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The Tomahawk X money grind is back!
even route x?Here's a fun little game for you lot - get a Civic Touring Car, set the front ride height to the lowest it will go, then take it to a circuit.
It. Literally. Will. Not. Turn.
In fact, numerous cars are unable to fully turn their wheels once you minimise their ride height, but none to this extent.
I usually use wobble 2 when I just trying to take an easy drive but yesterday I try to use it while driving the 917k at Spa.I also recently tried Wobble 2, and it was actually the first time in my life I got experience a hint of motion sickness. Not the sort of pain you mention, but just a weird uneasy feeling that felt like a precursor to nausea.
Try the Beetle.Here's a fun little game for you lot - get a Civic Touring Car, set the front ride height to the lowest it will go, then take it to a circuit.
It. Literally. Will. Not. Turn.
In fact, numerous cars are unable to fully turn their wheels once you minimise their ride height, but none to this extent.
Known "feature". Polyphony decided that steering angle should be restricted so that the wheels do not foul on the bodywork at low ride heights. It's arguably graphically preferable to just letting the wheels clip through the body, but the lack of the sort of feedback that you'd get in the real world (scraping and rubbing noises, smoke and burning smells, feedback through the steering wheel) means that it ends up looking like a bug even though it's technically a more realistic representation.Here's a fun little game for you lot - get a Civic Touring Car, set the front ride height to the lowest it will go, then take it to a circuit.
It. Literally. Will. Not. Turn.
In fact, numerous cars are unable to fully turn their wheels once you minimise their ride height, but none to this extent.
It seems implausible that Polyphony's original solution to tracking collection level is so janky that professional developers can't figure out a way around this issue in six months.1. There is a genuine issue wherein selling a car from your garage will remove it from your collection. PD haven't managed to find a solution that allows you to sell cars without reducing the number of cars in your collection.
I mean, it does. If I channel my inner business executive, I think I'd feel that selling duplicates would result in less credits that the player would potentially want to buy from the store. Any source of additional credits is potentially competing with MTX. Deleting them is fine though, as is encouraging players to buy 10 of the same car (which is honestly just a really weird trophy outside of the context of MTX).2. PD intentionally withheld the feature to push microtransactions. They didn't want people to make a quick buck by selling cars like the previous games, so they decided to implement a "collection" feature to ensure that no-one could sell their cars. However this doesn't explain why you can't sell a duplicate that you bought intentionally.
I have 2 theories as to why we still can't sell our cars:
1. There is a genuine issue wherein selling a car from your garage will remove it from your collection. PD haven't managed to find a solution that allows you to sell cars without reducing the number of cars in your collection.
Because there's only 30 seconds worth of content compared to GTS updates?I really miss the old 1-2 minute update trailers PD would make for GT Sport. I get why they're cut down to just 30 seconds now
I have way too many duplicates. I hate it when I buy it and then I "win" it in the stupid 4 star or 6 star ticket.duplicate that you bought intentionally
Yeah, also having it at next gen level. Imagine that track on ps5 at rain, blissful beauty. In total all classic tracks deserve that threatment tbhI miss Eiger Nordwand.
Eifer was my reason to buy PS3.Yeah, also having it at next gen level. Imagine that track on ps5 at rain, blissful beauty. In total all classic tracks deserve that threatment tbh
Ouh yess! Stanning!I miss Eiger Nordwand.
I miss Eiger Nordwand.
Brand Central: Complete the Menu Book No.4.I started GT7 two days ago. First impressions, so and so...
I have two questions.
I don't even know if Arcade Mode even exists. In previous GT, Arcade Mode was available from the beginning and few cars from all categories were available.
- At which progression point, does Brand Central open?
- At which progression point, does Arcade Mode open?
I miss Eiger Nordwand.
That and Autopolis made me do a double take,never expected those to have rain.Did you know there's rain on the Dragon Trail Gardens?
I knew today!![]()
You'll be wanting the Daily Races discussion thread:Who knows what the new daily races are for this week? I know I'm lost
We've got 3 out of 11 GT1 track layouts (not counting reverse) in GT7. Since we don't really need PS1 Test Course (better to have Monza Banking), you could say we have 3/7 locations, 6 if SSR11 and 5 are next door to each other like Dragon Trail.im tryna see some classics though.
Tokyo R246, SSR5-7, Grand Valley, Autumn Ring, Apricot Hill, Midfield... where you all?
for starters, get all the GT1 tracks onto the game... only two missing?
Grand Valley,
Let's not forget Matterhorn.I miss Eiger Nordwand.