Great to see an improvement in photomode/scapes and what appears some water droplets texture applied to the car.
Curious caption given that 50% of the photo IS real life.
Great to see an improvement in photomode/scapes and what appears some water droplets texture applied to the car.
And the game offers nothing else aside from that. ACC is a racing simulator only, it doesn't do anything else. If that's what you want then play that but many millions of other players seem to prefer the more thorough features and gameplay of GT.Too bad the car count won’t be higher. Meanwhile the PS5 version of ACC will have 30 cars in mp.
That's the thing, GT Sport could potentially be in limbo if Polyphony decides to shut down their servers, or at the very least, they should disable the always-online requirement for everything. But even then, it would make GT Sport sound almost redundant.Once GT7 comes out, would it be even worth keeping GTS?
They have focused on visuals over content. 4k resolution when the vast majority still play at 1080p (steam hardware survey), but still limited fields, miserable rolling starts and lacking effects.Too bad the car count won’t be higher. Meanwhile the PS5 version of ACC will have 30 cars in mp.
That's exactly what I think. Best to delete it and make way for GT7.That's the thing, GT Sport could potentially be in limbo if Polyphony decides to shut down their servers, or at the very least, they should disable the always-online requirement for everything. But even then, it would make GT Sport sound almost redundant.
...I can't come to a reason as of why you should keep playing GTS once GT7 comes out, it's like still preferring GT4 Prologue over GT4.Once GT7 comes out, would it be even worth keeping GTS?
Great to see an improvement in photomode/scapes and what appears some water droplets texture applied to the car.
Well, unless some masochists really want to slog through the GT League events in GTS I suppose. They will technically be not in GT7 in that format....I can't come to a reason as of why you should keep playing GTS once GT7 comes out, it's like still preferring GT4 Prologue over GT4.
The game develop doesn't work like that.What GT surely wins over other competition is its Photo Modes. Should strive the same for the game's other modes especially the racing parts.
The game develop doesn't work like that.
They have focused on visuals over content. 4k resolution when the vast majority still play at 1080p (steam hardware survey), but still limited fields, miserable rolling starts and lacking effects.
Maybe to compare things, but otherwise not.Once GT7 comes out, would it be even worth keeping GTS?
A steam hardware survey on PC has absolutely nothing to do with Playstation. The majority of gamers are using 4K TVs with their PS5. They are dirt cheap these days.
Quick question What’s a good racing game in your opinion?I'm not. And how do you know, have you polled anyone on the Playstation side, or are you just applying your patented 'optimism' that veers in delusional territory?
A good chunk of decent 4K TV's are still north of a grand Canadian looking on most sites I checked. And that doesn't really take away from the fact that Polyphony have been, since GT5 historically, so focused on graphics to a one sided degree that content often times falls by the way side.
Quick question What’s a good racing game in your opinion?
So a good game to you is where you find fun from and since GT5 you haven’t had fun gotcha… so that makes GTS and I’m guess from all your comments about GT7 an old dark aged sorry game because they aren’t fun to you… I understand now… I just had to know… as for TVs here in the states they are cheap and you can get a decent one for 3 to 400 bucks…but I don’t get into people financial situations.A good racing game is one where I can have fun in it. I enjoyed Forza Horizon 5. I enjoyed DiRT Rally 2.0. I enjoy a lot of racing games from my youth that I think still hold up in most regards - including most GT titles.
I have not had fun with the GT series since 5. Just so happens that falls within GT's Long, Dark Age - an age that they still have shown no desire to get out of because they still believe that GT is a massive system seller and is light years ahead of the competition because they were the first on console.
It isn't 2004 anymore. GT is the one doing the catching up.
I don't know what my opinion on fun racing games mean when we have our friend here making an optimistic point about the vast majority of players having 4K TV's.
The devs who work on phote mode do not work on IA/races/online etc.What does this mean, and are you seriously trying to posit that PD should not try and learn from other titles and what they do well, and apply it to their own games, instead of simply acknowledging the competition exists and ripping features from other titles wholesale when it fits their agenda?
The devs who work on phote mode do not work on IA/races/online etc.
The tecnology behind is diferent, the resources they need are diferent etc
What GT surely wins over other competition is its Photo Modes. Should strive the same for the game's other modes especially the racing parts.
Yes but what @o000o was saying is that they should do what is required to make sure those other features are up to the same industry leading level as scapes, not suggesting the people who did scapes go off and improve AI.The devs who work on phote mode do not work on IA/races/online etc.
The tecnology behind is diferent, the resources they need are diferent etc
Simple: You are asuming that Polyphony doesn't put the same effort to desing "racing parts". So yeah, be at the top on fotography mode no dot implie that you gona are in the top on all aspect.Who said that photo mode devs work on anything else?
