Gran Turismo 7: Latest news and discussion thread

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Not sure if this has been discussed but I just noticed in Super GT's video that the Trial Mountain race with the Swift, Datsun, RX-8, and others was actually Daily Race A. It's labelled right up top, 12 slots just like the current Daily Race A, but unlike the current race which is nearly always single-make, this Daily Race A allows customized garage cars. With GT7's tuning system it would obviously be possible to BoP modified cars but it's still pretty unexpected to allow this.

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Very cool. This is the kind of variety I've been craving. The BoP system works very well for me as a B-skill driver so I've been wanting this feature for a while now.
Daily A was a free-for-all entry in early days of GTS too until balance issues led them to change it to single-make provided cars.

Maybe.

SEGA holds the Super GT license since about 2017 which is why we didn't get the more modern GT500 cars such as the Supra and non-concept NSX.
Except SWDC's online services closed on April 30, 2021 and replaced with Initial D: The Arcade:

Super GT promoters also has that virtual race announcement on GT Sport like few weeks ago.
 
I believe in Toyota Aqua supremacy. 😄
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Yo, heard someone claim Aqua supremacy.
 
It's correct I think to differentiate between some of the issues of the AI. One problem is the technically wrong behaviour such as the AI breaking mid corner, which disturbs the driving of players who have the correct technique. The other is that for experienced players the AI is just much too slow. For more novice players a slow AI helps them in the early phases of the game, so giving the AI a couple of strength options seems a good solution.

Not sure if this has been discussed but I just noticed in Super GT's video that the Trial Mountain race with the Swift, Datsun, RX-8, and others was actually Daily Race A. It's labelled right up top, 12 slots just like the current Daily Race A, but unlike the current race which is nearly always single-make, this Daily Race A allows customized garage cars. With GT7's tuning system it would obviously be possible to BoP modified cars but it's still pretty unexpected to allow this.

View attachment 1111674

Very cool. This is the kind of variety I've been craving. The BoP system works very well for me as a B-skill driver so I've been wanting this feature for a while now.
I entered the Road to GT7 race last night in GT Sport, since it wasn’t FIA or Nations, the cars didn’t have the default number plates. So, I could still see my custom number plate and didn’t have one on the bonnet. Something good did come out of the FIA licence, possibly, being finished. ;)
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Nicely remembered, fingers crossed it will
When the CSL widebody is completed, the tyres are closer to the edges than in the standard to wide body comparison pic. You can also see the offset difference with the F-150. The standard OZ disc wheels are flush, but they’re adjusted to be deep dish.

Parts and Custom race are my favourite already. I can feel replayability is going to be high.
 
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I find it interesting that statement from Kazunori, where he said that the tuning screen was made in order to take easy screenshots, this was the early design for the tuning section...
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...I guess he was right, that early menu had all things categorized, sure, but IMO you had to take much more screenshots than the final UI.
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You basically have to do a set tutorial in career mode before getting access to everything. Hardly groundbreaking or messed up.
Yes it is. They're locking you out of game content to artificially lengthen the gameplay. I'm not okay with having to slog through a boring tutorial to gain access to the very thing I play the game for - the cars. Of all the content in that game that they can lock behind such a tutorial they choose to lock you out of the ability to buy brand new cars.

Gran Turismo to me has always been about the pick-up-and-play factor, so for me I have little interest in grinding my way through a tutorial before I can actually pick-up-and-play. It's horrible design to chose to create a game based around driving and buying cars then lock you out of 300 of them at the start.
 
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Right. People are blocked from making a bee line to Arcade and it seems, Sport Mode. Been a while, but I think we did have to do races in the classic GT to open those tracks for Arcade. GT Sport had to raceh Level 20 to gain access to the Nurburgring circuits.

Kaz designed the game in the way he wants us to play. He already said veterans may be a bit peeved with the beginner’s walk through. I knew my end game with this. So, it’s not a bother to me. However, it’s rubbing many the wrong way.
 
Right. People are blocked from making a bee line to Arcade and it seems, Sport Mode. Been a while, but I think we did have to do races in the classic GT to open those tracks for Arcade. GT Sport had to raceh Level 20 to gain access to the Nurburgring circuits.

Kaz designed the game in the way he wants us to play. He already said veterans may be a bit peeved with the beginner’s walk through. I knew my end game with this. So, it’s not a bother to me. However, it’s rubbing many the wrong way.
Bro on GTS is was already like this.. you couldn’t buy certain cars, race certain tracks, get certain race gear etc… It’s a breeze to get through especially if your a vet.
 
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Bro on GTS is was already like this.. you couldn’t buy certain cars, race certain tracks, get certain race gear etc… It’s a breeze to get through especially if your a vet.
In GT Sport, we weren’t locked out of Brand Central. You can buy whatever car you wanted from the start. If you had the funds. We started with a gift car and 50,000 Cr.
 
Yes it is. They're locking you out of game content to artificially lengthen the gameplay. I'm not okay with having to slog through a boring tutorial to gain access to the very thing I play the game for - the cars. Of all the content in that game that they can lock behind such a tutorial they choose to lock you out of the ability to buy brand new cars.

