Gran Turismo 7: Latest news and discussion thread

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As for ACC, have you actually driven a race-spec car on track? One with rose-jointed suspension, exceedingly low profile rubber, and suspension set-up far harder than you would ever encounter on the road, as I can assure you its violent and physical through the wheel, and I've personally not found anything inaccurately subtle or vague about it FFB.
We agree fully with each other. We just have different preferences. I'm pretty sure that's it. If anything, you're much more knowledgeable about these things than I am.

No, I've only driven road cars on track. And super stiff supersport bikes with race setup Öhlins suspension, among more casual motorcycles.

I have zero doubt that the FFB coming from ACC is realistic. Vastly more realistic than the one from GTS, and most likely also GT7. I just don't like it being realistic. When I drive a vehicle IRL, I intuitively control the inputs by the sensations in my body, not in my hands. Since I have no motion rig, a good FFB wheel communicating those synthetic unrealistic sensations is the best option for me and many others.
Reality > ACC with FFB and motion rig > GTS FFB > ACC FFB without motion rig.

The FFB in GTS needs improvement though. I think everyone agrees on that. Even with a good wheel, correct settings with no clipping, there are many moments where the FFB doesn't correspond to what's happening visually. I first thought it was clipping, but no matter what settings I try with a DD wheel, it's completely numb in some situations.
But overall it's intuitive and fun, just not realistic since it doesn't correspond to the wheel sensations in a real car.

What I've heard, the physics as well as FFB has been improved or most likely will be improved, and can be improved further in future updates. Since I already like GTS physics and FFB, I'm super happy.
Regarding physics, I'm not sure that full realism is appropriate in a game/simulator for different reasons. A good balance is the tricky part, not full-on simulator nor arcade.
 
Other Games don’t have it, but other games have engineers to inform the user about weather. That’s what GT doesn’t have. GT players have always been the owner, engineer and driver. It’s nice to just do the driving duties and have the engineer inform me about what’s happening with my pace, the weather and car condition.

This radar is necessary(with this iteration of the series) due to GT not having an engineer feature.
Forza doesn't have an engineer function. And more or less every game with dynamic weather has some kind of forecasting.
 
Metal covered in paint. Paint is made of plastic. So what you are seeing is plastic not metal unless you have xray vision.
No, what you are seeing is pigment, and in most cases also metal, oh and also clearcoat.

Just because the carrier for these is plastic based doesn't mean it will look like plastic, because, well that's not actually how paint works at all. Nor simply because acrylate polymer is a plastic does it mean it has to look like plastic. Hell you can plastic wrap a car (which is a true plastic) and it still not look plastic.


 
...just a question, I bough GT7 standard edition for PS4, since I couldn't get my hands on PS5... but finally yesterday I got myself a PS5... now my question is, is there currently an option somewhere to get PS5 upgrade for 10$, or do I need to wait for game to be released?

Also refunding is a bit of problem for me, since I use US account, and I am from Serbia (no Serbian PSN sadly).

Thanks
 
...just a question, I bough GT7 standard edition for PS4, since I couldn't get my hands on PS5... but finally yesterday I got myself a PS5... now my question is, is there currently an option somewhere to get PS5 upgrade for 10$, or do I need to wait for game to be released?

Also refunding is a bit of problem for me, since I use US account, and I am from Serbia (no Serbian PSN sadly).

Thanks
You should know that yourself. Have you checked PS Store? Is the option there? If not, then yes, you’ll have to wait for the release.

This is what happens when you’re too eager to pre-order things. Why not wait?
 
We agree fully with each other. We just have different preferences. I'm pretty sure that's it. If anything, you're much more knowledgeable about these things than I am.

No, I've only driven road cars on track. And super stiff supersport bikes with race setup Öhlins suspension, among more casual motorcycles.
Preferences I have no issue with, your post read (to me) as an argument that GTS was more accurate in that regard.


I have zero doubt that the FFB coming from ACC is realistic. Vastly more realistic than the one from GTS, and most likely also GT7. I just don't like it being realistic. When I drive a vehicle IRL, I intuitively control the inputs by the sensations in my body, not in my hands. Since I have no motion rig, a good FFB wheel communicating those synthetic unrealistic sensations is the best option for me and many others.
Reality > ACC with FFB and motion rig > GTS FFB > ACC FFB without motion rig.
Given that you can adjust and tailor, even remove all non-steering FFB from the FFB in ACC (and that some road surface and NVH coming through a wheel is realistic) I can't agree with the order you have here.

