Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

  • Thread starter Famine
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i know repeat question - who already got the Pro
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On a 4y old LG OLED that according to its datasheet has
HDMI 2.1 (HDCP 2.3)
 
Thanks both of you - now can you test the GT7 HDR when its in 120hz mode , want to figure out if it will be 8bit like base PS5
 
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*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
 
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There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
So is this a factor of GT7 not updating for pro yet or a playstation core process that will affect all VR content?

I'm really hoping for reprojection and bluriness fixes and will be disappointed if that doesn't happen.
 
Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
 
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Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
Good news on the reflexions and mirrors. Thanks! These seem to indeed be running at a variable/dynamic fps/resolution. The raw Pro power seems to boost these up to higher quality. PD are masters in optimalisation. I'm very positive. Probably picking up a Pro tomorrow. I expect we will get a very Nice VR upgrade/update.
 
*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.

Probably won't make a difference but have you selected boost mode to on?
 
The No Man's Sky devs have said that VR2 does not support PSSR yet. So if there are any improvements to GT in VR, they will likely already exist from just the extra power of the Pro rather than being in the patch:

For PlayStation VR2 owners, not all PS5 Pro improvements are available at launch since PSSR isn't currently enabled for the headset. Hello Games told UploadVR that PSSR isn't supported at launch for titles using foveated rendering and it's currently looking into this.
 
"For PlayStation VR2 owners, not all PS5 Pro improvements are available at launch since PSSR isn't currently enabled for the headset. Hello Games told UploadVR that PSSR isn't supported at launch for titles using foveated rendering and it's currently looking into this. The studio also informed us that the Dynamic Resolution Scaling (DRS) range will jump from 1458P to 2160P on PS5 Pro, stating that foveated rendering "increases the effective resolution by 300%.""

The No Man's Sky devs have said that VR2 does not support PSSR yet. So if there are any improvements to GT in VR, they will likely already exist from just the extra power of the Pro rather than being in the patch:

Aha! So No Man's Sky has gotten a PS5 Pro update. Without PSSR VR Support for now. But they do point out that PSSR VR support could really give an additional big upgrade in combination with Foveated Rendering. GT7 did not get a PS5Pro update yet. Hopefully Kaz wants to also implement PSSR VR support with the 1st PRO update. And hopefully this issue with Forfeated rendering and PSSR is already solved as we speak. It's starting to look really promising! :)
 
Not exactly sure if you're asking about the same thing, but I believe Digital Foundry discussed this in their review at 5m48s.


Thanks , I knew the PS5 Pro didnt get the proper HDMI 2.1b for proper RGB HDR but it seems its using DSC with 8K , now i wish they used DSC for 4K 120hz HDR instead being in 4:2:2
 
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Aha! So No Man's Sky has gotten a PS5 Pro update. Without PSSR VR Support for now. But they do point out that PSSR VR support could really give an additional big upgrade in combination with Foveated Rendering. GT7 did not get a PS5Pro update yet. Hopefully Kaz wants to also implement PSSR VR support with the 1st PRO update. And hopefully this issue with Forfeated rendering and PSSR is already solved as we speak. It's starting to look really promising! :)
As much as I hope you're right, and as little as I know about the whole situation, but: given how little love PSVR has received from PD since it was originally introduced, I highly doubt that they would delay their Pro patch just because VR support was still missing. Also, from the linked article I cannot gauge if the lack of PSSR support for PSVR is just a bug that's being addressed in a small fix, or requires a lot more work and is so low on Sony's priority list (because they seem to have pretty much given up on the product as well) that it will take months to be implemented, if ever.

Again, I hope I'm wrong and you're right. Significantly improved VR performance in GT7 is the only thing that would let me pull the trigger on a Pro.
 
As much as I hope you're right, and as little as I know about the whole situation, but: given how little love PSVR has received from PD since it was originally introduced, I highly doubt that they would delay their Pro patch just because VR support was still missing. Also, from the linked article I cannot gauge if the lack of PSSR support for PSVR is just a bug that's being addressed in a small fix, or requires a lot more work and is so low on Sony's priority list (because they seem to have pretty much given up on the product as well) that it will take months to be implemented, if ever.

Again, I hope I'm wrong and you're right. Significantly improved VR performance in GT7 is the only thing that would let me pull the trigger on a Pro.
Well Maybe Sony/PD just waited for the PRO to release and then will be pushing VR more. Cerny literally said himself PSSR VR is coming "later". I'm really positive. Ps5Pro seems like the system that is supposed to match with the PSVR2. The whole Sony gave up on psvr2 is a sentiment created by pessimists on fora if you ask me. I think support for psvr2 is great and the catalog is growing. + now we get ps5pro support:)
 
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Stress tested it at night and heavy rain with 20 cars. The lighting and water spray and particle effects stayed at their best quality and didnt slow down in frame rate.
Was this of a lesser quality on the regular ps5?
 
Was this of a lesser quality on the regular ps5?
On the standard PS5 I saw spray effects slowing down in frame rate and resolution drop when there was lots going on. It renders seperately to the main visuals so there is no slowdown with the cars or screen refresh. Bit like reflections I guess.

.....

Regarding boost mode for PS4 games I tried it and I dont think it does anything.
 
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Could I have some advice please? So what's the best mode for pro at the moment? Do I just set it to fidelity mode and leave it? I tried the 120hz but it still looked a little muddy.

Edit: don't worry got it now sorry.

Edit 2: I definitely noticed a difference to the 120hz from when I tried it last but still wasn't sure on it, may need to have a play around, may also be my TV.
 
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Could I have some advice please? So what's the best mode for pro at the moment? Do I just set it to fidelity mode and leave it? I tried the 120hz but it still looked a little muddy.

Edit: don't worry got it now sorry.

