Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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Just a a bit of time on my wheel….using the ironing board…not the ideal set up and the margins are really tight with the RWD cars when you are trying to recover from power oversteer. I can’t say if it’s broken but it really it’s more like skid pan levels of saving required.

Honestly it’s hard to tell with my makeshift set up until I can have my permanent one back but, it feels like what happens in real life but I think my ability to use the gaming stuff might be more of the issue for me personally as I can’t feel that slip that telegraphs the start of traction going to me.

There are a couple of “style it out” moments I’d expect in a real car, but I mostly end up at the moment with tank slappers that result in spinning or hitting the wall hard! Again my temp rig set up isn’t great and only just got to do a few hours with my wheel so defo need practice!
If you haven’t played GT7 on the wheel for like a week bro it going to be different.. I spun like crazy when I first played the game after like 4 days you start to understand the physics better! Still in Highpower road cars I’m using TCS example my LaFerrari which I use to drive like a S2000 in GTS… I would never drive that thing with TCS OFf nope.. at least not now it’s too scary and I appreciate it, because in GTS it was like a regular road car.

@John I like it a lot I wish we could calm down the movement a tad bit though, but the perspective you get in that view really let’s you see the elevation changes of the track. Sorry for double post!
 
Exactly what you said.. I can feel the cars better in AC is just harder for me to push on the limit in AC vs GT7… I feel like once I loose the car In AC I just can’t catch it.. vs GT7 the road feel is not as good as AC but I can feel the cars weight and cars a lot better thus helping me feel for the car better.
Ac has a better ffb. Expeccialy when it have to comunicate understeer (wheel become light and you know you are pushing too much into a corner). Plus the oversteer in mostly powerful (like 458) cars is too much progressive even in 2nd gear.. Plus you can abuse much more in steering input and throttle. You can full throttle out of a corner before than GT7 allows you. So you have a larger window before the limit, but this does not make it more realistic in all cases. And in my opinion, but is just my opinion, gt7 give a better experience
 
I just find it strange all the folks who are having trouble… only one person in the beginning posted his lap time which I give him props for that but even watching his laps you could see his throttle inputs and steering was a little messed up and that’s fine we are all trying to get faster and better. I’m sorry but after a week on the game I’m starting to downgrade some of the stock cars tires because it’s just to much grip. This spinning out stuff it’s just not happening to me unless I’m over pushing the car..

I would like for anyone having trouble or says the physics are soooooooo bad post your lap so we can see…
It's not about lap times, it's about physics.
Completely agree with you.. and AC is still harder than GT7 because it’s less forgiving in my option especially when you take off all the electronic aids.
Harder doesn't mean better or more realistic though, a long standing and false assumption.
 
@John I like it a lot I wish we could calm down the movement a tad bit though, but the perspective you get in that view really let’s you see the elevation changes of the track. Sorry for double post!
Cameras are always very tricky. If you don't know some, you could be completely lost. In this one I am not sure what it telling me. Kind of g-forces, kind of slip angle, kind of elevation changes. I am still lost with it, maybe I should use bumper cam.

And in my opinion, but is just my opinion, gt7 give a better experience
Could be (and I am open to it) but what about rF2, ACC, AMS and R3E? It's not about AC only. Every racing sim feels more consistent to me.
 
I play AC on console you play On CPU? Aren’t they different?
I have found them to be like two different games console vs PC.

I don’t play AC on console cause it feels unfinished. On the PC it’s amazing.

Console I’ll play ACC but it really needs a next gen console, as it plays terrible on the PS4
 
Cameras are always very tricky. If you don't know some, you could be completely lost. In this one I am not sure what it telling me. Kind of g-forces, kind of slip angle, kind of elevation changes. I am still lost with it, maybe I should use bumper cam.


Could be (and I am open to it) but what about rF2, ACC, AMS and R3E? It's not about AC only. Every racing sim feels more consistent to me.
I have just ac and acc (and gt games of course) , so I can't talk about rf2 and co.. Acc is overall better than gt7, but hard to compare a game with 420 cars with another with just 13 cars all gt3 (and gt4 in dlc).
Even if gt7 is behind them, this doesn't make it a bad game. The step ahead gts is huge.
I would be very disappointed if Pd go back to gts physic just cause a lot of people complain about it
 
I don't think all people here like gt. I am sure that "darealpoverty" and others are just trolls.
And yes, agree that acc is overall a better sim. But ac I don't agree. Acc is a big step ahead in comparison to ac.
But they have just to simulate 15-20 cars too
Bro grow up. You’re meant to be a 31 year old man. Not 12.
 
It's not about lap times, it's about physics.

