Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
If I put my T300 above 5 it just clips and there is no feedback. All I feel is wheel resistance.
4 seems to be the sweet spot for me.
Mine is 3 and since the updates the feedback has gotten a lot better! I also drive in cockpit view and I think this helps me big time! As you said anything high kills the sensation especially the subtle ones.
 
I know a couple of guys who spanked me with their gamepads in GTS and they do it in GT7 as well. With no assists of course. So no, it's not your gamepad.
I'm **** with a gamepad though - wheel is much easier.
Not sure how you didn't notice but I was taking the piss. How can the latest controller for newest Gen console be obsolete? ;):)

Neither @kilesa4568's wheel or my DualSense are obsolete. There's something wrong with the physics in the game. It's not far off though, and it's nothing (IMO) that some small tweaks wouldn't fix. Some small amounts of more gradual lateral slip would be a good start (again IMO).

Just as an FYI: I normally use both a wheel and/or the controller but I'm not using the wheel for now, and yes, I also have some really, really quick friends on controller that spank me no matter what input method I use.
 
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GTS was rather easy arcade. Compare it with other sims.

In my opinion, Just personal taste i guess,i prefer overall gt7 physics over Ac ( except exaggerrated oversteer). On Ac i feel more disconeccted even if i like quite much its physics too. I think its physics Is overrated but really good at the same time.
I have GTS too and ,in my opinion,just sucks. (i prefer gt6 to gtsport).
I have acc too and i understand and feel is a very good sim, but i can't have fun as i would like..i really don't like drive only 13 cars all GT3..
All of these drived with a Wheel.

I have an Xbox One, without Wheel, with fm6. I find It horrible,at least with pad.
I tryed fm7 a Lil with gamepass,and the steering feel with pad was improved,but i did not played enough to judge the physics.
 
In my opinion, Just personal taste i guess,i prefer overall gt7 physics over Ac ( except exaggerrated oversteer). On Ac i feel more disconeccted even if i like quite much its physics too. I think its physics Is overrated but really good at the same time.
I have GTS too and ,in my opinion,just sucks. (i prefer gt6 to gtsport).
I have acc too and i understand and feel is a very good sim, but i can't have fun as i would like..i really don't like drive only 13 cars all GT3..
All of these drived with a Wheel.

I have an Xbox One, without Wheel, with fm6. I find It horrible,at least with pad.
I tryed fm7 a Lil with gamepass,and the steering feel with pad was improved,but i did not played enough to judge the physics.
I’m going to have to agree with you big time.. I was playing AC a lot before GT7 came out.. GTS while it was fun.. wasn’t doing it for me when it came to the realism part compared to AC. I like ACC also a lot but it only has GT3/4 cars. GT7 for me is the best all round experience and I’m really enjoying the driving aspect of the game.. I have only been driving Ferrari for the past 2 weeks and to drive an old classics to the modern day super cars is such a pleasure!
 
My problem is I play most sims without any vibrations and on a gamepad. So I read clues with my eyes and ears. It's enough for many games. Here I am completely lost. The strange camera must be it too. What kind of camera is that? It's crazy, after a month I am not sure what it does.
That's actually exactly how I play and had to turn off my vibration function on all GT's too because the FFB isn't right for me. Driving with my eyes and learning car behavior instead of reacting to car behavior helped me get A+/S on Sport and helped me immensely with drifting on GT5/GT6.
 
In my opinion, Just personal taste i guess,i prefer overall gt7 physics over Ac ( except exaggerrated oversteer). On Ac i feel more disconeccted even if i like quite much its physics too. I think its physics Is overrated but really good at the same time.
I have GTS too and ,in my opinion,just sucks. (i prefer gt6 to gtsport).
I have acc too and i understand and feel is a very good sim, but i can't have fun as i would like..i really don't like drive only 13 cars all GT3..
All of these drived with a Wheel.

I have an Xbox One, without Wheel, with fm6. I find It horrible,at least with pad.
I tryed fm7 a Lil with gamepass,and the steering feel with pad was improved,but i did not played enough to judge the physics.
Yes, I agree. GTS is not arcade, it wasn't nice from me but it's absurd to compare with its simplified physics. GT7 feels a lot like a sim from many perspectives. Connection with road is not one of it but car mechanics looks awesome. Probably they just somehow mess the weight transfers, it feels sometimes like much more slow than should be.