The FFB in GTS needs improvement though. I think everyone agrees on that. Even with a good wheel, correct settings with no clipping, there are many moments where the FFB doesn't correspond to what's happening visually. I first thought it was clipping, but no matter what settings I try with a DD wheel, it's completely numb in some situations.
But overall it's intuitive and fun, just not realistic since it doesn't correspond to the wheel sensations in a real car.
If it's fun for you that's a point I would not argue with, but for something to be intuitive it needs to be accurate to reality.

What I've heard, the physics as well as FFB has been improved or most likely will be improved, and can be improved further in future updates.
A claim we have heard before each release, as such I limit my expectations accordingly. That's not to say GT hasn't improved each title, it has, but it's a generation behind more of it's competitors.

Since I already like GTS physics and FFB, I'm super happy.
Zero issue with that at all.

Regarding physics, I'm not sure that full realism is appropriate in a game/simulator for different reasons. A good balance is the tricky part, not full-on simulator nor arcade.
I would have to disagree (but this is an area of preference), the more accurate and realistic a title is, the more intuitive it is. With the caveat that the intuition comes from an understanding of or experience of reality. As an example I've driven (road and track) and owned a lot of fast FWD cars over the years, ones that have appeared in GT titles, or have close matches. Intuitively I know how the start of understeer feels (GT doesn't get it right), how to counter that understeer (GT doesn't get it right), how to use weight transfer to get the back to step out (GT doesn't get it right), how a well sorted LSD affects all of the above (GT doesn't get it right). As such every bit of intuitive knowledge and muscle memory of how a well sorted, quick FWD car should drive and be driven doesn't apply when I step into GTS, that can't be said to be intuitive.

GT as a series doesn't need to be the last word in realism, but it can do that while still getting the fundamentals right, DriveClub was far from the most realistic title around, yet it got these fundamentals right, with FWD cars behaving, in a much simplified manner, how they should.
 
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Other Games don’t have it, but other games have engineers to inform the user about weather. That’s what GT doesn’t have. GT players have always been the owner, engineer and driver. It’s nice to just do the driving duties and have the engineer inform me about what’s happening with my pace, the weather and car condition.

This radar is necessary(with this iteration of the series) due to GT not having an engineer feature.
Yea I need buddy from I racing! He is always on point lol in all honesty it would be nice to have a engineer help you through the race. It’s a hassle managing all the race parameters and having to race at the same time.
 
Forza doesn't have an engineer function. And more or less every game with dynamic weather has some kind of forecasting.
He specifically said the weather map like GT7. If Forza doesn’t have it then(which I already knew this), that’s on them.
 
He said other games have engineers inform the player of the weather, I'm basically saying no they don't. Some do, many don't. Weather radar is a different thing.
Other games do. thats the truth. Can’t say no to that. If he said All games have engineers. Then, that’s false. Other games can mean two or more. PC2 and ACC have engineers. That’s other games.

And I would say, that weather radar is more engaging and accurate.
As the narrator pointed out, he’d still take a gamble even with the radar accuracy. Engineers in the other games I mentioned, let you know to expect wet weather in a couple minutes or soon, depending on race length.

Either way, it’s still a gamble. Halfway around Nurburgring and it begins to rain. What does a player do?
 
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And I would say, that weather radar is more engaging and accurate.
I don't disagree. Looks very good, would love the F1 games to have a similar thing like the pit wall radar.

Other games do. thats the truth. Can’t say no to that. If he said All games have engineers. Then, that’s false. Other games can mean two or more. PC2 and ACC have engineers. That’s other games.
Why are you creating an argument? His implication didn't suggest anything other than other games having engineers, no specifics, I'm merely pointing out that there are other games that don't, it isn't a new thing or a missing feature, it's a different thing.
 
The weather radar does fascinate me, as it's a feature mainly suited to endurance racing, much like the return of dynamic time! A bit disheartened that we still apparently have a situation like GT6, where only certain tracks are night and rain compatible, but I don't know how limited that selection will be, yet.
If Trial Mountain, Deep Forest or High-Speed Ring are daylight-only I'll be really confused, why model these beautiful places from the ground up with half-dynamic time?

I'm expecting PC2 will still be the only game on PS4 where you can drive Monza at night (and the incredible 10km combined course), but I'd love to be proven wrong.
 
Why are you creating an argument? His implication didn't suggest anything other than other games having engineers, no specifics, I'm merely pointing out that there are other games that don't, it isn't a new thing or a missing feature, it's a different thing.
I like the feature. I don’t have a problem with it. He’s making the point that no other game has the feature. That it’s a game changer. I just said GT doesn’t have an engineer and pointed out how we’ve always played the game without one. If anything, the radar is another distraction. As he also, in a playful way, pointed out.
 
