Gran Turismo 7: Latest news and discussion thread

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Will your mind be changed when the game offers you the opportunity to buy a Ferrari FXX-K, but only for a limited time? If you don't buy it, it could be weeks before you get the chance again. You won't have time to grind out the credits you need, so it's pay the MTs or miss out.

That is some shady practice.

Welcome to 2022.

I don’t mind the strategic element this brings to the game. Spend all credits now or save up until the cycle offers a rare car. That’s pretty neat in its own right, and whether people have the restraint or not to buy virtual money is entirely up to themselves. If people want to fund GT development in this manner, then it’s fine with me. Their loss, our gain.

I would only complain about it if the game design suffered as a consequence of microtransactions, but I don’t really think it’s the case here. Yes, in-game payouts may be on the lower side, but that path was defined by GT Sport. It’s what it is, and could be worse for the reasons stated above.
 
They were (extremely rare) easter eggs, they were based on more commonly available cars, and they were part of the normal UCD (you didn't need to be invited to buy them, as with any other car in the game).

If there were special editions of normal cars hidden somewhere in the game as rare easter eggs, it would be the same thing. But it's not that, we're talking about regular versions of cars being unavailable for no good reason with no alternative to buy those cars (or a different version of those cars) in a different way.
I understand that, but I don't see how that's predatory.
 
Didn't GT PSP have dealership rotation but with whole manufacturers? This seems like a toned down version of that.

It's not the end of the world, but a little bit frustrating, especially if one of those "limited time" cars ends up being a meta car for Daily Races.
 
Omg, they have two decimal points on the PP measurement now? This is unacceptable, Polyphony.

How am I supposed to work with less than six decimal places of accuracy?! What do you think this is, the dark ages? You think I just modify my cars with a hammer and a spoon? Get with the times! #MoreDigitsInMyPP
I can already smell a DLC expanion! Next to the car wash and oil change you can now vacuum-clean your rear seats to gain 0.02 PP!!!
 
Lol . . . and you guys think I'm nuts when I call him out on his argumentative nonsense such as "sales don't matter".
not pointing no fingers, but the guy has been like that since circa 2010, GT5 days. It's always something about the games that are bad, not saying the games are perfect, but you understand some people take more to be impressed.

I think his name was even different back then. Seems like he's one of the disheartened fans of GT nowadays, longing for the old ways.
 
You are aware that the largest competitive racing title on PC, the title that GTS modelled it's entire Sport mode on, provides all of its content using that model?
Yes but that's the exception not the rule, most multiplayer games give you content for free, and some are free-to-play altogether to begin with.
 
I played GTS regularly for 4 years and somehow managed to buy every car in the game without spending any real money or even 'grinding'. Just by playing the game normally. Shocking, I know.

I doubt GT7 will be any different. I'll just play it and eventually I'll have all the cars it has to offer, as well.
 
You're talking about hypothetical, not real world facts therefore that point is moot, please don't go all Ben Shapiro on me with the "hypothetically speaking" talk. You win this argument while I'll go have some fun and play GT7. 👍
Nothing wrong with hypothetical questions to understand your point of view, but it seems you'd prefer not to answer.
IIRC this was a criticism of past titles - that there was no sense of progression. Now that it's back, people are unhappy that they have to work to get things.
Where did I say that? If you're going to discuss things, try to stick to points I've actually made.

Progression is fine, the other game still has progression while giving you free cars. Locking a whole bunch of content behind repetitive grinding or paying more money is not fine.

It's a car game, let me drive the cars after a reasonable amount of time and effort. In Gran Turismo Sport I never got to drive any of the 15 and 20 million credit cars because I didn't have 12 hours to grind out credits for each one and I wasn't going to spend money on MTs. They could have made it easier to earn credits normally, but they didn't.

Now in GT7 after playing the game for a reasonable amount of time and progressing through everything it has to offer will I have enough credits to buy all the cars and upgrade them all to have some fun, or will I have to go without again unless I want to pay extortionate prices for MTs or grind the same events over and over and over? Time will tell, but It doesn't look promising.

