LeGeNd-1
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You can't. But you can in Asseto Corsa, and as Basic Ollie speaks about the mechanic is obtuse as hell, so much so that it distracts from the driving and racing experience of the game, much of your car's drivability relying on that one single tuning aspect. Being that GT Sport is a racing game, not a tuning game, I would be equally annoyed by such a finicky mechanic. I'm not an engineer, I don't have time to deal with stuff like that. I want racing action.
I have over 200 hours on AC, 50 hours on ACC, and according to kudos I have over 60 days of driving time on GTS.
Honestly, I never touched the tuning in AC. All the cars just handle good out of the box. In ACC I just put the aggressive preset and that's it (also, one of the aliens qualified for ACC's top championship with the aggressive preset, so it is competitive even at the highest level).
Meanwhile in GTS, Gr.3 cars like the 458, R8 LMS, Huracan and RS01 handle terrible with their default setups and need lots of fettling. Don't get me started about hypercars like the LaFerrari. It's a complete joke to drive in GTS compared to AC. The lack of tyre pressure has been well documented along with numerous physics issues over the years (e.g. tyres lacking longitudinal grip at low speed, reverse rake ride height giving less understeer, lots of wrong downforce values for super/hypercars, gearbox tuning that is overcomplicated due to having infinite ratios, etc).
Once again I will say that more realistic =/= difficult. Realistic = intuitive.
You also won't get race ending glitches like these with proper tyre physics:
I read Forza is moving to a 8 point tyre model for their next game. Honestly Forza 6/7 handles like ass compared to GT, but at least I respect them for trying to get the base engine right compared to PD who has been sitting complacent for 20 years.
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