Gran Turismo to me has always been about the pick-up-and-play factor, so for me I have little interest in grinding my way through a tutorial before I can actually pick-up-and-play. It's horrible design to chose to create a game based around driving and buying cars then lock you out of 300 of them at the start.
If that's how you feel then fine. I think it's perfectly fine to expect some form of tutorial, not a new thing. Probably get through it in what, an hour? Hardly laborious.
 
If that's how you feel then fine. I think it's perfectly fine to expect some form of tutorial, not a new thing. Probably get through it in what, an hour? Hardly laborious.
It's the principle of it. I think a tutorial would be fine for beginners or those that wish to partake in it it provided the tutorial was optional.
 
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This article once again mentions 2 different visual modes, apparently it involved a side by side demonstration of the standard 60fps mode alongside a 30fps ray trace enabled mode.

Also mentioned wheelbase modification? Could mean width in the widebody/wheel width sense but interesting no less.
 
Gran Turismo to me has always been about the pick-up-and-play factor
Gran Turismo has literally never had this pick-up-and-play factor you speak of. It's always forced you to buy a cheap used car and grind several races for money. It's always forced you to complete license tests before you can even access races that pay well. GT2 was probably the most notorious example where you'd be stuck modifying a pretty measly first car for several hours. I assume you're young and don't remember the old way of playing GT but in my opinion returning to that classic formula is exactly what many long-time players want. The sense of accomplishment makes the gameplay meaningful, rather than just a distraction from reality.

Also mentioned wheelbase modification? Could mean width in the widebody/wheel width sense but interesting no less.
Most people don't understand the terms for chassis measurements. We've already seen wheel size, width, and offset adjustments, effectively changing track width. Wheelbase adjustment is obviously not possible...we're not building limos here.
 
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Gran Turismo has literally never had this pick-up-and-play factor you speak of. It's always forced you to buy a cheap used car and grind several races for money. It's always forced you to complete license tests before you can even access races that pay well. GT2 was probably the most notorious example where you'd be stuck modifying a pretty measly first car for several hours. I assume you're young and don't remember the old way of playing GT but in my opinion returning to that classic formula is exactly what many long-time players want. The sense of accomplishment makes the gameplay meaningful, rather than just a distraction from reality.


Most people don't understand the terms for chassis measurements. We've already seen wheel size, width, and offset adjustments, effectively changing track width. Wheelbase adjustment is obviously not possible...we're not building limos here.
Yeah I know we've seen those things. Plenty examples of racing cars having different wheelbases but I don't think we'll see that.

Offset and wheel width isn't really widening track anyway, not in the true sense of doing so.
 
Don't ever play GT3 without gold licenses at the start. Can't belive that game artificially lengthens itself by forcing me to use the penalty box AE86 or Miata of my choice to progress through the early game. The audacity
 
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Don't ever play GT3 without gold licenses at the start. Can't belive that game artificially lengthens itself by forcing me to use the penalty box AE86 or Miata of my choice to progress through the early game. The audacity
What a way to miss understand. In GT3 you could still buy any car you wanted as long as you had the credits.
 
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What a way to miss understand. In GT3 you could still buy any car you wanted as long as you had the credits.
Which was like 5 cars at the start of the game, only a couple of them useful. Same difference now.

I honestly don't believe the game is gonna take too long to let you buy stuff, I think you're being really dramatic about this
 
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Which was like 5 cars at the start of the game, only a couple of them useful. Same difference now.

I honestly don't believe the game is gonna take too long to let you buy stuff, I think you're being really dramatic about this
The difference seems that we can’t even go into Arcade and Sport Mode. Not even a peek. The other games aT least allowed us access.
 
What a way to miss understand. In GT3 you could still buy any car you wanted as long as you had the credits.
As long as you had the credits. And what would you have to do to get these credits? Buy a basic car and partake in the limited available events for said car? Same as GT4 etc. GT5 locked entire sections of single player behind level based progression. I'm also fairly certain that there were a great many cars locked behind levels as well, and that game was a grind fest to progress.


If I recall, GT5 and 6 had starter packs and pre order bonuses which gave you high level/fast/end game cars straight away and the games are measurably worse for doing so, likewise the Forza games, the progression and feel of progression is worse because they throw credits and cars at you from day 1.
 
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Seems tracks and events need to be unlocked now. The PS blog even suggests that brand central doesn't unlock for a while.
Driver level 4 I beleive based on previews.

It's dissapointing, but as long as everything is unlocked pretty quickly it's something that I can get past. Nothing wrong with an optional tutorial to guide new players into the game without overwhelming them, that would have been preferable.
 
With other GT games you could sidestep grocery getters by golding licenses or simply buying a better used car (FC RX7 or A70 Supra oh yeah) but from what they're describing here it seems a lot more limited.
 
Driver level 4 I beleive based on previews.

It's dissapointing, but as long as everything is unlocked pretty quickly it's something that I can get past. Nothing wrong with an optional tutorial to guide new players into the game without overwhelming them, that would have been preferable.
Besides brands central GTS had the same system, tracks, arcade mode cars, gear, etc online mode was locked… you had to watch a couple of videos before it unlocked… the normal bet GT player should get to level 4 in 30 min if it’s similar to GTS level up system.
 
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