Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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Blumin R32 defo broken , think I'm around 600pp on it tried all sorts of tunes n driving styles .
Deep forest hair pin no matter what you slow too the front don't want to turn , even braked to 20mph and yanked the handbrake understeer off lol like the engine wieghts the same as a truck.

Someone tune a R32 and have a go and let me know if its just me .

Another quirk I'm coming across is what feels like tyre wear when no tyre wear is on or showing .... smooth line racing for 4 laps then the last lap ... under strear all over the track

Found this in a few diffrent cars
 
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Another quirk I'm coming across is what feels like tyre wear when no tyre wear is on or showing .... smooth line racing for 4 laps then the last lap ... under strear all over the track

Found this in a few diffrent cars
One of the most frustrating things I encounter in pretty much every car but more pronounced in others.
 
An interesting point to note, the KTM X-Bow is commonly cited to reach 1.5 lateral G on road legal tyres and exceed 2g on slicks.

To match the road going potential requires an upgrade to Sport Medium. However it's not possible to reach 2g even on Racing Soft.

You can also observe the vehicle weight is the dry weight of the vehicle so taking into account driver weight and fluids is not something that's reached physical simulation in GT yet?
 
You are going to notice A WORLD of difference if/when you go to a PS5 in those loading times!
I was like dangggggg!! So that’s where they had to compromise a bit… the graphics looked great though!
 
What's happening in the context of an oval is that the outside tires are generating a lot of heat progressively and quickly. Especially for an old muscle car, that body roll is not helping matters at all. Too much load on the right side tires, too much heat, your rear end is going out. Your turns have to be buttery smooth on oval courses and Blue Moon is basically a mix of Pocono and Phoenix, two notorious tracks for oval drivers.
I understand the physics of the situation, and that does seem to be what's happening. I believe it's happening far too rapidly, unrealistically fast. Try an 02 Viper there on whatever tires it comes standard with. Doesn't seem reasonable.
 
Blumin R32 defo broken , think I'm around 600pp on it tried all sorts of tunes n driving styles .
Deep forest hair pin no matter what you slow too the front don't want to turn , even braked to 20mph and yanked the handbrake understeer off lol like the engine wieghts the same as a truck.

Someone tune a R32 and have a go and let me know if its just me .

Another quirk I'm coming across is what feels like tyre wear when no tyre wear is on or showing .... smooth line racing for 4 laps then the last lap ... under strear all over the track

Found this in a few diffrent cars
Is that happening to you during the dynamic track events? I noticed during those events the grip changes… I’m telling myself PD needs to gives us a little bit more track information… something like ACC.
 
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I don’t know if this has been discussed, but FR cars can oversteer from minimal steering input when going full throttle through a banked turn in 6th gear. High Speed Ring, Daytona, etc. That’s not right.
 
Blumin R32 defo broken , think I'm around 600pp on it tried all sorts of tunes n driving styles .
Deep forest hair pin no matter what you slow too the front don't want to turn , even braked to 20mph and yanked the handbrake understeer off lol like the engine wieghts the same as a truck.

Is this with the widebody mod? I've seen people commenting that it has a big affect on the turning circle at low speeds - Deep Forest has probably the slowest, tightest corner in the game.
 
Is this with the widebody mod? I've seen people commenting that it has a big affect on the turning circle at low speeds - Deep Forest has probably the slowest, tightest corner in the game.
Blumin R32 defo broken , think I'm around 600pp on it tried all sorts of tunes n driving styles .
Deep forest hair pin no matter what you slow too the front don't want to turn , even braked to 20mph and yanked the handbrake understeer off lol like the engine wieghts the same as a truck.

Someone tune a R32 and have a go and let me know if its just me .

Another quirk I'm coming across is what feels like tyre wear when no tyre wear is on or showing .... smooth line racing for 4 laps then the last lap ... under strear all over the track

Found this in a few diffrent cars

It’s not a problem of the game. It’s a result of off-setting wheels and lowering the ride height too much, so the tyres can’t turn. Look at the photos.

Btw: it can also happen during cornering, while having enough space initially (standing still) as the rotational force pushes the suspension down on one side. The effect is stronger in high speed with strong aerodynamic force.
 

