Just tested a variety of cars in the license tests, missions and circuit experiences (quick & easy way to sample a wide variety of combos in absolutely constant conditions between updates). The infamous 370Z @ Tsukuba is so easy now, I smashed my previous best by 0.5 sec. Most other tests with RWD cars I improved by a few tenths as well. Gr.3 high speed understeer is even worse, but you gain so much time on traction out of lower corners, it more than makes up for it. Overall driving is just a lot easier now, as long as you don't mind the chronic high speed understeer.
Honestly I really don't know why they keep making these "suspension geometry" changes which worses the understeer, and doesn't target the actual problem (tyre model). 2 wrongs really doesn't make a right but Akihiko Tan doesn't seem to get what makes good intuitive physics.
At launch, the main problems with GT7 were:
1) Lack of rear tyre grip.
2) Weight transfer too pronounced (especially MR/RR).
3) Suspension too "bouncy" (obvious with all the jump landing issues at dirt tracks). But for FF/4WD cars this makes them more lively and not overdamped as in previous games.
4) Downforce too OP (e.g. Super Formula can take many corners flat out that it can't IRL).
5) Brakes - not a problem. In fact one of the things they got right. Braking from high speeds is a delicate affair, and you really have to be mindful of the car's balance state to maximise retardation on all 4 wheels. Also the rate of deceleration decreases as your speed lowers, just as real life.
Now, almost 6 months and numerous updates later, we have:
1) Rear tyre grip is better, but the ratio of longitudinal to lateral grip is still off. Also wet driving is still like driving on ice.
2) Weight transfer has been toned down by "suspension geometry" changes. Good thing is, MR/RR cars don't try to kill you every time you lift off throttle or brake. Bad thing is, any car with downforce now has huge terminal understeer at high speeds. You can tune this out offline, but online with fixed setup the cars are just like a truck in high speed corners.
3) Suspension is pretty much back to GT Sport now. Overdamped and road cars all feel lifeless
Good thing is rally jumps are fixed, but let's face it rally is <1% of this game.
4) OP downforce still not fixed.
5) The V1.13 update (end of April) made the brakes stronger and a lot more stable. Even with all the issues, I usually still use the same brake markers in GTS/early GT7 vs AC/ACC. But since then I find I need to delay by 10-20m. You just mash the brakes, no need to modulate, no subtlety at all and the car will make the corner as if it drops anchor into the tarmac.
Driving in GT7 is like trying to drive 3 different games at once. You just have no idea what the car is going to do next. And just as you get used to it, the next update changes everything again. Oh, and don't get me started on the FFB, which is still dead and lifeless (even compared to GTS, which is not the greatest FFB in the first place).
If they just fire the physics guy and use his salary to license Kunos or Reiza's physics engine, everything would be solved. But Kaz won't do that, because working at PD has no consequences. You can keep making the same mistakes for 25 years and still keep your job
N.B. I haven't caught up with this thread since page 109, so apologies if I missed some nuggets of wisdom here and there.