Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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Having played a lot more I must say that whilst there is a lot to like about the physics, the tendency to oversteer at any given corner, speed or throttle application is infuriating. I own an RX8 in real life and the things have ZERO torque, yet if you jump in the RX8 in stock form it'll happily oversteer at 100mph in 5th gear... No way on earth that would actually happen, not unless you were running on ice.

I also tuned it to ~400bhp and it will oversteer at 150mph with racing soft tyres on it... Absolutely pants
That's what I was saying, the torque when you kiss the throttle is over the top ATM at least for some cars. M3 E46 aswell have a progressive, not so much torquey engine, yet it feels like it has a low rpm turbo in it.
 
Having played a lot more I must say that whilst there is a lot to like about the physics, the tendency to oversteer at any given corner, speed or throttle application is infuriating. I own an RX8 in real life and the things have ZERO torque, yet if you jump in the RX8 in stock form it'll happily oversteer at 100mph in 5th gear... No way on earth that would actually happen, not unless you were running on ice.

I also tuned it to ~400bhp and it will oversteer at 150mph with racing soft tyres on it... Absolutely pants
Glad to hear that you made the same experience like me with the RX-8.
 
I know it sucks, but try TC1 and even ASM tends to help. It works more like a torque vectoring system, rather than a stability system. I think you might enjoy driving a bit more like that.
Thank you, I'll try that out even though I don't really like using driving aids. But if it helps a little with the more trigger happy RWD cars...
 
I. Give. Up….
It's okay, I could see what happened. Load to the front too late, no weight on the rear, you get your rotation but the rear end is already like "There's my house, see ya." Maybe not enough countersteer, maybe not enough this or that. This can go on forever, it's kind of silly.
Glad to hear that you made the same experience like me with the RX-8.
Maybe there's an issue, maybe there isn't. I'm just having fun. 🤷‍♂️

Too much craziness going on in planet earth for one man with PTSD, herniated lower spine and seasonal migraine headaches to deal with. I just want to drive as much as I can right now.
I’ve already given Fanatec more money than my actual car is worth. The game just needs some minor tweaks and it’ll be golden.
Shoot, can't imagine.

Money 👏 Pit 👏 Money 👏 Pit 👏 Money 👏 Pit 👏
Forester.jpg
 
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I just did a little back to back with GT7 and the original Assetto Corsa. 911 GT3RS on Brands Hatch in both games. What you say about the under steer to oversteer transition IRL is what immediately struck me as the biggest difference between GT7 and AC in their handling physics. There’s a reasonably wide window of transition in AC within which you can really use the throttle to rotate the car, this window is much narrower to non-existent in GT7 and makes it more difficult to hustle a car ironically. Assetto Corsa immediately felt easier to drive fast in than GT7 which was precisely the opposite of what I expected prior to playing it.

The other detail GT7 is somewhat lacking compared to AC is track surface detail in FFB, more information coming through the wheel in AC.

I hope this can be tweaked in firmware updates as there’s the makings of a classic in GT7 if they can iron these things out.


AC uses more math.

When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.

This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
 
AC uses more math.

When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.

This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
Lol no. This game probably has the closest feel to Assetto Corsa out of any of the other console sims
 
@RaceFace85 I might be remembering wrong but have you been to a world tour? One of the early ones?

On your video, I've experienced the same thing regularly.
 
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AC uses more math.

When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.

This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
Not sure if trolling but... ;)

The result of any simulation (in terms of validation, i.e. realism) is dependent on a lot more than "how much math" there is.

IIRC PCARS has an FEM model (a rather modern numerical method) to simulate heat transfer within the tyre carcass, among a raft of other, convoluted things -- still the driving felt off and I don't think many will hold it as the pinnacle of racing simulation. AMS (the original) employs and old engine and mostly does a pretty good job. I have the impression Stefano (from Kunos) had exactly this mindset -- not the complexity of simulation, but the result, which carried over well to AC. I think we shouldn't pretend to know what's under the hood in GT7.

In comparison to iRacing (prior to a few years ago; now it's pretty good) the murderousness of cars in GT7 doesn't come anywhere close (oh the early days of the Lotus 49...). It was purely racing based on learning the quirks of that software.

Personally my favourite physics would still have to be rF2 (imperfect as it is) -- still I feel GT7 does a decent job. With such a big car roster that's pretty cool. There are rather suspicious cars to drive in every sim.
 
AC uses more math.

When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.

This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
Have you tested your assertion? Because I have tested mine, using a controller. I admit I was exaggerating my statement, yes you can still spin the car with TC on low but TC really shuts down the oversteer much more than ASM. I just tested it again to be sure. Perhaps different cars react differently?

I took the 2019 ZR1 to Brands Hatch in the dry and ran a lap with no aids, then with ASM only, then with TC 1 only. Then with TC 5. No aids is bordering on ridiculous, lol. ASM only will still spin easily but it helps take the edge off. TC1 only had way more intervention than ASM only. Yes, I could spin it with TC 1 only but it took significantly more effort with than with ASM only. TC 5 shuts things down almost completely... I only did one corner with this on, lol.

Try the back to back test and tell me your results. Make sure one test is a high torque RWD street car on sport tires and let's compare.
Because you can’t control the cars it’s an Arcade racer oh gotcha.👍

I think that’s the difference bro I’m using a T300… the controller from my understand has a huge counter system within it makings it easier to control vs wheels. Are you using a wheel? The difference is a lot bigger vs GTS from my understanding.. there’s people with wheels and controller saying they can control the cars better with the controller vs their wheel.
 
