I’ll take quality over quantity all day long with GT. The older games had an obscene amount of cars, but how many of them were plain worthless? How many duplicate NSX or other cars were there to boost the car count number?
This, much better to have less cars but with more detailed physics etc. than thousands of low quality cars.
To me 450/500 cars are more than enought, even on GTS i havent used them all.
Bingo
What's a thousand number of cars when you won't even drive or use them all
It's worthless af
But as far as selections go they shouldn't be limited to race cars most of the time
You don't want much more car count, yet you want diversity? Seems contradictory. Other than duplicates (just informing, without them, car count in GT6 is still 1064), diversity isn't what about cars that only matter to you, every cars have it's fans, as PD pointed out (though this leads them to do bad things like containing Standard cars), including "useless" cars that you don't give much thoughts about. Also, PD is outsourcing now.The only reason GT5 & 6 had over 1000 cars is because they ported most of the ~ 7-800 PS2 assets over. With asset build quality from the PS3 era and on we haven’t yet seen more than maybe ~450 cars modeled for modern hardware in a single game. I really don’t expect the car count to be much more than 4-500 in GT7 at launch (though I’m anticipating seeing post launch support content similar to that of GTS), what I hope for is diversity and functionality out of whatever is included, and the PP system returning will immediately help with a lot of that.
Expecting much more than ~550 cars in GT7 IMO is a good way to set yourself up for disappointment.
I mean yeah, you're only a motorsport enthusiast, not seem much of a car enthusiast, therefore it should contain only cars that "matter" (which is those that is related to motorsport, which is significantly fewer), and you don't give a **** about car information outside that. I don't think there are many in the market that is a playable car encyclopedia, and I think that is GT's identity (the only other one I can think currently is Forza, and they're on separate console), and thus big number of cars are needed, though too many duplicates are a mistake, more like the mistake is uniting every regional differences (Kaz did admit it was too many, and the Premium ones he worked aren't duplicated like only R34 V-Spec Nur, and GTS is also that).Exactly, I don't know why so many people get so obsessed over pure numbers. It means absolutely nothing. I could create two games that both advertise 500 cars and one could be a varied smörgåsbord of cars from over 70 years of road and motorsport, whilst the other could have 50 Skyline's, 30 Miata's, 30 Focus', etc.
Stop focusing on numbers, "I want 500", "It needs 700". No, what it, and any racing game needs, is a wide variety of quality models. Some games have got by with 50-60 cars in the past and been great because of a huge variety.
I mean yeah, you're only a motorsport enthusiast, not seem much of a car enthusiast, therefore it should contain only cars that "matter" (which is those that is related to motorsport, which is significantly fewer), and you don't give a **** about car information outside that.
Lol wut?Kaz is a car nut. That's why there's cars from every decade in the game. He put in that elaborate intro showcasing the production and history of the automobile as well as included all of those historical cards in that one section. Are you a newcomer who forgets what GT is about (one of the main appeal of GT back in the day, is playable "useless" cars)? That's Gran Turismo for you. This isn't like arcade games that only includes the latest and greatest dream cars and the like. And even if you don't drive all, others will drive the other portion of the car lists.
Comparing the number of your posts in Motorsport forum, and in Auto News/Cars in general. And from reading others, it strikes to me that subtly you mostly speak highly of motorsport or anything related to it, but dismiss the others (like about those related to cars, but not to motorsport), like for you it seems any motorsport aspect is the only thing that matters, where games should focus on that as highest priority and purge the others if it compromises motorsport aspect, and has disinterest to others, also you can't fathom why others have interest in non-motorsport aspects.Where on earth have you got that from?
Did you even read what I say? "And even if you don't drive all, others will drive the other portion of the car lists", that also includes me, others may use cars I've never used in the franchise, like I rarely if ever used Kei cars in GT, but probably others, such as Kei car enthusiasts, can use them. And asking for numbers isn't necessarily asking for quantity>quality. GT adding more cars won't affect the quality of the cars currently in the game; check GTS' quality when it has 168 cars, vs when it has 336 cars now.Lol wut?
Have you driven all the cars from the previous generation including the most extraordinary ones? Not all them would be relevant to the game itself.
Also go ask the others if they wanna go for quantity>quality right now.
Somehow i don't think there's just many of them.
The more the release date comes closer for the PS5(mid.nov.) the more i doubt they will have GT7 as a Lauch title or ar least a 2020 release!!!
The reason why i think like that is that they will not enough Cars in the build.
I don't think they will launch with ''only'' 500 Cars or so.
Probably best not to make wild assumptions.Comparing the number of your posts in Motorsport forum, and in Auto News/Cars in general. And from reading others, it strikes to me that subtly you mostly speak highly of motorsport or anything related to it, but dismiss the others (like about those related to cars, but not to motorsport), like for you it seems any motorsport aspect is the only thing that matters, where games should focus on that as highest priority and purge the others if it compromises motorsport aspect, and has disinterest to others, also you can't fathom why others have interest in non-motorsport aspects.
It will launch more probalby in March-April or June 2021 (early to mid year) and would have minimum 659 cars to even 700 and then with updates reach 1300-1500 cars all cars very well made and complete with newest graphics, interiors and quality.... That is the TRUE GT7
100% agree. this is very adequate rational thinking. Thank you for this post.336 cars in GTS currently (including "duplicates").
