Gran Turismo 7: Latest news and discussion thread

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So in doing that you'd be fragmenting the online community behind content ONLY accessible behind a paywall. Meanwhile the current implementation is a choice.
Yes, NEW content. New, optional content. What is wrong with that? Are players of GTS fragmented if they don't buy GT7 to get all that new content? That's rather how new content works. If they add it for free, great, but I've no problem with paying for genuine new content.

What I have a problem with is paying $70 for new content and then pushing me towards paying even more money to access it if I don't want to spend hours grinding.
Forcing you to pay for new content is better than getting it for free? The mental gymnastics people go through on this forum to criticise GT never ceases to surprise me.
I never said that, did I? You asked, given the choice, if I'd prefer MT or paid DLC.
You was kind of firing shots for no reason at all but I don't care for your mockery, plus you have your opinions and your... complaints, I have mine.
I just think it's daylight robbery to pay that much for in-game credits, not that I would buy any anyway. At the end of the day, I think Sony/PD, on this occasion, are trying to make back their losses somehow that they might have had with GTSport.
I was agreeing with you through the medium of sarcasm. Perhaps that wasn't clear.
 
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I'm not mocking anyone for being happy about the game, I'm questioning why so many people are fine with predatory microtransactions in the game from day one. They are never a good thing for any game, they exist for one reason and that is to make even more money for the publisher, it's not right in a $70 game. It doesn't matter if they're optional, the game is going to be built around them and do everything it can to push you towards them. Whenever you go to buy anything and you dont have enough credits, it nudges you towards them.

Did you see the IGN review where they mention you get invited to buy expensive cars for a limited time only, or cars that only appear in stock very briefly? What happens if they come up and you don't have the credits? FOMO kicks in and you buy credits with real money. It's shady.

Like I said before, this is a beef with Sony, not PD.
As I contemplate making a foray back into console gaming this type of nonsense will keep me away. I can't get my hands on a PS5 anyway so the point is moot for now but if MTs turn out to be the way the game is structured then I'll probably take a pass.
 
just dont buy credits, thassall.
It may be a dik move, but I know I wont be buying any, so no reason for it to be in the headspace
Will your mind be changed when the game offers you the opportunity to buy a Ferrari FXX-K, but only for a limited time? If you don't buy it, it could be weeks before you get the chance again. You won't have time to grind out the credits you need, so it's pay the MTs or miss out.

That is some shady practice.
 
Will your mind be changed when the game offers you the opportunity to buy a Ferrari FXX-K, but only for a limited time? If you don't buy it, it could be weeks before you get the chance again. You won't have time to grind out the credits you need, so it's pay the MTs or miss out.

That is some shady practice.
It may be shady but I will gladly miss it, they won't convince a lot of people that way imo
 
And some people don't mind MT'S because they are a choice. It's that simple, just DON'T buy them and you're good.

People have different opinions that you, accept it instead of taking your own opinion as fact.
I'm not taking my opinion as fact, I'm struggling to fathom why people are OK with it. The fact they're optional doesn't make them magically OK in my eyes if the whole game economy is set up towards suggesting you buy them.

I guess I just can't fathom the attitudes of some people here. One car game gives you a whole bunch of cars out of the gate for you to have fun with and that's bad in their eyes, another car game asks you to grind races over and over and over again or pay real money to access content you've already paid for and that's good. I'll never understand it.
 
I'm not taking my opinion as fact, I'm struggling to fathom why people are OK with it. The fact they're optional doesn't make them magically OK in my eyes if the whole game economy is set up towards suggesting you buy them.

I guess I just can't fathom the attitudes of some people here. One car game gives you a whole bunch of cars out of the gate for you to have fun with and that's bad in their eyes, another car game asks you to grind races over and over and over again or pay real money to access content you've already paid for and that's good. I'll never understand it.
You are indeed taking your opinion as if it's right and everybody else is wrong, that's why you struggle to see other people's point of view and think you know better than everybody else.
 
