Gran Turismo 7: Latest news and discussion thread

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snc

+ 4k, motion blur, dynamic weather
- low quality cubemaps reflection, low quality environment assets and textures
crossgen

Outside the grass and the sky, the environments look literally the same which is a bit disappointing. I expected more tbh, the replays look fantastic tho and the sky is definitely a showcase.
 
I think you forgot what point you were making.

The guy originally said he'd like to see the same effort put into the AI that was put into scapes so both would be class leading. You said it was an assumption that they didn't put the same effort into both, so I provided the proof that they haven't.

Which game had which feature at what time is irrelevant, point is they put a huge team on Scapes and at most two people on AI over the last 20 years.

If AI is going to get better, they're going to need to put more people on it like they did with Scapes. I'm sure Scapes made by two people wouldn't have been half as good either. Nobody is saying they shouldn't have 30 people working on scapes, they're saying we want to see the same effort and staffing required on the AI.
I understand but I desagree, like I said GT Sport had better IA than GT6 and GT Sport was MP focus, so for me is not strange that Scapes had more devs becouse somebody had to take the pictures arround the world so they need more people for that.

We already saw improvements on GT 7 (Its notable in previews). They are working on that and we dont know how many they are on that area.

Sorry for my english btw
 
Outside the grass and the sky, the environments look literally the same which is a bit disappointing. I expected more tbh, the replays look fantastic tho and the sky is definitely a showcase.
Yes, taking into account they added only 4 new tracks on premiere vs gt sport seeing that so little change on other tracks is disappointing.
 
I understand but I desagree, like I said GT Sport had better IA than GT6 and GT Sport was MP focus, so for me is not strange that Scapes had more devs becouse somebody had to take the pictures arround the world so they need more people for that.

We already saw improvements on GT 7 (Its notable in previews). They are working on that and we dont know how many they are on that area.

Sorry for my english btw
You disagree with what? That they need more people to get better results? Maybe they do only need two people, but they need to be the right two people and with all due respect to the two people that have worked on it since GT4, it seems clear they are not up to the task.

GTS AI was not any faster outright than GT6 and exhibited the same bad behaviours. The only reason it was better is because they got rid of many of the really bad rubberbanding elements that saw cars slow down on purpose to let you catch up, or vice versa. They still brake way too early. They still brake mid corner. They still have poor situational awareness. They're still mostly docile.

Likewise, the same traits remain in what we've seen of GT7, I've seen no obvious big step forward. They probably will be better, but only by a small amount at best from what we've seen so far.

There were only two photographers, the rest are software developers. Look again.

So the point remains. They threw a huge team at Scapes to get it right because Kaz clearly cares a lot about it, but they've never shown the same enthusiasm or interest in AI in the last, well, 25 years basically. It's always been one or two guys, and it's always been mostly poor. Something has to change massively for it to change massively, either hiring a bunch of new people or just replacing the current 1/2 with people more up to the task.
 
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Maybe I'm confused, but isn't the option on the PS5 there will be the ability to run the Replay's at 60fps or with ray tracing at 30fps, I already taken it as given game play would be at 60fps.
 
The biggest issue with GT and AI is that Polyphony has been taken out to the woodshed by smaller developers with infinitely less resources then they do. That is the baseline Polyphony should strive for. Beat these small time outfits and make AI actually worth sticking around the campaign that they are pushing hard, for.

But as it seems to be, there seems to be a fair few people who treat this fact as an affront to the series as a whole, instead of, you know...the unvarnished truth, and something that Polyphony have effectively ignored. Much like they ignored sounds until they poached someone else to make it better.
I saw a YouTube video earlier today that used a Sony Trailer and the Hamilton DLC as evidence for speculation that the best drivers from GTS are helping to improve the AI for GT7.
 
You disagree with what? That they need more people to get better results? Maybe they do only need two people, but they need to be the right two people and with all due respect to the two people that have worked on it since GT4, it seems clear they are not up to the task.

GTS AI was not any faster outright than GT6 and exhibited the same bad behaviours. The only reason it was better is because they got rid of many of the really bad rubberbanding elements that saw cars slow down on purpose to let you catch up, or vice versa. They still brake way too early. They still brake mid corner. They still have poor situational awareness. They're still mostly docile.

Likewise, the same traits remain in what we've seen of GT7, I've seen no obvious big step forward. They probably will be better, but only by a small amount at best from what we've seen so far.

There were only two photographers, the rest are software developers. Look again.