Motorsport is very weird on gamepad and my guess it's because of artificial front grip. You always have so much front grip you can't steer properly. It's so unpleasant to me I don't play it. Horizon is slightly tuned and it's OK. Still same problem but it's OK with simplified stuff. Physics is probably not bad but according to GT as a competition.

That's actually exactly how I play and had to turn off my vibration function on all GT's too because the FFB isn't right for me. Driving with my eyes and learning car behavior instead of reacting to car behavior helped me get A+/S on Sport and helped me immensely with drifting on GT5/GT6.
Nice! It's great I am not alone. We don't have so many clues from real car so it's not bad at all to have just eyes and ears.
 
Yes, I agree. GTS is not arcade, it wasn't nice from me but it's absurd to compare with its simplified physics. GT7 feels a lot like a sim from many perspectives. Connection with road is not one of it but car mechanics looks awesome. Probably they just somehow mess the weight transfers, it feels sometimes like much more slow than should be.

Motorsport is very weird on gamepad and my guess it's because of artificial front grip. You always have so much front grip you can't steer properly. It's so unpleasant to me I don't play it. Horizon is slightly tuned and it's OK. Still same problem but it's OK with simplified stuff. Physics is probably not bad but according to GT as a competition.


Nice! It's great I am not alone. We don't have so many clues from real car so it's not bad at all to have just eyes and ears.


The problem on forza steering, at least fm6,Is that even if You keep a small degree on your stick, it will go in complete lock. Is literally impossible find a precise line...Plus the steering Is really really slow. Sorry for off topic.
 
The problem on forza steering, at least fm6,Is that even if You keep a small degree on your stick, it will go in complete lock. Is literally impossible find a precise line...Plus the steering Is really really slow. Sorry for off topic.
It's important for GT7 too. You are right, steering rate was very slow in 5, faster in 6 and fastest in 7. GT7 sensitivity should be only steering rate and that's the reason I have always maximum. It would be nice GT has linearity settings, it feels rather sensitive now which is not that good.
 
It's important for GT7 too. You are right, steering rate was very slow in 5, faster in 6 and fastest in 7. GT7 sensitivity should be only steering rate and that's the reason I have always maximum. It would be nice GT has linearity settings, it feels rather sensitive now which is not that good.
If only they would fix the throttle mapping. The initial input of 30% jumps you way higher than 30%, and there's no difference between 80/100% throttle because the game just sees it was 100% regardless.
 
If only they would fix the throttle mapping. The initial input of 30% jumps you way higher than 30%, and there's no difference between 80/100% throttle because the game just sees it was 100% regardless.
Not true, additionally if you’re going to say such please provide some evidence around it like a video of your driving to show this perhaps
 
If only they would fix the throttle mapping. The initial input of 30% jumps you way higher than 30%, and there's no difference between 80/100% throttle because the game just sees it was 100% regardless.
Yes, linearity for steering and pedals. Deadzone would be nice too. Currently it's almost impossible brake for some race cars. Road cars don't brake at all and race cars have 100 % in few first degrees. In normal games you can change brake pressure at least. It can't help with throttle.
 
Not true, additionally if you’re going to say such please provide some evidence around it like a video of your driving to show this perhaps
Alex explains exactly how it works for me and my t300rs with T-LCM pedals.
 
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Lsd is the way.

Start simple, all factory, sport medium/soft tyre

Only Buy lsd full custom.

Start with all value at min 5 5 5

Lsd acell is evil.. keep it VERY low, 5 is fine, more only if the car want it after try and try other solution.

Lsd dec is the stability force.
Balance it value when relasing trottle.
(Low value oversteer, high value more control on brake and trottle release)

I like a little control force (30/50 depending on car and tyre)

Lsd initial torque, instead, can go very high.
It can help a lot to stabilze traction and trottle release
I always prefer rise torque value than touch lsd acc.

If you well balance lsd setting magically tyre response became smooth and pleasant also in comfort tyre.