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Will your mind be changed when the game offers you the opportunity to buy a Ferrari FXX-K, but only for a limited time? If you don't buy it, it could be weeks before you get the chance again. You won't have time to grind out the credits you need, so it's pay the MTs or miss out.

That is some shady practice.
Is it that serious? Let’s say I do miss out and the car comes back in two weeks… I will just buy it then… Let’s say a person who doesn’t have the time to play and grind for cash that person can spend THIER money to buy the car. I seriously don’t get the big deal man your not force to buy these mt’s… if you were forced, then I would understand.
 
Is it that serious? Let’s say I do miss out and the car comes back in two weeks… I will just buy it then… Let’s say a person who doesn’t have the time to play and grind for cash that person can spend THIER money to buy the car. I seriously don’t get the big deal man your not force to buy these mt’s… if you were forced, then I would understand.
Also this mechanic somewhat already existed in Gran Turismo 4 when you only had a day of an in-game year to buy "black editions" of race cars.
 
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And some people don't mind MT'S because they are a choice. It's that simple, just DON'T buy them and you're good.

People have different opinions that you, accept it instead of taking your own opinion as fact.
I remember a time on this forum when Forza, up to about Forza 6/Horizon 3 had car tokens that were basically the same as micro transactions. This forum raged and whined about how bad T10 and Microsoft were, that GT would never go as far to add that! T10 eventually left them behind, even though they had an option to disable said car tokens going back to Forza 4.

Not only did they add it, but Polyphony have stuck with it when most devs have left it behind for seemingly bad optics - except from people like you, evidently, who will twist themselves into knots to defend it as some sort of good.

It would be hilarious if it wasn't evident of some people's deluded, honestly cucked, idea that Polyphony is the shining light of the racing game genre, and everything they do, especially stuff that would be demonized if it was done by anyone else (especially by that green company in Redmond) but apparently is just fine when our guys do it.
 
I guess I just can't fathom the attitudes of some people here. One car game gives you a whole bunch of cars out of the gate for you to have fun with and that's bad in their eyes, another car game asks you to grind races over and over and over again or pay real money to access content you've already paid for and that's good. I'll never understand it.
Isn't the point of Gran Turismo to work your way up? Earn in game money to earn the things you want. If everything was just there for free, there would be no progression or sense of achievement.
There will be people who don't have the time to work through the races to afford what they want for whatever reason. Giving them the option to pay is surely the best option.
I don't buy Gran Turismo as if I'm buying 400 cars as virtual products. I buy Gran Turismo for the experience of working through the career mode and earning the cars that I want to drive. Isn't that what everyone else has wanted since god knows when?
 
Yes, NEW content. New, optional content. What is wrong with that? Are players of GTS fragmented if they don't buy GT7 to get all that new content? That's rather how new content works. If they add it for free, great, but I've no problem with paying for genuine new content.
There is a good reason why the payment system for maps, circuits or vehicles has practically been abandoned in competitive online games, being replaced by season passes (Fortnite) or virtual money (GTA Online) and that is that it is not beneficial for anyone.
Anyone who followed the multiplayer online gaming scene 10 or 15 years ago will tell you that paying for extra online content is not productive.
In this scenario, if you are one of the minority that acquires a DLC circuit, it means that you will only be able to play against others who have paid for that DLC, that is, you will not be able to play with many of your friends and in general the effective online population is reduced, which implies that many races will not be filled or that you will have to wait longer to have a full grid and that leads to a vicious circle in which those circuits are less used, which extends the waiting times, etc.

So many people will not be able to access the new content.
Those who have paid for new content find it more difficult to enjoy than free content.
And in general, the abandonment of the online population is promoted, so the life of a multiplayer game is drastically reduced and new DLC will be sold much less.

However, if you add new free content, the online population is easier to maintain in the long term and in some cases grow, and the greater number of active players makes it more likely that some of them will spend money on aesthetic modifications or ways to speed up your progress.

