Yeah i hope they introduce some new,more complex and realistic collision physics, the ping ping pong physics that we have now are innaceptable honestlyI like the driving physics. They work for someone playing on DS4. But the collision physics are just awful.
Yeah i hope they introduce some new and more complex and realistic collision physics, the ping ping pong physics that what we have now are innaceptable honestly
I'm not well versed in the intricacies of how cars behave but this is something that even I noticed is off. Even Driveclub simulates suspension bounce better tbh. Make the cars twerk, PD.I hope the guys at PD add that bouncing behaviour of the suspension when the car jumps after hitting a particulary high curb or a road bump.
I feel like on GT the suspension behaviour is a little bit "flat" compared to other simulators such as Assetto Corsa,Automobilista,rFactor 2 etc.
It's not just the suspension but the tyres as well. The tyres have a bit of bounce in them because they're rubber tubes; they would be a bit like a rubber ball bouncing on the floor if you drop them. When the car lands after hitting the curb, the rebound is greater than what the suspension can handle, inducing this "hopping" effect. The force is to transferred to the tyre, which then hits the road and bounces back up until the suspension settles down again. At least that's how I'd explain it anyway.I hope the guys at PD add that bouncing behaviour of the suspension when the car jumps after hitting a particulary high curb or a road bump.
I feel like on GT the suspension behaviour is a little bit "flat" compared to other simulators such as Assetto Corsa,Automobilista,rFactor 2 etc.
Reminds me of this:I hope the guys at PD add that bouncing behaviour of the suspension when the car jumps after hitting a particulary high curb or a road bump.
When I drove an FK2 CTR, I was shocked how different the car drives than its virtual counterpart. Especially where in GTS it lacks mid-turn grip (even more under throttle), in real life you actually counter the understeer with throttle (thanks to great LSD) and the car just bites into the roar with front wheels, which is a totally opposite behaviour of what the car does in GTS.I also hope they fix FF cars since on GTS they are so so understeery...nearly undrivable honestly
There was speculation from a long time ago that the gravity coefficient is too light. Hence cars sliding too far and pulling wheelies and such. The cars just aren't as planted as they should be.Another thing i've noticed playing GT5,on GTS it's like they have reduced the mass/heavyness and the weight shift of the cars (especially road cars). i feel that on GT5 they feel more heavy than on GTS. Another thing its that they are way less undesrsteery than on GTS. I wish on GT7 they fix this problems
No i think it'quite the oppositeI'm pretty sure they just gave the cars stiffer suspension in GTS.
Interesting,that's why probably the rebound of tyres/suspension is so lame on GTS,because probably the cars are very light due to unrealistic gravity coefficient compared to real lifeThere was speculation from a long time ago that the gravity coefficient is too light. Hence cars sliding too far and pulling wheelies and such. The cars just aren't as planted as they should be.
Sounds like you're stuck on thinking only one thing when there could be multiple contributors to the issue.Sounds like someone is overthinking things.
That's the opposite of what I was suggesting, but sure.Sounds like you're stuck on thinking only one thing when there could be multiple contributors to the issue.
I love how the car bounces due to road bumps. It would be amazing to have something similar on GT7
I love how the car bounces due to road bumps. It would be amazing to have something similar on GT7
I don't think they are flat since they are made with laserscan but in my opinion it is the suspension system/tires lack of rebound that makes the tracks look flatYeah but I feel like the track surfaces in GTS’ tracks are also too smooth, which further contributes to the problem. Bump sensation is very rare in GTS I think.
As said above, they can always edit the laser recordingsI don't think they are flat since they are made with laserscan but in my opinion it is the suspension system/tires lack of rebound that makes the tracks look flat