Gran Turismo 7: Latest news and discussion thread

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Show me to a real world picture then.
literally go to google maps and street view, you'll see the same tress at tertre rouge as in game
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City courses are different - while Kaz is the person who spoke up about it, nobody in the genre is really doing photorealistic urban areas other than the new Test Drive game, and we'd all notice and complain if a new GT track had TDUSC's level of graphics. Even the other open worlds, FH5 and Crew Motorfest, try to get away with as little urban buildup as possible in their maps.

That is absolutely a "city courses are really challenging at current fidelity levels for everyone" problem rather than a "PD are perfectionists and take longer" problem.

The fundamental formula is 4K assets take a long time for all developers to make. City courses just have way more assets than stadium or mountainous circuits, and because they're all unique you can't just copy and paste either.
That’s what I’m also thinking, right now there’s no city tracks in racing games like this, and that’s for reason I think. Don’t know about F1 2025, there should be some in it I think, but at which quality level is the question then. The only recent game that comes to my mind is GRID Legends, haven’t played, but it goes more in the arcade direction from what I heard, but the city tracks look pretty good I would say.

But what I’m really thinking about when it comes to this topic or graphics overall today, is the Star Wars Battlefront Game from 2015, a 10-year old game that still looks incredible today and better than many recent games.
Sure it’s a totally different genre and there’s a lot of physics and FPS and all of that a Shooter like this doesn’t have to care that much about than Simracers, and sure they also made sacrifices for this, it’s just that they achieved something incredible like this 10 years ago with photogrammetry (also Battlefield 1) and there was nothing like this again that I know of (at least in the AAA sector).
I’m sure there’s reasons for it, I just would like to know them. Back then I just thought „wow, that’s what games are going to look like from now on?“, but that was a bit naive it seems now.
 
That is absolutely a "city courses are really challenging at current fidelity levels for everyone" problem rather than a "PD are perfectionists and take longer" problem.

The fundamental formula is 4K assets take a long time for all developers to make. City courses just have way more assets than stadium or mountainous circuits, and because they're all unique you can't just copy and paste either.
Which for clarity, are PD actually 3d scanning buildings and other assets to be at 4k detail when doing this?


EDIT: I had a point written here, but I think I spoke too soon when making it.
 
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Which for clarity, are PD actually 3d scanning buildings and other assets to be at 4k detail when doing this?


EDIT: I had a point written here, but I think I spoke too soon when making it.
I don't know if they'd laser scan it, but at least some of the assets would 100% be 4K, yes.

Taking R246 as an example, you can maybe get away with less detail around the back straight where the buildings are less prevalent, but the buildings on the left-hand side of the main straight like the Honda building would definitely have to be high quality since they are so track-adjacent.
 
I went back and play gt4 on an emulator. Graphics has age decently. But the sounds has not age well at all. Could not play more than a few weeks. Could not get into it because of how much better most of the aspects are in gt7. Just wish we could transfer the gt4 single player career into gt7.
 
I don't know if they'd laser scan it, but at least some of the assets would 100% be 4K, yes.
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical detail feels like it's gotten too far.

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I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
 
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I totally understand. The time someone took to make a tasty Kahuna burger at the Grand Valley Hwy 1 rest stop, a basic hot dog with mustard would have been fine enough.
 
I am much more impressed by them gravity defying ultra-high durable power lines that seem to be beams made of weightless material that is ignoring any kind of forced movement by weather effects to not put the slightest strains on the poles than I am by the lack of detail compared to the "bad FM".
Pff. Modeling and animating power line sag, which to my knowledge (25 years exp. power lineman), is built in to every overhead transmission, primary and secondary distribution line, according to air temp and distance of run and a few other variables, when hanging it in the air, is just one of the details PD decided not to bother with. Completely understandable. Gotta "draw the line" somewhere. There's more than enough animation going on in other assets. It is a little jarring to see those so tight but hey, in game physics are what the programmers say it is.
 
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical retail feels like it's gotten too far.

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I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
I don't disagree with any of your points here, to be fair.

I just wanted to make the point that it's a more industry-wide thing, and not just the old trope of PD being overly perfectionist while everyone else has no problems pumping things out.
 