In short, is a much more beneficial system for both players in general and developers. There is a reason why it is the system used by almost all online games today.
 
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Is it that serious? Let’s say I do miss out and the car comes back in two weeks… I will just buy it then… Let’s say a person who doesn’t have the time to play and grind for cash that person can spend THIER money to buy the car. I seriously don’t get the big deal man your not force to buy these mt’s… if you were forced, then I would understand.
Except that the invite-to-buy system is a direct result of microtransactions being in the game. Because some people are willing to buy microtransactions, everyone has to deal with its negative consequences on the progression ans the in game economy.
 
You are indeed taking your opinion as if it's right and everybody else is wrong, that's why you struggle to see other people's point of view and think you know better than everybody else.
No I'm not, I've explained my position and are asking people to explain their position. All I'm getting is they're optional so that's OK, but people continue to ignore that the game economy is going to be set around the MTs. Something can be technically optional and also predatory at the same time.

I mean take it to a hypothetical extreme, say credit payouts remain the same but the price of cars are all 10x. It'd take you literal years to earn enough credits naturally to buy the cars you want and all their upgrades. MTs are still optional in this scenario, but they're going to be far more tempting vs the alternative, aren't they?

Where is the limit for you?

Is it that serious? Let’s say I do miss out and the car comes back in two weeks… I will just buy it then… Let’s say a person who doesn’t have the time to play and grind for cash that person can spend THIER money to buy the car. I seriously don’t get the big deal man your not force to buy these mt’s… if you were forced, then I would understand.
So why not just give them an option on the store to unlock all cars for say $10? They're happy, you're happy. Why do they have to offer this shortcut in the form of extortionate MTs?
Also this mechanic already existed in Gran Turismo 4 when you only had a day of an in-game year to buy "black editions" of race cars.
Yes but they didn't give you an option to buy them with real money if you didn't have enough, did they? That's the point of that, not that cars are limited time buys. If you missed out, you missed out. Now they're trying to tempt you into spending real money to make sure you don't.
 
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It may be shady but I will gladly miss it, they won't convince a lot of people that way imo
They don't need to, it estiamted that between 10 and 20% of players spend on microtransactions, but given sales volumes the amount of additional revenue that brings in is massive, and yes developers do build in-game economy's around them. If GT7's economy has been built around that is currently unknown, but time will tell.


 
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Also this mechanic somewhat already existed in Gran Turismo 4 when you only had a day of an in-game year to buy "black editions" of race cars.
I was about to edit that part in also… and to take it further it makes GT that more special in my opinion. I remember getting cars before my friends and vice versa which lead to bragging and jealousy lol. As long as they don’t force you to buy these MTs I’m good… for I have never used real cash to get anything in GT nor am I knocking anyone who does it.
 
I just think it's daylight robbery to pay that much for in-game credits, not that I would buy any anyway. At the end of the day, I think Sony/PD, on this occasion, are trying to make back their losses somehow that they might have had with GTSport.
What losses? Can you prove that GT Sport was a loss-maker?

Side note: the whole "invite to buy" thing is a replication of something which manufacturers do IRL, a couple of examples of this are select Ferraris and the Ford GT.
 
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Will your mind be changed when the game offers you the opportunity to buy a Ferrari FXX-K, but only for a limited time? If you don't buy it, it could be weeks before you get the chance again. You won't have time to grind out the credits you need, so it's pay the MTs or miss out.

That is some shady practice.
This isn't new, though. GT4 had the blacked-out prototype cars that only came around every so often and went away after a day or two. I don't think it's predatory. To me it seems like more of a traditional GT game mechanic.
 
No I'm not, I've explained my position and are asking people to explain their position. All I'm getting is they're optional so that's OK, but people continue to ignore that the game economy is going to be set around the MTs. Something can be technically optional and also predatory at the same time.

I mean take it to a hypothetical extreme, say credit payouts remain the same but the price of cars are all 10x. It'd take you literal years to earn enough credits naturally to buy the cars you want and all their upgrades. MTs are still optional in this scenario, but they're going to be far more tempting vs the alternative, aren't they?