Harder doesn't mean better or more realistic though, a long standing and false assumption.
I’m sorry I meant just lap I don’t care about the time I just wanna see somebody who says they are just spinning out because of the physics are sooooo bad post their evidence… I have posted going around Trial Mountain in a old Z28 with no ABS, TCS, ASM and CM tires.. and I wasn’t Sunday driving… ITs really easy to come on here and say the physics are bad and not show what your talking about…

Yea harder doesn’t mean realistic but I’m not a pro.. and if these games are going to be considered a simulator 9/10 are not going to drive a 458 with no asist AC imo is king to this sensation and GT7 has made a huge step in this direction.

I have found them to be like two different games console vs PC.

I don’t play AC on console cause it feels unfinished. On the PC it’s amazing.

Console I’ll play ACC but it really needs a next gen console, as it plays terrible on the PS4
Yea I have ACC for PS5 and I love it.. it has its bugs but still really good game.. it’s just all my friends play GT.. It’s because they only have GT cars.
 
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This is one of the most stupid threads I've ever seen on the internet. Doesn't anyone listen?

5/1 in-game FFB, 100% in the wheel, and don't turn past the point where you start sliding, where the FFB becomes smooth/dead. How ****ing hard is it? Stay within the boundaries where the FFB feels lively/bumpy/harsh!

You're all steering too much and then pin the throttle - of course you're spinning out! What did you expect?!

I have zero issues in this game without assists. And I'm far from alone. It's great in every way with every car in all circumstances. Just ****ing listen and try it out before you waste hours here whining and comforting each other like some stupid support group, for a problem that doesn't even exist.
There is definitely an issue with RWD cars and the rear should not snap at low speeds.
 
Yea I have ACC for PS5 and I love it.. it has its bugs but still really good game.. it’s just all my friends play GT.. It’s because they only have GT cars.
Kunos failed so much on consoles but wait for 1.8 version, it's completely different story. If you love it now, it will be your best game then. :D It's about taste but they changed so much.
 
CBH
There is definitely an issue with RWD cars and the rear should not snap at low speeds.
This is what I’m talking about.. I am not trying to come at you either… how are you getting this snapping? What car are you using? What’s low speed considers to you? What track were you on? Was it a flat or off camber turn? There’s so many factors now vs in GTS it was just simplified.
 
CBH
There is definitely an issue with RWD cars and the rear should not snap at low speeds.
There are issues definitely but what sort of low speeds are we talking here? My eyes tell me on screen 40mph the game speedo is reading 55mph.

In a 1 tonne rwd car that is a huge difference in accelerating mass.
 
The added it in early? it's still the 13th here!

What are the races for GT7 now?

Bleh I have to go to a wedding today, and plumber all day tomorrow. Will try tonight though!

Yep, daily race C is added for qualifying but doesn't start until tomorrow. Gr 3 cars with BoP at Daytona - nothing can be tuned!
I had a blast trying it out with the R8. Hilarious moments when you overshoot into a corner and touch the brakes, but otherwise it's like on rails. Just brake before the corners and trail brake less than with FR cars.

Add me if you want company in a lobby!
 
Yep, daily race C is added for qualifying but doesn't start until tomorrow. Gr 3 cars with BoP at Daytona - nothing can be tuned!
I had a blast trying it out with the R8. Hilarious moments when you overshoot into a corner and touch the brakes, but otherwise it's like on rails. Just brake before the corners and trail brake less than with FR cars.

Add me if you want company in a lobby!
I won the Last championship with the R8 because I’m too cheap to buy a GT3 car.. it was a love and hate relationship! When your on your game she loves you and treats you like a king… start treating her wrong and she will cut you!
 
CBH
There is definitely an issue with RWD cars and the rear should not snap at low speeds.

Serious question: At low speed, if you turn the wheel at low speed until you reach maximum available tyre traction, and then apply just 20% more throttle so you exceed available traction from the tyres - what happens?
I've crashed enough IRL with cars and motorcycles to know. Bad things happen.

In GTS we had tyre squeal to let you know what's going on. That's gone in GT7. Instead we now have FFB that has to be set up properly and understood.

My only caveat is that I haven't tried the game with anything else but a DD wheel. However, if I lower the FFB strength or mess the settings up in some other way, I totally understand what you're all talking about. There's no way to tell where the limit is and when the car is about to spin. With my current settings, I feel an extremely clear edge in the wheel screaming at me: "don't push beyond this limit!".
 
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There are issues definitely but what sort of low speeds are we talking here? My eyes tell me on screen 40mph the game speedo is reading 55mph.

In a 1 tonne rwd car that is a huge difference in accelerating mass.
I say around 55kmh which is around 35mph your end, which going at that speed the car should never snap so quickly.
 
CBH
I say around 55kmh which is around 35mph your end, which going at that speed the car should never snap so quickly.
YouTube is your friend….go search.

