Looks like that the curb is pretty slippery.
I. Give. Up….
Looks like that the curb is pretty slippery.
That's what I was saying, the torque when you kiss the throttle is over the top ATM at least for some cars. M3 E46 aswell have a progressive, not so much torquey engine, yet it feels like it has a low rpm turbo in it.Having played a lot more I must say that whilst there is a lot to like about the physics, the tendency to oversteer at any given corner, speed or throttle application is infuriating. I own an RX8 in real life and the things have ZERO torque, yet if you jump in the RX8 in stock form it'll happily oversteer at 100mph in 5th gear... No way on earth that would actually happen, not unless you were running on ice.
I also tuned it to ~400bhp and it will oversteer at 150mph with racing soft tyres on it... Absolutely pants
Glad to hear that you made the same experience like me with the RX-8.Having played a lot more I must say that whilst there is a lot to like about the physics, the tendency to oversteer at any given corner, speed or throttle application is infuriating. I own an RX8 in real life and the things have ZERO torque, yet if you jump in the RX8 in stock form it'll happily oversteer at 100mph in 5th gear... No way on earth that would actually happen, not unless you were running on ice.
I also tuned it to ~400bhp and it will oversteer at 150mph with racing soft tyres on it... Absolutely pants
Thank you, I'll try that out even though I don't really like using driving aids. But if it helps a little with the more trigger happy RWD cars...I know it sucks, but try TC1 and even ASM tends to help. It works more like a torque vectoring system, rather than a stability system. I think you might enjoy driving a bit more like that.
It's okay, I could see what happened. Load to the front too late, no weight on the rear, you get your rotation but the rear end is already like "There's my house, see ya." Maybe not enough countersteer, maybe not enough this or that. This can go on forever, it's kind of silly.I. Give. Up….
Maybe there's an issue, maybe there isn't. I'm just having fun. 🤷♂️Glad to hear that you made the same experience like me with the RX-8.
Shoot, can't imagine.I’ve already given Fanatec more money than my actual car is worth. The game just needs some minor tweaks and it’ll be golden.
You’ll be very surprised. I don’t like them either.Thank you, I'll try that out even though I don't really like using driving aids. But if it helps a little with the more trigger happy RWD cars...
I just did a little back to back with GT7 and the original Assetto Corsa. 911 GT3RS on Brands Hatch in both games. What you say about the under steer to oversteer transition IRL is what immediately struck me as the biggest difference between GT7 and AC in their handling physics. There’s a reasonably wide window of transition in AC within which you can really use the throttle to rotate the car, this window is much narrower to non-existent in GT7 and makes it more difficult to hustle a car ironically. Assetto Corsa immediately felt easier to drive fast in than GT7 which was precisely the opposite of what I expected prior to playing it.
The other detail GT7 is somewhat lacking compared to AC is track surface detail in FFB, more information coming through the wheel in AC.
I hope this can be tweaked in firmware updates as there’s the makings of a classic in GT7 if they can iron these things out.
Lol no. This game probably has the closest feel to Assetto Corsa out of any of the other console simsAC uses more math.
When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.
This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
Not sure if trolling but...AC uses more math.
When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.
This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
AC uses more math.
When you boil it down, the difference between a SIM and an arcade racer, is math. The more calculations, the more realistic the experience.
This is what I alluded to earlier, GT7 is an arcade racer set to insane difficult level. Some people perceive that as being more realistic because it's harder.
Because you can’t control the cars it’s an Arcade racer oh gotcha.👍Have you tested your assertion? Because I have tested mine, using a controller. I admit I was exaggerating my statement, yes you can still spin the car with TC on low but TC really shuts down the oversteer much more than ASM. I just tested it again to be sure. Perhaps different cars react differently?
I took the 2019 ZR1 to Brands Hatch in the dry and ran a lap with no aids, then with ASM only, then with TC 1 only. Then with TC 5. No aids is bordering on ridiculous, lol. ASM only will still spin easily but it helps take the edge off. TC1 only had way more intervention than ASM only. Yes, I could spin it with TC 1 only but it took significantly more effort with than with ASM only. TC 5 shuts things down almost completely... I only did one corner with this on, lol.