Like I said several times, excessive grinding and MTs don't need to be the only options as some people seem to think. All PD have to do is scale credit payouts to match my progression in the game so that by the end, after I've done my "work", I can access everything easily. Again, time will tell if GT7 does that.
 
You are aware that the largest competitive racing title on PC, the title that GTS modelled it's entire Sport mode on, provides all of its content using that model?
And absolutely no one complains about it in that userbase either. They're just like "yeah it's a little pricey", I believe it can cost around £1400 to get the full suite of iRacing content.

It's a more relevant comparison to make as opposed to Fortnite and GTA Online. Also, don't show these guys Genshin Impact's model, they'll storm the UN!
 
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My copy shipped out yesterday morning so hopefully it comes a day early and I get it today
No such luck it seems. I got an email yesterday informing it was dispatched and would be with me today. Mine has been sat in Aberdeen since 4am after spending Wednesday traversing the country so I'm guessing there's a big sticker slapped across it instructing to deliver on Friday, which is when the tracking site says is the arrival date. So annoying knowing it's less than an hour's drive away.
 
Where did I say that? If you're going to discuss things, try to stick to points I've actually made.

Progression is fine, the other game still has progression while giving you free cars. Locking a whole bunch of content behind repetitive grinding or paying more money is not fine.

It's a car game, let me drive the cars after a reasonable amount of time and effort. In Gran Turismo Sport I never got to drive any of the 15 and 20 million credit cars because I didn't have 12 hours to grind out credits for each one and I wasn't going to spend money on MTs. They could have made it easier to earn credits normally, but they didn't.

Now in GT7 after playing the game for a reasonable amount of time and progressing through everything it has to offer will I have enough credits to buy all the cars and upgrade them all to have some fun, or will I have to go without again unless I want to pay extortionate prices for MTs or grind the same events over and over and over? Time will tell, but It doesn't look promising.

Like I said several times, excessive grinding and MTs don't need to be the only options as some people seem to think. All PD have to do is scale credit payouts to match my progression in the game so that by the end, after I've done my "work", I can access everything easily. Again, time will tell if GT7 does that.
It sounds like you will also be getting free cars in GT7 with the roulette wheel thing. And I haven't seen anyone say that grinding or MTs should be the only two ways to get anything. Grinding is a component of any game if you want the high-end stuff. I certainly put in the hours doing it in GT4. Unless you're playing Forza Horizon, chances are you won't be getting the expensive cars without either putting in some work or paying some money.

Most of us haven't even played the game yet, so it's a bit early to make the claim that MTs or grinding are the only two options if you want expensive cars.
 
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not pointing no fingers, but the guy has been like that since circa 2010, GT5 days. It's always something about the games that are bad, not saying the games are perfect, but you understand some people take more to be impressed.

I think his name was even different back then. Seems like he's one of the disheartened fans of GT nowadays, longing for the old ways.
Almost like some people want the actual problems of the GT franchise that Polyphony piecemeal fixes (and seemingly, only does that) fixed fully.

Some of us aren't easily placated by utter circlejerks of nostalgia.
 
I imagine the bulk of microtransactions are done through gift cards. ie some gets a $100 card as a gift, spends $80 on a game, buys cars, clothes, accessories with the remaniing $20. Might seem like a waste of money to some but that's what gifts are.
 
Microtransactions are just going to be a thing. It's how they are implemented is where it sticks for me. If you can avoid it by grinding..well fine I suppose. If it is content that is paywalled (not expansive DLC) then yeah I think that sucks.

My only concern is if they have nerfed the credits system for completing events to push these microtransactions then it feels like you are being squeezed.
 
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I played GTS regularly for 4 years and somehow managed to buy every car in the game without spending any real money or even 'grinding'. Just by playing the game normally. Shocking, I know.