Lol no. This game probably has the closest feel to Assetto Corsa out of any of the other console sims
There’s some truth to this…despite Project Cars 2 being firmly in the Sim camp it feels more different to Assetto Corsa than GT7 does and AC is my yardstick to realistic but fun handling physics.

I’m not expecting it to ever match AC as there’s just so many more variables in GT7 being a much larger game but I think it could be closer and better than it is currently with some small tweaks and updates.
 
This is the closest any GT game as felt to driving a real world car on the limit. Is it perfect? Not by any means. Is it a massive step in the right direction? Definitely. A lot of these ideas that the physics are broken in some way stem from using bad driving habits, lack of total feedback from the car, which you will almost never get from a sim, and going faster than you realize in certain areas. In GTSport, I actually was pretty awful at first, I had to learn how to drive with that games physics, it just didn’t feel right whatsoever. In GT7, it was much more straight forward, just apply the driving techniques I use in real life racing to the games physics and it was very easy. Again, the physics aren’t perfect but they’re definitely not broken atleast in my opinion.
 
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The inside rear is needed for drive, what you see there is the exact reason LSDs were invented to shuffle the torque to the wheel(s) with most traction.

You can spin any car regardless of power.

I used to spin my fixed rear axle pro kart all the time on slicks, the margins for control and balance are universal it’s that the balance required is appropriate to speed and mass.
Agreed. You just can't do it quite as easily in real life as in GT7!

Three track driving schools, lots of track days, been in the car with three different race winning and championship winning pros and time on all PC sims over the years all lead me to conclude that GT7 has advanced the aGT series physics positively but the issue with snap oversteer and tires not being progressive enough at the limit needs improvement. Every sim has worked on this over the years two steps forward often comes with one step back.
 
Someone mentioned how loss of grip feels somehow cumulative - this was a good way of putting it. It's like the tires go from ideal (corner entry usually seems good) to overheated and floating on vapor in the course of a single corner.

I played with FFB settings (T300) including spring and damper internal settings and didn't find any sort of difference or improvement. I turned off countersteer assist, which I didn't realize it was on before, and I think this made things better for sure. I don't think having more information coming from the wheel would help me much. I can tell when the rear end is going no problem, especially with countersteer assist off now.

As I reached the American car menu books, I've found the last couple turns of Blue Moon really show off whatever this is. Things seem normal on entry then tires quickly start to let go, dancing on ice to the exit.
 
Someone mentioned how loss of grip feels somehow cumulative - this was a good way of putting it. It's like the tires go from ideal (corner entry usually seems good) to overheated and floating on vapor in the course of a single corner.

I played with FFB settings (T300) including spring and damper internal settings and didn't find any sort of difference or improvement. I turned off countersteer assist, which I didn't realize it was on before, and I think this made things better for sure. I don't think having more information coming from the wheel would help me much. I can tell when the rear end is going no problem, especially with countersteer assist off now.

As I reached the American car menu books, I've found the last couple turns of Blue Moon really show off whatever this is. Things seem normal on entry then tires quickly start to let go, dancing on ice to the exit.
What's happening in the context of an oval is that the outside tires are generating a lot of heat progressively and quickly. Especially for an old muscle car, that body roll is not helping matters at all. Too much load on the right side tires, too much heat, your rear end is going out. Your turns have to be buttery smooth on oval courses and Blue Moon is basically a mix of Pocono and Phoenix, two notorious tracks for oval drivers.
 
so i've completed every licence mission gold and the last one with the Porsche on Spa in the wet is RIDICUOLUSLY hard, anyone else figured out how to do this one?
Pray my friend!!! I had to run TCS on 5 during that last fast sweeper I kept going to the shadow realm… yes it hurt my ego only for the fact of when I drive these cars I try to drive them as realistic as possible. I used shifting and clutch with no TCS until that last part… my advice is just stay on the dry line as much as possible, you will be able to push the car hard! The last sector is just so hard because I can’t see the dry line for I use cockpit view.
 

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@RaceFace85 I might be remembering right but have you been to a world tour? One of the early ones?

On your video, I've experienced the same thing regularly.

Hey, you are right. Nice that you can still remember me. I was in the european final 2018. After that I realized that it was too time consuming with a small family and my health was getting worse so that I wasn't able to continue playing GT Sport on this level.
 
The drift mission in the Group 4 Mustang is unbelievably frustrating on a wheel with these physics. Cannot hold a drift, it either won’t break traction or immediately snaps to a spin.

I’m prepared to accept this might be my skill that’s the issue if others have managed to master it on a wheel, but I can barely make the bronze.
Hmm tried this mission just now and I got gold 2nd try. the car oversteer balance seemed ok, it's very close to GT sport and manageable to me. I got around 4.6K point at the end after tidying up my drift line. here's a video of how I did it, might help you out.

 
It seems that some of the curbs upset the cars more so than in GT Sport.
I overcorrected a bit here, but when I crossed over the curb, it launched my car to the right.
I nearly pit-walled myself. Must have missed it by less than an inch. :scared:


I would of had to check my underwear after that!😭😭😭 Impressive my friend!

@extreme car great video man, Inreally enjoy seeing others driving styles!
 
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It seems that some of the curbs upset the cars more so than in GT Sport.
I overcorrected a bit here, but when I crossed over the curb, it launched my car to the right.
I nearly pit-walled myself. Must have missed it by less than an inch. :scared:


If that happened to me IRL I'd probably buy a lottery ticket. And sleep medication... :ill:
 
Hmm tried this mission just now and I got gold 2nd try. the car oversteer balance seemed ok, it's very close to GT sport and manageable to me. I got around 4.6K point at the end after tidying up my drift line. here's a video of how I did it, might help you out.


Is that PS5? mine on PS5 seems to load almost instantly!
 
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