Mixed bag, but overall a step back in the 70 mile romp I just did.
DD1 - little in the way of use of filters. Interpolation - 1. Torque set to toxic masculinity strength.
Pedals - OG CSL Elite pedals set up with 95/85 shore elastomers.
IG Values: 5-1 (used to be 5-4)
Car: Ferrari 458 GT3 with RH tires.
Tracks tested: Nurburgring, Daytona, Suzuka, Interlagos
PSVR2 Player
Idk. Seems like this physics update was aimed at the Pad player. First thing I noticed was that I no longer have the “sensation” of slowing down proportionally to the amount of braking I’m doing - while trail braking. It’s feels like the brake is airing towards the side of an on/off switch again. Second thing I noticed is that turning requires more wheel rotation now. Third thing I noticed is that the wheel loads up in a stronger fashion - enough to where I had to take out a couple clicks of cowbell on my base. A light wheel simulating a loss of grip from understeer, has now been returned to the throwback wheel skipping chatter cues from earlier physics models (presumably so pad players can better feel understeer). All negatives imho.
Plus side:
Whatever they did with the physics, it helped the handling of the 458. This car has chronically been a train wreck on any long arcing curve that required a lot of trail braking (think Daytona T1 and Suzuka T1). The 458 needed a -5 BB to even stand a chance, and still… it was sketchy to say the least. That’s all gone now!! The 458 handles like the rest of them now! It doesn’t even seem to ‘like’ -BB anymore. Haven’t done any tire testing yet, so that remains to be seen if the rear tires still get obliterated twice as fast as any other car.
Haven’t tried any road cars yet, but I feel like this physics update for wheel players was a half step backwards