I'd be VERY surprised if it even make 2022 release.
It's like the "Alien,UFO" thing here.
Peeps just want to believe.
But we also know their struggles at that time, it was due to PS3 architecture. Dunno if there's another console issue for now.We now PD for many years, nothing is a surprise anymore regarding their delays on their games.... GT5 delay time here we go again.... Just hoping that the game will be more polished and complete and not rushed as GT5 was (and without the stupid standard cars of GT5/GT6)
It wasn't just because of that. The architecture for example isn't the reason car models started taking months instead of days to produce, it was the general HD graphics jump the PS3 provided which called for far more detailed assets , and that is still a problem to this day. For all game Devs.But we also know their struggles at that time, it was due to PS3 architecture. Dunno if there's another console issue for now.
But we also know their struggles at that time, it was due to PS3 architecture.
Kinda, but the odd architecture of the PS3 was a known issue at the time. Other developers managed to make do and release perfectly playable games in a reasonable time frame. It just required planning and budgeting around the extra workload required, something that Polyphony as a first party Sony studio with an enormous budget was extraordinarily well placed to deal with.
The truth is that the PS3 games went poorly because the vision for them just kept stretching further and further away. They're a prime example of why "feature creep" is a legitimate thing that programmers and designers are explicitly watchful for. Making "future proof" models sounds all well and good until you realise that there's no realistic way anyone can build an optimised model of anything that won't be outdated in ten years, when it's impossible to know what additional features will be required then. And with hindsight anyone can spot that trying to build a game with a thousand cars, dynamic lighting and weather, a dynamic track creator, tie ins to Top Gear, celebrity appearances, robust online services and that runs at 1080p/60fps while featuring rally, Nascar, GT racing as well as the ordinary "upgradeable street car" style was never ever going to work cleanly.
Corners were always going to have to be cut to get that monstrosity out of the door, because it just wasn't a feasible design. See the fact that even on PS4 with lots of extra power and it supposedly being easy to program for Polyphony did not try to replicate GT5. The PS3 wasn't the issue, the design was.
Polyphony's struggles during the PS3 were essentially them getting too far ahead of themselves instead of just building one good game. Trying to be efficient and forward thinking is great, but sometimes it's actually less effective and you just have to pull your head out of the clouds and focus on the work that's in front of you.
Well yeah GT5 tries to be many things at once and the trying to do it all at once isn't an optimal approach that it’s impossible to stay on top of all of the things at once and it overwhelms and ‘too much’. Although it's not the best design, probably without the PS3 issue I can still think those features there like track creator, online services, etc. may be better realized, and the one that I think wouldn't be completed is all cars at same qualities, but without PS3 issues there may be more premium cars other than 200-ish at the start. The standard cars are only PS2 port, where Premium cars are the ones they worked, so PD did similarly to GTS regarding cars, only a bit lower than GT5's Premium cars at the start with 168 amount to 200-ish.Kinda, but the odd architecture of the PS3 was a known issue at the time. Other developers managed to make do and release perfectly playable games in a reasonable time frame. It just required planning and budgeting around the extra workload required, something that Polyphony as a first party Sony studio with an enormous budget was extraordinarily well placed to deal with.
The truth is that the PS3 games went poorly because the vision for them just kept stretching further and further away. They're a prime example of why "feature creep" is a legitimate thing that programmers and designers are explicitly watchful for. Making "future proof" models sounds all well and good until you realise that there's no realistic way anyone can build an optimised model of anything that won't be outdated in ten years, when it's impossible to know what additional features will be required then. And with hindsight anyone can spot that trying to build a game with a thousand cars, dynamic lighting and weather, a dynamic track creator, tie ins to Top Gear, celebrity appearances, robust online services and that runs at 1080p/60fps while featuring rally, Nascar, GT racing as well as the ordinary "upgradeable street car" style was never ever going to work cleanly.
Corners were always going to have to be cut to get that monstrosity out of the door, because it just wasn't a feasible design. See the fact that even on PS4 with lots of extra power and it supposedly being easy to program for Polyphony did not try to replicate GT5. The PS3 wasn't the issue, the design was.
