Gran Turismo 7: Latest news and discussion thread

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I dont play it myself but reading all these GTP articles about the Forza "live service" stuff really shows how far off the mark PD are with GT7 and their ancient, slapdash approach.


So as I say I don't play the game but it seems like they add new community events every week, with new cars and items to earn, right? The game tells you how long the events last, and you know when the next one arrives. It's structured, it's fresh, it's interesting. Weekly challenges, daily challenges, it's all happening, constantly.

Meanwhile PD give you nothing in-game to look forward to, nothing you know is coming at X time to plan around. No special time limited events for everyone to take part in and compete other than the regular online races, all three of them. No new rewards for that week. No incentive to keep playing the game.

No, they update the game whenever they feel like it, without warning, and don't include anything community focused or special for that update. Just a couple of offline events that are done in a couple of hours. Nothing to entice you to keep playing until the next update, which could be a week later, could be a month. Nobody knows. No schedule, no road map.

Yes, the actual gameplay is obviously completely different and I'm not suggesting everything should translate (like covering Trial Mountain in Cinco De Mayo decorations for a week or something, that'd be silly and obviously not in the theme of the game) but damn, the difference in the overall approach to a live service game and keeping people engaged with new content and things to do could not be more different.

PD really need to wake up and get on the 2022 page. GT7 might keep drawing in new players pretty regularly but most of them are not going to stick around long term. All you're going to have are the same 50,000 people who enjoy doing the same three races for a week, every week from GTS whilst the other millions are playing something else.
Imo its opposite, horizon has boring campaign without progression feeling, multiplayer is so far from gt sport/gt7 formula its not even comparible.
 
What PD need are people that know how to make great GAMES. Leave Kaz and the rest to the car stuff, get some experienced people in who know how best to make use of everything.
Its exactly the other way round. There are very talented people working in the industy but the decisions are made by a handful and then we get music race or whatever its called and agresive MTX...
 
snc
horizon has boring campaign without progression feeling
As compared to GT which has an utter lack of any real events, and a campaign that is one long tutorial with an actual end cut out to serve back as content later on?

snc
multiplayer is so far from gt sport/gt7 formula its not even comparible.
Which is the point, but suffice to say that Forza Horizon is a much better live service game on the base then GT Sport, and seemingly 7, is. And more then anything else, Playground are willing to effectively telegraph to players what content is coming, and create content that is at minimum interesting, whereas Polyphony straight up doesn't say anything, expects people to follow the creator's Twitter account to get a bunch of silhouettes of cars to guess, and puts out patch notes that do the bare minimum in saying what was changed, and more often then not leave that up to people to find out themselves.
 
PD is Kaz, Kaz is PD.
Rather rude to the other 200 people working there. He is NOT a one man band.
snc
Imo its opposite, horizon has boring campaign without progression feeling, multiplayer is so far from gt sport/gt7 formula its not even comparible.
Well done on completely missing the point of what I said. Really, could not be wider of the mark.
 
Rather rude to the other 200 people working there. He is NOT a one man band.

Well done on completely missing the point of what I said. Really, could not be wider of the mark.
Maybe I should quote only this fragment
The game tells you how long the events last, and you know when the next one arrives. It's structured, it's fresh, it's interesting. Weekly challenges, daily challenges, it's all happening, constantly.
Pd comunication was always lacking so rest of the post I can agree. Tough Im still quite relax and think content update will be on gt sport level so very good, hope Im not wrong.
 
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I bet the Gran Turismo 7 current garage limit is smaller than Gran Turismo Sport's current garage limit.
 
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snc
Maybe I should quote only this fragment

Pd comunication was always lacking so rest of the post I can agree. Tough Im still quite relax and think content update will be on gt sport level so very good, hope Im not wrong.
So what, you don't think the Forza live service is structured, fresh and interesting? To get new, varied events at a set interval, with unique prizes? Again, the actual gameplay was not my point. I've never played it, so I don't know. That's why I have no idea you brought up your opinion of the campaign or gameplay loop. Not the point I was making.

The gameplay in Horizon could be abysmal, I'd still praise the setup they have going with regards to how they deliver that gameplay, because it's worlds apart from how PD deliver gameplay as a live service. As in, they don't really.
 
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They’re just all over the place.

We get the one hour endurance races from GT Sport. We get the standing start Best Motoring Tsukuba races from past GT games. Then, we get the Comeddy races which, I think are pretty good, but a one time reward deal. Why tell us he doesn’t want people to repeat the same race(s), but make The World Tour races repeatable?

We’ve got the drag racing feature, but no HKS drag cars from the past games. Or one funny car. Or a daily race 400m event. Or D1 events versus AI and other players.

