Gran Turismo 7: Latest news and discussion thread

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Yes, you're missing a few. The Supra RZ has a couple of widebody kit options and the 2016 Renault Clio R.S. had one

In the state of play video, they show glimpses of widebody kits for other cars such as the EK9 Civic Type R, Lamborghini Huracan, and Nissan GT-R Nismo (I think). I also recall a widebody kit preview being shown for the R34 Skyine GT-R in a pamplet a while back.
Wait i thought it was one kit per car
 
Why would that thing be in the middle of a French village?

it just doesn't fit in the artistic style of the track location at all.

Yes you do lmao
Do I? Well yes, maybe a little bit, it's obviously not going to work for anything but the slow cars but the fact it's just tacked on and sat where it is, is the weirdest part.

I mean it's not a big deal at all, it's just one track variation I don't have to use too much, but it's just bizarre and so far away from what they used to do with fictional tracks.

Tell me Samus. What do you like about Gran Turismo? What are you looking forward to? I honestly can not think of ever reading anything about current GT you like.

First paragraphs, for example. There are other things I like that I've surely mentioned in the past but I don't see why I need to keep bringing them up so that I can talk about things I don't like.
 
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Do I? Well yes, maybe a little bit, it's obviously not going to work for anything but the slow cars but the fact it's just tacked on and sat where it is, is the weirdest part.

I mean it's not a big deal at all, it's just one track variation I don't have to use too much, but it's just bizarre and so far away from what they used to do with fictional tracks.



First paragraphs, for example. There are other things I like that I've surely mentioned in the past but I don't see why I need to keep bringing them up so that I can talk about things I don't like.
You keep bringing up the things you don’t like, so why not things you like too? Anyway was just curious.
 
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Do I? Well yes, maybe a little bit, it's obviously not going to work for anything but the slow cars but the fact it's just tacked on and sat where it is, is the weirdest part.

I mean it's not a big deal at all, it's just one track variation I don't have to use too much, but it's just bizarre and so far away from what they used to do with fictional tracks.



First paragraphs, for example. There are other things I like that I've surely mentioned in the past but I don't see why I need to keep bringing them up so that I can talk about things I don't like.
Did you know what is near of a french village in reality? Disneyland
 
I don't have a problem with it's videogameness, it just doesn't fit in the artistic style of the track location at all.

At Route X for instance, or any track in the middle of nowhere, it'd make more sense. But in the French countryside, we're supposed to suspend belief that someone would really build that? The original track was already pretty unrealistic with the highway wide roads but this takes it to another level.

It's not just the corner either, the whole thing looks bizarre and very much tacked on as an afterthought.

f34f0a1d-9240-4d87-a0ee-6fee63119f6c-jpg.1118111
Idk, it looks like a fun layout to me. I don't think fantasy tracks always have to be grounded in reality. Reminds me of the tracks from their old arcade game Motortoon series.
 
I don't have a problem with it's videogameness, it just doesn't fit in the artistic style of the track location at all.

At Route X for instance, or any track in the middle of nowhere, it'd make more sense. But in the French countryside, we're supposed to suspend belief that someone would really build that? The original track was already pretty unrealistic with the highway wide roads but this takes it to another level.

It's not just the corner either, the whole thing looks bizarre and very much tacked on as an afterthought.

f34f0a1d-9240-4d87-a0ee-6fee63119f6c-jpg.1118111
I get it, It's not realistic... But it's great for a videogame IMO!
 
Idk, it looks like a fun layout to me. I don't think fantasy tracks always have to be grounded in reality. Reminds me of the tracks from their old arcade game Motortoon series.
They don't, but they've already set the track in a realistic French Village and this new section doesn't match at all.

The Alsace region of France has a unique history. This is a half public road circuit driving around the perimeter of a small town in the region. The track staged on a beautiful hill located along the Rhine River has a total length of 5.4km. This is a high speed track consisting of mostly mid to high speed corners, but there is a variety of ups and downs, giving you a dynamic change in scenery as you drive. The scenery along the course side decorated by a deep green and beautiful flowers is another allure of the track.
That's what I'm getting at but whatever, it's not a big deal.
 
