- 444
- Sweden
We agree fully with each other. We just have different preferences. I'm pretty sure that's it. If anything, you're much more knowledgeable about these things than I am.As for ACC, have you actually driven a race-spec car on track? One with rose-jointed suspension, exceedingly low profile rubber, and suspension set-up far harder than you would ever encounter on the road, as I can assure you its violent and physical through the wheel, and I've personally not found anything inaccurately subtle or vague about it FFB.
No, I've only driven road cars on track. And super stiff supersport bikes with race setup Öhlins suspension, among more casual motorcycles.
I have zero doubt that the FFB coming from ACC is realistic. Vastly more realistic than the one from GTS, and most likely also GT7. I just don't like it being realistic. When I drive a vehicle IRL, I intuitively control the inputs by the sensations in my body, not in my hands. Since I have no motion rig, a good FFB wheel communicating those synthetic unrealistic sensations is the best option for me and many others.
Reality > ACC with FFB and motion rig > GTS FFB > ACC FFB without motion rig.
The FFB in GTS needs improvement though. I think everyone agrees on that. Even with a good wheel, correct settings with no clipping, there are many moments where the FFB doesn't correspond to what's happening visually. I first thought it was clipping, but no matter what settings I try with a DD wheel, it's completely numb in some situations.
But overall it's intuitive and fun, just not realistic since it doesn't correspond to the wheel sensations in a real car.
What I've heard, the physics as well as FFB has been improved or most likely will be improved, and can be improved further in future updates. Since I already like GTS physics and FFB, I'm super happy.
Regarding physics, I'm not sure that full realism is appropriate in a game/simulator for different reasons. A good balance is the tricky part, not full-on simulator nor arcade.