Gran Turismo 7: Latest news and discussion thread

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I dont play it myself but reading all these GTP articles about the Forza "live service" stuff really shows how far off the mark PD are with GT7 and their ancient, slapdash approach.


So as I say I don't play the game but it seems like they add new community events every week, with new cars and items to earn, right? The game tells you how long the events last, and you know when the next one arrives. It's structured, it's fresh, it's interesting. Weekly challenges, daily challenges, it's all happening, constantly.

Meanwhile PD give you nothing in-game to look forward to, nothing you know is coming at X time to plan around. No special time limited events for everyone to take part in and compete other than the regular online races, all three of them. No new rewards for that week. No incentive to keep playing the game.

No, they update the game whenever they feel like it, without warning, and don't include anything community focused or special for that update. Just a couple of offline events that are done in a couple of hours. Nothing to entice you to keep playing until the next update, which could be a week later, could be a month. Nobody knows. No schedule, no road map.

Yes, the actual gameplay is obviously completely different and I'm not suggesting everything should translate (like covering Trial Mountain in Cinco De Mayo decorations for a week or something, that'd be silly and obviously not in the theme of the game) but damn, the difference in the overall approach to a live service game and keeping people engaged with new content and things to do could not be more different.

PD really need to wake up and get on the 2022 page. GT7 might keep drawing in new players pretty regularly but most of them are not going to stick around long term. All you're going to have are the same 50,000 people who enjoy doing the same three races for a week, every week from GTS whilst the other millions are playing something else.
 
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I dont play it myself but reading all these GTP articles about the Forza "live service" stuff really shows how far off the mark PD are with GT7 and their ancient, slapdash approach.


So as I say I don't play the game but it seems like they add new community events every week, with new cars and items to earn, right? The game tells you how long the events last, and you know when the next one arrives. It's structured, it's fresh, it's interesting. Weekly challenges, daily challenges, it's all happening, constantly.

Meanwhile PD give you nothing in-game to look forward to, nothing you know is coming at X time to plan around. No special time limited events for everyone to take part in and compete other than the regular online races, all three of them. No new rewards for that week. No incentive to keep playing the game.

No, they update the game whenever they feel like it, without warning, and don't include anything community focused or special for that update. Just a couple of offline events that are done in a couple of hours. Nothing to entice you to keep playing until the next update, which could be a week later, could be a month. Nobody knows. No schedule, no road map.

Yes, the actual gameplay is obviously completely different and I'm not suggesting everything should translate (like covering Trial Mountain in Cinco De Mayo decorations for a week or something, that'd be silly and obviously not in the theme of the game) but damn, the difference in the overall approach to a live service game and keeping people engaged with new content and things to do could not be more different.

PD really need to wake up and get on the 2022 page. GT7 might keep drawing in new players pretty regularly but most of them are not going to stick around long term. All you're going to have are the same 50,000 people who enjoy doing the same three races for a week, every week from GTS whilst the other millions are playing something else.
I play both.

The Horizon style of weekly events for cars gets EXTREMELY tedious and honestly isn't fun for me at all after a very short while.
 
I dont play it myself but reading all these GTP articles about the Forza "live service" stuff really shows how far off the mark PD are with GT7 and their ancient, slapdash approach.


So as I say I don't play the game but it seems like they add new community events every week, with new cars and items to earn, right? The game tells you how long the events last, and you know when the next one arrives. It's structured, it's fresh, it's interesting. Weekly challenges, daily challenges, it's all happening, constantly.

Meanwhile PD give you nothing in-game to look forward to, nothing you know is coming at X time to plan around. No special time limited events for everyone to take part in and compete other than the regular online races, all three of them. No new rewards for that week. No incentive to keep playing the game.

No, they update the game whenever they feel like it, without warning, and don't include anything community focused or special for that update. Just a couple of offline events that are done in a couple of hours. Nothing to entice you to keep playing until the next update, which could be a week later, could be a month. Nobody knows. No schedule, no road map.

Yes, the actual gameplay is obviously completely different and I'm not suggesting everything should translate (like covering Trial Mountain in Cinco De Mayo decorations for a week or something, that'd be silly and obviously not in the theme of the game) but damn, the difference in the overall approach to a live service game and keeping people engaged with new content and things to do could not be more different.