The weather radar does fascinate me, as it's a feature mainly suited to endurance racing, much like the return of dynamic time! A bit disheartened that we still apparently have a situation like GT6, where only certain tracks are night and rain compatible, but I don't know how limited that selection will be, yet.
If Trial Mountain, Deep Forest or High-Speed Ring are daylight-only I'll be really confused, why model these beautiful places from the ground up with half-dynamic time?

I'm expecting PC2 will still be the only game on PS4 where you can drive Monza at night (and the incredible 10km combined course), but I'd love to be proven wrong.
Didn’t Kaz say all tracks had weather and time variation, but it was only the actual tracks that host 24hr races that get a full 24hr cycle? The other tracks just get morning to evening

Edit: just re read the article. Only some tracks have rain!
 
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Right -- I'll compile my thoughts below:

Been a while since I was that excited about a video game. After BF2042 and CP2077 (two games I really wanted) -- it seems like GT7 will not be disappointing.

I'll start with the concerns:

- The physics don't seem to have received enough love. With the PS5's horsepower -- I was hoping more accurate models can be implemented. But it seems like only the aero and maybe tire models received attention.

- The AI seems improved but to what extent. Granted -- I'll be spending most of my time online but I hope they present a challenge.

- Content is generous but would've liked to see more things, but I'm sure they will come eventually.

- No news has been given about the career structure but I hope it's modernized.

Even with those concerns, I am still delighted with what PD are doing. I'm a virtual photographer and someone who is very interested in visuals -- so Scapes and the RT mode for studio shots are something I can't wait to spend hours in. Interested in what Scape movie is.

The customization is filling me with glee. While I still think there will be caveats -- but the options are a lot more than expected.

The presentation is nigh on perfect. The music, the menus, stuff like the Cafe and Brand central being a mall. Absolute dream come true.

I really can't wait. I will gladly fork the $70 for this and I am looking forward to playing this for years and see it evolve.
 
... and that effectively makes it almost a GT4 car.
Well, in that way it is already an improvement that we get back the pp system, so I can race a GT4 car in a GT3 race. At least with the current GTS AI.
But really, the AI needs to improve to the point that is something of a challenge to catch up. I am not in the camp that thinks the AI needs to be fully competitive. In my view you can do online PvP races for that.

Easy! Stay on slicks, worked out ok for Lando in Russia! 😂
Awww, that's harsh! I really felt for the poor guy.
 
ZRO
People are really out here spending an hour deconstructing the presentation in slow motion. I don't speak Spanish, but it seems like this guy doesn't like Sony too much.

I do speak Spanish and after seeing lots of his videos, i came to the conclusion that he's just a troll, the worst thing is that people follow him non ironically. It's best to ignore him.
 
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I haven't seen recent 20 pages here, but anyone noticed that the Swift and Impreza has European plates and the Scirocco has US (?) plate in those images?

I don't think that the bumper shape itself wouldn't be changed so far, but looks like the cars can be equipped with different region plates, at least if the default bumper shape allows.
FKv_qtqaAAQHju4

FKv_qv8aUAMPYrn
 
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I haven't seen recent 20 pages here, but anyone noticed that the Swift and Impreza has European plates and the Scirocco has US (?) plate in those images?

I don't think that the bumper shape itself wouldn't be changed so far, but looks like the cars can equipped with different region plates, at least if the default bumper shape allows.
FKv_qtqaAAQHju4

FKv_qv8aUAMPYrn
That might be a game changer for people who enjoys doing liveries based on real life.
 
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I haven't seen recent 20 pages here, but anyone noticed that the Swift and Impreza has European plates and the Scirocco has US (?) plate in those images?

I don't think that the bumper shape itself wouldn't be changed so far, but looks like the cars can equipped with different region plates, at least if the default bumper shape allows.
FKv_qtqaAAQHju4

FKv_qv8aUAMPYrn
Well that seals it then, as a livery and license plate maniac/addict, I'm sold.
 
I never doubted that.
My point is that GT3's car list isn't the worst because of that improvement. We don't need such an upgrade from GTS to GT7 but there is just no difference in visuals between them.
Not really.
If I count them roughly, there are 105 duplicates. I only counted the variations on one certain car. I see the AMG GT-S and GT-R as duplicate, since they are basically the same car. Same for the Gr.3, Gr.4, Rally and Safety car variations of one model. I do not count the Nissan R33 and R34 as duplicate since they are not the same model.
 
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