It’s really not about the car count. It’s about what can be done with the content. We could just have the 80 or so, new to the franchise cars, all the tracks and utilise the engine swaps, livery editor, custom race options, Sport Mode races & Championships and have endless replayability.
 
So what, you don't think the Forza live service is structured, fresh and interesting? To get new, varied events at a set interval, with unique prizes? Again, the actual gameplay was not my point. I've never played it, so I don't know. That's why I have no idea you brought up your opinion of the campaign or gameplay loop. Not the point I was making.

The gameplay in Horizon could be abysmal, I'd still praise the setup they have going with regards to how they deliver that gameplay, because it's worlds apart from how PD deliver gameplay as a live service. As in, they don't really.
I played 30h its good game but nothing fresh there comparing to fh4
 
snc
I played 30h its good game but nothing fresh there comparing to fh4
So no, you're still not getting my point.

When I talk about freshness I'm simply talking about the fact they're offering something different to do for players each day / week / month, community challenges, solo challenges, whatever.

What those challenges specifically are and whether you enjoy them or if you think the gameplay itself is fresh isn't really the point. The point is that game is offering them, PD are not. GT has no scheduled events other than the three multiplayer races.

Read some of my other posts. There are lots of similar things PD could be doing to keep people interested in this game, rather than asking players to make the fun themselves.
 
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snc
I played 30h its good game but nothing fresh there comparing to fh4
Completely ignoring your own personal views on FH5 (which frankly, have no bearing on the discussion that Samus brought up, and continues the idea that Forza cannot be ever compared to GT on this forum without people taking it out of context for whatever reason, even if it fits with the discussion)

Do you, or do you not disagree with Samus' initial point that Polyphony could learn from Playground with regards to live service events, and the creativity that could be present within said events? Considering that the first month and a half of GT7's life as a live service game has been content drops for stuff that should have been in the game to begin with, and patches to fix stuff that Polyphony likely knew would cause problems, but still pushed through anyway, and that we know Seasonals are coming at some point (but in what form, and when, is as typical for PD, completely up in the air) it's surely not off to a good start, especially for those who intend to stick with the game long term, which is ultimately the fanbase you should be courting.
 
Completely ignoring your own personal views on FH5 (which frankly, have no bearing on the discussion that Samus brought up, and continues the idea that Forza cannot be ever compared to GT on this forum without people taking it out of context for whatever reason, even if it fits with the discussion)

Do you, or do you not disagree with Samus' initial point that Polyphony could learn from Playground with regards to live service events, and the creativity that could be present within said events? Considering that the first month and a half of GT7's life as a live service game has been content drops for stuff that should have been in the game to begin with, and patches to fix stuff that Polyphony likely knew would cause problems, but still pushed through anyway, and that we know Seasonals are coming at some point (but in what form, and when, is as typical for PD, completely up in the air) it's surely not off to a good start, especially for those who intend to stick with the game long term, which is ultimately the fanbase you should be courting.
Yeah sure they could implement some seasonal features you mentioned, woulnd call it game changer but still some nice addition
 
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I personally can't stand the fact that I'm paying hundreds of thousands of credits modifying my cars' performance only for them to have similar, if not the exact same, horsepower ratings as in GTSport. Which, may I remind you, only featured a power and weight slider unlocked with mileage points.

If I'm completely building an engine, installing a high RPM turbocharger kit should give me ample power. Not sub 400hp.

Also the lack of performance options on cars with large aftermarket support. The 5.0L Coyote in the Mustang... why the hell is there no turbocharger kit for it?! It's one of the most versatile engine platforms out there, next to the Chevy LS.

Why am I stuck using a supercharger for it?

Why doesn't every car that can fit a turbocharger in it, have the option of an anti-lag system?? Why can we not tune the anti-lag system to engage at a certain RPM instead of having my car idle 6k RPM. That's just ridiculous.

I love that they gave us all these options but it's pseudo freedom. You think you have all these options available to you but once you start playing more and peel back the surface, you start to notice the half-assed attempts and how empty the game feels at its core.

There's a lot of stuff to nitpick and talk about and I'm not gonna whinge about it all in one post. We have hundreds of pages on those issues.

I'm just trying to stay hopeful and maybe PD will do something in the coming future.

For now I desperately need them to make the servers stable. Online lobbies are an absolute mess right now. We'll talk about the missing lobby features later, just fix them first.
 
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GT Auto is a mess. It shouldn't take you back to the main map when you exit any of the sub menus. Why is wide body not with the rest of the exterior upgrade parts? Why does it not show you paint colors on your car when you buy them? Painting cars and wheels need to be separated from the livery editor.