Give it a try
It can trasform a car behave
It doesn't fix the issue, and it just proves how wrong the physics are. But yeah, it does help a bit. It's sort of a workaround. The thing is, car setting is mostly prohibited everywhere, be it sport mode or lobbies.
 
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One thing i've realised now that I've got a bit more time in the game is that there is no physics model for slip angle. It's either Formula D or understeer, but no slip angle from my experience.
You can definitely slip the tires I do it all the time,,, I’m doing trials at the Sunday cup with my Ferrari’s at Maggiore (Center) and the second turn (Tight harpin) I always slip my tires.. while not as natural feel as AC/ACC it way better than GTS… you feel the grip as you turn then it goes away faintly.. which the turns into that small vibration sensation, followed by the tires having grip again.
 
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You can definitely slip the tires I do it all the time,,, I’m doing trials at the Sunday cup with my Ferrari at Maggiore (Center) and the second turn (Tight harpin) I always slip my tires.. while not as natural feel as AC/ACC it way better than GTS… you feel the grip as you turn then it goes away faintly.. which the turns into that small vibration sensation, followed by the tires having grip again.
That rather sounds like front end slide. :D
 
Alex explains exactly how it works for me and my t300rs with T-LCM pedals.
How am I supposed to explain something on your system of how the game apparently doesn’t register a difference between 80-100%,
Dont be daft man, instead of constantly commenting why can’t people show some evidence of all this if it’s soo prevalent then,

No idea how a t300rs wheel base is going to affect the throttle input either
 
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You can definitely slip the tires I do it all the time,,, I’m doing trials at the Sunday cup with my Ferrari’s at Maggiore (Center) and the second turn (Tight harpin) I always slip my tires.. while not as natural feel as AC/ACC it way better than GTS… you feel the grip as you turn then it goes away faintly.. which the turns into that small vibration sensation, followed by the tires having grip again.
You can even feel it on the dualsense, and hear it on the sound... I always let go off the trigger to get some grip back
 
@Lion-Face I know you’re the same Ferrari obsessed Type like me.
My question, have you actually driven the 458 GR3 in GT7, I bet you have.
Tell me what are your initial impressions.
To me it feels even more nervous with its default Differential Settings in GT7.
I religiously drove this Car for the whole GTS Lifespan, but ffs, I can’t enjoy it anymore.
It’s really making me sad and it’s beyond me why PD decided to butcher the 458 even further.
I always appreciated the 458 for its squirrelly Nature. I quickly adapted and fell in love with it.
It was so unique and challenging to drive it in GTS, but in GT7 it’s just too much.
I can’t enjoy it anymore with the current Driving Physics.
It has definitely gone a step too far.
What are your thoughts?
I think it handles pretty much the same except of the problem that now it’s even more snappy.

Signed up for Manufacturers just to give this thing a go, ran it around Nordschleife as I had heard it was a murder machine there.

First impressions, first lap - lacks rear downforce but feels similar to GT Sport, was having trouble through the fast corners.

A few laps later

I love the thing!

Very pointy front end and a huge amount of traction coming out of the slow corners allows you to put the power down hard and early.

The similarities to sport to me is the overly stiff suspension, which means it doesn't enjoy curbs so much, which in GT7 are much more punishing by comparison to sport.

So the way I started to tame the car was to learn what curbs I can go near and what curbs to avoid. The 2nd point was to control the behaviour of the car through the high speed corners. After a few laps with the controller (PS5 Dual Sense), I thought I would plug in the wheel (T300RS default settings) to try out the difference and see how far away I was from what I remember from GT Sport. First time using the wheel in GT7.

The wheel makes it much easier to control through the high speed corners, I can be much more precise with the steering input and carve nice lines through the high speed corners, so I'm not feeling as though the rear downforce is lacking as my first impressions.

It is less stable in the medium speed corners. So I have found I have to drive through the corner. By that I mean, I brake in a straight line, and then am somewhat on the throttle to stabilize the car through the corner. If I try to not use the throttle through the corner, the rear end of the car wants to step out. It teaches a lot of control and patience, corner entry setup is very important to creating a fast lap time, and that is much easier said than done.

I then fired it up again this morning on the controller. This is the first time I have noticed such a difference between the controller and the wheel. The controller must have some sort of stability built into it, or some sort of smoothing, as the car is more stable in the slower speed stuff than with the wheel, but is more difficult in the high speed corners.

