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tyre model seems also a bit improved 😂Exactly,the difference from GTS in suspension sensivity to road imperfections,weightiness and inertia it's quite visible. You have to be Scaff to not notice this
tyre model seems also a bit improved 😂Exactly,the difference from GTS in suspension sensivity to road imperfections,weightiness and inertia it's quite visible. You have to be Scaff to not notice this
IndeedWe’re just gonna have to wait and test everything ourselves, as usual
I can’t wait for that either 🤞🏻I look forward to @Scaff's review on his youtube channel https://m.youtube.com/channel/UCJJcD0uBOwkW7uJaYFMJ8Nw
We’ll be able to do this with the Ford GTE. Hopefully, we experience the same amount of suspension physics through the in-car view.
I get what you mean. ACC have a very nice sound to Time braking and shifting.It’d be nice to hear a more realistic gearbox whine in racing cars. The current whine sounds kinda weird. Lacks the springiness (for the lack of my correct expression) of the real deal.
This requires the assumption that the camera is linked directly to the suspension, and in exactly the same way in both games with no ability for the developer to tweak the level of camera movement.I don't think you're debunking anything saying that the only difference from gts it's the camera shake since the camera reacts to road bumps (like the one in AC or Iracing).Likei said you have camera that shake to road bumps also on GTS replays but it isn't near as noticeable as on GT7 since the suspensions aren't very sensitive.
Again suspension behaviour looks improved a lot looking at the Lambo and how it bounces,on GTS this behaviour was almost inexistent especially on tracks with flat surface like Tokyo Expressway
No, there is no way possible if GT7 is going to run on PS4. GTS already was taxing as it was. Track and car LOD's had to pop in and out right before your eyes. Tons of objects and lighting needed to be omitted or changed just for rain and wet tracks to work.I wonder if the apparent visual differences could be driven by a faster physics refresh rate. Does anyone know if GT7 is running a faster refresh rate than previous games?
Your talking PC though, ACC wouldn't be running 400hz on PS4 . It's only received the update from 300hz for PC recently so there's no way it's doing 400hz on console. I think we're still on v1.7.2 or something like that.No, there is no way possible if GT7 is going to run on PS4. GTS already was taxing as it was. Track and car LOD's had to pop in and out right before your eyes. Tons of objects and lighting needed to be omitted or changed just for rain and wet tracks to work.
Visuals have little to do with the physics refresh rate seeing as in games like ACC, it's being refreshed more than 400 times per second. You just can't see that.
Theoretically, the car would be reacting to more of the environment if the refresh rate is higher. If you have a 1HZ refresh rate, to push things to the extreme, and are driving at 200mph, the car is only going to react to the environment once every 90 meters! You would definitely not see much reaction to track bumps at that speed. There is probably an upper limit to how perceivable this is, but I think that is probably around 1000hz - which would mean an update every 9cm at 200mph. I think cars tend to feel more "active" in both ACC and pCARS (as in, I feel like they respond a lot more vividly to the road and the suspension feels like its doing a lot more) compared to GT or FM/FH so surely some part of that is the higher refresh rate...of course it could be something else. Cars in GT and FH/FM series have always had this kind of "water bed" feel to me where they don't feel like they are riding on physical springs but rather some sort of generalized/homogenous damping...it's hard to describe. pCARS feels a little too springy by contrast like the dampers don't work properly. ACC feels the most natural.No, there is no way possible if GT7 is going to run on PS4. GTS already was taxing as it was. Track and car LOD's had to pop in and out right before your eyes. Tons of objects and lighting needed to be omitted or changed just for rain and wet tracks to work.
Visuals have little to do with the physics refresh rate seeing as in games like ACC, it's being refreshed more than 400 times per second. You just can't see that.
Right, they feel like they are riding on marshmallows and everything is floaty. That is the syndrome of consoles not being able to process the physics rate as fast. PC3 suffers from that as well. Then you fire up rF2 and the feeling is magical compared to consoles. PC2 on console is not the same as PC2 on PC, no matter what anybody tells you. It feels way more alive and the custom FFB files transform it into being a completely different game. Very smooth. ACC, AMS2, rF2 these are just in different leagues. You're just not going to get the feel of ACC and the look of GT7 in the same game. Something has to give. That's why console guys complain about the look of ACC and the feel of Gran Turismo. It's physics against looks.