The first 6 months they added 50 cars. Even if they continued at that pace, that's only 100 cars a year. Very little content in 2020, so let's say 100 cars completed in 2020 for GT7.
2019 we started with 5 to 8 cars a month, eventually down to only 3. So, it's a reasonable guess that 2019 cars completed but not yet released are substantially less than 100, let's say half were held over for GT7.
At end of 2020, that estimates car content at 336 + 50 (2019) + 100 (2020) = 486.
So, if GT7 releases before April 2021, car content can't logically be much above 500.
I think they will get it to 500 cars if they can, if only for the marketing aspect, as that's a very significant number psychologically. Remember how much they plugged "over 1,000 cars" for GT6?
Exactly. Back on GT6, my garage would be full of Premium quality cars, and the stockyard would be full of standard cars. 450 - 500 Cars sounds about right, even if it's a bit less I'd be cool with that because there is still cars on GTSport I haven't used yet either.This, much better to have less cars but with more detailed physics etc. than thousands of low quality cars.
To me 450/500 cars are more than enought, even on GTS i havent used them all.
336 cars in GTS currently (including "duplicates").
The first 6 months they added 50 cars. Even if they continued at that pace, that's only 100 cars a year. Very little content in 2020, so let's say 100 cars completed in 2020 for GT7.
2019 we started with 5 to 8 cars a month, eventually down to only 3. So, it's a reasonable guess that 2019 cars completed but not yet released are substantially less than 100, let's say half were held over for GT7.
At end of 2020, that estimates car content at 336 + 50 (2019) + 100 (2020) = 486.
So, if GT7 releases before April 2021, car content can't logically be much above 500.
I think they will get it to 500 cars if they can, if only for the marketing aspect, as that's a very significant number psychologically. Remember how much they plugged "over 1,000 cars" for GT6?
In the past, PS3 era, PD both lacks new car addition (modelling), not counting Standard cars, and also lack those new features as well, so, both seem to be mutually dependent, speed-wise, In a way, car count can judge how fast PD will develop other fields as well, like other features; if they can pump out cars faster, they can accomplish more in other areas too. but vice-versa, if car addition/modelling is slow then, others are undeveloped too .100% agree. this is very adequate rational thinking. Thank you for this post.
People thinking that PD spending all their time and money just to model mew cars, but you are forgetting that they are building a new game. Full of new features, tracks, gameplay mechanics, online code, graphics, physic... you name it. It not an easy task.
Take it with a grain of salt..
T3: PS5 leak reveals PlayStation 5 pre-order date.
https://www.t3.com/news/ps5-leak-reveals-playstation-5-pre-order-date
How about the Used Cars? Any GT game with it, except GT1 (where Japanese cars take majority in greater extent than the next games), have huge amount of car count to cycle out cars in Used Cars Dealership, and that feature returns on GT7. Unless you think Used Cars or any other features in GT7 will be underutilized just like GT5's, particularly Racing Modification, and expect others to do as well. And because GT6 was brought out here, 50 +100 is... fewer than what they did at GT6 (with PS3 problems), which gives 447 Premiums from around 228 to 447 (means 200+ new additions), because Standard cars are only ports from PS2, what they properly worked on are Premium cars. Also PD is outsourcing now, and opened a new studio.
In the past, PS3 era, PD both lacks new car addition (modelling), not counting Standard cars, and also lack those new features as well, so, both seem to be mutually dependent, speed-wise, In a way, car count can judge how fast PD will develop other fields as well, like other features; if they can pump out cars faster, they can accomplish more in other areas too. but vice-versa, if car addition/modelling is slow then, others are undeveloped too .
New studio: https://gamingbolt.com/gran-turismo-developer-polyphony-digital-opens-new-studioOne comment to raise here:
GT5 to GT6 was an extra 200+ cars correct. But, there were very few additions to GT5 as DLC, compared to GTS which has had 160+ cars added since release. I expect all of these cars to roll over to GT7 (licensing allowing). But, its illogical to expect them to have completed 160+ cars AND 200 MORE in 3 years since release of GTS.
I've estimated around 500 in total by April 2021, but even that is pushing it, based on the above, forecasting an increase of 164 on top of what they have released as DLC in GTS.
New studio: https://gamingbolt.com/gran-turismo-developer-polyphony-digital-opens-new-studio
If there was very few DLC for GT5, and GT6 got 200+ addition, then linearly, who know GTS with more DLC also equals more car additions as well? Also again, how would Used Cars work in GT7?
Then people on this website always wonder why games don't reach their expectations
You'd need to do this without making Brand Central redundant though. If every car in the game can appear in the used dealer at a discounted price, nobody will bother paying for a "new" car. The used dealer has to contain a few unique models that cannot be obtained in Brand Central (the dirty Audi R18 from 2011 would be a candidate for that)What about used cars? Pretty much every car could be offered used if they want to, just like in the real world where you can buy a used version of a model from last year.
Used cars doesn't have to just mean 80s and 90s Japanese sedans.
You'd need to do this without making Brand Central redundant though. If every car in the game can appear in the used dealer at a discounted price, nobody will bother paying for a "new" car. The used dealer has to contain a few unique models that cannot be obtained in Brand Central (the dirty Audi R18 from 2011 would be a candidate for that)