Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 43,312 comments
  • 4,982,468 views
I’ll take quality over quantity all day long with GT. The older games had an obscene amount of cars, but how many of them were plain worthless? How many duplicate NSX or other cars were there to boost the car count number?

This, much better to have less cars but with more detailed physics etc. than thousands of low quality cars.
To me 450/500 cars are more than enought, even on GTS i havent used them all.

They didn't work on those duplicates at all as they're standards. For Premium they didn't work on duplicates. Standards are like only bonuses (though uniting every regional differences is a big mistake, and it reduces the game quality, although it can be better implemented like you can use Standard cars, but don't feature them in any presence like AI or others), they worked on around 200 cars on GT5, and 447 cars on GT6. GT is more like quality (Premiums) with extra quantity bonus (Standards). The Premium cars are on the highest quality can be reached on PS3. Standard cars are put in because PD is a small team that can't make every single cars Premium. And arguably, their failing to do so may be caused by your championed "quality over quantity" mindset, they're so focused on making Premium cars ultra detailed so that they will be future proof (they're not), thus they made fewer cars Premium with their time and employee number, where probably they could've made more Premium cars in both reasonable number and graphics if they didn't focus so much on quality.

Bingo

What's a thousand number of cars when you won't even drive or use them all

It's worthless af

But as far as selections go they shouldn't be limited to race cars most of the time

Kaz is a car nut. That's why there's cars from every decade in the game. He put in that elaborate intro showcasing the production and history of the automobile as well as included all of those historical cards in that one section. Are you a newcomer who forgets what GT is about (one of the main appeal of GT back in the day, is playable "useless" cars)? That's Gran Turismo for you. This isn't like arcade games that only includes the latest and greatest dream cars and the like. And even if you don't drive all, others will drive the other portion of the car lists.

The only reason GT5 & 6 had over 1000 cars is because they ported most of the ~ 7-800 PS2 assets over. With asset build quality from the PS3 era and on we haven’t yet seen more than maybe ~450 cars modeled for modern hardware in a single game. I really don’t expect the car count to be much more than 4-500 in GT7 at launch (though I’m anticipating seeing post launch support content similar to that of GTS), what I hope for is diversity and functionality out of whatever is included, and the PP system returning will immediately help with a lot of that.

Expecting much more than ~550 cars in GT7 IMO is a good way to set yourself up for disappointment.
You don't want much more car count, yet you want diversity? Seems contradictory. Other than duplicates (just informing, without them, car count in GT6 is still 1064), diversity isn't what about cars that only matter to you, every cars have it's fans, as PD pointed out (though this leads them to do bad things like containing Standard cars), including "useless" cars that you don't give much thoughts about. Also, PD is outsourcing now.

Exactly, I don't know why so many people get so obsessed over pure numbers. It means absolutely nothing. I could create two games that both advertise 500 cars and one could be a varied smörgåsbord of cars from over 70 years of road and motorsport, whilst the other could have 50 Skyline's, 30 Miata's, 30 Focus', etc.

Stop focusing on numbers, "I want 500", "It needs 700". No, what it, and any racing game needs, is a wide variety of quality models. Some games have got by with 50-60 cars in the past and been great because of a huge variety.
I mean yeah, you're only a motorsport enthusiast, not seem much of a car enthusiast, therefore it should contain only cars that "matter" (which is those that is related to motorsport, which is significantly fewer), and you don't give a **** about car information outside that. I don't think there are many in the market that is a playable car encyclopedia, and I think that is GT's identity (the only other one I can think currently is Forza, and they're on separate console), and thus big number of cars are needed, though too many duplicates are a mistake, more like the mistake is uniting every regional differences (Kaz did admit it was too many, and the Premium ones he worked aren't duplicated like only R34 V-Spec Nur, and GTS is also that).
 
I mean yeah, you're only a motorsport enthusiast, not seem much of a car enthusiast, therefore it should contain only cars that "matter" (which is those that is related to motorsport, which is significantly fewer), and you don't give a **** about car information outside that.

Where on earth have you got that from?
 
Kaz is a car nut. That's why there's cars from every decade in the game. He put in that elaborate intro showcasing the production and history of the automobile as well as included all of those historical cards in that one section. Are you a newcomer who forgets what GT is about (one of the main appeal of GT back in the day, is playable "useless" cars)? That's Gran Turismo for you. This isn't like arcade games that only includes the latest and greatest dream cars and the like. And even if you don't drive all, others will drive the other portion of the car lists.
Lol wut?

