Gran Turismo 7: Latest news and discussion thread

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Happy to see 20 grid races are still in after seeing some comments that they might have dropped to 16.

I hope they dont mess the game up with difficulty options, i don't want to see AI cars going faster then the car can allow, any sort of speed boosts for them will be disappointing to me.

For example, a 300hp car is a 300hp car.. if its suddenly driving like a 500hp car in a higher difficulty, thats messed up.
If they just make them slower on the lower difficulties, id be satisfied and happy with that.

I really don't understand the need for the option to begin with, if you're too slow.. upgrade ya car and improve. Guess we'll see.
 
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I mean comon, theres so many duplicates, racing versions of the same chassis, they count a reverse layout as a track lol. Most annoying is the lack of european cars. I loved gt4 because you could get, maintain and drive your dream car. You could discover cars.
I'm not sure you know what a duplicate is. and Gran Turismo 4 had way more actual duplicates than what this game has.
 
Happy to see 20 grid races are still in after seeing some comments that they might have dropped to 16.

I hope they dont mess the game up with difficulty options, i don't want to see AI cars going faster then the car can allow, any sort of speed boosts for them will be disappointing to me.

For example, a 300hp car is a 300hp car.. if its suddenly driving like a 500hp car in a higher difficulty, thats messed up.
If they just make them slower on the lower difficulties, id be satisfied and happy with that.

I really don't understand the need for the option to begin with, if you're too slow.. upgrade ya car and improve. Guess we'll see.
That'd be almost first world problems for Gran Turismo, in the past the AI were driving the 300hp cars more like 150hp cars.
 
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Happy to see 20 grid races are still in after seeing some comments that they might have dropped to 16.

I hope they dont mess the game up with difficulty options, i don't want to see AI cars going faster then the car can allow, any sort of speed boosts for them will be disappointing to me.

For example, a 300hp car is a 300hp car.. if its suddenly driving like a 500hp car in a higher difficulty, thats messed up.
If they just make them slower on the lower difficulties, id be satisfied and happy with that.

I really don't understand the need for the option to begin with, if you're too slow.. upgrade ya car and improve. Guess we'll see.

That's not how it works. Someone posted a really good analysis of the AI here. The AI cars would have 5 second gaps from their best to worst lap times at random to slow down and let the player catch up. They wouldn't utilize the whole track to slow their lap times so the player could catch up. The AI doesn't have to cheat to go faster it simply has to not be programed to be slow on purpose.
 
That'd be almost first world problems for Gran Turismo, in the past the AI were driving the 300hp cars more like 150hp cars.
Yeah im sure im in the minority for this but i like consistency.
Just hope they have done it correctly.
I don't whinge on here often but this is a big deal to me.

MAGOG, I Hope that's the case.
 
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Jesus h christ! :lol:
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The fact that I always hear the word "unlock" when it comes to acquiring cars, as well as the fact you have Assetto Corsa-style custom grid options in Custom Races (also hoping you can rename them and assign their nationalities) gives me hope that if you collect or obtain a car at least once, it gets permanently added to the Arcade Modes like in GT4 with all their default colors and/or liveries.
 
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People are really out here spending an hour deconstructing the presentation in slow motion. I don't speak Spanish, but it seems like this guy doesn't like Sony too much.
 
ZRO
People are really out here spending an hour deconstructing the presentation in slow motion. I don't speak Spanish, but it seems like this guy doesn't like Sony too much.

His Youtube channel is filled with bait videos and sparking flame war it seems, it's best to ignore him. I refuse to believe that a grown ass man still acting that way.
 
Just to show you, damage happens anywhere, but I did hit a barrier and the headlight covering cracked and the bonnet latch got scratched as well. Had another photo of my Gr.4 M4 with wheel scratches. PD programmed some nice details of damage.
Thanks matey. Yeah, I knew that.

After giving it some thought I realised that apart from the lens-cracking parameter (obviously referring to the photo-mode camera), those options would most-likely be to allow for various degrees of "cleaning up" for photographing, much like brushing one's hair, straightening one's tie or smiling for a camera.
 
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For me the main reason why i play a racing game is the content in it.
Nowadays the graphics on new racing games looks anyways incredible especially on next-gen.
GTS even on my old PS4 looked very nice but the lack of content was the thing that bordered me.
I am not a online gamer so i never play the online races.
Hopefully the (offline)content in GT7 will be at least similar to the GT6 after updates etc.
GT7 was the reason why i got a PS5 to enjoy a next-gen game for long time of period.
 
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That'd be almost first world problems for Gran Turismo, in the past the AI were driving the 300hp cars more like 150hp cars.
In GT6 with the pp system I always took lesser powered cars to make it a bit of fun against the AI. In GTS I can't do a proper GT3 race on the Ring, because even with 400 instead of 500 hp you catch the AI in lap 2. And I don't want to race a GT3 car with less than 400 hp, because it then becomes too underpowered compared to real life.
So the AI has to get better.
 