Honestly, there is a ton of questionable UX design choices for this game I still can't wrap my head around. The most obvious is nerfing a career mode in favor of this GT Cafe, which is so limited in content it hurts.
 
snc
Imo its opposite, horizon has boring campaign without progression feeling, multiplayer is so far from gt sport/gt7 formula its not even comparible.
Forza Honestly nailed career back when FM2 came out. I thought doing a series of events and winning a car kept me plowing through it, let alone getting a car every five levels depending on your home region.

after 3, it just felt like a slog, and 4 made me stop playing altogether when you got a car for every level.

Edit: And in hindsight lol, GT2 was my favorite Granturismo game, FM2 being my favorite Forza game. 🤣
 
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GT Auto is a mess. It shouldn't take you back to the main map when you exit any of the sub menus. Why is wide body not with the rest of the exterior upgrade parts? Why does it not show you paint colors on your car when you buy them? Painting cars and wheels need to be separated from the livery editor.
It's laziness. That's all I can put it down to.
 
Is GT7 even a live service game? I feel that was something someone here said that just got accepted verbatim without much thought. Going back to the origins of a live service game WOW was live service, Runescape, and Live service. Modern games like Destiny, Fortnite, and a lot of modern Ubisoft games are live service. They all had frequent updates, live in-game events, community events , were always online, events were on a calendar as well as had sweeping and broad changes.
Having frequent free DLC drops, online features, and a rotating online lobby system is not a live service.
Forza Horizon 5 is clearly a live service, GT7, is kind of a stretch.
 
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Is GT7 even a live service game? I feel that was something someone here said that just got accepted verbatim without much thought. Going back to the origins of a live service game WOW was live service, Runescape, and Live service. Modern games like Destiny, Fortnite, and a lot of modern Ubisoft games are live service. They all had frequent updates, live in-game events, community events , were always online, events were on a calendar as well as had sweeping and broad changes.
Having frequent free DLC drops, online features, and a rotating online lobby system is not a live service.
Forza Horizon 5 is clearly a live service, GT7, is kind of a stretch.
They said it will get seasonal events etc. So mayby it will evolve that way in the long run. I just hope there won't be too much things like Horizon Festival when you need to grind events to get exclusive car, i just hope we will be able to buy/get certain cars sooner or later.
 
Is GT7 even a live service game? I feel that was something someone here said that just got accepted verbatim without much thought. Going back to the origins of a live service game WOW was live service, Runescape, and Live service. Modern games like Destiny, Fortnite, and a lot of modern Ubisoft games are live service. They all had frequent updates, live in-game events, community events , were always online, events were on a calendar as well as had sweeping and broad changes.
Having frequent free DLC drops, online features, and a rotating online lobby system is not a live service.
Forza Horizon 5 is clearly a live service, GT7, is kind of a stretch.

Quoting PD themselves:

"Increase the reward payout of limited-time events as we develop as a live service."

Source:
 
BTW. Is there any insight when we will get another update? It would be nice to see more events even without new cars and tracks... I hope they will add 30 minutes or 1 hour WTC events for every track. I love this SPA 24h race or Sardenga 15 laps.
 
BTW. Is there any insight when we will get another update? It would be nice to see more events even without new cars and tracks... I hope they will add 30 minutes or 1 hour WTC events for every track. I love this SPA 24h race or Sardenga 15 laps.
I'm hoping an update is coming this next week. PD, please give us something to keep playing the game.
 
I'm hoping an update is coming this next week. PD, please give us something to keep playing the game.
depeche-mode-enjoy-the-silence.gif
 
BTW. Is there any insight when we will get another update? It would be nice to see more events even without new cars and tracks... I hope they will add 30 minutes or 1 hour WTC events for every track. I love this SPA 24h race or Sardenga 15 laps.
Not so much a fan of 1 hour events,for me if i make the wrong choice for car/set up its a long time to find out.lolHowever the 30minute events i think are spot on,the le mans one i like,will it rain heavy or light shower?Wouldnt say its easy money but an enjoyable race,for me anyway.
 
I have a question on tires. When is it better to use Intermediates verus Heavy Wets? I know you obviously want to use both when it’s raining. But is it more like the relation between Racing Hards and Racing Softs, where one has longer duration but less grip? Or was one better depending on the actual weather conditions?

Because I was under the impression that when the weather radar has a lighter blue section, you’d use Intermediates, whereas if it’s dark blue, you’d use Heavy Wets.

That said, maybe both relationships apply. I do feel like the Heavy Wets degrade faster than the Intermediates. What’s more, is that for the 24mins of Le Mans mission where it rains for about a lap, I’ve seen the AI change to either compound. Personally, I change to Intermediates, both because the rain only lasts a lap, and because I don’t think Heavy Wets would last the rest of the race.
 
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