Have you driven all the cars from the previous generation including the most extraordinary ones? Not all them would be relevant to the game itself.

Also go ask the others if they wanna go for quantity>quality right now.

Somehow i don't think there's just many of them.
 
Where on earth have you got that from?
Comparing the number of your posts in Motorsport forum, and in Auto News/Cars in general. And from reading others, it strikes to me that subtly you mostly speak highly of motorsport or anything related to it, but dismiss the others (like about those related to cars, but not to motorsport), like for you it seems any motorsport aspect is the only thing that matters, where games should focus on that as highest priority and purge the others if it compromises motorsport aspect, and has disinterest to others, also you can't fathom why others have interest in non-motorsport aspects.

Lol wut?

Have you driven all the cars from the previous generation including the most extraordinary ones? Not all them would be relevant to the game itself.

Also go ask the others if they wanna go for quantity>quality right now.

Somehow i don't think there's just many of them.
Did you even read what I say? "And even if you don't drive all, others will drive the other portion of the car lists", that also includes me, others may use cars I've never used in the franchise, like I rarely if ever used Kei cars in GT, but probably others, such as Kei car enthusiasts, can use them. And asking for numbers isn't necessarily asking for quantity>quality. GT adding more cars won't affect the quality of the cars currently in the game; check GTS' quality when it has 168 cars, vs when it has 336 cars now.

In fact PD is probably focused too much on quality, in PS3 they're so focused on making Premium cars ultra detailed so that they will be future proof (they're not), thus they made fewer cars Premium combined with small employee number; they can only work on around 200 cars in GT5, and 447 cars in GT6. Standards are like, bonuses, they're only ported from PS2. Probably they could've made more Premium cars in both reasonable number and graphics if they didn't focus too much on quality.
 
The more the release date comes closer for the PS5(mid.nov.) the more i doubt they will have GT7 as a Lauch title or ar least a 2020 release!!!
The reason why i think like that is that they will not enough Cars in the build.
I don't think they will launch with ''only'' 500 Cars or so.
 
The more the release date comes closer for the PS5(mid.nov.) the more i doubt they will have GT7 as a Lauch title or ar least a 2020 release!!!
The reason why i think like that is that they will not enough Cars in the build.
I don't think they will launch with ''only'' 500 Cars or so.

Now PoDi are able to offer us cars every month via update. So, I don't think the number has become a priority for them ;)
 
Comparing the number of your posts in Motorsport forum, and in Auto News/Cars in general. And from reading others, it strikes to me that subtly you mostly speak highly of motorsport or anything related to it, but dismiss the others (like about those related to cars, but not to motorsport), like for you it seems any motorsport aspect is the only thing that matters, where games should focus on that as highest priority and purge the others if it compromises motorsport aspect, and has disinterest to others, also you can't fathom why others have interest in non-motorsport aspects.
Probably best not to make wild assumptions.
 
It will launch more probalby in March-April or June 2021 (early to mid year) and would have minimum 659 cars to even 700 and then with updates reach 1300-1500 cars all cars very well made and complete with newest graphics, interiors and quality.... That is the TRUE GT7



500-550 cars it's a child play for such a hyped game considering it need to regain the legacy of the car encyclopedia GT4 and GT5 were, people would be extra disappointed with such low amount that's why traditional GT means even huge car rooster, they work on the game since late 2017 and considering 340 models or close are imported from GT Sport with better PS5 graphics boost and interiors and sounds, then just in these 3-4 years from late 2017 to mid 2021 release make 100 cars every year and even more before launch and easily we can pass 350-400 new cars plus the 350 cars from GTSport already imported.... so 650-700 cars is possible with great quality of PS5 (not ****** standard cars) as premium cars were in GT5 in PS3 era compared to the time were ps3 premium cars were top noch, same must be for all GT7 cars at launch including great interiors, sounds, physics and everything... 600-700 full high quality new gen cars are GREAT for the launch game, but then so it must come in 2021 because if it will release in late 2020 could have a bit less because more time they delay more cars we should see and better quality overall to the game.