Emulators can and do enhance the systems graphics.

With all those much too hard drawn lines, I dont like the "style" that it presses onto it.


It looks decent but nowhere as good as gt sport and gt7 in terms of graphics. But still good enough to not be bothered with the graphics.

Sounds are the worst part witch killing the immersion for me
 
Does in general. It's an incredibly solid-looking game for the time - even more so when playing using an emulator on progressive mode.
If I'm not mistaken, the actual game can run in progressive mode (Something I never had the type of TV to test) so I imagine that helps alot.
 
It looks decent but nowhere as good as gt sport and gt7 in terms of graphics. But still good enough to not be bothered with the graphics.

Sounds are the worst part witch killing the immersion for me
The Spec II mod updates near every sound to modern standards, so I'd give that a look if sounds are a deal-breaker for you.
 
The Spec II mod updates near every sound to modern standards, so I'd give that a look if sounds are a deal-breaker for you.

Even with spec ll the sounds are not as good as gt7. But yes its a lot better.

The driving on a controller is horrible when you use psx2 emulator cant remember it being so bad when i Played gt4 on ps2.

Played specll mod for a couble weeks. Then i could not get into it anymore. Too spoiled with benefits with get with modern gt titles.
 
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Even with spec ll the sounds are not as good as gt7. But yes its a lot better.

The driving on a controller is horrible when you use psx2 emulator cant remember it being so bad when i Played gt4 on ps2.

Played specll mod for a couble weeks. Then i could not get into it anymore. Too spoiled with benefits with get with modern gt titles.
You need to remember how vastly different GT4 and GT7 is. Although the physics and realism is much closer in GT7, the physics and realism in GT4 was appropriate at the time and in some ways it still holds up ok with the visuals in particular being impressive even for a 21+ year old game.

Also as you are very much use to using a modern PS5 controller as opposed to the older PS2 controller, it’s going to feel particularly strange and in most cases, quite under par but it was effective back in its days and even now I still think they play really well.

GT7 is a better game technically and visually but doesn’t always (and in this case) correlate to more enjoyable when compared to GT4.
 
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I guess this falls under "discussion."

Likely a very hot take, but I've never really been a fan of Grand Valley for racing, from a track layout perspective. It's a bit like Autopolis for me in the sense that there's 1.5 good passing spots, and the rest is painful to try and follow another car through.
It's nice as a time trial circuit though, and especially as a cruise circuit now with the new scenery for GT7.
 
I enjoyed both circuits and I’d love to race on them again. They’re both over rated.:sly: :lol:

Apricot hill will be another elevation circuit that we already have many of. Mid-field have elevation changes, but it has tunnels! Yes, tunnels! We needs that! ;)

Both circuits have nice long pit straights. Decent Turn 1 entries with plenty of room. Their reverse layouts have tricky blind crests into a first turn. Sweeping corners and ess bends don’t break the momentum too much.
Mid-field has a better looking environment while Apricot Hill looks better as a permanent circuit.

Apricot Hill does have day-night transition, but Mid-field has transitional weather. Both strong circuits that would be welcome in the GT7 main game and would be a nice option for Sport Mode too.
 
I‘m pretty sure both will come back. Since Grand Valley, Deep Forest, High Speed Ring and Trial Mountain got a big overhaul or let‘s say „facelift“ i think PD will do the same with Midfield and Apricot Hill. The only big question to me is when we‘ll see them. I really hope it’ll happen in the lifespan of GT7 but there‘s also a chance we‘ve to wait until GT8.
 
Really wish they had not done the whole facelift on Grand Valley. I miss that track. I thought it was pretty good for racing. Good mix of corners. I try to avoid the new one. Feels completely different.

I don't have any particular fondness for Midfield or Apricot. Both kinda boring IMO. I'd rather see Autumn Ring (was a good course for lower/mid speed cars), Special Stage Route 5 (just a really fun/balanced circuit that looked great at night), Opera Paris would be good, Seattle of course, or maybe Rome Circuit. Other than that, I think the majority of Original circuits are rubbish (aside from a few already in GT7).

Buuuut of course there are a million real tracks they could pick.
 
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