I doubt GT7 will be any different. I'll just play it and eventually I'll have all the cars it has to offer, as well.
According to your profile you've earned 235,149,552 credits playing the game for 1323 days, driving 268,673km. The ~30 most expensive cars cost around 190 million. I don't know how much it costs to buy all cars, but given that you are gifted many, it's negated somewhat.

So yes, you probably have earned enough to buy all the cars but it's taken you a huge amount of time. Most people do not have four years of their life driving 260k KM in a game to be able to drive every car in the game.

So anyone without your level of dedication either has to go without or pay the MTs. When a solution that makes everyone happy is to change the economy so that people can earn all the cars after, say, 6 months of driving.

It sounds like you will also be getting free cars in GT7 with the roulette wheel thing. And I haven't seen anyone say that grinding or MTs should be the only two ways to get anything. Grinding is a component of any game if you want the high-end stuff. I certainly put in the hours doing it in GT4. Unless you're playing Forza Horizon, chances are you won't be getting the expensive cars without either putting in some work or paying some money.

Most of us haven't even played the game yet, so it's a bit early to make the claim that MTs or grinding are the only two options if you want expensive cars.
So which is it? Grinding is required in all games or games can give you stuff and not have you grinding? It can't be both. Well I'll answer for you, no, grinding doesn't have to be a component of every game. It's a choice by the developer.
 
We just have to see. I never did get to purchase some of the more expensive cars in GTS but it wasn't a big deal.

For GT7, I figured, once I start getting more hours at work again, maybe I'll splurge a bit and pick up something ridiculously expensive for 20 million credits. But if those prices posted are real, then screw that. Let a whale spend a week's worth of groceries on a single virtual car.

But I do see myself considering buying a hundred thousand credits if a car I want is in the UCD and looking at me with puppy dog eyes. But I refuse to do it.

If it's too expensive, they'll have to lower the price. A whale will only have a finite amount of money they can spend before owning every car in the game. If only they do it but most other people don't, they may have to lower their prices.
 
The pre order cars and the yaris with the 25th edition,will these cars be available to use in our garage or will we have to purchase them in game?
Just downloaded the 4gb update but still no sign of pre order stuff.
 
So which is it? Grinding is required in all games or games can give you stuff and not have you grinding? It can't be both. Well I'll answer for you, no, grinding doesn't have to be a component of every game. It's a choice by the developer.
Horizon is the exception to a lot of things.
 
One car game gives you a whole bunch of cars out of the gate for you to have fun with and that's bad in their eyes, another car game asks you to grind races over and over and over again or pay real money to access content you've already paid for and that's good.
The thing is, if you give somebody all the content available to a game from the start, there isn't really any motive or reason for the player to keep playing it simply because he won't have anything more to earn from doing so, at least in the context of Gran Turismo, which focuses on car collection a great deal.

If you look closely, you will see that games that DO give the player all the cars and tracks right on the beggining are mainly full-on simulators, like Raceroom and Asseto Corsa (i know RaceRoom is kind of a bad example if you think about it, but the cars that ARE free are like that from the start). The main motive behind playing those kind of games doesn't have anything to do with the cars themselves really, instead the focus is on simulating the most realistic driving and/or racing experience possible without compromises. In these games cars are a tool more than anything. Granted, some cars are more famous than others and that creates biases towards certain models, but overall the main focus is the experience.

On the other end, titles like Forza or GT don't offer nearly as good of an experience in terms of simulation (despite said titles saying otherwise) and thus the weight of keeping the player to the game falls on other aspects. Other games choose to put that weight on immersion like Project CARS and others, like Forza/GT, on content. And the easiest way to keep the player to the game through content is to lock said content behind a career mode or any kind of progression system for that matter. You want to drive that certain Group C car ? You have to complete this Special Licence or this championship in order to earn it.

Now, why people choose the latter despite knowing this? I dunno. Having played both kinds, i would say it feels more satisfying to drive an M3 which you have put effort on obtaining it, rather than an M3 which is available from the very beggining, but of course, that's just me.
 

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