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Just beat the EuroChampionship with my 911 991… first race we’re looking like rain no rain occurred, got to the Nurburgring GP and it was raining… Had no choice but to run TC… Took first just had to drive a bit careful, but the drive was great and dynamic… Compared to my hour race in the multi class endurance I compete in Gr.3/Gr.1 pouring rain was a joke. I mean you could just flat out throttle through the whole race… only certain spots were tricky but again this was also everyone running TCS Off. I Understand GTS was a fun game.. (shoot we honestly had fun during the race it’s just the driving itself was boring compared to GT7) but I rather be slower and get a better driving experience than post fast times because it’s easy.
 
It’s not a problem of the game. It’s a result of off-setting wheels and lowering the ride height too much, so the tyres can’t turn. Look at the photos.

Btw: it can also happen during cornering, while having enough space initially (standing still) as the rotational force pushes the suspension down on one side. The effect is stronger in high speed with strong aerodynamic force.
Ohh ill check this . Defo have wide wheels
 
Just beat the EuroChampionship with my 911 991… first race we’re looking like rain no rain occurred, got to the Nurburgring GP and it was raining… Had no choice but to run TC… Took first just had to drive a bit careful, but the drive was great and dynamic… Compared to my hour race in the multi class endurance I compete in Gr.3/Gr.1 pouring rain was a joke. I mean you could just flat out throttle through the whole race… only certain spots were tricky but again this was also everyone running TCS Off. I Understand GTS was a fun game.. (shoot we honestly had fun during the race it’s just the driving itself was boring compared to GT7) but I rather be slower and get a better driving experience than post fast times because it’s easy.

As I don’t race online, I do wonder what impact connection quality has because on everything I have that I do play online on PS5 has had quality issues.
 
After only using a wheel too play GTS and GT7 with, going too controller in GT7 it's like the cars are so much easier too chuck around and keep the car stable etc, which I thought would have been the opposite, and getting rumble effects often just makes driving with the wheel so much less fun than it really should be, like they focus on it driving with gamepad and little effort on how it drives with wheels, sad really as people spend alot of cash on these products.
 
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Interestingly, I just bought a Dodge Viper GT4 car for the GT4 events, and for some reason, despite it being a RWD car I cannot get it to snap-oversteer unless I go absolutely bonkers with it. I use it for the High Speed Ring GT4 event and even if I totally go max speed into the corners the rear stays put. Its just glued onto the track. Weird.
 
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After only using a wheel too play GTS and GT7 with, going too controller in GT7 it's like the cars are so much easier too chuck around and keep the car stable etc, which I thought would have been the opposite, and getting rumble effects often just makes driving with the wheel so much less fun than it really should be, like they focus on it driving with gamepad and little effort on how it drives with wheels, sad really as people spend alot of cash on these products.

When your flagship console touts a flagship controller, what is your flagship title suppose to do?

I always found the dual shocks and buttons more than capable in golding the licences and events etc. went to a wheel in GT5 and found it mixed to the point I’d use the wheel for fun or when I wanted to immerse myself completely in the feeling of the cars but the DSx for when I just had to grind for and hour or two.

I don’t like the triggers on the dualsense and generally to be honest, but the lack of analogue face buttons is a really hard adjustment that means constantly tapping them especially the accelerator and almost out cadence braking the games ABS on weak/1.

I haven’t been able to have a prolonged session with my wheel, but I’m sure it will actually be the peddles that make me quicker rather than the FFB or 900 degree turn fidelity.

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Just to add they have to make the game physically accessible and have 3 different ways to accelerate and brake the car with a controller so I’d imagine more time has initially gone in to making them work over just porting GTS wheel mechanics until a later date. I assume that wheel updates are not considered game braking at this point.
 
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I like the physics

I think we all do deep down, it’s just adapting to new/change. In 6 months time, we will lose our rose tinted glasses fire up GTS or GT5 and feel like we are playing outrun….

It’s just everyone trying to figure out the bits they need to understand better to be honest. For me it’s trail braking and taking liberties “drifting a car” in to the apex either on the brakes or on the power. For others it will be modulating the throttle or learning to coast on corners where you can’t see the vanishing point open as early as you imagine etc.
 