Edit 2: I definitely noticed a difference to the 120hz from when I tried it last but still wasn't sure on it, may need to have a play around, may also be my TV.
Im not sure what tv you have. But, its worth checking the manual to make sure your plugging it into a good socket. Some tv’s still only have one or two and its not always hdmi1.
 
Im not sure what tv you have. But, its worth checking the manual to make sure your plugging it into a good socket. Some tv’s still only have one or two and its not always hdmi1.
Thanks mate good shout. I got two 120hz slots, one is eArc as well. I did a double check because everything was going on while I was setting it up, thankfully in the right one 😊
 
I received my ps5 pro this morning. Did some quick testing on my 4k120z LG oled tv and samsung odyssey 1440p240hz ultrawide that is set up with my wheel and pedals. I usually run framerate mode/120hz/vrr but I also tried switching to resolution mode briefly. I also tested with PSVR2. I know we are pre patch, but so far nothing major is standing out to me, maybe image quality and/or frame rate has been slightly improved, everything feels good but nothing game changing to the experience on my launch PS5.
 
My PS5 Pro just arrived while streaming and just finishing some Sardegna grinding. Planning to have the first powering on during streaming at the top of the hour. Should be interesting to see what I notice first from just a human eye perspective.

So far setup SUCKS. jeez 45 mins and most of it dealing with getting it happy between recording and janky AF samsung terrible UI signal switching. I forgot how absolutely garbage the samsung UI was. Had to get a factory remote to be able to use it without their nonsense. and the login while streaming, ughh.

Anywho GT7 just finished installing. Off she goes.

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And more nonsense....

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And now I'm stuck in a very limited 3 event music rally with a non moving Downloading .... big-anti-tech to the full time wasting frustration mess ..

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Did a music rallly while waiting, it was concerning to say the least. I truly don't get why I just downloaded the game to have it download again when I start it. Hopefully the issues will be resolved when it's done. but right now, really bad bad taste in my mouth. need margaritas to distract for a bit.

Okay following all the mess and headaches, it is DONE.

And IT IS SO WORTH IT.

I'm shocked. honestly. 120fps locked is just like no other. Once you race on it, nothing else will ever be acceptable. iRacing, am I cancelling my subscription? I'm seriously considering it.

All the arm chair theoretical clown comparisons and dollars per whateverTechinicalThingaMaJig noise is absolutely absurd at this point. Nothing on PC matches this. I'm even more disappointed in all the other sim games deeply so for how poorly they perform after experiencing this. The pi9xel accountants are also truly greatly missing the mark here. As they think the only thing that matters is FPS, while 120fps is the bare minimum now, the FFB fidelity is noticeably better. Every tiny check for grip as one dances through the corners is immediately indicative of some there, or nope, that's it. I'm 1000% certain these smooth brains who think the 47% or whatever is an exaggeration because all the frame rates didn't get bigger are truly non technical and should be highly skeptically of their "expertise"

The FFB is smoother, and that is using a small bit of the increased hrspwrs.
The AI is more precise and noticeably less clumsy, especially in the highest speed, very small reaction window situations. probs another hrspwrs or 2.

From a visual fidelity perspective, nothing spectacular.

This hits all the most important racing aspects.

It's basically like comparing a super expensive mustang to a 991 GT3 and then thinking it's so great and then getting seat time in a 992 GT2 RS and throw some Weissach package on it for good measure. The armchair QB know it all spreadsheet detached from actual racing will ignore reality and whine the mustang is the better choice. beware.

Also despite apparently all my replays being gone now, which is truly unforgivable, the driving is sublime.


And I was planning to keep the PS5, but now, think it may get replaced with another Pro. 🤷‍♀️
 
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Well I wasn't home and UPS didn't leave it on my porch like I requested. le sigh So someone else may be able to verify PSVR2 before I can. Buyer Beware, Sony requires a sig.



Jerome
 
Well I wasn't home and UPS didn't leave it on my porch like I requested. le sigh So someone else may be able to verify PSVR2 before I can. Buyer Beware, Sony requires a sig.



Jerome
A $700 package requiring a signature, I'm surprised you thought it wouldn't.
 
BTW I installed SSD from PS5 and the disk drive into the Pro first thing before plugging it in and everything is working and transferring from old PS5 just fine.
 
So I started the transfer from the ps5 to the pro.

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I have three accounts for GT7. I’m currently logged in with my VR account. Will this only transfer for that account or will it copy the entire ps5 with its multiple accounts?

If not, is there a method to copy the other accounts?
 
Crazy how it says it’ll take 17 hours to transfer data. I manually timed 1GB and it was about 2 minutes. Which I think is about 66 mbit/ sec. Which means it should only take an hour. Maybe math is wrong. Not sure why it’s so slow though. I have a gigabit mesh network. Should be going faster, at least 256 mbit/sec. Oh well.

The minute counter is going down way faster than 1 minute though.

Been playing GT7 and everything feels a little smoother for some reason. Normal 4k replays do not seem to be 60fps. Going to wait for data transfer to set up PSVR2.

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BWX
Crazy how it says it’ll take 17 hours to transfer data.
Mine took around 10 minutes to do all the system updates and now it’s around 3 minutes from completing the transfer. So that was less than an hour.

This is with a 1gbps fiber internet and wired Ethernet.

Edit. Just completed. But I have an issue though. Went to start GT7 and it wants me to buy it. I forgot I bought it on one of my other accounts and of course it didn’t transfer. So now I have to transfer the other accounts to avoid paying $70.
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Edit2

I can answer my earlier question. It does transfer all accounts and all games. And for Gran Turismo 7, once I switched to the account on which I purchased it, and authenticated that account then it started to work without asking for me to purchase it. So I’m all up and running now.😀
 
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