Try the back to back test and tell me your results. Make sure one test is a high torque RWD street car on sport tires and let's compare.
There’s some truth to this…despite Project Cars 2 being firmly in the Sim camp it feels more different to Assetto Corsa than GT7 does and AC is my yardstick to realistic but fun handling physics.Lol no. This game probably has the closest feel to Assetto Corsa out of any of the other console sims
Agreed. You just can't do it quite as easily in real life as in GT7!The inside rear is needed for drive, what you see there is the exact reason LSDs were invented to shuffle the torque to the wheel(s) with most traction.
You can spin any car regardless of power.
I used to spin my fixed rear axle pro kart all the time on slicks, the margins for control and balance are universal it’s that the balance required is appropriate to speed and mass.
This video may be helpful:so i've completed every licence mission gold and the last one with the Porsche on Spa in the wet is RIDICUOLUSLY hard, anyone else figured out how to do this one?
What's happening in the context of an oval is that the outside tires are generating a lot of heat progressively and quickly. Especially for an old muscle car, that body roll is not helping matters at all. Too much load on the right side tires, too much heat, your rear end is going out. Your turns have to be buttery smooth on oval courses and Blue Moon is basically a mix of Pocono and Phoenix, two notorious tracks for oval drivers.Someone mentioned how loss of grip feels somehow cumulative - this was a good way of putting it. It's like the tires go from ideal (corner entry usually seems good) to overheated and floating on vapor in the course of a single corner.
I played with FFB settings (T300) including spring and damper internal settings and didn't find any sort of difference or improvement. I turned off countersteer assist, which I didn't realize it was on before, and I think this made things better for sure. I don't think having more information coming from the wheel would help me much. I can tell when the rear end is going no problem, especially with countersteer assist off now.
As I reached the American car menu books, I've found the last couple turns of Blue Moon really show off whatever this is. Things seem normal on entry then tires quickly start to let go, dancing on ice to the exit.
Pray my friend!!! I had to run TCS on 5 during that last fast sweeper I kept going to the shadow realm… yes it hurt my ego only for the fact of when I drive these cars I try to drive them as realistic as possible. I used shifting and clutch with no TCS until that last part… my advice is just stay on the dry line as much as possible, you will be able to push the car hard! The last sector is just so hard because I can’t see the dry line for I use cockpit view.so i've completed every licence mission gold and the last one with the Porsche on Spa in the wet is RIDICUOLUSLY hard, anyone else figured out how to do this one?
@RaceFace85 I might be remembering right but have you been to a world tour? One of the early ones?
On your video, I've experienced the same thing regularly.
Hmm tried this mission just now and I got gold 2nd try. the car oversteer balance seemed ok, it's very close to GT sport and manageable to me. I got around 4.6K point at the end after tidying up my drift line. here's a video of how I did it, might help you out.The drift mission in the Group 4 Mustang is unbelievably frustrating on a wheel with these physics. Cannot hold a drift, it either won’t break traction or immediately snaps to a spin.
I’m prepared to accept this might be my skill that’s the issue if others have managed to master it on a wheel, but I can barely make the bronze.
It seems that some of the curbs upset the cars more so than in GT Sport.
I overcorrected a bit here, but when I crossed over the curb, it launched my car to the right.
I nearly pit-walled myself. Must have missed it by less than an inch.
It seems that some of the curbs upset the cars more so than in GT Sport.
I overcorrected a bit here, but when I crossed over the curb, it launched my car to the right.
I nearly pit-walled myself. Must have missed it by less than an inch.
Hmm tried this mission just now and I got gold 2nd try. the car oversteer balance seemed ok, it's very close to GT sport and manageable to me. I got around 4.6K point at the end after tidying up my drift line. here's a video of how I did it, might help you out.
Is that PS5? mine on PS5 seems to load almost instantly!
You are going to notice A WORLD of difference if/when you go to a PS5 in those loading times!Nope PS4