If this was the case I’m surprised anyone had completed the menus, done the licences and missions…although that damn Fiat 500 is tail happy in to the last corner…
 
GT7 is more realistic than AC/ACC? Allow me to be extremely immature for a hot minute:

HAHAHAHAHAHAHAHAHA.

3a1.jpg


This thread has gone to some utterly stupid places. All because some people won't accept that Kaz can do wrong.
 
Have you driven at the Nurburgring? It can be down to anything. Bad suspension, bad tyres, wrongly inflated, dropped coolant, cold tyres. It can happen but your argument is weak
🤣🤣🤣
This is one of the most stupid threads I've ever seen on the internet. Doesn't anyone listen?

5/1 in-game FFB, 100% in the wheel, and don't turn past the point where you start sliding, where the FFB becomes smooth/dead. How ****ing hard is it? Stay within the boundaries where the FFB feels lively/bumpy/harsh!

You're all steering too much and then pin the throttle - of course you're spinning out! What did you expect?!

I have zero issues in this game without assists. And I'm far from alone. It's great in every way with every car in all circumstances. Just ****ing listen and try it out before you waste hours here whining and comforting each other like some stupid support group, for a problem that doesn't even exist.
Exactly. Seems like some people are just in denial and/or delusional.

I mean, someone said something to the effect of "race drivers in the 60s didnt seem to have much trouble controlling their cars" and "if real life had the same physics as in gt7, we would have road accidents happen every day". That is just beyond ridiculous but I'm supposed to believe them when they say that the GT7 physics are broken because they all swear they would have never spun a car in real life. They all have extensive track experience but they NEVER spun a car. They are that good.
 
Exactly. Seems like some people are just in denial and/or delusional.

I mean, someone said something to the effect of "race drivers in the 60s didnt seem to have much trouble controlling their cars" and "if real life had the same physics as in gt7, we would have road accidents happen every day". That is just beyond ridiculous but I'm supposed to believe them when they say that the GT7 physics are broken because they all swear they would have never spun a car in real life. They all have extensive track experience but they NEVER spun a car. They are that good.
Apparently low powered rear wheel drive cars don’t spin…yet it’s weird when I’m at historic hill climbs and those little 70hp MG Midgets do spin?

No I can’t work it out either…
 
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With my current settings, I feel an extremely clear edge in the wheel screaming at me
I’ve set my dd pro up on a solid rig and retired my playseat challenge and felt quite a vast improvement in feedback. At least with the Lexus gr3 I’ve been using it’s quite apparent I’ve hit the limit of grip and I need to back off the throttle and allow the car to settle. I do appreciate the focus on throttle control that this new approach to physics encourages, but I stand by my stance that the overseer is still a bit much and needs further revision, which I’m sure we’ll see.
Would you mind sharing your settings by the way? I’m always keen to try different setups.
 
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Serious question: At low speed, if you turn the wheel at low speed until you reach maximum available tyre traction, and then apply just 20% more throttle so you exceed available traction from the tyres - what happens?
I've crashed enough IRL with cars and motorcycles to know. Bad things happen.

In GTS we had tyre squeal to let you know what's going on. That's gone in GT7. Instead we now have FFB that has to be set up properly and understood.

My only caveat is that I haven't tried the game with anything else but a DD wheel. However, if I lower the FFB strength or mess the settings up in some other way, I totally understand what you're all talking about. There's no way to tell where the limit is and when the car is about to spin. With my current settings, I feel an extremely clear edge in the wheel screaming at me: "don't push beyond this limit!".
Thank heavens PD got rid of the obnoxious tyre squeal. As for the steering wheel: no wheel changes the GT7 physics. I've tried DD-Pro, T-GT and Dualsense, all produce the same results, same amount of grip, just with different sensations thru FFB.
 
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I’ve set my dd pro up on a solid rig and retired my playseat challenge and felt quite a vast improvement in feedback. At least with the Lexus gr3 I’ve been using it’s quite apparent I’ve hit the limit of grip and I need to back off the throttle and allow the car to settle. I do appreciate the focus on throttle control that this new approach to physics encourages, but I stand by my stance that the overseer is still a bit much and needs further revision, which I’m sure we’ll see.
Would you mind sharing your settings by the way? I’m always keen to try different setups.

Well done! That really makes me happy to read.

With the below settings, it's very obvious when the FFB stops being grainy/sandy/bumpy, and just becomes heavy and 100% smooth. Stay right on that limit or slightly before it occurs, and as you say modulate/steer with throttle and brake instead. Don't force the wheel into something it doesn't want to.

I use 8 Nm with the GT wheel (28 cm).