I totally get why people do not like this thing, and even if I decided to get competitive with the car and practice, it would be very track dependant on how well it performs and from a competitive standpoint that isn't great. I think it is less competitive than GT Sport at Nurburgring, where it wasn't competitive there in the first place, but feel a smoother track with less aggressive curbs it could be right up there, but certainly not troubling the best cars. I feel the fix would have to come from car setup, I don't feel the physics are broken, although can certainly see people jumping to that conclusion and writing it off.

But as it stands, it has been one of my favourite drives in the game yet!

I am happy to produce a video for anyone wanting to see it, noting a few comments in this thread recently.
 
How am I supposed to explain something on your system of how the game apparently doesn’t register a difference between 80-100%,
Dont be daft man, instead of constantly commenting why can’t people show some evidence of all this if it’s soo prevalent then,

No idea how a t300rs wheel base is going to affect the throttle input either
got you mixed up with chengman, who i say is correct in his thoughts. your the one saying it not true, you provide the evidence :)
 
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It just that you can't really feel when tyre is losing control, it just happen. No effect of wheel go light or some vibration, nothing. You just can't know when car is losing grip. And about road surface, you really cant feel connection between car and road, similiar to gt sport. Try to play AC, you can feel everything what is car doing even with my ****** g29 and feels like you're actually on some surface not on cloud
The first day or two with GT7, at least getting hold of some cars with at least 200hp, the cars felt rather numb to me. I didn't have high FFB or Sensitivity, it was 5-2. It just seemed that I had a very tenuous connection to my car. Update 1.06 was awful for me because the driving feel was still iffy but the tires felt like someone hacked them. 1.09 was a lifesaver, some aspects of "feel" are better, but physics clearly still has a ways to go.

I hope April sees some improvement, because I can imagine hundreds of thousands of gamers are probably scouring the net to get a clue on how to... get a clue on what the game is all about. I'm still getting dialed in, but on some more powerful machines, I'm able to wean off of the assists without serious injury. ;)

I made the F430 into a mean little GT car the other day, and have been winning races with it. But in particular, the Audi Quattro Sport Pikes Peak and R32 Skyline have me wiggling with joy. Kaz has GOT to sick his team on producing a mid-80s Quattro and Quattro Sport both as street cars and Touring Cars. I must have them, as well as the other parts of my wishlist in regard to 1980-2000 FIA GT racing, BTCC, WTCC, DTM, ALMS and whatever else he can cobble together for his fantasy WTC group of races. It simply must happen or I'm going to be a very sad puppy.
 
@Lion-Face well that pretty much sums up my impressions too.
It’s not that it handles completely different or has some sort of new nature to itself, but like you, my biggest gripe is that it definitely lacks downforce and Stability through medium speed Corners.
Corner entry is crucial, indeed, but the sudden loss on off throttle coasting is just pathetic and such a pain.
I know that the 458 ALWAYS required some slight on throttle coasting going through Corners to keep it stable.
It was the same in GTS.
But the sudden loss of traction is too severe and too unpredictable.
You have to be aware of the slightest inputs otherwise it‘ll snap and Game Over.
It just doesn’t feel right.
For example today I tried to give it another go on Daily Race C and did some Qualifiying Laps.
The best I could do was a 1.24.7
My opt. was a 23.4 but I never was able to string that Lap together.
Trail Braking is just so annoyingly hard on this track with the 458.
Out of curiosity I then tried the RCZ and within just a few Laps I would have done a 23.9, I aborted the Lap as I didn’t want to set a Fastest Lap in it.
I then took it on some free run session to Dragon Trail a track I know inside out.
I knew what to expect from having driven it there countless times in GTS, and immediately I felt that the lack of Downforce is immense.
Going through the esses was such a pain the oversteer was ridiculous same goes for the chicane of death which is almost a joke because of the instability while off throttle and even trying to balance it with some constant throttle Inputs didn’t help at all.
The Car is just too sensitive with its default Setup.
I was so sad that I looked up for some tune.
I stumbled across @praiano63 tuning guide and what should I say, Sir, you just saved my Day 😅
With your Tuning Setup the Car feels so extremely planted that I was able to drive it the same way I was used to in GTS.
Especially the LSD Settings are just a complete Game Changer.
The Car still has its unique Characteristics but it’s so much more predictable and stable.
I used my memorized driving Technique to which I was used to from GTS and I was able to exactly replicate it.
Big big thank you Mr. @praiano63.
I can’t thank you enough 🙌
So to conclude my Write up, yes the 458 is still the wild Horse under all the other GR3 Cars.
And that’s what I love about it.
The difficulty to precisely time your throttle/brake inputs.
It’s ability to rotate extremely fast under braking and shoot out of Corners like a Rocket.
It just desperately needs some more stability especially under transition from braking/ off throttle coasting to on regaining Grip while getting on Power and stay planted.
Wow, I never thought a Car would make me be so nit picky but PD, pls, if you somehow hear me…hire @praiano63.
He needs his PS5 😅, make him a good offer and I assure you this Man will give everything he’s got to sort out your awkward default Setups and transform the driving experience for all of us, desperately struggling for some “Grip“ 😆
Have a good one, peace 😎
 