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If there are any complaints I have about that jacked-up Beetle in the presentation, it's the steering wheel and interior. It's kind of bizzare how it has all these serious upgrades and mods fitted to it, but it still uses the stock seats, dashboard, and that large, thin steering wheel. I hope the Weight Reduction Stage 4 or 5 does something to those (the Beetle only had Stage 3 in that video), similar to what the Works conversion does in NFS: Shift.
 
-I'm still worried about the physics because GT Sport had a heap of underlying issues that made some cars undriveable.
Which cars are those?

The little bit I've played GTS on controller, there were no issues since the steering input is assisted.
On a wheel with poor FFB settings, where you don't feel how fast you can turn the wheel or how far you can turn it, many cars are horrible and seem to spin out randomly. That's not the game's fault.
People (adults) that I've let try the game, who couldn't care less about cars or games, have all successfully driven difficult MR cars without assists if they have good FFB, since they can feel what's happening intuitively.

That in my opinion is the point of FFB. Not that constant shaking and rumbling as in ACC, where it in corners is extremely vague and subtle where the limit is. Sure, it feels cool, but it doesn't help with handling.
 
Anybody have any idea,or see info anywhere as to wether we can remap the controls on the ps5?
I know haptics are a big thing on the dualsense but due to issues with my hands i prefer the old x for throttle,R1 for gear up etc settings. 👍
 
Which cars are those?
Understeer as a whole is not represented correctly, being too quick to get into terminal understeer and far too difficult to correct when it does. Lift-off oversteer has also never been well modeled in the GT series, and MR and RR cars do not understeer as they should on the throttle but step straight into oversteer instead. All of which indicate issues with the load transfer calculations within the physics engine.

Dampers are overdone, particularly on older cars, and at least this one has been acknowledged as an issue that's received attention in the SoP video, it will be interesting to see if it has.

LSD's in FWD cars are not accurate or anything close to as effective as they should be, and the least said about the accuracy (or how far out it is) of the tyre model the better.

GTS and the GT series is a fun and enjoyable title/series, but it's both inaccurate and disingenuous to believe it doesn't have some issues with its physics, and it's not limited to particular cars.
The little bit I've played GTS on controller, there were no issues since the steering input is assisted.
On a wheel with poor FFB settings, where you don't feel how fast you can turn the wheel or how far you can turn it, many cars are horrible and seem to spin out randomly. That's not the game's fault.
People (adults) that I've let try the game, who couldn't care less about cars or games, have all successfully driven difficult MR cars without assists if they have good FFB, since they can feel what's happening intuitively.

That in my opinion is the point of FFB. Not that constant shaking and rumbling as in ACC, where it in corners is extremely vague and subtle where the limit is. Sure, it feels cool, but it doesn't help with handling.
GTS demonstrably gets areas of vehicle dynamics wrong, and areas of FFB wrong, ironically MR cars are one of the drivetrains they get wrong.

It has nothing at all to do with FFB and GTS's options are so limited all you can get wrong is pretty much steering weight.

As for ACC, have you actually driven a race-spec car on track? One with rose-jointed suspension, exceedingly low profile rubber, and suspension set-up far harder than you would ever encounter on the road, as I can assure you its violent and physical through the wheel, and I've personally not found anything inaccurately subtle or vague about it FFB.
 
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Anybody have any idea,or see info anywhere as to wether we can remap the controls on the ps5?
I know haptics are a big thing on the dualsense but due to issues with my hands i prefer the old x for throttle,R1 for gear up etc settings. 👍
There is no official confirmation about controls remapping, as far as i know, however i strongly believe we'll be able to remap every button since is possible in GT Sport and in most GT games (if not all of them). There's also a strong possibility (but is not confirmed yet) that we'll be able to diseable haptic feedback and adaptive triggers, as in most PS5 games that uses those features. Being PD a first party developer I expect them to meet at least minimum accessibility standards.
 
How you can got damage if not any damage in the game.

Thats had zero sense
Well to be fair it hasn't been confirmed that damage isn't there so. Until we hear one way or the other then I'd take this as a promising sign of some kind of damage system being in place.
 
It is a big game changer. 👏🏼


Other Games don’t have it, but other games have engineers to inform the user about weather. That’s what GT doesn’t have. GT players have always been the owner, engineer and driver. It’s nice to just do the driving duties and have the engineer inform me about what’s happening with my pace, the weather and car condition.

This radar is necessary(with this iteration of the series) due to GT not having an engineer feature.
 
There is no official confirmation about controls remapping, as far as i know, however i strongly believe we'll be able to remap every button since is possible in GT Sport and in most GT games (if not all of them). There's also a strong possibility (but is not confirmed yet) that we'll be able to diseable haptic feedback and adaptive triggers, as in most PS5 games that uses those features. Being PD a first party developer I expect them to meet at least minimum accessibility standards.
Fingers crossed mate.Slightly off topic wreckfest doesnt let you re-map to the older style button setup but i get by with that,totally different game so you dont need to be too precise with your driving ! :lol:
 
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