So realistically if it's launch christmas 2020 game then 550-600 cars highest quality ps5 give is possible, if it's Q1-Q2 of 2021 or even Q3 2021 then 670-750 cars with highest quality as the others.... and then with updates 5-6 years of support until GT8 add with all costant updates in these years another 600 cars and so we can reach 1400-1500 cars at most after updates all with top PS5 level of detail, sounds, textures, interiors, lightining etc. and of course we need full VR Support for 20 and more opponents, 4k 60fps stable with ray tracing and of course a huge career mode, better AI, better sounds and upgraded physics as even Dynamic weather and Day-night cycle and several old tracks coming back, or launch or with further updates!


This is my GT7 how I think should be, of course including B-Spec events mode, rally & special conditions event and cars, endurance races of 24 hours, auto-pit stop mode as in assetto corsa and project cars as qualify sistem since GT1/GT3, aftermaket of selling body parts and liveries, online mode with all continuity in content with GT mode and Arcade mode and seasonal events, racing modifications lowering weight of cars a part from adding new bodies and liveries, engine overhaul for cars and better suspension damage and a good Arcade mode in GT2 or GT3 style, then with ALL of I mentioned GT7 will be a true masterpiece and the best GT ever. So this is how GT7 truly need to be :)
 
It will launch more probalby in March-April or June 2021 (early to mid year) and would have minimum 659 cars to even 700 and then with updates reach 1300-1500 cars all cars very well made and complete with newest graphics, interiors and quality.... That is the TRUE GT7

Nope... The game should include every car in the world, then i will say we have real GT7. ;)
 
My dream is a 5000 cars GT7 game all made with PS5 power.... imagine to drive everything as a Trabant, Wrangler, skyline from 70's, all Ford Escort, old an new porsche and every car from every era, both GT cars, sports car, rally cars, road cars, Trucks, Suv's, used cars, vintage old cars from every decade and every era, almost all car models existing in human history and stuff.... It would be amazing combined with the other stuff I mentioned above.... It's a dream will it ever happen until PS6? Dunno, it's utopic but you know it's a dream..



In a more realitic perspective, from a 700-800 cars at launch they might reach 1500-1700 cars until end of PS5 lifespan within 5-7 years of heavy updates monthly adding 10 cars or more
 
...game will lunch with few more tracks and cars as addition to GTS content, this is the main reason why there are no updates on GTS, only small bug fixes.

People need to get to the ground and stop dreaming, how many things were promised for GTS yet nothing happen. Why? ...because Sony want's GT7 to be launch title for PS5, and only way for GT7 to be worthy our money is by giving additional content with some additional minor changes.
As we saw up until now, Trial Mountain was teased, and BAC Mono was added together with few additional cars, and while back, there was talk about Deep Forest and few other original tracks together with Formula E and some more content. This is what we will probably get.

Don't get your hopes high people, days of million cars and tracks are long time over, they didn't license spare/tuning parts, don't expect too much...
 
336 cars in GTS currently (including "duplicates").

The first 6 months they added 50 cars. Even if they continued at that pace, that's only 100 cars a year. Very little content in 2020, so let's say 100 cars completed in 2020 for GT7.

2019 we started with 5 to 8 cars a month, eventually down to only 3. So, it's a reasonable guess that 2019 cars completed but not yet released are substantially less than 100, let's say half were held over for GT7.

At end of 2020, that estimates car content at 336 + 50 (2019) + 100 (2020) = 486.

So, if GT7 releases before April 2021, car content can't logically be much above 500.

I think they will get it to 500 cars if they can, if only for the marketing aspect, as that's a very significant number psychologically. Remember how much they plugged "over 1,000 cars" for GT6?
100% agree. this is very adequate rational thinking. Thank you for this post.

People thinking that PD spending all their time and money just to model new cars, but you are forgetting that they are building a new game. Full of new features, tracks, gameplay mechanics, online code, graphics, physics... you name it. It’s not an easy task.
 
Last edited:
This, much better to have less cars but with more detailed physics etc. than thousands of low quality cars.
To me 450/500 cars are more than enought, even on GTS i havent used them all.
Exactly. Back on GT6, my garage would be full of Premium quality cars, and the stockyard would be full of standard cars. 450 - 500 Cars sounds about right, even if it's a bit less I'd be cool with that because there is still cars on GTSport I haven't used yet either.
 
336 cars in GTS currently (including "duplicates").

The first 6 months they added 50 cars. Even if they continued at that pace, that's only 100 cars a year. Very little content in 2020, so let's say 100 cars completed in 2020 for GT7.

