Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

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My credit card got billed for the PS5 Pro pre-order today. Must be shipping soon. 😎
Me too. Beginning to get excited.
Console is confirmed to be able to take 8K screenshots on supported 8K games (I think there's 4 games so far, including GT7):
Don’t care about 8k but what would be killer for me is being able to record PSVR2 in 4k as opposed to HD now. No idea if that’ll be possible yet though.
 
It seems the PS5 Pro didn't get the new HDMI 2.1b and uses the same one as base PS5 which is a shame but Pro now supports the DSC which base PS5 doesn't and that should be better than 4:2:2 downgrade - base PS5 should be able to do the same but Sony didn't enabled it yet for some reason
IMG_1797.png

at least accourding to people who already have Pro + bonus picture from resetera about 8k
 
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It seems the PS5 Pro didn't get the new HDMI 2.1b and uses the same one as base PS5 which is a shame but Pro now supports the DSC which base PS5 doesn't and that should be better than 4:2:2 downgrade - base PS5 should be able to do the same but Sony didn't enabled it yet for some reason
IMG_1797.png

at least accourding to people who already have Pro + bonus picture from resetera about 8k
IF only they will update the PS5 Pro to support 32:9 and 21:9 resolutions. 5120x1440 is so more beneficial in GT7 than 8K
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 Missing from PS5 Pro Enhanced Game Launch List

With the upgraded PlayStation 5 Pro console set to launch later this week, the PlayStation Blog has released a list of 55 titles that will have “enhanced” compatibility on day one — with Gran Turismo 7 a surprise absence from the list...
 
Really surprising PD weren't able to hit the launch date.

Considering Sony used GT7 specifically for marketing this is a very bad look.

I assume quiet a few GT players will pick up the box and be disappointed in the unchanged visuals of GT7 unaware that the game has not been patched yet.

C'mon PD, get it together man.
 
There's clearly no possible way whatsoever that My first Gran Turismo is causing other far more important already released GT7 and hardware update delays....
 
Considering Sony used GT7 specifically for marketing this is a very bad look.
This is the bit I find confusing.

If it wasn't at least mostly ready, you'd think Sony wouldn't have the confidence to make it playable at TGS (over many first-party titles that are on that list, no less). Sony don't do rough around the edges demos, polish is their thing.

Complete speculation of course, but if you told me Pro support was complete but the update for it is delayed because they're still trying to fix the suspension physics to go alongside it, I'd believe it.
 
Complete speculation of course, but if you told me Pro support was complete but the update for it is delayed because they're still trying to fix the suspension physics to go alongside it, I'd believe it.
I wouldn't. I don't even think these things are correlated.
 
This is the bit I find confusing.

If it wasn't at least mostly ready, you'd think Sony wouldn't have the confidence to make it playable at TGS (over many first-party titles that are on that list, no less). Sony don't do rough around the edges demos, polish is their thing.

Complete speculation of course, but if you told me Pro support was complete but the update for it is delayed because they're still trying to fix the suspension physics to go alongside it, I'd believe it.
This is the most frustrating thing that they used Gran Turismo 7 to demonstrate the PS5 Pro enhancements and is what I based my decision to pre-order the PS5 Pro. I only play GT7 on PS5. This is exceptionally disappointing and will not be forgotten. The clock is ticking.
 
No surprise, this is in perfect Polyphony Digital style in sticking to the release dates of whatever they have planned, many of us are still waiting on the Top Gear circuit for Gran Turismo 6 since 2013.
 
Its perplexing, how content and fix’s, seem to have to ship together.

Content should happen on a set schedule. Fixes should be, “immediate.”

If it is the physics(ffb!) fixes tied together, even with something as ‘big’ as a pro launch…i’d love to know why.

It will be interesting once it lands to see if we can look back and short list things which could have caused the delay.
 
Its perplexing, how content and fix’s, seem to have to ship together.

Content should happen on a set schedule. Fixes should be, “immediate.”

If it is the physics(ffb!) fixes tied together, even with something as ‘big’ as a pro launch…i’d love to know why.

It will be interesting once it lands to see if we can look back and short list things which could have caused the delay.
My experience in evaluating and dramatically improving development cycles leads to my initial hunch they are lacking industry standard CI/CD pipelines, and possibly subsequently lacking good infra as code practices. But that's just my decades of experience in divisions that are stuck requiring months to release down to minutes. They're great artisans and I think that is a much better quality overall, especially as a consumer, but their pipeline/release speed shows they're a bit behind the times from a development engineering/ magic quadrant stand point.
 
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