6 promo material offered driving on the moon, Goodwood Hill Climb, GPS Course maker, new tracks like Silverstone, Brands Hatch, Bathurst. Sure, the moon stuff was nonsense and the course maker never lived up to promise even 18 months late, but still. It was new content.

So far with GT7 it's GTS + old stuff, incremental updates where you'd expect and minor things like GT Cafe.

When people are citing dirt flicking up and instant loading as things to be excited about you know there isn't much to go on.
I mean Sony’s marketing strategy has basically been about keeping quiet. You can compare how they were really quiet about PS5 compared to Microsoft. Same with Horizon Forbidden West. That game is coming out in a month and except that gameplay trailer of about 15 mins, there is so little information about the game.
 
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I mean Sony’s marketing strategy has basically been about keeping quiet. You can compare how they were really quiet about PS5 compared to Microsoft. Same with Horizon Forbidden West. That game is coming out in a month and except that gameplay trailer of about 15 mins, there is so little information about the game.
That's different, it's a story driven adventure game. You don't give everything away with those, only showing 20-30 minutes of footage is pretty normal for games like that. Not to mention in those 20-30 minutes they HAVE shown new features and content. Something they haven't done for GT7, yet.

This is what, as of today, Sony/PD are selling GT7 on:

  • Return of GT mode
  • You can collect cars
  • You can tune cars
  • You can paint cars
  • Return of past original tracks
  • Return of variable time/weather
  • More scapes

That's it.


Not much of a sell, is it?
 
I wouldnt interpretate to much in this car show. They are no exhibitior as i looked for and only their logo on the Website, maybe only sponsor, i dont really know. If there would be a upcomming car announcement e.g. for GT, there certainly would be a concrete teaser like the Porsche. Could imagine they put their brand on banners for example. Look at 24h Nurburgring where Gran Turismo is partner, too. They have put their logo on the cars, simple Said. But thats it.
Remeber my post, nothing happened directly about GT7 on this event.
So its indeed more likely, there will happen an own event for GT7 or an event for the upcomming releases with GT7 beeing part of. In the next weeks.
 
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Remeber my post, nothing happened directly about GT7 on this event.
So its indeed more likely, there will happen an own event for GT7 or an event for the upcomming releases with GT7 beeing part of. In the next weeks.
Given the challenge presented by Covid restrictions I suspect that whatever the event is, that it will likely be virtual or extremely limited in attendance if it is physical.
 
Lol Rockstar games. They are a joke now. Have you not kept with up the state of GTA Online and GTA Trilogy? They are one of the greediest game companies in the world alongside EA and Activison. Polyphony have their faults. But at least don’t disrespect them with comparisons with Rockstar games.
What is the "state" of GTA Online exactly? A lot of people are still playing GTA Online, eight years after it was introduced. There's also been four major updates to GTA Online since PD added the GR Yaris, which is the last "major" content release GT Sport has seen.

If you are referring to the quality of players in GTA Online - is GT Sport any better at the moment, given that all contact penalties have been turned off without explanation?


If we are talking about greed -


GTA 4 servers were online for 13 years, eight years after its sequel was released. Gran Turismo 5 and Gran Turismo 6 servers shut down six months after their sequels were released.

GTA Online has no credit cap, GT Sport has an increased cap locked behind DLC content.

Is Polyphony really better than Rockstar here?
 
It's not about the power.

Most likely it's because PD did not and still does not model the internal structure of the cars like the engine bays, door jambs and such. There is nothing underneath the exteriors. The only exception are the rally cars in GT5.

I assume that the procedural damage system shown in the early GT5 demos would allow players to see the gaping black holes of nothingess on heavily damaged cars so PD toned it down for release and in later games opted for a less extreme but more controlled damage system like in GT Sport.

It's not a coincidence that in GT5 the only cars that were modelled beneath the surface are the only cars with the proper damage system.

Let's be honest, this really doesn't look very good...
View attachment 1106655

They also are probably of the opinion that making it too spectacular might encourage people to not race cleanly.
 
That's different, it's a story driven adventure game. You don't give everything away with those, only showing 20-30 minutes of footage is pretty normal for games like that. Not to mention in those 20-30 minutes they HAVE shown new features and content. Something they haven't done for GT7, yet.

This is what, as of today, Sony/PD are selling GT7 on:

  • Return of GT mode
  • You can collect cars
  • You can tune cars
  • You can paint cars
  • Return of past original tracks
  • Return of variable time/weather
  • More scapes

That's it.


Not much of a sell, is it?
It's not for us, but I'd wager it's more than enough for casual fans. Liek you, I'm eagerly waiting for more indepth informaiton. At this rate I might not be contemplating hitting the purchase button unil the reviews are in.

I do like what I've seen so far, but there's a lot I don't like about what we haven't seen yet.
 
After only having one V8 Supercar in the franchise before, I think it's time Polyphony step up their representation of them. The more motorsports, the better. Considering FIA WEC, IMSA, Blancpain, International GT Open, Super GT, Super Formula and many more are coming our way...
If they're gonna do that wait for the Gen3 cars because I do not want that hideous COTF Mustang in the game.
 
Give people Wreckfest style crashes and they will be tempted to treat it like Wreckfest
Yeah, no.. People play Wreckfest the way they play Wreckfest because that's literally how the game was built and is expected to be played. That's the premise of the game, its literally in the title. There's already games with way better damage models than GT and that has not been a thing.
 
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Yeah, no.. People play Wreckfest the way they play Wreckfest because that's literally how the game was built and is expected to be played. That's the premise of the game, its literally in the title. There's already games with way better damage models than GT and that has not been a thing.
Such as the title GTS borrowed it's on-line structure from, iRacing.
 
Give people Wreckfest style crashes and they will be tempted to treat it like Wreckfest
I don't think people who hit others do it to see the pretty deformation. They do it because they enjoy ruining other people's races, and also make them mad, and maybe get reactions out of them. You don't need a sophisticated damage model for this behavior to occur. In fact, hardcore damage models can be a deterrent to ramming, because one single failed ramming attempt and your car is destroyed, and you're not bothering anyone else for the rest of that race.
 
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