Tuning Menu Settings:

SEN Auto
FF 100
FFS Peak
NDP Off
NFR Off
NIN Off
INT 1
FEI 100
FOR 100
SPR 100
DPR 100

In-Game Settings:

Force Feedback Max. Torque: 5
Force Feedback Sensitivity: 1
 
Well done! That really makes me happy to read.

With the below settings, it's very obvious when the FFB stops being grainy/sandy/bumpy, and just becomes heavy and 100% smooth. Stay right on that limit or slightly before it occurs, and as you say modulate/steer with throttle and brake instead. Don't force the wheel into something it doesn't want to.

I use 8 Nm with the GT wheel (28 cm).

Tuning Menu Settings:

SEN Auto
FF 100
FFS Peak
NDP Off
NFR Off
NIN Off
INT 1
FEI 100
FOR 100
SPR 100
DPR 100

In-Game Settings:

Force Feedback Max. Torque: 5
Force Feedback Sensitivity: 1
Thanks. I will try these and report back.
 
Have you played Ac/ACC before?
Nope, and I don't need to. If everyother sim (Rfactor 2, iRacing circa early-mid 2021 to now, Nr2003, GPL, Project Cars 2) can properly illustrate proper slip angles and tactile and progressive loss of grip, I don't need to play one more sim to see if they share the same sudden snap oversteer like GT7 does.

In fact, I did a quick lap around Deep Forest Raceway, then went to the walk around camera mode to see if the rear end of the car even gradually steps out due to the slip angle of the tires. I tried avoiding rumble strips so I can see if the car will gradually step out on it's own. I'll get the rest of the pics, but if I pushed the car any further, I would've instantly gone into instant snap oversteer. This is the first corner and taking the corner around 65-70 mph. It's a definite fact that someone could go faster through this, but I wasn't attempting to set a fast lap.
So far it seems that slip angles aren't really there and you're on rails, before you suddenly snap off into oversteer.
I'll need to look at the replay later and snap more pics. I had to quickly do this one before I went to church.

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Nope, and I don't need to. If everyother sim (Rfactor 2, iRacing circa early-mid 2021 to now, Nr2003, GPL, Project Cars 2) can properly illustrate proper slip angles and tactile and progressive loss of grip, I don't need to play one more sim to see if they share the same sudden snap oversteer like GT7 does.

In fact, I did a quick lap around Deep Forest Raceway, then went to the walk around camera mode to see if the rear end of the car even gradually steps out due to the slip angle of the tires. I tried avoiding rumble strips so I can see if the car will gradually step out on it's own. I'll get the rest of the pics, but if I pushed the car any further, I would've instantly gone into instant snap oversteer. This is the first corner and taking the corner around 65-70 mph. It's a definite fact that someone could go faster through this, but I wasn't attempting to set a fast lap.
So far it seems that slip angles aren't really there and you're on rails, before you suddenly snap off into oversteer.
I'll need to look at the replay later and snap more pics. I had to quickly do this one before I went to church.

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You do get information from the wheel slipping or when they reach their limit… It just doesn’t feel like AC… I played PC2 but I could never get my Feedback right in the game.. AC does it way better because you can feel the tires a lot better… in GT you get this vibration when turning and I do get a little tire slip sensation but nothing compared to what you feel in AC. I Feel I can feel the chassis better in GT7 vs AC and just for me it makes the driving just as good. Again I can definitely feel when the car is about to get out of wack majority of the times I’m good, but there have been instances where I just applied to much gas coming out of turn and spin.
 
You do get information from the wheel slipping or when they reach their limit… It just doesn’t feel like AC… I played PC2 but I could never get my Feedback right in the game.. AC does it way better because you can feel the tires a lot better… in GT you get this vibration when turning and I do get a little tire slip sensation but nothing compared to what you feel in AC. I Feel I can feel the chassis better in GT7 vs AC and just for me it makes the driving just as good. Again I can definitely feel when the car is about to get out of wack majority of the times I’m good, but there have been instances where I just applied to much gas coming out of turn and spin.

The wheel goes from bumpy/grainy to smooth when you start slipping in GT7. If it vibrates, you've gone way too far.

And yes, of course there's slipping when you push slightly too much, and if you pay attention you can control it and save those situations.

"Rails or spin into a wall", and nothing in-between, is just false. However, it's not "arcade easy" to slide around like it was in GTS. It's not easy IRL either.
 
Apparently low powered rear wheel drive cars don’t spin…yet it’s weird when I’m at historic hill climbs and those little 70hp MG Midgets do spin?

No I can’t work it out either…
Spins are also possible with low powered cars but not in every corner. In GT7 you spin so often that you can call the whole driving a donut. In real life at the Nordschleife with the RX-8 you have oversteering in just ONE corner. The one corner is the exit of Brünnchen. Not in every corner how it is in GT7. All the other corners you have understeering or a neutral handling.
 
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