Me too. Beginning to get excited.My credit card got billed for the PS5 Pro pre-order today. Must be shipping soon. 😎
Don’t care about 8k but what would be killer for me is being able to record PSVR2 in 4k as opposed to HD now. No idea if that’ll be possible yet though.Console is confirmed to be able to take 8K screenshots on supported 8K games (I think there's 4 games so far, including GT7):
IF only they will update the PS5 Pro to support 32:9 and 21:9 resolutions. 5120x1440 is so more beneficial in GT7 than 8KIt seems the PS5 Pro didn't get the new HDMI 2.1b and uses the same one as base PS5 which is a shame but Pro now supports the DSC which base PS5 doesn't and that should be better than 4:2:2 downgrade - base PS5 should be able to do the same but Sony didn't enabled it yet for some reason
at least accourding to people who already have Pro + bonus picture from resetera about 8k
This is the bit I find confusing.Considering Sony used GT7 specifically for marketing this is a very bad look.
I wouldn't. I don't even think these things are correlated.Complete speculation of course, but if you told me Pro support was complete but the update for it is delayed because they're still trying to fix the suspension physics to go alongside it, I'd believe it.
This is the most frustrating thing that they used Gran Turismo 7 to demonstrate the PS5 Pro enhancements and is what I based my decision to pre-order the PS5 Pro. I only play GT7 on PS5. This is exceptionally disappointing and will not be forgotten. The clock is ticking.This is the bit I find confusing.
If it wasn't at least mostly ready, you'd think Sony wouldn't have the confidence to make it playable at TGS (over many first-party titles that are on that list, no less). Sony don't do rough around the edges demos, polish is their thing.
Complete speculation of course, but if you told me Pro support was complete but the update for it is delayed because they're still trying to fix the suspension physics to go alongside it, I'd believe it.
My experience in evaluating and dramatically improving development cycles leads to my initial hunch they are lacking industry standard CI/CD pipelines, and possibly subsequently lacking good infra as code practices. But that's just my decades of experience in divisions that are stuck requiring months to release down to minutes. They're great artisans and I think that is a much better quality overall, especially as a consumer, but their pipeline/release speed shows they're a bit behind the times from a development engineering/ magic quadrant stand point.Its perplexing, how content and fix’s, seem to have to ship together.
Content should happen on a set schedule. Fixes should be, “immediate.”
If it is the physics(ffb!) fixes tied together, even with something as ‘big’ as a pro launch…i’d love to know why.
It will be interesting once it lands to see if we can look back and short list things which could have caused the delay.