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You know I don't really care if the AI are "easy" early on in the career. I don't want to be thrown into the deep end before I've properly come to grips with the game.
In which case you could start the game at easy and then turn it up when you get used to it, whereas other people could jump straight in with hard if they can handle it. That's the whole point of user difficulty options. Give everyone what they want. I do that on other games and I've no problem finishing 22nd in my first few races.

But with this forced second-level of difficulty that seemingly overrides the user option, we've got no option. It's back to something that only appeals to one group for the first few hours of the game.

It's just typical PD frustration. They give us user difficulty in career mode which is good but then still have a built-in difficulty scaling on top of that.
 
Some quick bursts of info for some of the info people requested, sorry If I missed some of you guys, you have to unlock all the racetracks doing the career and I don't have enough money to buy some of the cars like the Pace car and GT3 car.

- Regarding the pace car lights, at least in the controls section there doesn't seem to be any options to turn off the lights.
but there is the option to turn on and off the windshield wipers (which I believe weren't in GTS?)

- the Gr.4 Supra is right hand drive

- Controls. You are able switch acceleration/braking buttons. (And to the person asking yes you can set the up/down shift to R2/L2

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- Full Soul on Display (sorry there is the ui button press sound when I press play)


Edit: I also like that at the end of a race when you're getting your rewards and such the background sound is that of a car's engine turned off (all the pinging and clanging)

Edit: I also love the GT Cafe, its so effortlessly moody and chill and it actually teaches you about some of these cars.

20cars per race is more like it. Good stuff.
Glad I got the pre-order GT500 Supra. Saved mega bucks right thar!. Plus, I could splurge on that Alfa 155. Or, rather, be closer to it, after I buy some of the 1970s cars first.

After seeing this I tried changing the start procedure in GT Sport campaign and ****!

You really need to haul ass in those Prototype Endurance races with grid starts. Whatever trickery is in play for this series, the AI are rapid, after 10 laps I was 40 seconds down so quit 😆

As for the false start check every driver got a penalty off the line, so not properly implemented until GT7.

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There's a bunch of other different start procedures.

Grid, rolling, pit lane, final corner, double file, standing single file and more.
You serious about those starting procedures in GT7?
 
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Looking at the top left, it seems that they replaced the fictional sponsor "Brighton Antiques" with Hagerty. Some of you may know Hagerty from the IMSA TV website as the advert that plays before you can watch the livestream. Also the "Hagerty Broadcast Centre"
That is cool. Check the cars on their Bull Market list. Not saying this article is related, but don't look too far off what we might see in future updates.
 
Looking at the top left, it seems that they replaced the fictional sponsor "Brighton Antiques" with Hagerty. Some of you may know Hagerty from the IMSA TV website as the advert that plays before you can watch the livestream. Also the "Hagerty Broadcast Centre"
From the twitch stream it seemed like "Legendary Cars" is the new name for the entire generic building but then there will be several different collections within it and the Hagerty Collection is the first one available, with those five cars. The streamer had the same five cars on offer.
 
They don't, but they've already set the track in a realistic French Village and this new section doesn't match at all.


That's what I'm getting at but whatever, it's not a big deal.
you seem to be making a pretty big deal about it.

Being based so locally in the UK I'm sure you're aware that the Alsace region borders with Switzerland & Germany, it's got plenty of hills and there's nothing outside the realm of possibility here at all.

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In which case you could start the game at easy and then turn it up when you get used to it, whereas other people could jump straight in with hard if they can handle it. That's the whole point of user difficulty options. Give everyone what they want. I do that on other games and I've no problem finishing 22nd in my first few races.

But with this forced second-level of difficulty that seemingly overrides the user option, we've got no option. It's back to something that only appeals to one group for the first few hours of the game.

It's just typical PD frustration. They give us user difficulty in career mode which is good but then still have a built-in difficulty scaling on top of that.
I don't want to change the difficulty constantly like I had to do in Project Cars 2 and F1 2019. I would turn up the difficulty to increase the challenge only to get obliterated in the next race, forcing me to turn it down again.
 
