Gran Turismo 7 Livery Editor - General Discussion Thread

Non shared Sport decals are transferring automaticall, and are showing correctly in imported liveries!

 
Non shared Sport decals are transferring automaticall, and are showing correctly in imported liveries!

I just noticed this too about 5 minutes ago. Now I've got duplicates of some I'd re-uploaded! :lol:
 
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Haven't used carbon paint much at all, but decided to throw some on the 2016 Camaro, with a little GT5 RM masking.

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So... Very late hours @ Sunday, I've found a livery... I didn't like it and I couldn't edit it... So I decided to undust my skills and finally make my 1st GT7 livery (also a practice for what is coming in a little while!). Remember NFS Underground?? Here's the Vortex Integra Type R (the one just start career mode)... but with a twist. It's now a modern Japan's Super Taikyu series' racer! (Don't know how classes work, so I just went for ST2 according to what I've seen in photos). The hood, Spoiler and mirrors (even the side windows) have realistic carbon fiber texture, and the base color is Championship White!

Already shared, enjoy!! :D

Car: Honda Integra Type R (DC2) '95

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And now for some Mazdas!

The first is a RX Vision set up to the Nurburgring 24h. Has all the regulatory decals and a certain K. Yamauchi as part of the crew.

Available here.

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Next is a Mazda 787B backed by Petrobras and Lubrax oil. It has all the mandatory Le Mans stickers, the design is simple and all decals are period correct for 1991.

Available here.

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What is the consensus around enabling or blocking whether a livery can be edited when shared?

Pros / cons?
I block mine. People are crazy, just look at the crappy svgs they'll upload, don't want to see something I worked on for hours and hours completely botched.

But, to be honest, I don't know exactly what an open livery allows you to edit. Just one more example of the awful UX, by the way.
 
What is the consensus around enabling or blocking whether a livery can be edited when shared?
People can edit liveries for their own use, but cannot share them again. For example you could change out the racing number on a car, add a license plate or replace a certain decal.
 
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Not thrilled with the Color and wheels(teaser of the race car show TE37s, but this show car have a different wheel set). I shared it for now. Need to see the race car when it debuts, Round 3 at Sugo. Updated the Demio with new title sponsor sticker(ENEOS) and the team’s switch to the #55.

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The real Roadster
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This maybe just me, but I wish there was rigorous tutorials of how make decals specifically for Gran Turismo on YouTube.
The thing is, it's not about making it specific to Gran Turismo, it's about making it specific to the application as well.

  • SVG is written in XML. It uses a variety of commands called tags to describe how an image is drawn.
  • When you draw a decal, and save it as XML, the application you're using will write a file that contains all these commands, and that file is what you upload wen you upload SVG.
  • Not all applications will write an XML file the same way.
  • Gran Turismo wants clean, simple XML.
  • Because GT wants clean, simple XML, and not all applications write XML the same way, many of the frustrations people have are down to the XML not being quite 'right'.
  • Getting an application to write the file in the correct way can be easy (sometimes it's just a checkbox that needs ticking), it can be an utter ball-ache (sometimes it dictates what order you can move things in when you make the decal), but those techniques are specific to those applications... not to GT itself.

I've thought about making tutorials, but I use CorelDrawX3, it's old software, it's pretty much old enough to have kids, buy cigarettes, and vote, and I don't think anyone else here uses it, and even if they did go and download it, it's not compatible with Windows versions later than Windows 7. There's little point in me making a video when, for instance, I don't have to do anything specific to get gradient fills to work, but for inkscape users this can be a big problem.
 
What is the consensus around enabling or blocking whether a livery can be edited when shared?

Pros / cons?
I hate locked liveries and I don't understand the thinking of the people who lock their liveries, but I suppose not giving people the option to lock their liveries will just result in less liveries being shared.

Many times I just want to add a licence plate for realism, but I can't do that if the livery is locked. Maybe a replica is near perfect, but one minor detail is wrong and I'd like to correct it. Locked liveries disallow that. Maybe I love the design but I want to put on a different aftermarket part on the car that throws off the livery. Tough luck I guess.

It's also ULTRA annoying how I can't see if a livery is locked when browsing on a PC.
 
This maybe just me, but I wish there was rigorous tutorials of how make decals specifically for Gran Turismo on YouTube.
For reference, I am a designer by trade, so many SVG manipulations are just baked into my experience…

But there are two links that have been especially helpful as I've learned how to get what's in my design program INTO the game itself w/o the SVG exploding.

1. I run every SVG through https://jakearchibald.github.io/svgomg/ now — with Compare gzipped unchecked, Precision as high as possible, and Prefer viewBox to width/height checked. Sometimes others will need checked, but this has worked for 95% of what I've needed so far to cleanup the SVG markup for GT and get it under the 15k requirement.

2. The other is Vectorizer.io. It's been way better than I expected, as 'live trace' tools of the past tend to be pretty unsuccessful. Playing with the settings on this has been a bit of mystery meat, but I'm starting to get the hang of it. Any SVG this spits out, I then run thru SVGOMG above.

