Gran Turismo 7: Latest news and discussion thread

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I don't want to see the pixels and jagged edges on my 4K quality screen.
Fair enough. I think as part of a once off "History of Gran Turismo" anniversary race series it could be a bit of fun, but I can certainly understand why people would be turned off. And even why with Gran Turismo specifically that people wouldn't want even a whiff of old assets in their new game, considering how abusively it was used in the past.
It may be a "fun" novelty but I don't think this game needs more resources dedicated to novelties in its current state.
I sort of agree, but I think what the game really needs resources dedicated to is fun gameplay. If something like this were the start of a bunch of content that was built around some sort of fun concept rather than just "we need a another Gr. 2 race" then that could be okay. Fun gameplay can be an engaging experience like a historical tour just as much as it can be a challenging race.
 
Even for the future extra menus?
As far as I can tell yes. Cars once bought stay registered as being collected in your collection book and it seems that anything relying on the collection will consider those cars already collected.
 
The old GT tracks don't look too bad if you play them upscaled on modern hardware. PS2 onwards look pretty great, but even the PS1 tracks have a charm to them once upscaled.


I agree with you, upscaling should be quite quick and easy, but I don't think that porting a track is just a matter of graphics. These tracks will probably have very poor additional metadata compared to the current ones, probably resulting in running on a flat surface.
This also will be quite disappointing for most drivers
 
imho if they were going to import tracks , it would be from GT6 that would require to update textures and replace some env stuff like trees etc
but in the end it would been amazing
Kaz said that the bumps and curbs could be as big as one whole car, and imagine how much of a nightmare that would be in the current-gen game and physics engine.

zjn
I agree with you, upscaling should be quite quick and easy, but I don't think that porting a track is just a matter of graphics. These tracks will probably have very poor additional metadata compared to the current ones, probably resulting in running on a flat surface.
This also will be quite disappointing for most drivers
Time goes by, and our world evolves. More or less when it comes to environments in video games. Like what I mentioned above, porting these tracks "as is" rather than rebuilding them from scratch could run into serious problems with the game engine.

As for city tracks, you also have to take into consideration of what these tracks look like in the modern day. I mean, sure, the scenery's changed, but some roads (e.g. Seattle Circuit and George V Paris) no longer exist, and thus, the layout has to be drastically changed compared to the past games.
 
Probably not but it's weird that the car seems completely functional and yet I don't think it's even on the datamine lists?
Is the car that looks functional not already in the game, I'm sure it was in GT6 and Sport too? The other one could come at any time, they might not have even scanned it until they had access for that video.
 
Is the car that looks functional not already in the game, I'm sure it was in GT6 and Sport too? The other one could come at any time, they might not have even scanned it until they had access for that video.
You're indeed correct, the notice at the end confused me
 
PlayStation Partner Awards 2022 Japan Asia winners announced

Special Award Winner Response (Gran Turismo 7):

“Thank you for selecting Gran Turismo 7 for the Special Award. Gran Turismo is celebrating its 25th anniversary. We would like to express our deepest gratitude to the media and retailers who have supported the series, and above all, to the Gran Turismo fans and community who have played the many games in the series. We hope you will continue to enjoy Gran Turismo 7 as it continues to evolve through updates.”

– Kazunori Yamauchi, President, Polyphony Digital

 
The old GT tracks don't look too bad if you play them upscaled on modern hardware. PS2 onwards look pretty great, but even the PS1 tracks have a charm to them once upscaled.


The problem is not just upscale the tracks and that's it, each track have a lot of effort behind.

  • Implement the new engine
  • new assets
  • new collision places
  • rework the surface of the track for today standard
  • remade the background
  • preset the AI

in other words it's necessary to remade all the track from the start.
 
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PlayStation Partner Awards 2022 Japan Asia winners announced

Special Award Winner Response (Gran Turismo 7):

“Thank you for selecting Gran Turismo 7 for the Special Award. Gran Turismo is celebrating its 25th anniversary. We would like to express our deepest gratitude to the media and retailers who have supported the series, and above all, to the Gran Turismo fans and community who have played the many games in the series. We hope you will continue to enjoy Gran Turismo 7 as it continues to evolve through updates.”

– Kazunori Yamauchi, President, Polyphony Digital

It seems weird that Gran Turismo gets a Special Award instead of a Partner Award.

Special Award

Awarded to titles developed outside the Japan / Asia region that have amassed the highest sales in the Japan / Asia region between October 2021 and September 2022*.

Partner Award

Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2021 and September 2022*, with particularly noteworthy accomplishments**.

I get that PD have employees worldwide, but they're very strongly Japanese based by just about any measure. To any layman, they're a Japanese studio. The idea that GT7 was developed outside Japan is just... what? If that's the case, where was it developed?

GT7 was never going to complete with Elden Ring and Genshin for the Grand Award, but I'd be surprised if it couldn't have given something like RE7 a run for it's money for a Partner Award. Or maybe it didn't, and that's why they felt the need to include it elsewhere.
 
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In your personal 'game of the year' lists, is GT7 going to feature near the top?

As someone who plays a fair few different titles, but also loves GT, thought it was an interesting discussion to have.
 
It seems weird that Gran Turismo gets a Special Award instead of a Partner Award.



I get that PD have employees worldwide, but they're very strongly Japanese based by just about any measure. To any layman, they're a Japanese studio. The idea that GT7 was developed outside Japan is just... what? If that's the case, where was it developed?