The post you quoted said, and I quote:
Bolded emphasis mine. This is a pretty reasonable point that Polyphony, as a developer, should absolutely strive for some aspects (mainly, the actual racing) to be up to the same level that they place in the photo mode. In what way could this be construed as believing that photo mode devs work on the same thing as other departments?
Source? Also, what exactly do you consider dirt cheap? Just doing a quick browse on Amazon, a good-sized (say, 40 inches and up), actually decent 4K TV is typically north of $400, which is a decent chunk of money on top of a $500+ console, a $70 game, and $5-10 a month for PS Plus, since GT7 is (annoyingly) also always online. On top of that, most of the TVs on the lower end of the price scale also have a refresh rate of only 60hz, so you're not even getting the most potential out of your PS5 if you opt for one of those units. Plus, as @Silver Arrows alluded to, that's not going to be the same pricing in every market a PS5 is available in.The majority of gamers are using 4K TVs with their PS5. They are dirt cheap these days.
True, but considering that the AI hasn't changed much since GT5, despite Kaz's continued claims otherwise, at a certain point it's safe to assume that improving the AI is not a high priority to PD. That's quite frustrating considering how the racing genre has changed over the years.The devs who work on phote mode do not work on IA/races/online etc.
The tecnology behind is diferent, the resources they need are diferent etc
Well considering it's missing from those other parts, it's safe to assume that the same effort isn't being put into those area's. Intentionally or otherwise. Game development works exactly like that. You pick and choose what parts are going to get more resources and effort depending entirely on their design decisions.Simple: You are asuming that Polyphony doesn't put the same effort to desing "racing parts". So yeah, be at the top on fotography mode no dot implie that you gona are in the top on all aspect.
Again, the game develop doesn't work like that.
And we dont get the best audio yet. The game develop is hard and complicated.Yes but what @o000o was saying is that they should do what is required to make sure those other features are up to the same industry leading level as scapes, not suggesting the people who did scapes go off and improve AI.
As in, hire more/better people to do the work if the current staff can't. As they did with audio. They did what was required and hired Mike Caviezal.
You are asuming that Polyphony doesn't put the same effort to desing "racing parts".
So yeah, be at the top on fotography mode no dot implie that you gona are in the top on all aspect.
Again, the game develop doesn't work like that
You don't have to assume anything, the GTS credits list one person working on the AI.
View attachment 1112533
Meanwhile the list of people working on scapes:
View attachment 1112534
28, plus the two photographers for 30 total.
Source? Also, what exactly do you consider dirt cheap? Just doing a quick browse on Amazon, a good-sized (say, 40 inches and up), actually decent 4K TV is typically north of $400, which is a decent chunk of money on top of a $500+ console, a $70 game, and $5-10 a month for PS Plus, since GT7 is (annoyingly) also always online. On top of that, most of the TVs on the lower end of the price scale also have a refresh rate of only 60hz, so you're not even getting the most potential out of your PS5 if you opt for one of those units. Plus, as @Silver Arrows alluded to, that's not going to be the same pricing in every market a PS5 is available in.
If you're someone who is looking to get a new 4K TV/Monitor alongside a PS5 just to play GT7, then you're pretty much spending $1,000 on just one game before taxes. For a lot people, that's not exactly "dirt cheap."
True, but considering that the AI hasn't changed much since GT5, despite Kaz's continued claims otherwise, at a certain point it's safe to assume that improving the AI is not a high priority to PD. That's quite frustrating considering how the racing genre has changed over the years.
Yes and no. Its Polyphony and they incompetence. You really think is not a priority for they when the press and gamers are very critics with the IA since GT4? Sound unrealistic.Well considering it's missing from those other parts, it's safe to assume that the same effort isn't being put into those area's. Intentionally or otherwise. Game development works exactly like that. You pick and choose what parts are going to get more resources and effort depending entirely on their design decisions.
Not only that this is for pretty much all gaming not only GT.. I’m confused$400 for a TV is dirt cheap as it will last years and is useful for many other things than playing one game. It's less than the console. If you're not playing in 4K even a PS4 Pro is being wasted.
lol becouse THE ONLY explication (and unrealistic one) is that they do not want to make a better IA (becouse ressons), the incompetence doesn't exist.They don't, the fact that AI has been a forefront of criticism (rightfully) since the State of Play dropped should tell you quite clearly that they don't put much effort into the racing parts, or at least, put any effort to making it as good of an experience as it could be for 95% of the playerbase who actually have some experience in playing racing games.
Even with the garbled English, this is basically an ass-backwards way of developing games...and sure seems to me like yet another act of mental gymnastics to say that Polyphony shouldn't fix aspects of their game that are bad, because it 'doesn't work like that'. Like, what the ****?
lmao