Polyphony's struggles during the PS3 were essentially them getting too far ahead of themselves instead of just building one good game. Trying to be efficient and forward thinking is great, but sometimes it's actually less effective and you just have to pull your head out of the clouds and focus on the work that's in front of you.
without PS3 issues there may be more premium cars other than 200-ish at the start.
When you say "gameplay", you mean content, right? Because the gameplay, while not at all perfect, doesn't leave all that much to be desired, in my opinion.PD were reluctant to take a step back with GT5 after the success of GT4. They didn't want to reduce the amount of content and start fresh like they did for GT3. This was a mistake, and I feel as though the game could've been more refined in all areas if the development was more focused. They were too ambitious and that let the game down in a few areas. However there's no point dwelling on that, because PD learnt from this with GT Sport. I know it's not the typical GT game and it does leave a lot to be desired on the gameplay front, but it's a new base to build on for the future. It had to be done for the good of the franchise.
When I say gameplay I mean offline career and AI. Both are very poor in GT Sport.When you say "gameplay", you mean content, right? Because the gameplay, while not at all perfect, doesn't leave all that much to be desired, in my opinion.
I could see holiday 2022 being the more likely window, though I don't think the first half of 2022 is out of the question, either, as I recall GT4 being released in February of 2005. At any rate, I really hope that we get more info this summer.
I think we'll get a better idea when the media campaign starts to ramp up, like if we hopefully get a new trailer this summer.Middle to Late 2022 is most likely, just hoping to not have it delayed to 2023
I think we'll get a better idea when the media campaign starts to ramp up, like if we hopefully get a new trailer this summer.
When has a far-off release date prevented GT from releasing new promotional material?Unlikely, unless it's planned to release very early in 2022. The promo/media campaigns from Sony usually start 5-6 months before release, 7 at the most. So if they started this summer with GT7 that would mean January/February release. Which is obviously possible, but history suggests unlikely.
Horizon Forbidden West should give you an idea. The next time we hear about that with a new trailer and such will most likely be about 5-6 months before it releases. Not more. We're already at the most 9 months out if there is no delay and nothing yet.
When has a far-off release date prevented GT from releasing new promotional material?
I feel it will be late 2022 as well. More likely a November Christmas release. Just my own opinion with no facts to back it up.Well honestly, it's what I excepted (altough refused to believe it due my personal bias), at the end considering the pandemic situation and considering that, objectively, if we watch the trailer it was already a big suspect that the game was still pretty distant to be finished or completed, I don't know how much progress they did since then but if they said so that the game will be delayed to next year, I can imagine that that the game was (at least in june) still in mid-development cycle (could be wrong, but we must take into accoun that's it's a very big game and PD is a small studio), so well.... Late 2021 is still too optimistic I guess, I don't think we will see GT7 before middle 2022 or even late 2022, which is more likely. But at the end, we will get it when will be time for it, still better than rushing an unfinished game as it was since GT5, so whatewer.... We will enjoy when it comes. Patience is for the strong, as my uncle always say to me
however, we will wait updates and news about the game in the coming months, as always
My 2 cents
As others wrote, Sony makes the communication for PD? So a probably release date would come from Sony, too?!Probably because there was never an official release date direct from PD, either. Just rough timeframes given by Sony PR departments in broad video trailers.
As others wrote, Sony makes the communication for PD? So a probably release date would come from Sony, too?!
Yes but what I'm saying is there wasn't a widespread date announced from Sony or PD for the game. There wasn't one on any websites, there wasn't one at the end of the official trailer for the game. The only place dates ever appeared was in those generic trailers with other games.
So for 95% of people, they didn't even know it had a release date, and as such, there is no need for a big official announcement of delay.
As many said, I think the point now is, GT will come out or shortly after, when PSVR2 will launch. I can’t imagine, this will come early next year, too.PSVR would be anything for a summer-event and than a release in the second half in my opinion. The first generation got released in October, btw. So probably a holiday-gift-window.When a delay can be announced in February for the next year, you know Poly has a lot of work...
At best: second quarter of 2022. GT is too big to miss Christmas, so no reason for Sony to release it in February.
I can't imagine how much more content they're trying to pack into GT7 that would delay it over a year. They must be waiting for something or trying to compliment a Sony peripheral