2019 we started with 5 to 8 cars a month, eventually down to only 3. So, it's a reasonable guess that 2019 cars completed but not yet released are substantially less than 100, let's say half were held over for GT7.

At end of 2020, that estimates car content at 336 + 50 (2019) + 100 (2020) = 486.

So, if GT7 releases before April 2021, car content can't logically be much above 500.

I think they will get it to 500 cars if they can, if only for the marketing aspect, as that's a very significant number psychologically. Remember how much they plugged "over 1,000 cars" for GT6?

How about the Used Cars? Any GT game with it, except GT1 (where Japanese cars take majority in greater extent than the next games), have huge amount of car count to cycle out cars in Used Cars Dealership, and that feature returns on GT7. Unless you think Used Cars or any other features in GT7 will be underutilized just like GT5's, particularly Racing Modification, and expect others to do as well. And because GT6 was brought out here, 50 +100 is... fewer than what they did at GT6 (with PS3 problems), which gives 447 Premiums from around 228 to 447 (means 200+ new additions), because Standard cars are only ports from PS2, what they properly worked on are Premium cars. Also PD is outsourcing now, and opened a new studio.

100% agree. this is very adequate rational thinking. Thank you for this post.

People thinking that PD spending all their time and money just to model mew cars, but you are forgetting that they are building a new game. Full of new features, tracks, gameplay mechanics, online code, graphics, physic... you name it. It not an easy task.
In the past, PS3 era, PD both lacks new car addition (modelling), not counting Standard cars, and also lack those new features as well, so, both seem to be mutually dependent, speed-wise, In a way, car count can judge how fast PD will develop other fields as well, like other features; if they can pump out cars faster, they can accomplish more in other areas too. but vice-versa, if car addition/modelling is slow then, others are undeveloped too .
 
I'm really thinking at least 650 cars, but at most, 750 cars at launch. Polyphony have been releasing less cars in updates throughout the whole of 2019, and have slowed down to such an extent because that was already proof they were already working on GT7 by trying to build as many cars and tracks as they can. Even if it will still take six months for one car on PS5, I think Polyphony are outsourcing some computer-based modeling firms just to get some cars modeled quickly whilst retaining quality (one such example was the Honda S660).

And besides, you can't have a proper Used Cars dealer without a decent number of cars.
 
How about the Used Cars? Any GT game with it, except GT1 (where Japanese cars take majority in greater extent than the next games), have huge amount of car count to cycle out cars in Used Cars Dealership, and that feature returns on GT7. Unless you think Used Cars or any other features in GT7 will be underutilized just like GT5's, particularly Racing Modification, and expect others to do as well. And because GT6 was brought out here, 50 +100 is... fewer than what they did at GT6 (with PS3 problems), which gives 447 Premiums from around 228 to 447 (means 200+ new additions), because Standard cars are only ports from PS2, what they properly worked on are Premium cars. Also PD is outsourcing now, and opened a new studio.


In the past, PS3 era, PD both lacks new car addition (modelling), not counting Standard cars, and also lack those new features as well, so, both seem to be mutually dependent, speed-wise, In a way, car count can judge how fast PD will develop other fields as well, like other features; if they can pump out cars faster, they can accomplish more in other areas too. but vice-versa, if car addition/modelling is slow then, others are undeveloped too .

One comment to raise here:

GT5 to GT6 was an extra 200+ cars correct. But, there were very few additions to GT5 as DLC, compared to GTS which has had 160+ cars added since release. I expect all of these cars to roll over to GT7 (licensing allowing). But, its illogical to expect them to have completed 160+ cars AND 200 MORE in 3 years since release of GTS.

I've estimated around 500 in total by April 2021, but even that is pushing it, based on the above, forecasting an increase of 164 on top of what they have released as DLC in GTS.
 
One comment to raise here:

GT5 to GT6 was an extra 200+ cars correct. But, there were very few additions to GT5 as DLC, compared to GTS which has had 160+ cars added since release. I expect all of these cars to roll over to GT7 (licensing allowing). But, its illogical to expect them to have completed 160+ cars AND 200 MORE in 3 years since release of GTS.

