Wait a minute. Are they saying that, without a patch enabling PSSR and enhanced ray tracing cores, GT7 in resolution mode at 4K during replays with ray tracing activated reaches 120fps with occasional drops, instead of the 50fps achieved on PS5?
That's an improvement of over 100%, not the 45% indicated in the technical specifications.
In any case, if 4K at 120fps with ray tracing is attainable, it suggests there's significant untapped potential. It would be beneficial if the quality mode in the patch not only introduced ray-traced reflections during races but also implemented ray-traced ambient occlusion and, notably, ray-traced shadows. This could address the noticeable shadow cascade popping present in the game. Additionally, adjusting the LOD transition thresholds to occur at greater distances would make these changes less perceptible.