This is promising! Thank you!
Can you explain your conversion procedure again, step by step? I’m still confused about the steps that I’d take to calculate the natural frequency based on axle weight. I’d love to run some numbers and experiment. Perhaps you can use this car as an example, from beginning to end, so we can all try it out?
Very much appreciated!
[edit] I forgot to clarify, is there a way to calculate this without the Coach Dave settings?
Okay so to clarify this is not a method of necessarily building a setup yourself, it is a way of using information from other sources whether it's real world data or setup information from other sims and converting them for use in GT7.
So my source in this case is the paywalled Coach Dave database for ACC, but you can use user-generated setups from these other games that you find online, youtube etc. Even the presets in ACC would probably be useful themselves as the Aggressive Preset for most cars is very useable.
I will use the spring rate settings for the Coach Dave race setup for the Audi at Laguna Seca as an example.
In ACC the Coach Dave spring rates are;
Front - 174000 nm
Rear - 173000nm
Now we need to find a way to convert it into Natural Frequency.
First step will be to work out what the mass of the car is over each axle, as this will dictate the frequency of the spring when combined with the spring rates.
The Audi weighs 1235kg with a weight distribution of 42-58 (that rearward bias is why so many are having trouble with this car if it's not set up right)
Using these figures we can work out that the weight on the two front wheels is 259.35kg each, and 358.15kg on each rear wheel. I used the percentage calculator page for this, but if you're suitably mathematically inclined you could work it out yourself I suppose (I am not blessed in this regard).
This is then where we need to use the spring frequency calculator page I linked. On this page it will ask for the Spring Constant, this is our nm figure that we've sourced from Coach Dave or elsewhere, then the mass, which is the weight on one particular wheel. Click calculate and you get the resulting hz figures.
Front
Spring Constant - 174000nm
Mass - 259.35kg
Natural Frequency - 4.122 (rounded down to 4.12 for GT)
Rear
Spring Constant - 173000nm
Mass - 358.15kg
Natural Frequency - 3.498hz (rounded up to 3.50 in GT)
Now this method could still be useful even if you don't have a source for nm spring rate settings for a car (for example the fictional Gr3 cars in the game), because with enough research into equivalent spring rates for other cars of it's type you could make approximations of what they could be and use them as a basis to generate a realistic natural frequency figure. I've tried this with the Jaguar and whilst I haven't found the sweet spot yet I have made progress.