I've estimated around 500 in total by April 2021, but even that is pushing it, based on the above, forecasting an increase of 164 on top of what they have released as DLC in GTS.
New studio: https://gamingbolt.com/gran-turismo-developer-polyphony-digital-opens-new-studio
If there was very few DLC for GT5, and GT6 got 200+ addition, then linearly, who know GTS with more DLC also equals more car additions as well? Also again, how would Used Cars work in GT7?
 
New studio: https://gamingbolt.com/gran-turismo-developer-polyphony-digital-opens-new-studio
If there was very few DLC for GT5, and GT6 got 200+ addition, then linearly, who know GTS with more DLC also equals more car additions as well? Also again, how would Used Cars work in GT7?

GTS had <170 cars at release. I'm guestimating 500 in GT7 in April 2021, an increase of 330 cars in <3.5 years.

Between GT5 and GT6 there were 200+ new cars in 3 years.

I am *already* saying there will be 100 MORE cars added between GTS and GT7 than there were between GT5 and GT6, in about the same timeline as between GT5 and GT6, just to get to 500 cars.

Yes, there is outsourcing and studio expansion, but that is already built in to my figure of 500, that's where the *extra* 100 cars will come from, in my guestimate. i.e. 500 cars is an optimistic figure.

Any number higher than 500 at April 2021 is, in my opinion, wildly over optimistic.

Anyway, as others have rightly pointed, if you have a car list around 500, quantity needs to be balanced against quality and variety. Both in cars and in the game itself (modes, tracks,
replayability etc).

At this point, the best thing to do in my opinion, is to wait for the next trailer or significant info drop. And I dont see either of those appearing until the next PS5 info drop. But that can't be far off, it's only 4 months to Christmas today :eek:
 
Then people on this website always wonder why games don't reach their expectations

Holding hands singing a rendition of John Lennon's "Imagine" in unison.


Imagine the master car list
It isn't hard to do,
Two thousand cars or more
And no duplicates too

Imagine all the pixels
Driving in VR

You, you may say I'm a dreamer
But I'm not the only one
I hope someday you will join us
In the game, it will be so fun

Imagine no mileage system
I wonder if you can
No need to grind or cheat
Upgrade whatever you plan

Imagine all the pixels
Details so crisp and neat

You, you may say I'm a dreamer
But I'm not the only one
I hope someday you will join us
In the game, it will be so fun
 
Last edited:
Well, my predictions are:


At best (and a bit dreaming) we can get: 2021 release April-June 2021 period with huge car rooster (700-750 at launch plus 700-800 with 5 years of updates=1500+ cars (including few DLC's) and all with good graphics, textures, ray tracing, high quality interiors, sounds, textures, look, driving, tyres etc.), all the tracks from previous games, some at launch rest with further updates as I mentioned above within cars, dynamic weather, day/night cyclus, better AI, better driving physics just revisiting it a little, not much but just improve it a bit, stable 4k 60fps+ray tracing and,VR support with 20 opponents together with time change during the race, real time temperature and engine as tyre temperature, better engine and tyre sounds, better AI, engine overhaul and better sospension damage, engine temperature, arcade mode as GT3/GT2, HUGE CAREER MODE twice as big as GT4 and GT5 Sim mode, aftermarket with selling body parts/liveries, good online content like GTS and continuity beetween them, good ranking and car class system as leaderboards and car class perfomance, racing modifications coming back racing modifications and even changing downforce and weight as it did in GT1 and GT2, and not only liveries and bodies but even weight and perfomance with RM applied... , auto pit stop system, endurance 24h races, special conditions rally, seasonal events, BSpec career mode system, as qualify sistem since GT1/GT3 before races, a track editor as GT6 and some other stuff etc. huge car rooster of formula 1 cars as karts as NASCAR and every type of car of every genre, class, decade, nationality, type, road, sport, formula, nascar, SUV's, vintage cars, muscle cars, GT Group cars, sedan, coupe, wagons, hatchbacks, trucks, bikes, drag cars, drift cars, exotic cars, cars of all age and nationality and even cars of defunt manufacturers from eastern countries and exotic countries etc.