I don't have a problem with it's videogameness, it just doesn't fit in the artistic style of the track location at all.

At Route X for instance, or any track in the middle of nowhere, it'd make more sense. But in the French countryside, we're supposed to suspend belief that someone would really build that? The original track was already pretty unrealistic with the highway wide roads but this takes it to another level.

It's not just the corner either, the whole thing looks bizarre and very much tacked on as an afterthought.

f34f0a1d-9240-4d87-a0ee-6fee63119f6c-jpg.1118111
The terrain is alright, track is silly looking i agree,but it's the same with Seattle Circuit(those jumps) and Cape Ring on PS3.PD seems to make these silly elevation tracks every once in awhile,they're usually good tho.
Except the dreadful OG alsace on GTSport
 
I don't want to change the difficulty constantly like I had to do in Project Cars 2 and F1 2019. I would turn up the difficulty to increase the challenge only to get obliterated in the next race, forcing me to turn it down again.
You're a quick racer, I'm not sure the GT7 AI will be that much of a struggle.

I'd happily accept not winning, all the time, due to multiple quick AI in the same race, instead of just one car.
 
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I don't have a problem with it's videogameness, it just doesn't fit in the artistic style of the track location at all.

At Route X for instance, or any track in the middle of nowhere, it'd make more sense. But in the French countryside, we're supposed to suspend belief that someone would really build that? The original track was already pretty unrealistic with the highway wide roads but this takes it to another level.

It's not just the corner either, the whole thing looks bizarre and very much tacked on as an afterthought.

f34f0a1d-9240-4d87-a0ee-6fee63119f6c-jpg.1118111
Bruh It's not that deep
 
Bruh It's not that deep
It wasn't that deep of a comment I made in the first place, and clearly not a serious tone with the drugs reference but several people decided to reply to me. If nobody replied to my initial post you wouldn't have typed that and I wouldn't have typed this. But here we are. It's an online forum about a video game. NONE of what we post is that deep. Might blow your mind but I don't talk about any of this stuff in real life.
 
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You're a quick racer, I'm not sure the GT7 AI will be that much of a struggle.

I'd happily accept not winning all the time due to multiple quick AI in the same race instead of just one car.
Likewise. I get my are handed to me all the time in ACC by the AI. And I would consider myself a racer of decent ability. But that's real life racing

I prefer that more than making 20 video game passes any day. But I understand that's not the opinion of GT's target audience.


One of my real motorcycle racing vids

....Like another racer mentioned a few pages back. In real racing (doesn't matter what kind), you make all of your passes in the beginning. Within a few minutes when the utter chaos ends... you end up playing follow the leader and overtakes (both on the dull, and sharp end of the stick) are hard to come by.


Can we do desert racing style bomb starts in GT7 arcade mode please???? It'll put first turn Forza Motorsports Monza to shame!!!
 
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It’s very easy to miss a shift and end up in neutral. If I remember correctly they basically nerfed power shifting and made the clutch really finicky to use so it wasn’t OP for online races, you can’t even use it in sport mode either.

To me it feels like this sometimes has a negative affect when you are just using the paddles too. If I try moving a gr3 car from a stand still on a loose surface it feels like it won’t even go into gear sometimes, even though it says it’s in 1st.
you realize they removed the nerf very quickly after implementing it? they first nerfed it so it would be more fair, but has every casual player was complaining they just brought the old clutch back and made it impossible to use clutch in sport mode which was the best to be done, casual could powershift and sport mode player would all shift the same way

they also patched the aventador and r8 at that time, before we could use clutch on those two car
 
Also, guys, stop complaining about alsace, I'm french, i drive on those type of road daily, and alsace was never good, the road is just to wide and yes in France we have a lot, like A TON of road that goes up and down for no reason, what we don't have tho is those nascar type turn

so hear me out
the new layout is more realistic than the old one

-a french dude that live in France and drive french road.
 
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