Personally I wish that Gran Turismo would compromise more towards feel instead of trying to make everything so pretty, but that's just me. People say rF2 doesn't look good. I've had some of my best races in rF2. I wasn't too concerned about the way it looks when you're immersed in something that feels like that.
What we've seen has been on PS5 anyways, they could have bumped it up. We'll know in a few months I guess.
Oh yes you do. Do you fool around with PC's at all? I like to build them myself. You most certainly will not get all the FPS if you run a 3090 with a bottle neck processor and the opposite holds true as well. The experience is a sum of the parts used. While a GPU makes graphics better, a CPU makes processing better, they rely on each other.That's just wrong. You don't have to give up graphics for physics or visa versa. Graphics are GPU driven and physics are CPU driven.
Oh yes you do. Do you fool around with PC's at all? I like to build them myself. You most certainly will not get all the FPS if you run a 3090 with a bottle neck processor and the opposite holds true as well. The experience is a sum of the parts used. While a GPU makes graphics better, a CPU makes processing better, they rely on each other.
Yep, they both compromise differently. I just hope ACC (PS5 version) doesn't have to because of the PS4 like GT7 will have to. Hopefully we'll be able to at the very least have PS5 only lobbies so we can take full advantage of these games. We pretty much already know the FIA stuff for GT7 will be compromised .Yeah, the give are graphics. Kaz is happy with the car modelling and is pushing the graphics on PS5. Now, he seems to be concentrating on physics(more like braking). No one is saying to give up. It’s called compromise.
I guess the way the new PS5 is updating way before PS4, may be an indication. Similar to a pc update over consoles. Of course I don’t know this as fact.Yep, they both compromise differently. I just hope ACC (PS5 version) doesn't have to because of the PS4 like GT7 will have to. Hopefully we'll be able to at the very least have PS5 only lobbies so we can take full advantage of these games. We pretty much already know the FIA stuff for GT7 will be compromised .
the thing is if cpu take majority of frame budget gpu is left with not enough time for calculation so yeah, heavy physics can decrease graphic quality (especialy targeting 60fps so only 16 milliseconds for frame)That's just wrong. You don't have to give up graphics for physics or visa versa. Graphics are GPU driven and physics are CPU driven.
That doesn't make sense either. The GPU and CPU work concurrently. The frame budget of one should not effect the other.the thing is if cpu take majority of frame budget gpu is left with not enough time for calculation so yeah, heavy physics can decrease graphic quality (especialy targeting 60fps so only 16 milliseconds for frame)
hehe is not that easy, its not that all 16ms can be spend for both cpu and gpu calcualtion, gpu has to wait for draw calls, not everything is parallelThat doesn't make sense either. The GPU and CPU work concurrently. The frame budget of one should not effect the other.
hehe is not that easy, its not that all 16ms can be spend for both cpu and gpu calcualtion, gpu has to wait for draw calls, not everything is parallel
rf2 is not limited by old console hardware so yeah, it can look much better if producent would like to target only highed modern pc and has man power to do itEnough that RF2 could look as good as GT Sport if they had the budget.
This is only true in a very broad ELI5 sense. Anybody who knows anything about how physics and graphics are actually done would be hesitant to simplify it that much to an audience of adults.That's just wrong. You don't have to give up graphics for physics or visa versa. Graphics are GPU driven and physics are CPU driven.
Haha no. Why do you think ACC runs at 30 FPS on PS4?That doesn't make sense either. The GPU and CPU work concurrently. The frame budget of one should not effect the other.
It's crazy how the physics still have legacy quirks from 20+ years ago.... compared to PD who has been sitting complacent for 20 years.
100%It's crazy how the physics still have legacy quirks from 20+ years ago.
It's so cringy watching the nose of the cars pivot back and forth through high speed corners. The laughable collision physics. PD can afford to be lazy about such things because they have no legitimate competition.
GT with ACC physics would be a dream come true