At middle case (not too pessimistic but not even too optimistic case ) we can get: release coming out in Late 2021 with 550-600 cars at launch with great quality graphics, interiors, textures, sounds, driving physic, tyre etc. maybe 30 tracks with some original like trial montain and grand valley and with updates get few more cars and tracks reaching like max 800 cars and 10-15 more tracks, good online and ranking, perfomance cars and leaderboards system, microtransations, liveries as GT Sport and aftermarket of body and liveries, racing modifications and even changing downforce and weight as it did in GT1 and GT2, and not only liveries and bodies but even weight and perfomance with RM applied... with maybe b-spec mode, rally, nascar, karting, formula, seasonal events, endurance races maybe 24h or maybe less, a simple arcade mode like GT5-GT6, same driving physics as GT Sport, no changes in damage system maybe adding only engine overhaul as it had GT6, only tyre temperature and track humidity, but not real time temperature for engine nor real time, day nigh transition and dynamic meteo change allowed in all tracks with few drops in fps when playing in 4k going down from stable 60/80 to 50, no qualify, vr support but not in endurance races with more than 20 opponents and especially not with time change and day/night change, decent car rooster but not exceptional and not very vary with many miata's, impreza's, rx7, skyline and many carbon copies and few cars of non-japanese manufacturer..... this is what I except in middle case scenario, not too pessimistic but not too otpimistic either



At bad disappointing case scenario (still not the worst ever) we get: Launch game with PS5 but only with 450-500 cars with high quality, 1080p 120 fps with ease, altough 4k only 30-40 fps but no vr support with 4K and many opponents, otherwise the ps5 could blow up and the game crash, yes dynamic meteo but not with VR Support and only allowed in 1080p otherwise in 4k unplayable, no daynight cycle, only 200-250 cars coming with years of updates and 10 tracks at max missing many old tracks but adding some new ones.... no bspec mode, no rally, yes to formula, nascar and seasonal events, no qualify, no racing modifications, same **** AI as gt sport, same sounds and physics as Sport, no temperature, no updates on damage system, no aftermarket and no liveries, no body parts to change, mid lenght of career mode (bigger than gt2/gt3 but less than gt4), arcade mode boring as in Sport and dull licenses and missions, but with good and developed online content with good leaderboards, ranking systems and class perfomance ranking of vehicles and microtransation charachter system as in Sport.



Worst scenario case: GT Sport with just ray tracing with bigger career and newer feature and menu style, same cars as gt sport with ps5 boost and only 3 new cars: mugen beat, prius and the 30's skyline copy of the cut content in GT Sport :P:P:P:P:P and same tracks as gt sport with only trial mountain and deep forest as original circuits rest only gt sport tracks and nothing else particular, any option I mentioned above. Decent online system as in sport with good career but in terms of content and depth nothing I posted in best, middle and disappointing cases! no rally, no endurance, no 24h le mans, no seasonal events, no better damage, no better sounds, physics, tyre, AI, low variety of cars and tracks with just good graphics quality, no day/night system, no meteo change system, no temperature, no VR, no 4k and barely 1080 60 fps...... Then the game in that sad perspective could be a flop and PD fail and close forever and GT dies.




As a bonus I will add the dumb case scenario: Only Lancer with Earrape at Seattle with 4k 60fps and Fiat 500 at trial mountain and nothing else, if you want the rest above pay DLC's hahahahahhahahahahahahaa 👎👎👎👎👎👎👎 :gtpflag::gtpflag::gtpflag::gtpflag::gtpflag::gtpflag::gtpflag::gtpflag: That one was funny hahahahahahhahahaha, ok not really....
 
Last edited by a moderator:
What about used cars? Pretty much every car could be offered used if they want to, just like in the real world where you can buy a used version of a model from last year.

Used cars doesn't have to just mean 80s and 90s Japanese sedans.
You'd need to do this without making Brand Central redundant though. If every car in the game can appear in the used dealer at a discounted price, nobody will bother paying for a "new" car. The used dealer has to contain a few unique models that cannot be obtained in Brand Central (the dirty Audi R18 from 2011 would be a candidate for that)
 
You'd need to do this without making Brand Central redundant though. If every car in the game can appear in the used dealer at a discounted price, nobody will bother paying for a "new" car. The used dealer has to contain a few unique models that cannot be obtained in Brand Central (the dirty Audi R18 from 2011 would be a candidate for that)

Well like real life there has to be a downside to the used cars to balance the lower cost. IIRC in past games they just made you change the oil but they could go further in having them perform 10% worse than new, or more if they've got crazy miles. Even bring in mechanical wear and failure and have used cars suffer quicker than new cars.

Also of course like real life some cars would be far more common in the used market than others and as you say, many old cars shouldn't be available new, only used.
 
Back