Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
I've a CSL Elite.

This thing?


Im sorry. Dd pro or ddx i could help with. The old stuff was before i got into this stuff
 
Mixed bag, but overall a step back in the 70 mile romp I just did.





DD1 - little in the way of use of filters. Interpolation - 1. Torque set to toxic masculinity strength.

Pedals - OG CSL Elite pedals set up with 95/85 shore elastomers.

IG Values: 5-1 (used to be 5-4)

Car: Ferrari 458 GT3 with RH tires.

Tracks tested: Nurburgring, Daytona, Suzuka, Interlagos

PSVR2 Player





Idk. Seems like this physics update was aimed at the Pad player. First thing I noticed was that I no longer have the “sensation” of slowing down proportionally to the amount of braking I’m doing - while trail braking. It’s feels like the brake is airing towards the side of an on/off switch again. Second thing I noticed is that turning requires more wheel rotation now. Third thing I noticed is that the wheel loads up in a stronger fashion - enough to where I had to take out a couple clicks of cowbell on my base. A light wheel simulating a loss of grip from understeer, has now been returned to the throwback wheel skipping chatter cues from earlier physics models (presumably so pad players can better feel understeer). All negatives imho.



Plus side:

Whatever they did with the physics, it helped the handling of the 458. This car has chronically been a train wreck on any long arcing curve that required a lot of trail braking (think Daytona T1 and Suzuka T1). The 458 needed a -5 BB to even stand a chance, and still… it was sketchy to say the least. That’s all gone now!! The 458 handles like the rest of them now! It doesn’t even seem to ‘like’ -BB anymore. Haven’t done any tire testing yet, so that remains to be seen if the rear tires still get obliterated twice as fast as any other car.

Haven’t tried any road cars yet, but I feel like this physics update for wheel players was a half step backwards
 
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Mixed bag, but overall a step back in the 70 mile romp I just did.





DD1 - little in the way of use of filters. Interpolation - 1. Torque set to toxic masculinity strength.

Pedals - OG CSL Elite pedals set up with 95/85 shore elastomers.

IG Values: 5-1 (used to be 5-4)

Car: Ferrari 458 GT3 with RH tires.

Tracks tested: Nurburgring, Daytona, Suzuka, Interlagos

PSVR2 Player





Idk. Seems like this physics update was aimed at the Pad player. First thing I noticed was that I no longer have the “sensation” of slowing down proportionally to the amount of braking I’m doing - while trail braking. It’s feels like the brake is airing towards the side of an on/off switch again. Second thing I noticed is that turning requires more wheel rotation now. Third thing I noticed is that the wheel loads up in a stronger fashion - enough to where I had to take out a couple clicks of cowbell on my base. A light wheel simulating a loss of grip from understeer, has now been returned to the throwback wheel skipping chatter cues from earlier physics models (presumably so pad players can better feel understeer). All negatives imho.



Plus side:

Whatever they did with the physics, it helped the handling of the 458. This car has chronically been a train wreck on any long arcing curve that required a lot of trail braking (think Daytona T1 and Suzuka T1). The 458 needed a -5 BB to even stand a chance, and still… it was sketchy to say the least. That’s all gone now!! The 458 handles like the rest of them now! It doesn’t even seem to ‘like’ -BB anymore. Haven’t done any tire testing yet, so that remains to be seen if the rear tires still get obliterated twice as fast as any other car.

Haven’t tried any road cars yet, but I feel like this physics update for wheel players was a half step backwards
Spot on to what I feel. FFB changes are poor (they just made it heavier and noisier?), brake changes lean too much into being overly simplified - but at a core level its nice they made suspensions behave as they actually should do.

It's a strange one. It feels overall less enjoyable to me - the part you actually engage with, actively driving the car, feels like it has taken quite a large step backward in terms of how satisfying it is to both drive and feel the car.
One I think will make me pivot back to iRacing and mostly keep GT7 as a pad game again. I think a lot of inter-sim skill transfer has been lost to this update, mostly because of the return to simplified braking.
 
I've been testing away all evening in various cars and plugging away at the license tests too.
It's still piss poor imho.
Very disappointing.
 
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