Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

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I'd rather have all the trees blowing realistically in the wind than real time ray tracing. It would add more to the realism than nicer reflections. 🤷‍♂️ I pre-ordered the Pro but won't be surprised if a GT7 update isn't ready for PS5 pro launch day. I assumed an update would be ready, but won't be surprised if it isn't. I still think they might somehow sneak an update in at the last minute.
 
BWX
I'd rather have all the trees blowing realistically in the wind than real time ray tracing. It would add more to the realism than nicer reflections. 🤷‍♂️ I pre-ordered the Pro but won't be surprised if a GT7 update isn't ready for PS5 pro launch day. I assumed an update would be ready, but won't be surprised if it isn't. I still think they might somehow sneak an update in at the last minute.
Not sure you notice the trees moving while driving IRL, except if there's a storm. And I am not even speaking of racing around a track, but just cruising along at legal speeds around trees.
 
Not sure you notice the trees moving while driving IRL, except if there's a storm. And I am not even speaking of racing around a track, but just cruising along at legal speeds around trees.
But I saw the AC Evo trailers..

When you see the the little wind arrow in GT7 saying 27 km/h, and the few flags around a track blowing like crazy, then all the trees are dead still, it just doesn't look right. I think it would add a lot to the atmosphere.
 
BWX
I'd rather have all the trees blowing realistically in the wind
Gran Turismo's trees? Blowing in the wind? Are you sure that's what you want?

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We have some news from Digital Foundry as to how the Pro improves GT just from the additional power, without the patch:


Lastly, GT7's patch hasn't launched yet, and I decided to try it out and what was interesting about this now is you can run it at native 4K mode in the 120HZ mode and now it achieves a completely locked 120FPS playback in native 4K mode which previously it was in the 80-90 FPS range.
 
Lastly, GT7's patch hasn't launched yet, and I decided to try it out and what was interesting about this now is you can run it at native 4K mode in the 120HZ mode and now it achieves a completely locked 120FPS playback in native 4K mode which previously it was in the 80-90 FPS range.
As expected , cool

only thing i would like to see how that HDR looks like with the Pro in that mode
 
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That's at least not nothing.

Their comments and chuckles that things might go away when patched are concerning.

Even without a patch Locked 4K@120FPS and 120FPS replays seems like it just made all other simulation racing games 2-3 gens back now. This seems like it should be a big win for VR.
 
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So keep telling myself I don’t need a pro because I only play GT7 these days but this sort of article keeps drawing me back into hype train 😆
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 Runs at a Locked 4K120 on PlayStation 5 Pro Even Without an Update

If you were a little disappointed that, having ordered your PlayStation 5 Pro console, Gran Turismo 7’s “enhanced” update won’t be available at launch, there is still some good news regarding how the game performs on the more powerful machine...
When you guys get a ps5 pro could you test gt7 with pc monitors that support 4k and > 120Hz via hdmi 2.1?
I'm curios if there is a limit in gt7 implemented or if the "locked" 120hz comes from tv panels (that don't do more than 120hz at 4k) and vrr
 
When you guys get a ps5 pro could you test gt7 with pc monitors that support 4k and > 120Hz via hdmi 2.1?
I'm curios if there is a limit in gt7 implemented or if the "locked" 120hz comes from tv panels (that don't do more than 120hz at 4k) and vrr
No matter what a monitor support resolution set is, only the PS5 determines which modes it will even consider. It currently does not consider any refresh rates over 120 hz. And even on my 240hz monitors, anything above 144 is indiscernible while playing. Going from white to bright white is noticeable going from very very bright white to the whitest white is zero difference without it being a job and using machines to yell you the difference.

As long as it never drops below 120fps, that's so insanely good.

I can notice something feels slightly different when it drops below 90 and below 75 it's visually perceptible. between 144 and 240hz it's basically surreal and like looking out a window at how fluid things are.
 
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