For more complicated SVGs where I simply can't get it under the 15k requirement, I've split into layers. The best way I've found to do this is, in your SVG editor of choice (mine is Sketch or Figma), duplicate your artboard once for each "layer" you intend to export. Then remove everything on each artboard except that group of art. Then export each 'layer' and overlay them in-game. The intention here is to maintain the very same artboard (viewBox) size, so that you can swap these out for each other in the Livery Editor and they will align perfectly regardless of angle, rotation, stretch, etc… Happy to expand on that if needed… some parts could be tough to visualize w/ only words.
 
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I block mine. People are crazy, just look at the crappy svgs they'll upload, don't want to see something I worked on for hours and hours completely botched.

But, to be honest, I don't know exactly what an open livery allows you to edit. Just one more example of the awful UX, by the way.
Haha, that's sort of my worry!
People can edit liveries for their own use, but cannot share them again. For example you could change out the racing number on a car, add a license plate or replace a certain decal.
Their own use… that's awesome. Makes me feel more OK sharing things openly.
I hate locked liveries and I don't understand the thinking of the people who lock their liveries, but I suppose not giving people the option to lock their liveries will just result in less liveries being shared.

Many times I just want to add a licence plate for realism, but I can't do that if the livery is locked. Maybe a replica is near perfect, but one minor detail is wrong and I'd like to correct it. Locked liveries disallow that. Maybe I love the design but I want to put on a different aftermarket part on the car that throws off the livery. Tough luck I guess.

It's also ULTRA annoying how I can't see if a livery is locked when browsing on a PC.
Good to know – sounds like unlocking is best practice unless there's a specific case for me. Thanks!
 
For reference, I am a designer by trade, so many SVG manipulations are just baked into my experience…

But there are two links that have been especially helpful as I've learned how to get what's in my design program INTO the game itself w/o the SVG exploding.

1. I run every SVG through https://jakearchibald.github.io/svgomg/ now — with Compare gzipped unchecked, Precision as high as possible, and Prefer viewBox to width/height checked. Sometimes others will need checked, but this has worked for 95% of what I've needed so far to cleanup the SVG markup for GT and get it under the 15k requirement.
This here is a version (fork) of the original SVGOMG aimed at GTS (and GT7, by extension). Works flawlessly and you generally don't need to mess around with the options.
 
What is the consensus around enabling or blocking whether a livery can be edited when shared?

Pros / cons?
I like it to be honest. I don't have much original creativity when it comes to the basic design, so at times it is nice to be able to grab someone else's livery they allow to be edited, and then go in and change things up to make it my own. I'll have an example to post shortly.

The main reason I came in here to post is to complain about the content search on the game versus the website. When searching by keyword, on the game it only returns decals that are tagged with that keyword. On the website it pulls from tags, title and description. So if I search for "inspection" in the game, I get 3 decals tagged with that word. On the website I get 11 decals with that word somewhere in the title or description. Fairly annoying. Along with the website only pulling 1 page of results...
 
So here's an example. I went in and grabbed this silver/black livery because I thought it had potential. I then went in and changed the base color, re-did the roof as it was too cluttered IMO, then added or changed up some of the sponsors. Came out good I think. I will use this livery for the next Sport Mode manufacture rounds.

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So here's an example. I went in and grabbed this silver/black livery because I thought it had potential. I then went in and changed the base color, re-did the roof as it was too cluttered IMO, then added or changed up some of the sponsors. Came out good I think. I will use this livery for the next Sport Mode manufacture rounds.

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Wow nice – I love both the original and your edit
 
Still trying to decide where I want to go with this, but thinking I'll stick with the monochromatic scheme. Three colors used here, all just slightly different shades of the body color.

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So here's an example. I went in and grabbed this silver/black livery because I thought it had potential. I then went in and changed the base color, re-did the roof as it was too cluttered IMO, then added or changed up some of the sponsors. Came out good I think. I will use this livery for the next Sport Mode manufacture rounds.

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Tweaked a couple things and probably going to call it good now.

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What is the consensus around enabling or blocking whether a livery can be edited when shared?

Pros / cons?
Just like the reply a bit above here, I do not have the talent as most of you guys, nor the time to create/replicate a livery.

So I will only search for existing liveries that I like and then I always modify them using my own current real life race car colors and slapping on my personal sponsors.

Not being able to share my modified is a difficult one, because I truly understand the fact that you don't want to spent hours working on something and then someone just changes a little thing, shares that livery again and he might take all the credits for an awesome livery while it is not his work.
But on the other hand, 9 out of 10 times in my case the livery changes completely due to the new colors used, that my end results are 'completely' different from the starting point. If you would see them next to each other in the showcase, you'd clearly see a different approach but the base livery would be the same. So in that case I do think it's a shame that I can't share my modified liveries.

Here are a few examples, all downloaded but overhauled completely, only the actual shapes matter to me all the rest is changed from the original.
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On the subject of locked or unlocked liveries, I tend to use a subjective approach to it.

If the livery is very specific, based on a logo and/or colour, is a replica, or something I've spent absolutely hours getting to look a specific way, I'll probably lock it so it always looks the way I intended it to look. Otherwise, what's the point in me colour-matching the paint, spending hours seeking out the correct sponsor decals or making my own, or getting the overall look perfect from my own vision?

On the other hand, if the livery is fairly basic or generic and could easily suit other colours or sponsors, then I'm likely to leave it unlocked so people can customize it to suit their needs.

I don't know if that approach makes sense to all, but to me it seems logical that the most labour-intensive and concentrated livery designs are that way for a reason and should remain that way.
 
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