PD really need to wake up and get on the 2022 page. GT7 might keep drawing in new players pretty regularly but most of them are not going to stick around long term. All you're going to have are the same 50,000 people who enjoy doing the same three races for a week, every week from GTS whilst the other millions are playing something else.
The Seasonal Events there used to be in GT5 were in my opinion better than what Forza is doing to keep their game feeling fresh. Not necessarily in terms of format, but they added something slightly different to the game on a regular basis. I’ll never understand why PD ditched them just to add a few permanent events with every content update.
 
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I play both.

The Horizon style of weekly events for cars gets EXTREMELY tedious and honestly isn't fun for me at all after a very short while.
Tedious in what sense, because of the actual gameplay loop?

Forza is certainly not the only game like this either, lots of games offer daily and weekly events of some sort. In terms of racing games I know Dirt Rally games do, one unique aspect there were the one shot rally stages. One try only to set your best time. But even random games like Rayman had these kind of events, they're pretty common and surely very popular if done well.

In GT I imagine they could take the form of a daily or weekly Time Trial, or even fun silly events like cone challenges or drag races. Or since they love it so much, overtake challenges. See who can pass the most with a Sierra rally style timer. Credits or car prizes at the end. They don't have to be big or even unique, just something for people to aim for. Something for people who aren't ever going to win world tour events, but they can push themselves to get into the silver tier ranking so they get 2 million credits instead of 1 million for the bronze tier, or whatever.

Giving people something to come back to daily or weekly or monthly with a reward at the end surely works. I can see so many possibilities and ideas but PD give us nothing interesting. Nothing that players can do on their own, but against others on a leaderboard. No little dangling carrots.

Instead of putting the new cars just in the dealerships, why not a community event where the top 75% win the car, and other prizes further up. Top 5% get a special version with a PD made livery. Let people drive these cars straight away, make use of them. Cappuccino around Tsukuba TT. GT300 race at Suzuka, one shot to win the car.

If I can come up with these ideas off the top of my head, as a random guy who doesn't make video games, surely PD can.
 
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The Forza approach is obviously too arcade and caters to casuals.

Not knowing when/if the next update is coming and what it'll contain until the game has been offline and inaccessible for 2 hours and the patch is already installed is much more realistic and mechanically rewarding.
You forgot the excitement inducing car silhouettes posted on the mostly Japanese language Twitter account of the game creator as a static jpeg.

I mean, why put something like that actually in the game, with a live reveal for everyone to see and then instantly jump into a community event featuring the new content, showcasing it properly? No, it's much better on the niche Twitter account as a static image that 99% of players will never see, and then just hide the new content away with no specific use for it.
 
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I mean take another example, the Toyota GR Cup. How appealing is that to the casual millions?


First of all it's taking place over several months but on specific days, so it's a huge time commitment where some people just won't be able to join in, or will lose interest waiting for the next round.

If you can, what are the incentives?

If you're one of the fastest players in the world, the 0.01%, you get to go to some real world event. For the millions of others, the incentive is just the fun racing, like any other race.

The two (former?) FIA events have the same problem. Great if you're one of the top 100 players, nothing for anyone else.

It's like PD forgot they make a game for 10+ million people, and are instead only targeting the elites.

Why not have tiered prizes for the top 1%, 5%, 20% etc? Give everyone some incentive, something to aim for. Make being in 400,000th worth aiming for instead of 700,00th.

Yes, there are people who don't need incentives, the racing alone is all they need, but they're a minority. The casual gamers want a carrot they can reach, something to make what they're doing worthwhile, and so the feel like they've achieved something even if they're not in the top 32 going to a real event.
 
You can make the argument that how you get Forzathon cars isn't exactly the best, but you can't exactly deny that Playground absolutely trounce Polyphony when it comes to communication of what you're able to get within those free updates. You know, at the beginning of the month more or less with the Forza Monthly streams, what you'll be getting in the Car Pass, what you'll be getting in the next Series, and there isn't really any guessing aside from the occasional Torben Tuesday hints.

Something Polyphony would be best in following, but this is a company that doesn't even offer decent patch notes on what gets changed other then the bare minimum, in as plain of word as possible, when even other Japanese developers are able to offer better patch notes that actually explain what they are changing and or doing. Why bother even asking for anything more at this point.
 
I don't know if this is a bug, intended or just common knowledge but... when you finish a race and you restart without leaving the event, is the mileage supposed to reset back to 0 (assuming it's a brand new car)?

I bought a new Focus and did some little customization to be competitive at the Le Mans 700 race. First race I drove exactly 95 km. Then I restart the event for another round and when I looked at the odometer, it was back at 0 km.

