Gran Turismo 7: Latest news and discussion thread

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I just watched some GT7 footage in twitch

I feel that new camera shaking is too(bad) sensitive but its most welcome feature :)
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I loved other small details customization parts(wide-body, plates, and lights) and lottery prizes now making cars more valuable than in GTSport
 
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I had a different idea of the Swift Katana when the Swift Sport Gr.4 is mentioned.
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You know what. I was disappointed to see the lack of new modern cars, new tracks and bad AI. Now that I saw the leaked streams I don't mind it. The spirit of Gran turismo is there and I'm here for it. The game is giving me old school gt vibes I love it
Agreed. But I also Hope that we Will receive new contents on a regular base. Starting from d1 patch. Isn't It a 16 GB packet?
 
Comfort tyres are actually pretty good in the rain. If you want to try aquaplaning, get Sport or Racing slicks.

The right kink after Eau Rouge at Spa is notorious for having puddles in the rain (at least in ACC, it always does). That would be the first place I'd test for aquaplaning. It's at high speed so you won't confuse aquaplaning for usual wheelspin. If your car doesn't slide across the track then aquaplaning isn't simulated.

I'm the opposite. PD is 1 or 2 generations behind on current cars (as they always do).

No Alfa Giulia.
No New Vantage/DBS SL/Valkyrie.
No New M4 (or M2/M5/M6/M8 for that matter).
No Chiron.
No C8 Corvette.
No SF90 Stradale or 812 Superfast.
No i20N or i30N.
No Centenario or Sian.
No MC12.
No 600LT/720S/Senna/Speedtail/Artura.
No AMG One.
No 918 Spyder (despite having LaFerrari and P1 GTR) or 992 GT3.
No New BRZ (literally just a bumper change on the GR86).
No New Teslas.
No Mk8 Golf GTI/R.

And still missing critical brands like Bentley, Lotus, Koenigsegg, Caterham, Volvo/Polestar, Kia, Holden/FPV...

I love old cars but PD has never been up to date with new cars (except Japanese brands) and it's the same with GT7.
Let's not get bogged down with the cars that are currently missing.
The new roulette wheel. You can win a car but also win credits and what looks like racing upgrades? View attachment 1118224
This is a much better alternative to what we had before.
I found the new layout of Alsace :P
This makes the track a lot more interesting to me.
 
The intro have appeared in my recommends just now. I didn't want to watch it because I didn't want to get spoiled but I went ahead and viewed it anyways. I only skimmed through the actual intro part in less than a second. I KNEW they were gonna use GT5's version of Moon Over The Castle. I'm definitely gonna view the whole thing once the game gets released.
 
Has there been much discussion about this?

I have a feeling that PD has programmed the AI to be progressively-more challenging as you work your way up from the ****boxes to the mega cars.

This makes sense to me given the fact that the company's decided to entice and nurture car / racing noobs through the ranks, so to speak.

So, it could be that we've only seen tidbits of the AI in its slower forms in trailers and where higher-spec'd cars were present, such as in the Daytona lap, the AI had been manually set at a lower difficulty.

Just a thought prompted by the many assumptions peeps have made based on very-early career events.

IOW, I'm suggesting that there's a possibility that each of the difficulty choices itself gets faster the further you progress into the game.
Yep. Again, it’s about the AI being car and track dependent. Same as in GT Sport. I posted videos of cars from N class up to Gr.1. How AI creep along and s the cars have more performance, the AI gain more “confidence”. As the twitch streamer from yesterday mentioned, in his Gr.4 race, the Ai felt more aggressive.
 
This would be most welcome 🙂
Thing is, AI should be aggressive across all disciplines. From kei cars to Le Mans prototypes. Grassroots racing of any kind, are some of the most competitive racing series out there. The cars are slow, but the drivers still go all out. That’s how GT AI should be. Shouldn’t depend on stickier tyres and more downforce.

Here’s hoping the AI can be adjusted a bit ore than what we’re seeing at the start of the game.
 
The intro have appeared in my recommends just now. I didn't want to watch it because I didn't want to get spoiled but I went ahead and viewed it anyways. I only skimmed through the actual intro part in less than a second. I KNEW they were gonna use GT5's version of Moon Over The Castle. I'm definitely gonna view the whole thing once the game gets released.
Same here.
 