GT7 was never going to complete with Elden Ring and Genshin for the Grand Award, but I'd be surprised if it couldn't have given something like RE7 a run for it's money for a Partner Award. Or maybe it didn't, and that's why they felt the need to include it elsewhere.
There are two special awards. The one you quoted refers to Apex Legends, while GT7 had different criteria:
Awarded to titles developed in collaboration with SIE Worldwide Studios that have amassed the highest worldwide sales between October 2021 and September 2022*.


● Gran Turismo 7 – Sony Interactive Entertainment
 
In your personal 'game of the year' lists, is GT7 going to feature near the top?

As someone who plays a fair few different titles, but also loves GT, thought it was an interesting discussion to have.
No I don't think so. Although it has been one of my most played, almost all that time was in the first couple months and it has had little to keep me going back recently.

WRC:Generations, Lego Star Wars, Unpacking, Stray, are all above it in terms of games I have played this year.
 
There are two special awards. The one you quoted refers to Apex Legends, while GT7 had different criteria:
Oh right, that reading comprehension thing. My bad. :dunce: :cheers:

Although it's still pretty weird. Of the developers in SIE WW, the only real competition in the last year was Forbidden West as far as I can tell. Interesting that presumably then GT7 has outsold HFW, although they're including DLC and microtransactions in the count so really all you can say is that GT7 grossed more dollars spent on it than HFW.

I'm not that surprised, HFW might be a decent enough game but it was up against the juggernaut of the year that was Elden Ring, releasing at almost exactly the same time. It was never going to do super well in the period where the most full price sales are made, although I expect it'll sell enough copies over the next few years and when they inevitably port it to PC. GT7 at least didn't have strong competition in the same genre.
GT7 is my game of the year. It has to be. It's the only game I have.

I'm not joking.
I can't think of any single game I would pay that much money to play.
 
You and I both! The only one I play regularly.
I also play it regularly, but mainly because of the FOMO nonsense. Last night I hadn’t played for four days, and I felt low-key worried missing out on cars to buy, so I fired up the game to make sure I wasn’t.

GT Sport I didn’t play nearly as often although I found it a more coherent title overall. Why? Because I knew I wouldn’t miss out on anything by taking a break.
 
I feel, IF or once we get a 190E(race car or road car), I’ll stop playing PC2. I’m in the process of building an M2 CS Racing grid(if my livery editor starts working again). Might put ACC to bed for a good while.
 
I can't think of any single game I would pay that much money to play.

Surely that depends on the game. Provided it's the kind of game that can offer several hundred hours of play time, or maybe even thousands, the cost over time ends up being pretty trivial, especially given the money spent is generally an investment that can be traded for money at the end of its useful life.
 
Oh right, that reading comprehension thing. My bad. :dunce: :cheers:

Although it's still pretty weird. Of the developers in SIE WW, the only real competition in the last year was Forbidden West as far as I can tell. Interesting that presumably then GT7 has outsold HFW, although they're including DLC and microtransactions in the count so really all you can say is that GT7 grossed more dollars spent on it than HFW.

I'm not that surprised, HFW might be a decent enough game but it was up against the juggernaut of the year that was Elden Ring, releasing at almost exactly the same time. It was never going to do super well in the period where the most full price sales are made, although I expect it'll sell enough copies over the next few years and when they inevitably port it to PC. GT7 at least didn't have strong competition in the same genre.

I can't think of any single game I would pay that much money to play.
Not necessarily, I think it might be for only Asian devs (apart from that other special award) as neither TLOU2 nor Ghost of Tsushima got the award in 2020 but instead it was given to Death Stranding (tracking period was November '19 to October '20) even if Death Stranding was released half a year earlier. TLOU2 sold over 4 million in 3 days and Death Stranding just recently passed 10 million players (not sold copies) and it includes PC and PC Gamepass(?) figures as well. So I would guess one of those would have outsold Death Stranding by then. So could go either way in this case.

As a huge Horizon fan it's kinda tragicomedic how the franchise entries thus far have been released right next to BOTW and Elden Ring. Guessing the third one might release next GTA6 or something. Still, the first reached 20 million and second's been getting as far as I know roughly the same figures as the first one, up on some markets while down on others.

Edit: Ghost also had sold 4 million by 2020 partner awards.
 
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25th anniversary is December. What if one track from each previous title was released in an update. Grand Valley, Rock Rock and R246 are discovered in the data. That covers GT1/2/3, but no data from GT4 which I'd like to be El Capitan. But what to add from GT5 or 6?
Assuming that we're talkin' about original courses and not real-world circuits, here are the courses I'd wanna see:

GT4 - Either El Capitan or Autumn Ring, but I think the latter debuted in a previous title. The city courses, on the other hand, would likely need notable updates, but if we could get an updated circuit based on Manhattan, that'd be fantastic. Can't say I really care about the rest, though it'd be nice to see some of the same locales like Citta di Aria or Costa di Amalfi but with layouts better suited to a circuit rather than a time attack.

GT5 - Madid and London seem too tiny for most races, so I'd rather either see Circuito di Roma or Cape Ring. I also don't think it'd be worth it to bring back Eiger Nordwand, as the sole tarmac-based layout is similarly too small. Or at least I'd say so.

GT6 - Circuito de la Sierra, please! What else is there really for GT6? GT Arena? Matterhorn? I mean seriously...

As for real-world circuits, I think I speak for a lot of people when I say that I want the return of Suzuka West, Twin Ring Motegi, Monaco GP, Silverstone, the Goodwood Hillclimb, and the Ascari Race Resort. Oh, and not to mention Indy, complete with the infield course.
 
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