First I thought it could be a bug and if I returned to my garage it would show the correct ammount. I finished the event again at 94 km (first time without raining!) and my garage was only showing 94 km, not the ammount combined of both races which should be 189 km. You can see the same 189 km in the daily exercise:

ttZXp3o.png


Took the car to a quick time-attack to see if would change something, but nope, still 94 km.

Now I'm wondering how many kms I lost with other cars without noticing... :confused:
 
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I mean take another example, the Toyota GR Cup. How appealing is that to the casual millions?


First of all it's taking place over several months but on specific days, so it's a huge time commitment where some people just won't be able to join in, or will lose interest waiting for the next round.

If you can, what are the incentives?

If you're one of the fastest players in the world, the 0.01%, you get to go to some real world event. For the millions of others, the incentive is just the fun racing, like any other race.

The two (former?) FIA events have the same problem. Great if you're one of the top 100 players, nothing for anyone else.

It's like PD forgot they make a game for 10+ million people, and are instead only targeting the elites.

Why not have tiered prizes for the top 1%, 5%, 20% etc? Give everyone some incentive, something to aim for. Make being in 400,000th worth aiming for instead of 700,00th.

Yes, there are people who don't need incentives, the racing alone is all they need, but they're a minority. The casual gamers want a carrot they can reach, something to make what they're doing worthwhile, and so the feel like they've achieved something even if they're not in the top 32 going to a real event.
This.The thing is i think people want to race,upgrade,tune and race.If there not good enough to compete in these online events then there not interested,but in single player mode once you get to the higher paying races your almost at the end of the menu books.Aftet doing CE and the missions whats left?
I like to take different cars and hot lap against there faster ghosts but its not possible in GT7,at the moment anyway.
I think the games great but its starting to become a bit of a grind,literally,hopefully future updates will put some sparkle back into it.But is that really the answer?Will the casuals come back for another look?👍
 
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You can make the argument that how you get Forzathon cars isn't exactly the best, but you can't exactly deny that Playground absolutely trounce Polyphony when it comes to communication of what you're able to get within those free updates. You know, at the beginning of the month more or less with the Forza Monthly streams, what you'll be getting in the Car Pass, what you'll be getting in the next Series, and there isn't really any guessing aside from the occasional Torben Tuesday hints.

Something Polyphony would be best in following, but this is a company that doesn't even offer decent patch notes on what gets changed other then the bare minimum, in as plain of word as possible, when even other Japanese developers are able to offer better patch notes that actually explain what they are changing and or doing. Why bother even asking for anything more at this point.
You're right, whilst fh5 is more arcadey (but no too arcadey to make it a turn off for all but the most hardcore elite sim players), I think many on here would enjoy it, if they had an xbox (or PC?).

One things for sure imo, pd could learn a hell of a lot more from it, than vice versa. The amount of content, user experience is another level or 10 from what pd are currently delivering. Unless the game is based on some ultra complex engine that even the devs need loads of time to work with (which is a failing in itself), there's really no excuse... particularly as the game is supposed to live service, ' next gen' and time they've had to work with it.

There's almost too much to keep on top of with fh5, which is better than the alternative. Even discounting the more goofy stuff, which I avoid. Always feels like there's something fresh to do.

That said, I really like gt7, taking random cars to repeat different events. Foundation's are there, time for pd to step up and make this the game it should be... one of the best car games ever released.
 
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Tedious in what sense, because of the actual gameplay loop?
Many of the things that come up on the Forza weekly events (namely all of the non-race multiplayer modes) are things that I don’t want to do, and it creates a similar FOMO obligation to chase the limited time prizes that GT7 instills with the LCD. That said, even if I don’t care to engage with most of it, I agree that having any kind of consistent "new" event system is better than not at all.
 
Many of the things that come up on the Forza weekly events (namely all of the non-race multiplayer modes) are things that I don’t want to do, and it creates a similar FOMO obligation to chase the limited time prizes that GT7 instills with the LCD. That said, even if I don’t care to engage with most of it, I agree that having any kind of consistent "new" event system is better than not at all.
Yeah ok, so your issue is with the game activity itself rather than the actual idea. Fair enough.
 
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What PD need are people that know how to make great GAMES. Leave Kaz and the rest to the car stuff, get some experienced people in who know how best to make use of everything.
Today, Poly is one of the most uncreative and inefficient studio IMO. So much time and money and so little imagination. I'm sure any member here would make a better and more creative GT at the head of Poly. Do they really need two months to add seasonal events or basic features like a dashcam? Thank you for everything Kaz but I think it's time for someone new at Poly.
 
