Gran Turismo 7: Latest news and discussion thread

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Okay, anyone has the newest tips on how to tackle 30 laps challenge in Moby Dick missions? That's the only one left I have to do.
 
Gaming industry has changed. In many ways. And the more details a game requires these days, the longer they take to produce.
This is definitely true for cars, which is why I don't get the demands for a car list as large as GT6. They only reached that number by reusing very old models. Let's not continue to use those old models just to make the number bigger.

However, it isn't true for things like races. Sure there's a bit more to it than in the past, considering time and weather and (hopefully) more advanced AI, but it isn't much more, and with a bigger team that difference should be accounted for and more. Expecting an event count as large as GT4, if not larger, is entirely reasonable. It's not a car model with countless polygons and every tiny detail modeled as accurately as possible. It's a race. They already have rubberbanding AI to make balancing easier. Weather can easily be pre-set, partially randomized, or entirely random. The hardest part is surely choosing how far the cars should be spread apart, which is a problem of their own bad design.

If we assume it is one person making the race events, and we get an average of maybe 4 per month (some months 6, some 3, some 0, etc), that's 1 per week. Assuming a 40 hour work week, which is probably not the case because game developers are often asked to put in extra hours, that's still 40 hours per event. It cannot possibly take that long.

The rate they're added to the game is what would be expected of a side project of one developer on the team.
 
This is definitely true for cars, which is why I don't get the demands for a car list as large as GT6. They only reached that number by reusing very old models. Let's not continue to use those old models just to make the number bigger.

However, it isn't true for things like races. Sure there's a bit more to it than in the past, considering time and weather and (hopefully) more advanced AI, but it isn't much more, and with a bigger team that difference should be accounted for and more. Expecting an event count as large as GT4, if not larger, is entirely reasonable. It's not a car model with countless polygons and every tiny detail modeled as accurately as possible. It's a race. They already have rubberbanding AI to make balancing easier. Weather can easily be pre-set, partially randomized, or entirely random. The hardest part is surely choosing how far the cars should be spread apart, which is a problem of their own bad design.

If we assume it is one person making the race events, and we get an average of maybe 4 per month (some months 6, some 3, some 0, etc), that's 1 per week. Assuming a 40 hour work week, which is probably not the case because game developers are often asked to put in extra hours, that's still 40 hours per event. It cannot possibly take that long.

The rate they're added to the game is what would be expected of a side project of one developer on the team.
100% agree,and still they give us poor payouts,how hard can it be to up the rewards for some of these races,then we would have a bit more choice to grind.
 
Welp, I mean, it's a glitch regarding LODs.
What surprises me is they never did fix that 'glitch' from GTS in GT7. Pause the game you get a higher LOD, unpause the game a lower LOD. Makes no sense to me why this is even a thing.
 
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What surprises me is they never did fix that 'glitch' from GTS in GT7. Pause the game you get a higher LOD, unpause the game a lower LOD. Makes no sense to me why this is even a thing.
I'm not sure that's a glitch but rather the game making the graphics better on the pause screen where lack of detail could be more apparent. On Willow Springs on PS4 I noticed once that pausing the game added shadows further into the distance and higher quality ones near the fence where I had crashed, for example.
 
On my ps4,when i pause mid-race and then unpause the game,for a split second the sound comes up slightly louder.Its always done it on GT7,no other games.I dont think it does it on my ps5,or if it does its not noticable.
 
I'm not sure that's a glitch but rather the game making the graphics better on the pause screen where lack of detail could be more apparent. On Willow Springs on PS4 I noticed once that pausing the game added shadows further into the distance and higher quality ones near the fence where I had crashed, for example.
Games changing LOD on the fly isn't anthing new or uncommon it's how well they mask the transition from low and high level of detail that gets people's attention.
 


Speaking of low payouts, I certainly can't see this tweet going down well on Twitter of all places lol.

According to this person (because I'm too lazy to check it myself), it's 218,200,000 credits.


That's about $2,180 USD in microtransactions. I'll be generous (and even lazier) and just say the last 200k credits came from gameplay.
 
According to this person (because I'm too lazy to check it myself), it's 218,200,000 credits.


That's about $2,180 USD in microtransactions. I'll be generous (and even lazier) and just say the last 200k credits came from gameplay.

Jesus. And if we're being generous and using @Grimm6Jack's current pinned 2.8m/hour method, that's still what, 77 hours of grinding to field that grid, assuming you play without breaks? I'd wager most people will stick to the 1.6mil/hour grind anyway just for their sanity, and that's 136(!) hours of non stop grinding.

My math could be wrong, as this was just rough calculations, but it feels like it checks out, which quite frankly is insane if it is accurate.
 
Nenkai talking about selling cars:


Interesting.

Honestly, I want to sell cars that I really couldn't found a way to enjoy them. The R33 it's an amazing and one of my favorites road cars. I bought another one for a full racing build and it's not to my liking. Tried drift, but again, no good.

Since the default R33 is more fun, I can't see a reason to have a fully upgrade R33 with me, so I just want to sell the car and get back my credits, even if it's just 1/5 of the price.
 
Jesus. And if we're being generous and using @Grimm6Jack's current pinned 2.8m/hour method, that's still what, 77 hours of grinding to field that grid, assuming you play without breaks? I'd wager most people will stick to the 1.6mil/hour grind anyway just for their sanity, and that's 136(!) hours of non stop grinding.

My math could be wrong, as this was just rough calculations, but it feels like it checks out, which quite frankly is insane if it is accurate.
218,200,000 / 2,800,000 = 77.928 (hours)
218,200,000 / 1,600,000 = 136.375 (hours)

Your math is correct, yes.

It is as insane as you thought.
 
Nenkai talking about selling cars:


Interesting.

Honestly, I want to sell cars that I really couldn't found a way to enjoy them. The R33 it's an amazing and one of my favorites road cars. I bought another one for a full racing build and it's not to my liking. Tried drift, but again, no good.

Since the default R33 is more fun, I can't see a reason to have a fully upgrade R33 with me, so I just want to sell the car and get back my credits, even if it's just 1/5 of the price.

I share Nenkai's opinion of car selling being overrated but the way PD is doing is interesting,hopefully it works out
 


Speaking of low payouts, I certainly can't see this tweet going down well on Twitter of all places lol.

The social media guy from Gran Turismo is crazy to post something like this. :lol:

As for maths, yeah, people (and yourself) have already covered it.

This is the grid of the top 20 most expensive cars in the game right? I don't think there's an outsider there.

EDIT: Actually the maths are wrong. That ringo guy forgot that some of those cars got their prices updated. The 300SL W194 alone went from 13 to 20 million and the 911 GT1 went from 3 to 9 million. A few others also got a bit of a prince increase.
The real value is actually above 230 million lol.

EDIT2: 231.65 million
 
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If I could photoshop Kaz' face in, I would. :lol:
1662593513525.png
 
Nenkai talking about selling cars:


Interesting.

Honestly, I want to sell cars that I really couldn't found a way to enjoy them. The R33 it's an amazing and one of my favorites road cars. I bought another one for a full racing build and it's not to my liking. Tried drift, but again, no good.

Since the default R33 is more fun, I can't see a reason to have a fully upgrade R33 with me, so I just want to sell the car and get back my credits, even if it's just 1/5 of the price.

It's never straight forward with PD is it?
 


Speaking of low payouts, I certainly can't see this tweet going down well on Twitter of all places lol.

PDs tweet about the "guess the price of this grid" is absolutely fascinating. How far of any worldly sense of logic must they be to think that could be something positive. They clearly know nothing and read nothing of substance from their customers and fans.
 
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