So the point remains. They threw a huge team at Scapes to get it right because Kaz clearly cares a lot about it, but they've never shown the same enthusiasm or interest in AI in the last, well, 25 years basically. It's always been one or two guys, and it's always been mostly poor. Something has to change massively for it to change massively, either hiring a bunch of new people or just replacing the current 1/2 with people more up to the task.
I disagree with "they not put the same effort with the IA", we really dont know. You can see how many they are and the results but not the people or how they work. The same statment can be used to the modeling of the cars and the enviroment, ignoring the hardware and engine limitations.

Many posibilitys can hapend behind Polyphony, like the hell that was to program on PS3 or just incompetence. Also japanese culture is way diferent than occident, we dont know how is the relationship in the company.

"the only reason it was better"

So it was better lol You said it, they improve it even if GT Sport was focus on MP. You can't argument without context.
IA wasn't a priority in that game, Scapes was priority due the social desing of the game.

About GT7 that just isn't true. But I don't want to discuss because you are gona deny that anyway.
I just wait for the release... or maybe tomorrow, who know.
 
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I wonder how many people will wait for the PSVR2 to buy GT7. PSVR2 will be like a second release for GT7, that could explain the absence of some cars.
 
I disagree with "they not put the same effort with the IA", we really dont know. You can see how many they are and the results but not the people or how they work. The same statment can be used to the modeling of the cars and the enviroment, ignoring the hardware and engine limitations.
Yeah we do. It's been posted to you many times, you're simply ignoring it. If you have 40 people working on images, and 2 modeling cars, than it would safe to say that one is getting more importance than the other. An intentional choice.

Many posibilitys can hapend behind Polyphony, like the hell that was to program on PS3 or just incompetence. Also japanese culture is way diferent than occident, we dont know how is the relationship in the company.
And yet we only had one, sometimes two, people programing Ai on a console that was "hell to program on?" Culture being different doesn't change anything of what's said of how one thing seems more important than the other in regards to what PD tackles.

IA wasn't a priority in that game, Scapes was priority due the social desing of the game.
This is what's been said that you keep disagreeing with. I'm going to agree with Samus that you don't really know what point you're making anymore.
 
snc

+ 4k, motion blur, dynamic weather
- low quality cubemaps reflection, low quality environment assets and textures
crossgen

Nice comparison, they always Dona good job with their vids. Environments to me look much nicer, better balanced colours across the image, more detail in the distance, particularly notable on Sardegna. Looks much sharper and the lighting has definitely improved.

Looking forward to seeing this in all its uncompressed glory.
 
Decals.png


Do decals only work on rear windows?
 
snc

Much more natural lighting, better sky rendering, better shadow quality, higher track details, better car body reflections including RT in replays, increased resolution to native 4K, motion blur during gameplay, realistic car shakes, improved exteriors of the car models, better shaders and textures of road side environments.

Looking forward to seeing this in all its uncompressed glory.
 
I wonder how many people will wait for the PSVR2 to buy GT7. PSVR2 will be like a second release for GT7, that could explain the absence of some cars.
Yeah PSVR2 will be almost like re-releasing the game giving it a second lifespan. Kaz has said that at launch we will be able to congregate and meet at specific tracks and go for races slash cruises. I think these track hubs where we meet will also integrate VR too which could be interesting..
 
...so we can't even put decals on the front windshield? What?
That's the point, aside from the windshield banner, of course, I predict that if front windshield decal placement is a thing, only a small area to the side would be customizable. Can you imagine the stuff people would create with a fully customizable front windshield? Lightning McQueen everywhere. I don't think PD would allow that level of absurdity.
 
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Yeah we do. It's been posted to you many times, you're simply ignoring it. If you have 40 people working on images, and 2 modeling cars, than it would safe to say that one is getting more importance than the other. An intentional choice.


And yet we only had one, sometimes two, people programing Ai on a console that was "hell to program on?" Culture being different doesn't change anything of what's said of how one thing seems more important than the other in regards to what PD tackles.


This is what's been said that you keep disagreeing with. I'm going to agree with Samus that you don't really know what point you're making anymore.
1- Thats a falacy. GT6 had more devs for IA than GT Sport. More is not necesary better. Also the game develoment doesn't work like that. Scapes are a unique and a new tecnology, IA no.

2- That says more of the direction of the company than other thing.

3- You are ignoring the context (context is crucial), one proyect do not represent the all company objetives. Also you are ignoring the better IA in GT7.
 
1- Thats a falacy. GT6 had more devs for IA than GT Sport. More is not necesary better. Also the game develoment doesn't work like that. Scapes are a unique and a new tecnology, IA no.

2- That says more of the direction of the company than other thing.

3- You are ignoring the context (context is crucial), one proyect do not represent the all company objetives. Also you are ignoring the better IA in GT7.
What’s IA?
 
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