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Today, Poly is one of the most uncreative and inefficient studio IMO. So much time and money and so little imagination. I'm sure any member here would make a better and more creative GT at the head of Poly. Do they really need two months to add seasonal events or basic features like a dashcam? Thank you for everything Kaz but I think it's time for someone new at Poly.
Something has to change. They launched GT7 with the primary selling point being...."A cafe and Music Rally". Those were the headline new features. Add onto that they launched with zero new tracks it really was the least exciting main GT game launch ever. All people had to look forward to was a few new cars and a continuation of Sport.
 
Yeah ok, so your issue is with the game activity itself rather than the actual idea. Fair enough.
That's pretty much my stance as well, by FH4 I was pretty tired of the Horizon series and FH5 offers nothing new that interests me. I've never been a fan of online gaming over single player gaming and the limited time Forzathon prizes capitalise on FOMO in a similar way to some of the mechanics in GT7, both of which are issues in my opinion.

That said, I cannot fault Horizon for not including enough stuff to do either at or post launch. I gel with Gran Turismo as a series more than I do with Horizon, if I could have the perfect racing game for me, it would be more like Gran Turismo than Horizon, but there are a lot of lessons PD could learn from Playground Games.
 
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Something has to change. They launched GT7 with the primary selling point being...."A cafe and Music Rally". Those were the headline new features. Add onto that they launched with zero new tracks it really was the least exciting main GT game launch ever. All people had to look forward to was a few new cars and a continuation of Sport.
Didnt they also tout it as being`the best GT to date`or something along those lines.Whilst there is no doubt in my mind it could be exactly this,but at present we are a long way off that title.Maybe later on it could carry the 25th title proudly but,yes i know its been said many times already,having paid full price for an unfinished game kind of grates a little with me.Drip feeding content when and where PD feel like it just doesnt do it for me.Just my opinion,no arguements intended.👍
 
Something has to change. They launched GT7 with the primary selling point being...."A cafe and Music Rally". Those were the headline new features. Add onto that they launched with zero new tracks it really was the least exciting main GT game launch ever. All people had to look forward to was a few new cars and a continuation of Sport.

In many ways its worse than Sport as well, its a shocker

Sport was a niche but focused and polished game at launch despite the lack of content. I really liked it.

But here the Menus are worse, features from sport mode are inexplicably missing, lobbies are busted, parity system is broken, setups are harder to navigate, progression is linear and mandatory thanks to arbitrary barriers to key features.

Its pretty disgraceful that even people who use GT as a platform for online leagues are left feeling aggravated and disappointed considering their previous entry got most of it right. This includes finalists
 
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VXR
Anyone else lost connection and now the game won't boot at all?

Got an error code E2-CE210610.

"Unable to proceed. An error occurred while connecting to PlayStation Network."

Followed by "You cannot save because the network is currently unavailable."
Do you know what causes this? Game's absolutely ****ed for me now, getting this same error.
 
That's pretty much my stance as well, by FH4 I was pretty tired of the Horizon series and FH5 offers nothing new that interests me. I've never been a fan of online gaming over single player gaming and the limited time Forzathon prizes capitalise on FOMO in a similar way to some of the mechanics in GT7, both of which are issues in my opinion.

That said, I cannot fault Horizon for not including enough stuff to do either at or post launch. I gel with Gran Turismo as a series more than I do with Horizon, if I could have the perfect racing game for me, it would be more like Gran Turismo than Horizon, but there are a lot of lessons PD could learn from Playground Games.
Yep, they're obviously completely different games in style/approach and I'm not for one second suggesting PD suddenly take direct cues from Horizon but there are surely so many good ideas for engaging content they could create in the Gran Turismo world following on the general cues, that keeps to the style and approach of the game as a whole.

Like I said before though, even amongst serious challenges like time trials I don't see why they couldn't do the occasional more silly/casual challenges. I doubt they'd go in for something like car football but some cone slalom challenges or precious driving tests of some sort could be fun.

So many possibilities just waiting to be exploited. Cars are fun, make them fun!
 
240ZG For sale.

e30a9b14c189b393ebd55ba08e6f742a_photo.webp


37k miles. Engine rebuilt at 13k miles. Lots of mods, too many to list, never winter driven. I know what I got don't waste my time with trades. $70k obo

• No lowballers
• No tire kickers
• No test pilots
• No unsolicited calls




#LETMESELLMYCARSPOLYPHONY
 
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It still surprises me PD have done nothing with Pikes Peak, you know.