There’s just no way the circuit experience demonstrations are using the same physics as us. They had to be on GTS physics when they recorded them. Look at this, RS01 at Alsace which is hard enough in sport, basically every corner it’s heavy rotation and full throttle.View attachment 1121347
After having tried the Suzuka Circuit Experience (part 1) I agree something's off - the demonstration car almost looks like it's on rails while the player's car is loose. And even before the first turn the demonstration ghost is already a car length in front.

A shame you got ridiculed and practically told to git gud for airing your suspicion.
 
Haven't had time to test as I haven't finished the licenses.

I don't know if I started being more concious of the throttle being applied more than GT sport, or if it's turning down wheel sensitvity to 1 as someone suggested, or if the IA and higher tests have better tyres, or if I started playing while I'm energetic. I'm definitely more on top of the rear tyres now and topped all but 1 S license tests. I haven't done the Super Formula yet but the rest were a lot of fun.

Seems like it is indeed lack of rear tyre grip and not having feedback. With the supra on tokyo I had to memorize when/where the rears snap because I got no warning from the wheel. Will just drive at 95% of the limit going forward.
How do you find the brakes? Sometimes I smoothly press the pedal and the car dives to the right like its been punted by a passing car. Or the car simply doesn't seem to slow down at all
There's no reason why the car pulls the hand brake when braking at 10% while turning in an FF car, while it doesn't happen with FR. It's very exaggerated in the free Yaris car. It's more fun than the terminal understeer we got in FF cars in the past, but also broken.
 
After having tried the Suzuka Circuit Experience (part 1) I agree something's off - the demonstration car almost looks like it's on rails while the player's car is loose. And even before the first turn the demonstration ghost is already a car length in front.

A shame you got ridiculed and practically told to git gud for airing your suspicion.

But the demos are done by real people setting the times….and then the in house QA team had to be able to repeat it over and over again.
 
After having tried the Suzuka Circuit Experience (part 1) I agree something's off - the demonstration car almost looks like it's on rails while the player's car is loose. And even before the first turn the demonstration ghost is already a car length in front.

A shame you got ridiculed and practically told to git gud for airing your suspicion.
I didn't watch the Suzuka demonstration but the NSX Group 2 car drove like it was on rails for me. Tons of downforce, lots of fun. :confused: I'll have to go back and watch I guess.
 
If the physics were realistic, you wouldn't need any "getting used to it".

The reason why everyone has to get used to it, is because they are not realistic.
 
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There’s just no way the circuit experience demonstrations are using the same physics as us. They had to be on GTS physics when they recorded them. Look at this, RS01 at Alsace which is hard enough in sport, basically every corner it’s heavy rotation and full throttle.View attachment 1121347
You're right. I watched the demo in some tests. They just have more grip.

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For example, I have to brake 40 meters earlier to slow down as much as the demonstration in tokyo with the Supra IIRC.
 
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If the physics were realistic, you wouldn't need any "getting used to it". They feel very natural.

The reason why everyone has to get used to it, is because they are not realistic.

And never have been…in any game…

It’s a gameplay choice that PD made using real world data to affect some of it but at the end of the day they choose how they want it to work, and it is consistent enough controller and wheel peeps can learn and master it in time.
 
R3V
You're right. I watched the demo in some tests. They just have more grip.

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For example, I have to brake 40 meters earlier to slow down as much as the demonstration in tokyo with the Supra IIRC.

You have to lift off earlier than previous games, let the car balance and then brake. You can’t just be binary anymore in turning one on and the other off. It’s a positive nuance in the handling department, it’s all so quite a shift in how weight transfer happened in sport.
 
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After having tried the Suzuka Circuit Experience (part 1) I agree something's off - the demonstration car almost looks like it's on rails while the player's car is loose. And even before the first turn the demonstration ghost is already a car length in front.

A shame you got ridiculed and practically told to git gud for airing your suspicion.
Could you also call it a shame that some people are having trouble with cars, so the game has to be broken? I had crazy amount of trouble going from GTS to AC.. I couldn’t get a single clean fast lap done for sometime, I wonder if I went on the AC forums after not even a week of game play and said the game is broken because I can drive better in GTS. It would not be good.😂

Also I am not for telling anyone they stink the physics are fine you just need to get better attitude.. I had major problems in the beginning and even now on highpowerd cars I use TCS. I just got the LaFerrari and I would never take TCS off on that thing.. not until i get better at least. The physics that people seemed to be called broken is going way over the top in my opinion.
 
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