Thing is, AI should be aggressive across all disciplines. From kei cars to Le Mans prototypes. Grassroots racing of any kind, are some of the most competitive racing series out there. The cars are slow, but the drivers still go all out. That’s how GT AI should be. Shouldn’t depend on stickier tyres and more downforce.

Here’s hoping the AI can be adjusted a bit ore than what we’re seeing at the start of the game.
This is what I would prefer for myself. But I recognise that for beginners an easier AI is probably less intimidating.
For me, I would prefer a system where you can have GT Sophy do her worst right from the start :)
 
Thing is, AI should be aggressive across all disciplines. From kei cars to Le Mans prototypes. Grassroots racing of any kind, are some of the most competitive racing series out there. The cars are slow, but the drivers still go all out. That’s how GT AI should be. Shouldn’t depend on stickier tyres and more downforce.

Here’s hoping the AI can be adjusted a bit ore than what we’re seeing at the start of the game.
Realistically, you're not going all out in your daily driver at a weekend track event. You're there to have a good time.
 
In custom race, it's been said that you can pick the AI cars from your garage if you own them, does the AI actually use your car as it is (livery, tuning parts, setup) or is it just a basic/default version of said car?
 
To be clear, I didn't suggest the AI might be tied to car fields, but game progress.

This way, those ridiculously-easy initial races would become progressively-harder if you went back to them or chose similar opponents car-wise.
 
Gr. 1 racing


is it just me or Did they add a proper cockpit in the Audi Gr.1 VGT car? wasnt it just blacked out in Sport or maybe they added it in a update and I forgot

Also guys, I think im done posting for a bit, Im not able to play this game properly or any games at all haha...
Nitro/Overtake ? what ? It's written at the bottom right.
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Realistically, you're not going all out in your daily driver at a weekend track event. You're there to have a good time.
Not a Daily Driver, but grassroots racing like Hyundai Accent series and MX-5 Cup, etc.
I know the GT events say Track Day, but they’re competitive sprint races. Some of us are going to get that win by 10 second trophy, pretty easily.
We got another one streaming GT7 boys!

Nah, I’m good. He’s pausing every two seconds. :lol:
To be clear, I didn't suggest the AI might be tied to car fields, but game progress.

This way, those ridiculously-easy initial races would become progressively-harder if you went back to them or chose similar opponents car-wise.
For sure.
 
Personally, I don't judge AI on the first races which were always easy, especially since we choose a car faster than others.

And the difficulty screen is intriguing. Will there be a "very difficult" mode once the game finished or via an update? :)
 
Can you at least be patient? We may see them on post-launch updates in 2-5 years time.

Except maybe Lotus.
Oh I'm patient all right. The problem with waiting for updates is we don't know what are PD's plans. Cars like the 918 Spyder has been out since 2013 and still no sign of it after 3 GT games. PD could add it in an update, or they might not. So how much longer do we need to wait?

Honestly, I'm not even angry or disappointed. I've been with the series since GT1 so this is all to be expected. And anyway I can drive most of those cars in AC with mods. It's not a deal breaker for me. But it would be nice to be surprised once in a while you know?
 
Seems like the single player campaign will consist of single file line chase the rabbit and grid start. Also, I like that they are emphasizing on their weather system. All of the races I've seen so far have dynamic time/weather.


That third person view is too far and stagnant for me, it needs to be like Gran Turismo 3's. That's the first thing I'm going to adjust.
 
For the people that have the game already, can you check if it's possible to create a custom championship? We race F1 with a group of friends every friday, here you can create a championship, and every week you drive one race of the chapionship. It would be great if we could do the same in GT7. Can someone confirm that we now have this option?
 
Someone didn't get enough sleep I think. Have a saucer of milk and a lie down buddy. It will be ok.
These paid or call it embedded reviewers / influencers are not neutral at all.

Of course they will and have to praise the game - otherwise they will not get any review-copies anymore in the future, or no invitations to events from Sony/PD and so on.

Same situation we have with tech-bloggers and reviewers. Its no secret.

Also i can not remember seeing Mr Broadbent playing GT Sport. Only iRacing and other sims.
 
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