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Here are the things I hope PD will serve up in April...

A competent tire model that can be 'felt' by wheel users and 'sensed' by pad players alike.



A wider and progressive window, with great FFB that allows us to creep up to the limit. Don't make us learn new physics. Some of us have decades of experience IRL and just a few years in sims...make it rewarding and intuitive for those that ache for G forces.


But do keep us honest...nobody wants to be treated like a princess.
 
If only they would fix the throttle mapping. The initial input of 30% jumps you way higher than 30%, and there's no difference between 80/100% throttle because the game just sees it was 100% regardless.

Yes, linearity for steering and pedals. Deadzone would be nice too. Currently it's almost impossible brake for some race cars. Road cars don't brake at all and race cars have 100 % in few first degrees. In normal games you can change brake pressure at least. It can't help with throttle.

Alex explains exactly how it works for me and my t300rs with T-LCM pedals.

got you mixed up with chengman, who i say is correct in his thoughts. your the one saying it not true, you provide the evidence :)
Sorry, but what the hell are you talking about?

The control/dosage of the brake AND accelerator pedal are now finally perfect. In GTS, the gas pedal in particular was literally the horror of death.

Now both work as they should and are extremely accurate.

I use the T248 with the T-LCM pedals.

Here in the forum, however, you can often read about problems with the T300 + T-LCM, please just search for them. In all cases that I can remember, old firmware and/or incorrect settings on the T300 were to blame for any problems.

In addition, you can freely configure the T-LCM, which means you can also set up dead zones as you wish when the pedals are calibrated on the PC/laptop.
 
Your the one saying it not true, you provide the evidence :)
Again this nonsense, People can say whatever they like and then when challenged the challenger must now provide the evidence... that's not how it works,

Edit:

Hitchens's razor​

"What can be asserted without evidence can also be dismissed without evidence." It implies that the burden of proof regarding the truthfulness of a claim lies with the one who makes the claim
 
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Seems like PD keeps making unannounced background changes to the physic model with steady improvements. Seems like they improved the slip angle the last two days. Cornering feels even more progressive and with proper throttle input while cornering, you can get the tire on edge and a bit more slippery which can help you corner faster. At least they are addressing all the issues, but I don't know why they are not announcing them and doing them in secret. Looks to be a good case that they will eventually nail the majority of the aspects over time.
 
Seems like PD keeps making unannounced background changes to the physic model with steady improvements. Seems like they improved the slip angle the last two days. Cornering feels even more progressive and with proper throttle input while cornering, you can get the tire on edge and a bit more slippery which can help you corner faster. At least they are addressing all the issues, but I don't know why they are not announcing them and doing them in secret. Looks to be a good case that they will eventually nail the majority of the aspects over time.
Has it occured to you that you might be learning and adapting? That's far more likely than any conspiracy theory about "hidden changes". There's zero proof of hidden changes being implemented. And as @AlexWilmot says, anyone with education should understand that controversial statements need to be proven, not disproven. Conspiracy theories are controversial.

I haven't felt any changes, and I've been fine from the start. But that's just another anecdote.

Anyway, I'm glad that you're doing better and enjoying the game more!
 
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