Where is the limit for you?
You're talking about hypothetical, not real world facts therefore that point is moot, please don't go all Ben Shapiro on me with the "hypothetically speaking" talk. You win this argument while I'll go have some fun and play GT7. 👍
 
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Isn't the point of Gran Turismo to work your way up? Earn in game money to earn the things you want. If everything was just there for free, there would be no progression or sense of achievement.
There will be people who don't have the time to work through the races to afford what they want for whatever reason. Giving them the option to pay is surely the best option.
I don't buy Gran Turismo as if I'm buying 400 cars as virtual products. I buy Gran Turismo for the experience of working through the career mode and earning the cars that I want to drive. Isn't that what everyone else has wanted since god knows when?
IIRC this was a criticism of past titles - that there was no sense of progression. Now that it's back, people are unhappy that they have to work to get things.
 
Except that the invite-to-buy system is a direct result of microtransactions being in the game. Because some people are willing to buy microtransactions, everyone has to deal with its negative consequences on the progression ans the in game economy.
Bro what’s the difference between the person who has A LOT of free time and can sit for hour playing and racking up money while the rest of us are pulling 50 hours work weeks?!?! Are they messing up the game… like seriously it’s not that serious..
 
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This isn't new, though. GT4 had the blacked-out prototype cars that only came around every so often and went away after a day or two. I don't think it's predatory. To me it seems like more of a traditional GT game mechanic.
They were (extremely rare) easter eggs, they were based on more commonly available cars, and they were part of the normal UCD (you didn't need to be invited to buy them, as with any other car in the game).

If there were special editions of normal cars hidden somewhere in the game as rare easter eggs, it would be the same thing. But it's not that, we're talking about regular versions of cars being unavailable for no good reason with no alternative to buy those cars (or a different version of those cars) in a different way.
 
You're talking about hypothetical, not real world facts therefore that point is moot, please don't go all Ben Shapiro on me with the "hypothetically speaking" talk. You win this argument while I'll go have some fun and play GT7. 👍
And yet you're the one slobbering over Polyphony's nuts for adding micro transactions while most devs in the racing game space have (rightfully) left it behind.

So who is the better in this situation? Certainly not Polyphony.

Lol . . . and you guys think I'm nuts when I call him out on his argumentative nonsense.
Rich coming from the guy who screamed 'alt-right' when criticized for using an ad hominem attack in an argument.
 
There is a good reason why the payment system for maps, circuits or vehicles has practically been abandoned in competitive online games, being replaced by season passes (Fortnite) or virtual money (GTA Online) and that is that it is not beneficial for anyone.
Anyone who followed the multiplayer online gaming scene 10 or 15 years ago will tell you that paying for extra online content is not productive.
In this scenario, if you are one of the minority that acquires a DLC circuit, it means that you will only be able to acquire against others who have paid for that DLC, that is, you will not be able to play with many of your friends and in general the effective online population is reduced, which implies that many races will not be filled or that you will have to wait longer to have a full grid and that leads to a vicious circle in which those circuits are less used, which extends the waiting times, etc.

So many people will not be able to access the new content.
Those who have paid for new content find it more difficult to enjoy than free content.
And in general, the abandonment of the online population is promoted, so the life of a multiplayer game is drastically reduced and new DLC will be sold much less.

However, if you add new free content, the online population is easier to maintain in the long term and in some cases grow, and the greater number of active players makes it more likely that some of them will spend money on aesthetic modifications or ways to speed up your progress.

In short, is a much more beneficial system for both players in general and developers. There is a reason why it is the system used by almost all online games today.
Great point, that's why for example Call of Duty abandoned all paid DLC and went with a free DLC updates approach so that everyone can play with new maps and weapons.

I remember when I was a teen and couldn't afford paying for DLC's and I'd be bummed out I couldn't play the new maps, nowadays everyone gets the new content for free, same applies to racing games.
 
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