I'm hoping.. praying that the "Online Time Trials" update, whenever that comes (hopefully soon.. we're still a bit light on actual replayable content, especially with lobbies still being scuffed & only having 3 daily races per week), features hill climbs as part of the update. I literally can think of no better combination of events than an online time trial leaderboard with a track such as Pikes Peak or even the Goodwood Hill Climb.

It'd be an absolute wasted opportunity not to do that.

Whilst we're at it, I'd still love, at bare minimum, a 4th Daily race that was a random car/class on a random track, with around 3-6 laps per race (obviously with exceptions so you don't get a 6 lap Nordschleife in a one-make samba bus race).

Every time you queue for it, it should be a different race - it's easy and endless replayable multiplayer fun. I'd not put this game down then, but as it stands I get insanely bored by the dailies by Thursday/Friday and have little reason to play.
 
Something has to change. They launched GT7 with the primary selling point being...."A cafe and Music Rally". Those were the headline new features. Add onto that they launched with zero new tracks it really was the least exciting main GT game launch ever. All people had to look forward to was a few new cars and a continuation of Sport.
That's probably caused by the way they supported GTS.
 
It still surprises me PD have done nothing with Pikes Peak, you know.

I'm hoping.. praying that the "Online Time Trials" update, whenever that comes (hopefully soon.. we're still a bit light on actual replayable content, especially with lobbies still being scuffed & only having 3 daily races per week), features hill climbs as part of the update. I literally can think of no better combination of events than an online time trial leaderboard with a track such as Pikes Peak or even the Goodwood Hill Climb.

It'd be an absolute wasted opportunity not to do that.

Whilst we're at it, I'd still love, at bare minimum, a 4th Daily race that was a random car/class on a random track, with around 3-6 laps per race (obviously with exceptions so you don't get a 6 lap Nordschleife in a one-make samba bus race).

Every time you queue for it, it should be a different race - it's easy and endless replayable multiplayer fun. I'd not put this game down then, but as it stands I get insanely bored by the dailies by Thursday/Friday and have little reason to play.
Too many good ideas for Poly, won't happen. Shuffle races was my favorite mode. It was a simple idea yet brillant and fun...
November 5, 2014 (updated Mar 14, 2016) :lol: How am I supposed to be optimistic for a future update with Pikes Peak? As a GT fan, I want to believe it but any sensible person wouldn't. GT as a brand has so much potential in terms of sales, cultural impact. Unfortunately, it seems the studio is terribly managed. Nothing against scapes but if they have time to add more of them, they have time to make more events...
 
Today, Poly is one of the most uncreative and inefficient studio IMO. So much time and money and so little imagination. I'm sure any member here would make a better and more creative GT at the head of Poly. Do they really need two months to add seasonal events or basic features like a dashcam? Thank you for everything Kaz but I think it's time for someone new at Poly.
PD is Kaz, Kaz is PD.

With that said, one thing about each iteration of GT that bugs me is that we'll get a cool feature, and then the next version of the game it will disappear. I want the course maker back, and the ability to buy OEM wheels from other cars. Endurance races, missing circuits (Grand Valley is THE staple for GT fictional circuits, where is it?) Practice and qualifying, racing modifications (seriously put the Gr.4 cars in this and not list them as separate cars) etc, etc.
 
PD is Kaz, Kaz is PD.

With that said, one thing about each iteration of GT that bugs me is that we'll get a cool feature, and then the next version of the game it will disappear. I want the course maker back, and the ability to buy OEM wheels from other cars. Endurance races, missing circuits (Grand Valley is THE staple for GT fictional circuits, where is it?) Practice and qualifying, racing modifications (seriously put the Gr.4 cars in this and not list them as separate cars) etc, etc.
I think this studio reached its peaked with GT3 and maybe GT4. Since this era, the art direction and gamedesign get poorer and poorer. Some menus in GT7 look awful, I can't believe it was once the studio praised for the elegant and stylish UI of its games.
 
I think this studio reached its peaked with GT3 and maybe GT4. Since this era, the art direction and gamedesign get poorer and poorer. Some menus in GT7 look awful, I can't believe it was once the studio praised for the elegant and stylish UI of its games.
GT Auto is a mess. It shouldn't take you back to the main map when you exit any of the sub menus. Why is wide body not with the rest of the exterior upgrade parts? Why does it not show you paint colors on your car when you buy them? Painting cars and wheels need to be separated from the livery editor.
 
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